View Full Version: MPO+ Information Guide

MGSForums.com > Metal Gear Solid: Portable Ops+ > MPO+ Information Guide



Title: MPO+ Information Guide
Description: For your unanswered questions


Snake Liquid - January 24, 2008 02:48 AM (GMT)
Edited By Tamashi:
All guides and information concerning Portable Ops Plus gets posted here. Please reframe from making another thread, as this is the place to post it. And don't worry; you'll be referenced for posting that information.

Thank you.



I thought that it might help if we had an MPO+ version of this as well. This will hopefully help clear up many questions about MPO+ and what's new in the game. Note that this covers everything new in MPO+ as far as I know.

MGS PORTABLE OPS + INFORMATION GUIDE


1. New Weapons and Gear – Posted by Snake Liquid
2. PO+ Exclusive characters – Posted by Snake Liquid
3. Infinity Missions overview and Hints – Posted by Snake Liquid
4. New careers – Posted by Snake Liquid
5. MPO+ Multiplayer – Posted by Snake Liquid
6. Frequently Asked Questions – Posted by Nero
7. MPO+ Detailed FAQ - Posted by Adam_Neo and originally written by Patrick Ling of GameFAQs. We have permission to display this FAQ here.


1. MPO+ Weapons & Gear


PISTOLS

---MK23 - Uses ".45ACP" rounds. Special Forces spec. CQC capable. Suppressed

An assault pistol developed at the request of U.S. Special Operations Command. It packs high knockdown power with its 45 caliber ammo, and its laser-aiming module and detachable suppressor give it the flexibility to excel in a wide variety of combat situations. The trigger mechanism is double action, but it can be carried around with the hammer in cocked and locked positions, enabling the use to fire with precision on the very first shot. Holds 12 rounds. Special mission pickup and Raiden only.

SUBMACHINE GUNS

---P90 – Uses 5.7mm x 28 ammo. Small, short submachine gun.

A new concept light firearm developed for soldiers who cannot carry full-size light arms, such as aircraft crews and rear support units. The P90 is designed to provide enough firepower to pierce helmets and bulletproof armor at a range of around 200 meters. The chamber is behind the pistol grip in bullpup style, but the cartridges are ejected downward, allowing it to be fired the same way by left- and right-handed users. Holds 50 rounds. Used by Tengu class.

ASSAULT RIFLES

---FAMAS – Uses 5.56 x 45 mm ammo. Small-bore assault rifle.

The first model was adopted by the French Army in 1978. The chamber is situated behind the grip in bullpup style, giving the rifle a short total length comparable to a
carbine model despite its 500mm barrel. This shape has earned the FAMAS the nickname "Trumpet." Used by Genome class.

---M4A1 – Uses 5.56 x 45 mm ammo. Special forces spec. small-bore assault rifle.

An improved model of the M4 carbine, which it itself a shorter version of the M16A2 rifle adopted in 1994by the U.S. Army. The M4A1 adds a detachable carrying handle and a full-auto firing mechanism, among other features. It has now established itself
as the standard shoulder arm for Special Forces. Uses 30-rouond box magazines. Used by SEAL and High Tech class.

---M4 SOPMOD – Uses 5.56 x 45 mm ammo. Special forces spec.small-bore assault rifle.

An M4A1 with an improved kit designed with the Navy SEALs in mind. The kit was developed by the U.S. Naval Surface Warfare Center. The hand guard features a built-in rail system to accommodate various kinds of attachments -- laser illuminator, grenade launcher, vertical grip -- depending on the requirements of the mission. Special mission pickup and Old Snake only.

---AKS-74u – Uses 5.45 x 39 mm ammo. Special Forces spec. assault rifle.

The AKS-74 is based on the AK-74, a successor to the AK-47, and features a folding stock for use by airborne units. The AKS-74u is a smaller, modified version of that gun, designed for tank and helicopter crews who need a small yet powerful weapon for personal defense as well as for special mission use. The basic operation is the same as for the base model, the AK-74. It also uses the same magazine. Holds 30 rounds. Used by Gurlukovich class

Metal Gear Solid: Portable Ops Plus FAQ/Guide © Patrick Ling 2006, 2007
Weapons specs and information courtesy of Naru2005 of Gamespot.


---Fashion Magazine

This magazine can be picked up in game (details in Hints of the Infinity mission section). Once you acquire this, you can use it on any character. It will give you different Taunts that you can use online. It doesn’t matter who you apply it to, it will work for any of your soldiers.

---Heart of J

This can be found in the same manner as the Fashion magazine. This item can only be applied to the Genome soldier. It will paint the soldier a different color. Colors include: Green, Yellow, Red, Pink, Blue, and Black.

---Textbooks

These are invaluable tools in the game. You can receive them from “shaking” enemy soldiers, or they are laying in the maps. You can apply them to your soldiers to increase your stats. There are books for every ability, from Assault and Submachine gun to knife and Medical skills. They will not work for soldiers that have already maxed out in that ability (indicated by a small triangle next to the stat).

2. PO+ Exclusive characters


When you first make a campaign, you will have the option to import all your soldiers from MPO over to MPO+. This includes all your special characters. They will be greatly increased in Health, Stamina, and Stats when they are transferred. This does NOT transfer hacked soldiers.

---Old Snake

The legendary warrior Solid Snake appears as a character exclusive to the game. He is awarded to you after you complete Normal in the infinity missions. Snake appears as his MGS4 Guns of the Patriots self and has a tan tactical vest on. When you receive Snake, you are also given the M4 SOPMOD rifle. It is one of the few times you can get the rifle, besides the special mission in the Extreme level. Old Snake has 200 HP and 650 Stamina.

---Raiden

Raiden is awarded to you when you complete the Hard stage of the infinity missions. He appears as his MGS2 Sons of Liberty self, in the Skull suit. Raiden is equipped with a Ninja Blade, the one given to him in MGS2, and it is unable to be taken off him. He has 200 HP and 650 Stamina.

---Roy Campbell

Campbell is finally given a character to play as. In the original MPO, it was common to see hacks of Campbell present in the game, but this is the real deal. He looks identical to the hack, but has speech. Campbell is given to you after you complete the Extreme stage of the infinity missions. Campbell has 170 HP and 450 Stamina.

---Johnny

Finally for the first time you can play as Johnny Sasaki. He appears as his MGS3 Snake Eater self, complete with the “J” on his balaclava and on his arm. Johnny can only be found as a prisoner in the infinity missions, so keep an eye out for any prisoners.

---Genome Soldier

The Next Generation Special Forces elite soldier is available to play in this game. The Genome soldier is always equipped with a FAMAS assault rifle, and appears in the white snow camouflage as appeared in MGS1. The Genome soldier is available for capture in the infinity missions, and is most found at the Guest House.

---Gurlukovich Soldier

The antagonist army from MGS2 makes an appearance in MPO+. They are dressed in their tan camouflage BDU and balaclava. The Gurlukovich soldier is equipped with the AKS-74u assault rifle and is available for capture in the infinity missions.

---High-Tech Soldier

The High Tech soldier, from the ending of MGS2, are available in the infinity missions for capture. These soldiers are equipped with urban camouflage and a durable helmet. They are always equipped with the M4A1 assault rifle. They are generally the weakest out of the new soldiers.

---Tengu Soldier

The infamous Tengu’s from MGS2 are back in PO+ to wreak more havoc. They are dressed in their brown and red armor and always carry their Ninja Blades. On occasion you will capture them and receive a P90 submachine gun.

---SEAL

The heroic SEAL Team 10 reappears in MPO+. They are available to capture throughout the infinity missions, but are heavily populated at the Harbor. They wear the olive drab BDU, black tactical vest, and black balaclava. They are always equipped with the M4A1.

---USSR Female

The female soldiers appear occasionally through out the game. They are generally equipped with the M1911 pistol. Multiple variations exist of this soldier. There are soldiers with brown BDU’s with blond, brown and black hair. There are also versions with a white, blue stripped shirt and suspenders on (similar to Olga’s in MGS2) with blonde, brown and black hair.

---Local/State Soldiers

These soldiers can only be acquired online by winning matches, or killing soldiers in Real Combat (RC). They are soldiers that resemble the USSR Male soldier, but have State drawings on their backs with the State initials and State name on the camouflage. There is a camo soldier for each of the 50 states plus more.

3. Infinity Missions


First, the Infinity missions are NOT a remade version of the Portable Ops game. They are short objective based missions that replace the single player game. In this type of game, there are different stages that have a different amount of levels. There is Easy, with 5 levels, Normal, Hard, and Extreme with 20 levels.

The missions are generally stealth based. You are to start off and make your way to Red goal to advance. On your way, you can capture soldiers build your online team. At about every fifth mission, you are given a different objective. At this time, you may have to make it to the goal in a certain amount of time, make it to the goal without being seen by the enemy, or make it to the goal while the Alert phase runs.

In the Extreme mode, one of the final missions gives you the opportunity to go to a Bonus stage. This is marked by a darker red advance point, instead of the bright red advance point. In the bonus stage, you are sent to the stage where you fight Gene in the original game. When you arrive, you are confronted with one of two situations:

- The first is there will be a large amount of enemy soldiers in the middle of the room doing exercises. You are given an MK22 with 8 rounds and an MK23 to complete the task. You have the option to collect the soldiers, or just go to the advance point and continue. The soldiers rotate on who will be there. There may be Genome soldiers, or Tengu or any other new MPO+ soldiers there.
- The second opportunity in this stage is there will be a large amount of items laying in the middle of the room. You will have the opportunity to collect books, medical kits and rations. On occasion an MK23 and M4 SOPMOD will appear. This is the only opportunity to get a SOPMOD outside of Old Snake. If this is the option you are faced with, Gene will speak in the background and drain your stamina.

Hints:

-If you are able to, use the Headhunter class to move through the Infinity Missions. Make sure to look at the stats of every soldier you encounter. The Headhunter will allow you to see what a certain soldier is good at. Rarely, you will find a soldier with a Red icon above his name. This means that he can upgrade to S3 in that area.

-During the game, in some areas, you are able to hear a Kerotan frog croaking. It will show up as a sound wave on your radar. Crawl in the area of the noise, and an item box will pop up. If you have a mine detector, it will show the box on the radar displayed in Yellow. This box will either be a medical item, a fashion magazine, or a Heart of J. The Fashion Mag, and Heart of J can only be found in this manner, so make sure you keep your volume up to hear the croaking.

-Alert phases will be in effect from one mission to the other. If you are seen, and then go into the goal, that does not make you safe. The alert phase will still be in effect in the next level. Make sure you find a safe place to hide until you feel that it is safe to continue on.

-If one of special soldiers dies (Example: Big Boss, Old Snake, Campbell) you can find them again in the infinity missions as a prisoner.

-As you play the infinity missions, your soldiers HP, Stamina, and stats will continually increase until they are maxed out. This is a great way to make your soldiers the best they can be for online.

-During the start of the Infinity Missions, you will not start out with any equipment. Even if your soldiers are equiped at the menu, that gear will be removed and returned to your weapons stockpile. Everything is OSP, so make sure you get the enemies weapons.

Training:

These are short matches that allow you to train with any MPO+ weapon of your choosing. In the Easy setting, there is one enemy that is very weak. Medium has two enemies. Hard has three enemies. Extreme has four enemies, that are much tougher.

Boss Rush mode:

This mode allows you to fight through all the bosses from the original MPO game in order from start to finish. You get one team with any weapons you select. The downside is that you are not given Medical Kits or Rations, so fight hard and at your best. This is a difficult challenge for the most hardcore MGS fans.

4. New Careers



Headhunter- Can detect enemy abilities

Bait- Makes stronger enemies appear more often

Stuntman- Recovers quickly from losing consciousness by pressing a button

Acupuncturist- Able to recover the health of teammates by shooting them with the tranquilizer gun

5. MPO+ Online


MPO+ online is much like MPO online, with a few more maps and game modes. Unlike the original MPO, the Text Chat seen in MGO makes a return.

In addition to the online games, you are given many different “Taunts” that you can have your soldier do. There are “Taunts” to bow your opponent, salute your opponent in the Ocelot hand gesture, and many more. They are unlocked through the use of the Fashion Magazines.

MPO+ New game modes:

-Capture Mission +. This is a Deathmatch with no teams to try and capture the Kerotan. The players are on their own and must defend the frog for a period of time before the game will end.

-Chat Room. This is an area where players are able to communicate with one another. There are no matches here, and kills/deaths do not count. It is solely to relax and text chat with players.

-Shooting Range. Divide into two teams and compete for the most targets hit in a set amount of time. Targets appear all over the map, and you must shoot them until they turn the color of your team (Red or Blue). At times, a bonus target appears that gives you more points.

In addition to Online gameplay, there is a “Snapshot” feature. This allows you to take screenshots in game of your characters and your friends. To do this, hold Select and then press the Start button to take a picture.

MPO+ New Maps:

REX Hanger: This stage comes right from MGS1. It is nearly identical to the stage in MGS1. Metal Gear REX sits right in the middle of the room and there are ladders to different stages up to the head. This is a great map for TDM and DM. It is fast paced, close quarters combat.

Pillbox Purgatory: The map that originally premiered on MGO for the PS2 returns in MPO+. It starts out with the two teams spawning in opposite rooms down a long hallway. Be quick to get out because the beginning offers many sniper kills. You can get out of the hallway and work your way up to the surface where there is a lot of open area combat.

Ghost Factory: Straight from MGO this is a great TDM and Team Capture level. The teams start off on opposite sides of a massive building. Fight outside around the building or work your way through the roof. The roof offers excellent views of the ground below and can be used by a sniper.

Killhouse B: Another MGO map. This is a great Capture and TDM level. The room is identical with lots of cover and openings. Watch your corners and fight effectively.

Killhouse C: The last MGO map. This is a symmetrical level divided into several different rooms. This is a great map to flank and cover fire on. Be careful when you enter the enemy spawn because they will kill you from behind.

Western Wilderness: This map comes from MPO, but was not on that online version. It is a great Shooting Range map.

Ravine: A open terrain chasm. This map is great for distance shots and Capture missions. Be extremely careful because one melee or one wrong roll could send you over the edge to your death.

MPO+ Game modes:

-RC: This is a live or die game type. In this, it all counts. Your deaths and kills go towards your rank. If you are killed, then your soldier is dead unless you use the White Flag function. This will revive your killed soldiers, but also cost you points and any soldiers you have killed yourself. This is a way to get new soldiers, include the Local State Soldiers.

-VR: This is just for the hell of it. Nothing counts here. You don’t lose anything or gain anything. If you are playing to get new soldiers, this isn’t the game type for you. If you play just for fun and don’t care about deaths or kills, then this is the best suited for you. You don’t have to worry about cheating or your deaths here. Just have fun.

AP Scan

The AP scan has been modified from the original MPO. In this version, you must meet certain requirements of the soldiers you meet. If they are not satisfied, they will leave. These requirements may be anything from what you are wearing, to the type of soldier you have on your team currently. If he walks away, don't be discouraged. Try a different team setup you have, if you are still in the hotspot to recruit him.

6. Frequently Asked Questions


1. Is this game worth buying?
It depends if you want to play this for the multiplayer or story. This game has NO story whatsoever, this is an expansion pack for the multiplayer component of MGS: PO. So if that’s what you want, then get this but for story buy the original game (Metal Gear Solid: Portable Ops).

2. How to unlock Boss Rush?
Have an original MGS: PO save and then load it when you start a new game. NOTE: You must have completed MGS: PO at least once.

3. Why is it when I enter a Password for the Recruit menu and nothing happens?
So far I don’t believe there are ANY working passwords for OUR version of Portable Ops +, only for the Japanese version. OLD passwords from MGS: PO DOES NOT WORK.

4. Does S1, S2 and S3 have any difference or specialty to them?
No, it’s just like getting a higher grade for the skill; more accuracy and faster reloads the higher the grade.

5. How are the Weapons for MGS: PO+?
Click link:

http://mgsforums.com/index.php?showtopic=21151

6. How does the management work in this game with the Spy, Tech and Med?
The SPY group affects the radar and (depending on their career abilities) items or enemies health are during the Infinity Mission. The Tech group is for the “tech” items you gain during the mission (For example: Stealth, Cardboard Box (C Box), NVG, Thermal Goggles, etc). The Med group is for obviously the health related items (Example: Medic Kits, Rations, etc.). The higher the Status is for each group, the higher chance it will appear in the missions. *NOTE: All of the items being obtained depend on the careers of the soldiers in that group.

7. How do I get my Gnome Soldiers different colors?
You have to use Heart of J (Heart of Justice). To use one you have to go to the main screen (not the Load game, new game, etc screen) and then select the soldier, press TRIANGLE and then USE ITEM and select Heart of J. This ONLY works for Genome Soldiers.

8. Why is there a “?” when I’m using a soldier with Head Hunter career?
This means you are too far from that enemy, just get closer to that soldier to see his skills.

9. What is the Red Icon above the soldiers’ heads when playing Infinity Mission?
When you have a solider with the Head Hunter career, you are able to see enemies’ skills (Infinity Mission ONLY). When you come across one of these soldiers with a Red Icon for a particular skill, it means that soldier has a chance at getting S3 on that skill. And also that soldier has textbooks on him (After being captured).

10. Why doesn’t the HP, Stamina or Skills (Stats) on my soldier go up anymore?
Each soldier has their own limit of how much HP, Stamina and Skills go up. Some soldiers may only go up 5 HP while others go up 50 HP or more. Stamina always increases. Skills depend on the soldier’s natural limit to have the skill go up higher or stay where they are. Once your soldier’s EXP reaches 50,000 It will mean that all their stats have been maxed out.

11. How do the Textbooks work?
The ONLY purpose of Textbooks are to upgrade skills. This does not mean however you can continuously use a textbook to max out skills to S3. As said before, each soldier has their own natural limits to how high their stats can go up. Basically the only real reason to using the Textbook is so that way you don’t have to train (get exp) that soldier to upgrade their SKILLS.
*TIP: Here’s a personal tip on using textbooks. Get about 5 or more of each type of skill textbook, and then when your debating whether or not to train a particular soldier, use ALL of your textbooks on that soldier to see what the outcome of his skills will be. If your satisfied with it, then return to the main menu WITHOUT SAVING, and the load up the game again and start training that soldier because now you know what the outcome of his stats will be without blindly or not knowing about training a soldier with bad skills and that way your soldier will be maxing out on HP and Stamina and you will know all his skills beforehand making this much, much easier on you.

12. What is the FULTON item used for during the Infinity Mission?
The whole point for the FULTON is let’s say for example your on mission 13 on Extreme mode and you want to stop playing Infinity Mission and go back to the main menu but you don’t want to lose the soldiers you captured or the items you gained, and so by using the FULTON you make a so called “Recovery” and it takes you back to the regular screen with all your things you gained from the mission.

13. What is the difference between VR and RC game when playing online?
VR means Virtual Combat, meaning you can’t lose your soldiers and it’s a more relaxed game and playing them does not affect your Personal Data. RC means Real Combat, meaning you can lose your soldiers from playing online and this does affect your Personal Data (Which in my opinion doesn’t matter).

14. Can I get EXP from playing online?
No.

15. How do you get different Motions to use playing online?
You have to get Fashion Magazines. To get these you play the Infinity missions and find the Frogs. Use them the same say you use the Heart of J.
NOTE: This DOES NOT matter which soldier you use the Fashion Magazine on. The Motion will be available to all your soldiers regardless the soldier you use it on.

16. How do you get the Female Ocelot units?
You get them from AP Scans or playing RC (Real Combat) games online.

17. How do you get the State CAMO soldiers?
You get them from playing RC games, you cannot get them from AP Scans.

18. What is and How do you FULTON when playing ONLINE?
Fulton means your soldier makes a recovery (Where they parachute away) so they don't die and to do that you press and hold SELECT and press "L". However your team loses points for doing that in both RC and Virtual combat depending on what game type you are playing. (Works only during an Online/Local Wifi game).

19. How do you WHITE FLAG when playing ONLINE?
WHITE FLAG you press start during an Online/Local Wifi game and in your start menu there's a White Flag option and once you do that you get all your soldiers back alive.

20. What is QHS?
This stands for Quick Head Shot. I won’t say how to use it, but let’s just say you will learn how to do this if you play online long enough.

21. How do other people Online always get a headshot on me? Is it a HACK?
No it’s not a hack, it’s called Strafing. It’s what the above average players use and also it’s where they don’t use Autolock. Again play online long enough, you will learn how to Strafe in your own way and begin to realize Strafing is the way to go.

22. How do you get hacked 400+ HP and all S3 Skills on your soldier and hacked weapons!?
First of all you’re an idiot for trying to hack this game. By doing any of these things just to get an “edge” on other people online is so stupid, which in turn, that makes U T3h l\l 0 0 l3.

23. How do I get my Unique Character/Soldier back if I lose them?
My recommendation would be to play through EXTREME difficulty in the Infinity Missions and check your map during each stage. Look for Blue Bars in your map which represents a prisoner and your Unique Character should be one of them. If they aren't then your going to have to keep looking for prisoners until you find them.

24. Why can't I create/host games online?

1st Option

Nero:
It's probably your connection. If your bandwidth is not good then you won't be able to host games. Your connection will be determined by how far you are from the Wifi spot (preferably get as close as possible) and by how good the internet is (for instance if more than one person is using that same source for internet connection, then the bandwidth will be slower, therefore making your game lag). If it's just you using the internet then it should be fine, just get as close as possible to your router for best connection.

2nd Option

theodoreology:
THE SHORT ANSWER:
Change the PSP's IP setting to manual, then use a computer to enable the static IP address as a DMZ host in your router.

THE LONG ANSWER:
First set IP setting in the PSP to "Easy". Next, confirm your the IP, subnet mask, router, and DNS that your PSP uses. You can do this by going to a website in the PSP's browser, then push "triangle" to access the menu. In tools (left of the question mark), select "display connection status". This will show the IP, subnet, etc. that your PSP uses. Copy the IP, subnet, router, and DNS as shown.

Now exit the web browser. Goto "network settings", select "infrastructure", then select your connection. After it prompts you for SSID and WLAN security, select "custom" for "address settings". Select "manual" for "IP address setting". Enter all the info that you copied from the connection status screen (IP, subnet, etc). Finish the last few steps and test your connection.

Finally, log into your router from your computer (enter your router address that you copied earlier into the address bar of your computer's internet browser). You may need to contact your internet provider to get a login name and password. The IP address you set your PSP to needs to be enabled as a DMZ host. If you can't figure out how to do this, contact your internet provider. Save your changes and have fun hosting games!

If this still doesn't work, you may need to setup port forwarding. The UDP ports needed are 5730 through 5739. The TCP ports are 80, 443, and 5730 through 5733. Contact your internet provider and tell them you need to open these ports.

_________________________________________________

I think that about covers it. If there is anything that I missed, it can be updated with more information. I hope this helps you guys.

7. Very Detailed MPO+ Guide


Part One
Part Two

Nero - January 24, 2008 02:52 AM (GMT)
Nice! Definitely very informative indeed. This is probably good for people who haven't bought the game yet.

Haha, I was just also working on something similar to this except different stuff. I think I'll probably add it now.

Tamashi_7 - January 24, 2008 11:31 AM (GMT)
Snake Liquid, you're such a sexy, amazing guy.

Pinned.


Edit: Just changed around some of the formatting and added a note up top.

Nero - January 25, 2008 12:36 AM (GMT)
Well that is rather disappointing to see my topic get locked, but I can see he is a senior member to the forums so I suppose I can understand that his would take priority over mine.

I wasn't looking for it to be stickied, just did it for already sorted out answered questions in case someone had asked the same question and for something more specific. Because this looks like just general information. Like for instance the guns information is already in the game with the exact same text from the game and also the guide looks like the MGS: PO+ trailers but put into words or an article talking about the game. The whole point of the FAQ topic I posted was for people who ALREADY had the game and had questions but this information looks like it's for people who don't have the game and gives information about it (Now if I misunderstood this guide my mistake). I can see that some things look similar but if you read mine you would see differences between mine and his. But by all means this guide is not bad at all, I just want to say that mine has a different purpose that this one. I guess I wrote a bad topic name for mine I suppose. :unsure:

Tamashi_7 - January 25, 2008 09:57 AM (GMT)
Like I said in your thread; if you want certain material posted in here, just make that information known. The fact is, we'd like to keep all that sort of useful information in the one place. Nobody was saying that yours was complete garbage – but we simply do not need more than one FAQ.

So yeah, just post the stuff you'd like edited into the initial post here, and we'll take care of it. Really, I'm sure you had some great stuff; don't let your topic being locked put it to waste, okay?

Nero - January 26, 2008 01:22 AM (GMT)
Alright. I'll post my stuff in here.

Also if you are allowed to, please delete the other topic I posted. I give permission to have you delete it. Thanks.

Tamashi_7 - January 26, 2008 01:13 PM (GMT)
We generally don't delete stuff on this board, as it tends to screw with the post count.

Anyway, when you post your stuff in here, myself, another mod, or Snake Liquid will edit it into the original post and credit you in the 'table of contents'.

Nero - January 26, 2008 07:09 PM (GMT)
Aight then, thanks for that, don't worry about the crediting.

Before I post the stuff, do you want me to get rid of the font, size and color and bold coding first? If that would make it easier on you guys. Sorry for making so many posts in this topic .__.

Tamashi_7 - January 26, 2008 07:18 PM (GMT)
Yeah, just keep the bold text - colors and sizes can be removed. I'll reformat it anyway, if it doesn't look good.

Also, please make sure that the matterial you post here differs from that of Snake Liquid's; we really don't need the same things said more than once.

Nero - January 30, 2008 05:57 AM (GMT)

1. Is this game worth buying?
2. How to unlock Boss Rush?
3. Why is it when I enter a Password for the Recruit menu and nothing happens?
4. Does S1, S2 and S3 have any difference or specialty to them?
5. How are the Weapons for MGS: PO+?
6. How does the management work in this game with the Spy, Tech and Med?
7. How do I get my Gnome Soldiers different colors?
8. Why is there a “?” when I’m using a soldier with Head Hunter career?
9. What is the Red Icon above the soldiers’ heads when playing Infinity Mission?
10. Why doesn’t the HP, Stamina or Skills (Stats) on my soldier go up anymore?
11. How do the Textbooks work?
12. What is the FULTON item used for during the Infinity Mission?
13. What is the difference between VR and RC game when playing online?
14. Can I get EXP from playing online?
15. How do you get different Motions to use playing online?
16. How do you get the Female Ocelot units?
17. How do you get the State CAMO soldiers?
18. What is and How do you FULTON when playing ONLINE?
19. How do you WHITE FLAG when playing ONLINE?
20. How do other people Online always get a headshot on me? Is it a HACK?
21. How do you get hacked 400+ HP and all S3 Skills on your soldier and hacked weapons!?


1. Is this game worth buying?
It depends if you want to play this for the multiplayer or story. This game has NO story whatsoever, this is an expansion pack for the multiplayer component of MGS: PO. So if that’s what you want, then get this but for story buy the original game (Metal Gear Solid: Portable Ops).

2. How to unlock Boss Rush?
Have an original MGS: PO save and then load it when you start a new game. NOTE: You must have completed MGS: PO at least once.

3. Why is it when I enter a Password for the Recruit menu and nothing happens?
So far I don’t believe there are ANY working passwords for OUR version of Portable Ops +, only for the Japanese version. OLD passwords from MGS: PO DOES NOT WORK.

4. Does S1, S2 and S3 have any difference or specialty to them?
No, it’s just like getting a higher grade for the skill; more accuracy and faster reloads the higher the grade.

5. How are the Weapons for MGS: PO+?
Click link:

http://mgsforums.com/index.php?showtopic=21151

6. How does the management work in this game with the Spy, Tech and Med?
The SPY group affects the radar and (depending on their career abilities) items or enemies health are during the Infinity Mission. The Tech group is for the “tech” items you gain during the mission (For example: Stealth, Cardboard Box (C Box), NVG, Thermal Goggles, etc). The Med group is for obviously the health related items (Example: Medic Kits, Rations, etc.). The higher the Status is for each group, the higher chance it will appear in the missions. *NOTE: All of the items being obtained depend on the careers of the soldiers in that group.

7. How do I get my Gnome Soldiers different colors?
You have to use Heart of J (Heart of Justice). To use one you have to go to the main screen (not the Load game, new game, etc screen) and then select the soldier, press TRIANGLE and then USE ITEM and select Heart of J. This ONLY works for Genome Soldiers.

8. Why is there a “?” when I’m using a soldier with Head Hunter career?
This means you are too far from that enemy, just get closer to that soldier to see his skills.

9. What is the Red Icon above the soldiers’ heads when playing Infinity Mission?
When you have a solider with the Head Hunter career, you are able to see enemies’ skills (Infinity Mission ONLY). When you come across one of these soldiers with a Red Icon for a particular skill, it means that soldier has a chance at getting S3 on that skill. And also that soldier has textbooks on him (After being captured).

10. Why doesn’t the HP, Stamina or Skills (Stats) on my soldier go up anymore?
Each soldier has their own limit of how much HP, Stamina and Skills go up. Some soldiers may only go up 5 HP while others go up 50 HP or more. Stamina always increases. Skills depend on the soldier’s natural limit to have the skill go up higher or stay where they are. Once your soldier’s EXP reaches 50,000 It will mean that all their stats have been maxed out.

11. How do the Textbooks work?
The ONLY purpose of Textbooks are to upgrade skills. This does not mean however you can continuously use a textbook to max out skills to S3. As said before, each soldier has their own natural limits to how high their stats can go up. Basically the only real reason to using the Textbook is so that way you don’t have to train (get exp) that soldier to upgrade their SKILLS.
*TIP: Here’s a personal tip on using textbooks. Get about 5 or more of each type of skill textbook, and then when your debating whether or not to train a particular soldier, use ALL of your textbooks on that soldier to see what the outcome of his skills will be. If your satisfied with it, then return to the main menu WITHOUT SAVING, and the load up the game again and start training that soldier because now you know what the outcome of his stats will be without blindly or not knowing about training a soldier with bad skills and that way your soldier will be maxing out on HP and Stamina and you will know all his skills beforehand making this much, much easier on you.

12. What is the FULTON item used for during the Infinity Mission?
The whole point for the FULTON is let’s say for example your on mission 13 on Extreme mode and you want to stop playing Infinity Mission and go back to the main menu but you don’t want to lose the soldiers you captured or the items you gained, and so by using the FULTON you make a so called “Recovery” and it takes you back to the regular screen with all your things you gained from the mission.

13. What is the difference between VR and RC game when playing online?
VR means Virtual Combat, meaning you can’t lose your soldiers and it’s a more relaxed game and playing them does not affect your Personal Data. RC means Real Combat, meaning you can lose your soldiers from playing online and this does affect your Personal Data (Which in my opinion doesn’t matter).

14. Can I get EXP from playing online?
No.

15. How do you get different Motions to use playing online?
You have to get Fashion Magazines. To get these you play the Infinity missions and find the Frogs. Use them the same say you use the Heart of J.
NOTE: This DOES NOT matter which soldier you use the Fashion Magazine on. The Motion will be available to all your soldiers regardless the soldier you use it on.

16. How do you get the Female Ocelot units?
You get them from AP Scans or playing RC (Real Combat) games online.

17. How do you get the State CAMO soldiers?
You get them from playing RC games, you cannot get them from AP Scans.

18. What is and How do you FULTON when playing ONLINE?
Fulton means your soldier makes a recovery (Where they parachute away) so they don't die and to do that you press and hold SELECT and press "L". However your team loses points for doing that in both RC and Virtual combat depending on what game type you are playing. (Works only during an Online/Local Wifi game).

19. How do you WHITE FLAG when playing ONLINE?
WHITE FLAG you press start during an Online/Local Wifi game and in your start menu there's a White Flag option and once you do that you get all your soldiers back alive.

20. What is QHS?
This stands for Quick Head Shot. I won’t say how to use it, but let’s just say you will learn how to do this if you play online long enough.

21. How do other people Online always get a headshot on me? Is it a HACK?
No it’s not a hack, it’s called Strafing. It’s what the above average players use and also it’s where they don’t use Autolock. Again play online long enough, you will learn how to Strafe in your own way and begin to realize Strafing is the way to go.

22. How do you get hacked 400+ HP and all S3 Skills on your soldier and hacked weapons!?
First of all you’re an idiot for trying to hack this game. By doing any of these things just to get an “edge” on other people online is so stupid, which in turn, that makes U T3h l\l 0 0 l3.

Nero - January 30, 2008 05:59 AM (GMT)
Sorry for the double post, I know they aren't appreciated.

Yes I checked my post, there is a difference (if you read it) between mine and his, again this is more like an FAQ than an information guide as I said before. I think I just named my topic wrong; I just read over this information guide and yes there is a difference between the two. My topic was more based on FAQ (Frequently asked questions) I collected and posted with answers to them and therefore isn't really just information.

Also some of the things may need to be edited every now and then so I hope that changes happen often.

But anyhow, here's the stuff. Thanks for taking the time to do this and for allowing me to post this.

Tamashi_7 - January 30, 2008 08:09 PM (GMT)
Awesome.

I've edited it all into the original post except your own 'table of content' there – as it wasn't exactly necessary.

But yeah, thanks a lot, man. ^_^

Nero - February 5, 2008 01:58 AM (GMT)
Alright, now anyone that feels something needs to be edited or simplified, please post and I'll redo some stuff in the long list I posted a few posts before this one (easier for the Mods to fix the original post).

Nero - February 7, 2008 02:13 AM (GMT)
OK new question to add to the FAQ (Thanks in advance)

23. How do I get my Unique Character/Soldier back if I lose them?
My recommendation would be to play through EXTREME difficulty in the Infinity Missions and check your map during each stage. Look for Blue Bars in your map which represents a prisoner and your Unique Character should be one of them. If they aren't then your going to have to keep looking for prisoners until you find them.

Solid Snake The Great - February 7, 2008 04:56 PM (GMT)
@Nnero: It's been edited in. ^_^

DNANGEL - February 23, 2008 07:40 PM (GMT)
how do u host a game because i cant tell me how what should i do

Snake Liquid - February 23, 2008 08:18 PM (GMT)
When you get to the main online menu, you have the option to Quick Join, Join Game or Create Game. If you hit "Create Game", you can then host a game. You'll be given the options on what weapons people can use, what map is selected, the game mode and more. I personally can not create games because of some stupid error, but that's life.

DNANGEL - February 23, 2008 08:57 PM (GMT)
me 2 i cant create game the button is not highlited when i click it nothing happens i think its because my psp is hack not as in cheat as in buy games online for cheap and my psp accepts them.

Nero - February 24, 2008 04:45 AM (GMT)
Ok I know what you mean DNANGEL, you probably cannot create a game (since your unable to highlight it) because you do not have a good enough connection to host a game.

Nero - March 15, 2008 12:23 AM (GMT)
Please add this to the FAQ:

24. Why can't I create/host games online?

1st Option

Nero:
It's probably your connection. If your bandwidth is not good then you won't be able to host games. Your connection will be determined by how far you are from the Wifi spot (preferably get as close as possible) and by how good the internet is (for instance if more than one person is using that same source for internet connection, then the bandwidth will be slower, therefore making your game lag). If it's just you using the internet then it should be fine, just get as close as possible to your router for best connection.

2nd Option

theodoreology:
THE SHORT ANSWER:
Change the PSP's IP setting to manual, then use a computer to enable the static IP address as a DMZ host in your router.

THE LONG ANSWER:
First set IP setting in the PSP to "Easy". Next, confirm your the IP, subnet mask, router, and DNS that your PSP uses. You can do this by going to a website in the PSP's browser, then push "triangle" to access the menu. In tools (left of the question mark), select "display connection status". This will show the IP, subnet, etc. that your PSP uses. Copy the IP, subnet, router, and DNS as shown.

Now exit the web browser. Goto "network settings", select "infrastructure", then select your connection. After it prompts you for SSID and WLAN security, select "custom" for "address settings". Select "manual" for "IP address setting". Enter all the info that you copied from the connection status screen (IP, subnet, etc). Finish the last few steps and test your connection.

Finally, log into your router from your computer (enter your router address that you copied earlier into the address bar of your computer's internet browser). You may need to contact your internet provider to get a login name and password. The IP address you set your PSP to needs to be enabled as a DMZ host. If you can't figure out how to do this, contact your internet provider. Save your changes and have fun hosting games!

If this still doesn't work, you may need to setup port forwarding. The UDP ports needed are 5730 through 5739. The TCP ports are 80, 443, and 5730 through 5733. Contact your internet provider and tell them you need to open these ports.

Adam_Neo - April 9, 2008 06:04 AM (GMT)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECTION I. STARTING THE GAME MGSPOP-S1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

--------------------------------------------------------------------------
I-A. TITLE MENU MGSPOP-S1A
--------------------------------------------------------------------------
At the Title Screen, press START or Circle to get into the Title Menu.

NEW GAME - Start a new game. Enter your player name, then start your
mission.

LOAD GAME - Load a previously saved game.

DELETE - Delete unwanted savedata.

FREE VS - Go nuts against your buddies.

GAME SHARING - Only Host should use this option. Players who wish to join
will have to go through the XMB under GAME menu.

BUTTON CONFIGURATION - Configure your controls here.

OPTIONS - View game options
|||
Camera Settings
---------------
o Up/Down Direction - Normal/Reverse(If you reverse it, pressing Down
will move the camera up and vice versa.)

o Left/Right Direction - Normal Reverse(If you reverse it, pressing Right
will move the camera left and vice versa.)

o Rotation Speed(1-10) - Set how fast the camera will move.(In another
words, this can also be described as Camera Sensitivity.)

First-Person View Settings
--------------------------
o Up/Down Direction - Normal/Reverse.(If you reverse it, pressing Down
will move the camera up and vice versa.)

o Left/Right Direction - Normal Reverse(If you reverse it, pressing Right
will move the camera left and vice versa.)

o Rotation Speed(1-10) - Set how fast the camera will move.(In another
words, this can also be described as Camera Sensitivity.)

o Default Direction at Switch - Player/Camera Orientation

o Invert Direction and Camera Settings - On/Off

Control Scheme
--------------
o Crawling - You can either toggle Crawl On/Off or hold it down to crawl.

o Stalking - You can either toggle Stalk On/Off or hold it down to stalk.

o Quick Change - Insert/Eject or Loop.

--------------------------------------------------------------------------
I-B. PLAYING THE GAME MGSPOP-S1B
--------------------------------------------------------------------------
Metal Gear Solid: Portable Ops Plus takes many elements of Metal Gear
Solid 3: Snake Eater and turns it into portable action! Your objective is
to complete stages by sneaking behind enemy lines, recruit comrades,
form teams, and survive!

Game Information
----------------
Publisher: Konami
Developer: Kojima Productions
Disc Information: One UMD(~1.3GB), Dual-Layered
Platform: Sony PlayStation Portable(PSP)
Firmware Required: 3.51
Release Date(s): September 20, 2007(JPN), November 13, 2007(NA)

--------------------------------------------------------------------------
I-C. CONTROLS MGSPOP-S1C
--------------------------------------------------------------------------
These are the default controls for Metal Gear Solid: Portable Ops. You
may change them anytime in the KEY CONFIG option during gameplay.

MY PREFERENCE: Everything is okay except L + R needs to be switched.

D-Pad: Control the Camera

Analog Stick: Move your character

L-Trigger: Lock-On

R-Trigger: First Person View

Triangle: Action button. Press while moving to stalk. Or you may stick
to surface.

Circle: Equip/Remove weapons/equipment. Hold for inventory and use D-Pad
to select. Up is top item. Down is bottom item. Left is left item.
Right is right item.

X: Crouch/Stand Up. Press while running to roll.

Square: Kung Fu/CQC/Shoot

START: Pause Menu

SELECT: Radio

HOME: Quit the game entirely(Be sure to press Circle when selecting "Yes").

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECTION II. KNOWING THE GAME MGSPOP-S2
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

--------------------------------------------------------------------------
II-A. BASIC MOVEMENTS MGSPOP-S2A
--------------------------------------------------------------------------
In order the survive in this game, you'll need to master your character's
basic movements. Here are some of the common movements you'll be using
throughout your game:

_______________________________________________________________________
| ACTION | COMMANDS |
|-----------------------------------------------------------------------|
| MOVE(STALK) | Press and Hold the Action button while moving. This |
| | will minimize the amount of footsteps heard by the |
| | enemy, lowering the chance of enemy detection. |
|---------------|-------------------------------------------------------|
| ROLL | Press the Crouch button while running to execute a |
| | diving forward roll. You can knock enemy soldiers |
| | down with this move, roll past shadows, and jump over |
| | obstacles. You can also choose to hold down the Crouch|
| | button to enter Crawl mode. |
|---------------|-------------------------------------------------------|
| CROUCH/CRAWL | Press the Crouch button to crouch. If you move while |
| | crouching, you will crawl. To stand back up, hold the |
| | crouch button until your character stands back up. |
|---------------|-------------------------------------------------------|
| GRIP | Press the Action button in front of railings or cliffs|
| | to hang on them. Press the Action button again to |
| | Climb back up. Press the Crouch button to jump down. |
|---------------|-------------------------------------------------------|
| WALL STICKY | Press the Action button while moving up against a wall|
| | to stick yourself. Hold the Action button to stay that|
| | way. You can peek around walls if you're at an end. |
|---------------|-------------------------------------------------------|
| MAKE SOUND | Press the Attack button while wall sticking to knock |
| | on it. You can use this to draw a guard's attention. |
|---------------|-------------------------------------------------------|
| LADDERS | Press the Action button while in front of a ladder to |
| | ascend/descend it. |
|---------------|-------------------------------------------------------|
| LOCKERS | Press the Action button in front of a locker to open |
| | it. Then run in there to hide yourself. |
|_______________|_______________________________________________________|

--------------------------------------------------------------------------
II-B. BASIC COMBAT MGSPOP-S2B
--------------------------------------------------------------------------
You are one tough hombre, trained to take out anything in your way. You
will need to learn and master the skills of combat, including the Close
Quarters Combat(CQC) system.

_______________________________________________________________________
| ACTION | COMMAND |
|-----------------------------------------------------------------------|
| LOCK-ON | Press the Lock-On button to lock-on an enemy. Results |
| | may vary. |
|---------------|-------------------------------------------------------|
| GRAB | Go up to an enemy soldier and press the Attack button |
| | to grab. |
|---------------|-------------------------------------------------------|
| THROW | After you grab an enemy, you can press the Attack |
| | button to throw the enemy to the side. |
|---------------|-------------------------------------------------------|
| INTERROGATE | Go up behind an enemy soldier and hold down the |
| | Attack button. Then press the Lock-On key to force |
| | them to talk. |
|---------------|-------------------------------------------------------|
| HOLD-UP | Stalk an enemy from behind, then lock-on your gun to |
| | make the enemy freeze. |
|---------------|-------------------------------------------------------|
|(GROUND)HOLD-UP| Soldier must have Knife(CQC) rank at an A or higher. |
| | Grab an enemy by the front, then quickly press Left or|
| | Right and the Square button to smash the enemy to the |
| | ground. Press Lock-On to make the enemy freeze. You |
| | must equip a weapon for this to work. Heavy Weapons |
| | may not be compatible.
|---------------|-------------------------------------------------------|
| DRAG | Stand on top of a unconscious or sleeping enemy and |
| | press the Attack button to drag them around. You must |
| | be unequipped while executing this action. |
|---------------|-------------------------------------------------------|
| SHIELD | Stalk up behind an enemy and hold down the Attack |
| | button, then press the lock-on button with a CQC- |
| | enabled weapon to use it against other enemies while |
| | using the grabbed one as a shield. |
|_______________|_______________________________________________________|

--------------------------------------------------------------------------
II-C. RECRUITING SOLDIERS MGSPOP-S2C
--------------------------------------------------------------------------
You not only play as Snake, but 99-300 different characters throughout
the game. Some are crap, and others prove useful in some way. The MK22 is
the best weapon to go recruit soldiers. Find someone with good handgun
skills and go nuts.

To recruit an enemy soldier, find a way to make the guard go unconscious
or put him to sleep, then drag him back to the truck. Another way would
be to drag him next to a friendly cardboard box and call the frequency
143.15 using your radio. (WARNING: Do NOT kill the enemy soldier or else
you won't be able to recruit him/her!)

Recruiting soldiers will help you form squads, add soldiers to help you
bring medical supplies, technicals, and extra missions where you can find
special items.

--------------------------------------------------------------------------
II-D. TECHNICAL/MEDICAL UNITS MGSPOP-S2D
--------------------------------------------------------------------------
Technical Units(or Tech Unit for short) will help you make ammunition for
your weapons and special items to help you in your mission. They also
prolong the battery life of certain equipment(Stealth, NVG). Finding good
technicians/engineers with high skill ranking will increase your Tech
Level. The ranking can be found at the "helmet" symbol to the left of the
"medical cross" symbol.

MY CURRENT TECHNICAL UNIT + TECH RANKING
----------------------------------------
/ TECH LEVEL: 99 \
\ o = Male x = Female /
o LIZARD (ELITE ENGINEER/ENGINEER/PVT 1ST CLASS, S2)
o SOKOLOV (ELITE ENGINEER, S2)
o WOMBAT (ELITE ENGINEER/ARTIST, A)
o FUR SEAL (ELITE ENGINEER/QUARTERBACK, S)
x PARTRIDGE (CORPORAL/ELITE ENGINEER/HEADHUNTER, S)
o JAWS (ELITE ENGINEER, A)
o BONGO (ELITE ENGINEER/QUARTERBACK, S)
o WILD DOG (ELITE ENGINEER/ARMS SPECIALIST, S2)

Medical Units(or Med Unit for short) will help you spawn recovery supplies
to keep you alive on your mission. A good place to find doctors or other
medical staff would be at the Hospital or Research Lab. The Medical ranking
may be found on the far right of the rankings, at the Manage screen.

MY CURRENT MEDICAL UNIT + MEDICAL RANKING
-----------------------------------------
/ MEDIC LEVEL: 86 \
\ o = Male x = Female /
x PARA-MEDIC (DOCTOR/CHEMIST/NUTRITIONIST, S2)
x ELISA (DOCTOR/CHEMIST, S2)
x URSULA (CHEMIST, S2)
o BOBOLINK (SURVEYOR/HEADHUNTER, S2)
o SEA CUCUMBER (MAJOR/ARTIST, S2)
x PEAFOWL (DOCTOR/BAIT, S2)
o SEAGULL (SPY, S2)
o MANDRILL (SURVEYOR, S2)

NOTE: As you can see, my Tech Unit has all ELITE ENGINEERS. They are no
different from regular ENGINEERS, and soldiers can have both
resources sometimes.

NOTE: All soldiers on these lists are at their default names. You may
find a soldier with the same name but different careers/rankings.

--------------------------------------------------------------------------
II-E. SNEAKING/SPY UNITS MGSPOP-S2E
--------------------------------------------------------------------------
Sneaking Units are what you need to complete your missions. You can make
up to EIGHT squads of 4 members per squad. Whoever is the first person of
that squad is who'll you'll be using when you start a mission.

Spy Units assists you in any way necessary. This can range from lowering
health of enemies to providing more map detail. Unlike Portable Ops, you
don't deploy them in missions. You create a team of eight spies called
the Spy Unit. You'll also notice that there is an extra column in STATUS
dedicated to the Spy Unit.
--------------------------------------------------------------------------
II-F. LEGEND OF SYMBOLS MGSPOP-S2F
--------------------------------------------------------------------------
To know what each symbol means at the Manage screen, press SELECT and the
game will give you a detailed panel with the answers.

--------------------------------------------------------------------------
II-G. TIPS AND TRICKS MGSPOP-S2G
--------------------------------------------------------------------------
These are some tips to help you during your missions.

o Keep your weapon reloaded after every use. Always reload through the
inventory screen(hold Circle and reload from there). Or you can tap Circle
twice quick. You can see that your weapon's current mag is running out
judging by how much white is over it.

o Keep an eye on your health/stamina. Recover via the inventory screen.

o Use MK22 for recruiting, or if you're good at CQC, choke until they are
unconscious. Use XM177E2/MK23 for killing. Both weapons have muffled shots,
so make sure you act like a sniper rather than go fully automatic. And aim
their heads for extreme effectiveness.

o Remember that you may not switch characters in your unit if you're in
Alert Mode. Clear it out before switching.

o You may drag an unconscious/sleeping enemy soldier near a friendly
cardboard box and call 143.15 to recruit him/her.

o The truck that you were deployed from will now have an arrow above it.
This is a handy trick to know which one you need to drag your recruits in.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECTION III. WEAPONS/ITEMS MGSPOP-S3
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

--------------------------------------------------------------------------
III-A. MILITARY ARMS MGSPOP-S3A
--------------------------------------------------------------------------
You are better off with guns at some missions, instead of trying to show
off your kung-fu mastery skills to think that you can beat the mission.
Finding these weapons are pretty much random. I did list some locations
where you can get that particular weapon, but won't always happen due to
randomness. I usually get all my equipment from recruiting soldiers.

NOTE: It's best to try and look at the guards to see which weapon they're
carrying, and try to shake it off of them after you knock them out.

______________________________________________________________________
| HANDGUNS | DETAILS |
|----------------------------------------------------------------------|
| MK22 | Uses "9MM-T" rounds. CQC-compatible. Has suppressor.|
| |-----------------------------------------------------|
| EXTREME | An automatic pistol developed for special ops use in|
| SECRET LEVEL | response to demand from U.S. Navy Seals. |
| | |
| | Can be equipped with a sound suppressor. Features a |
| | slide lock lever designed primarily for single-shot |
| | firing, increasing the sound-reducing capability of |
| | suppressors. |
|----------------|-----------------------------------------------------|
| M1911A1 | Uses ".45ACP" rounds. CQC-enabled. |
| |-----------------------------------------------------|
| ANY FEMALE | This masterpiece of an automatic pistol has been a |
| SOLDIER | faithful partner to U.S. soldiers since the first |
| | model was adopted by the U.S. Army in 1911. Capacity|
| | is limited to seven rounds, but the .45ACP bullets |
| | boast excellent stopping power, and the gun's simple|
| | design makes it highly reliable. |
| | |
| | With its high potential firing accuracy, the M1911A1|
| | is also widely used as a base for custom models in |
| | shooting competitions. |
|----------------|-----------------------------------------------------|
| SAA | Uses ".45LC" rounds. Revolver. Ocelot's gun. |
| |-----------------------------------------------------|
| | Also known as the "Peacemaker" and the "Frontier," |
| | this single action revolver is a symbol of the days |
| | of the Wild West. The masterpiece SAA was adopted as|
| | the official sidearm of the U.S. Army in 1875. This |
| | pistol's solid frame construction results in lengthy|
| | reload times, but also ensures extremely high |
| | durability. This and the gun's simple mechanics make|
| | the SAA a highly reliable weapon. |
|----------------|-----------------------------------------------------|
| MK23 | Uses ".45ACP" rounds. CQC-compatible. Suppressor. |
| |-----------------------------------------------------|
| EXTREME | An assault pistol developed at the request of U.S. |
| SECRET LEVEL | Special Operations Command. It packs high knockdown |
| | power with its 45 caliber ammo, and its laser-aiming|
| UNLOCK | module and detachable suppressor give it the |
| RAIDEN | flexibility to excel in a wide variety of combat |
| | situations. The trigger mechanism is double action, |
| | but it can be carried around with the hammer in |
| | cocked and locked positions, enabling the use to |
| | fire with precision on the very first shot. Holds |
| | 12 rounds. |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
|SUBMACHINE GUNS | DETAILS |
|----------------------------------------------------------------------|
| SCORPION | Uses ".32ACP" rounds. Short machine gun. |
| |-----------------------------------------------------|
| | A small submachine gun designed and produced in |
| | Czechoslovakia. It is extremely compact, easy to |
| | handle, and uses light .32ACP ammo, resulting in an |
| | excellent sense of control in full-auto mode, |
| | despite its small size. |
| | |
| | Designed to be used by special forces and police in |
| | Warsaw Pact countries, this SMG has also been |
| | adopted by many international terrorists, giving it |
| | a high profile among Western countries as well. |
|----------------|-----------------------------------------------------|
| UZI | Uses "9x19mm" rounds. Light machine gun. |
| |-----------------------------------------------------|
| | An Israeli-made submachine gun, the Uzi is designed |
| | to facilitate mass production--appropriate for a |
| | country like Israel, which faces difficulty in |
| | importing weapons. |
| | |
| | The Uzi is also extremely reliable, crafted such |
| | that it rarely malfunctions in dusty environments. |
| | Although it fires from an open bolt, the Uzi boasts |
| | respectable accuracy, enabling head shots at close |
| | range. |
|----------------|-----------------------------------------------------|
| INGRAM MAC10 | Uses "9x19mm" rounds. Has suppressor. |
| |-----------------------------------------------------|
| | Compact and light, this American made light |
| | submachine carries a 32-round magazine of powerful |
| | 9x19mm ammo, firing at a rate of over 1,000 rounds |
| | per minute. This excessively fast firing rate has |
| | a negative impact on accuracy; but in the hands of |
| | a seasoned marksman, it can deliver massive |
| | firepower in a matter of seconds. |
| | |
| | Can be equipped with a suppressor. |
|----------------|-----------------------------------------------------|
| P90 | Uses "9x19mm" rounds. Light Firearm. |
| |-----------------------------------------------------|
| | A new concept light firearm developed for soldiers |
| | who cannot carry full-size light arms, such as |
| | aircraft crews and rear support units. The P90 is |
| | designed to provide enough firepower to pierce |
| | helmets and bulletproof armor at a range of around |
| | 200 meters. The chamber is behind the pistol grip in|
| | bullpup style, but the cartridges are ejected |
| | downward, allowing it to be fired the same way by |
| | left- and right-handed users. Fires 5.7mm x 28 ammo.|
| | Holds 50 rounds. |
|----------------|-----------------------------------------------------|
|ASSAULT RIFLES | DETAILS |
|----------------------------------------------------------------------|
| M16A1 | Uses "5.56x45mm" rounds. Small assault rifle. |
| |-----------------------------------------------------|
| | The assault rifle of choice for the U.S. Army and |
| | Marine Corps. The caliber size was reduced from the |
| | M14 rifle, and enabled soldiers to carry more ammo. |
| | The M16A1's design extensively incorporates |
| | aluminum alloys and plastics, making the gun itself |
| | relatively light. |
| | |
| | Bearing a 20-round clip, this gun currently sees |
| | intense action in Vietnam, serving as the counter- |
| | point to the AK-47. |
|----------------|-----------------------------------------------------|
| XM177E2 | Uses "5.56x45mm" rounds. Has suppressor. |
| |-----------------------------------------------------|
| FOX SOLDIER | The carbine model of the M16A1. Modifications |
| | include a shortened barrel and the addition of a |
| | retractable stock, reducing length by about 25cm. |
| | |
| | It also features a flash hider equipped to suppress |
| | the loud bang and intense muzzle flash produced as a|
| | result of the shorter barrel. |
|----------------|-----------------------------------------------------|
| AK-47 | Uses "7.62x39mm" rounds. Large assault rifle. |
| |-----------------------------------------------------|
| USSR MALE | It was adopted as the official rifle of the Soviet |
| SOLDIER | military in 1949.Its austere and rugged construction|
| | allows it to endure even the roughest treatment in |
| | battle. The AK-47 is a soldier's best friend, |
| | performing reliably everywhere from the freezing |
| | Arctic to the scorching Sahara. |
| | |
| | It is now one of the most widely known military |
| | rifles in the world. Anywhere there is a conflict, |
| | the AK-47 is present. |
|----------------|-----------------------------------------------------|
| M4A1 | Uses "5.56x45mm" rounds. Improved M4 Carbine. |
| |-----------------------------------------------------|
| NAVY SEAL | An improved model of the M4 carbine, which it itself|
| | a shorter version of the M16A2 rifle adopted in 1994|
| | by the U.S. Army. The M4A1 adds a detachable |
| | carrying handle and a full-auto firing machanism, |
| | among other features. It has now established itself |
| | as the standard shoulder arm for Special Forces. |
| | |
| | Fires 5.56mm x45 ammo. Uses 30-rouond box magazines.|
|----------------|-----------------------------------------------------|
| M4(SOPMOD) | Uses "5.56x45mm" rounds. Improved M4A1. |
| |-----------------------------------------------------|
| UNLOCK | An M4A1 with an improved kit designed with the Navy |
| OLD SNAKE | SEALs in mind. The kit was developed by the U.S. |
| | Naval Surface Warfare Center. The hand guard |
| | features a built-in rail system to accommodate |
| | various kinds of attachments -- laser illuminator, |
| | grenade launcher, vertical grip -- depending on the |
| | requirements of the mission. |
|----------------|-----------------------------------------------------|
| AKS74-U | Uses "7.62x39mm" rounds. Modified AK-74. |
| |-----------------------------------------------------|
| | The AKS-74 is based on the AK-74, a successor to the|
| | AK-47, and features a folding stock for use by |
| | airborne units. The AKS-74u is a smaller, modified |
| | version of that gun, designed for tank and |
| | helicopter crews who need a small yet powerful |
| | weapon for personal defense as well as for special |
| | mission use. The basic operation is the same as for |
| | the base model, the AK-74. It also uses the same |
| | magazine. Fires 5.45mm x 39 ammo. Holds 30 rounds. |
|----------------|-----------------------------------------------------|
| FA-MAS | Uses "5.56x45mm" rounds. Caliber Assault Rifle. |
| |-----------------------------------------------------|
| GENOME | A 5.56mm caliber assault rifle. The first model was |
| SOLDIER | adopted by the French Army in 1978. The chamber is |
| | situated behind the grip in bullpup style, giving |
| | the rifle a short total length comparable to a |
| | carbine model despite its 500mm barrel. This shape |
| | has earned the FAMAS the nickname "Trumpet." |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
|SHOTGUNS | DETAILS |
|----------------------------------------------------------------------|
| M37 | Uses "12-gauge" shells. Shortened shotgun. |
| |-----------------------------------------------------|
| | This 12-gauge shotgun, known as the "Featherlight," |
| | is almost 1 kg lighter than other guns in its class.|
| | It features a unique mechanism where the feed on the|
| | lower part of the receiver also functions as the |
| | ejection port. |
| | |
| | The U.S. military currently uses a large number of |
| | this weapon in the conflict in Vietnam. |
|----------------|-----------------------------------------------------|
| M870 | Uses "12-gauge" shells. Pump-action shotgun. |
| |-----------------------------------------------------|
| | With a wide range of applications, this is one of |
| | the most famous pump-action shotguns in America, and|
| | is extremely popular with both hunters and law |
| | enforcement. The Marine Corps ordered a large |
| | shipment of these in 1966, and is currently putting |
| | them to good use. The M870 sports a variety of |
| | configurations, with an adjustable barrel, extend- |
| | able tube magazine, pistol grip, and folding stock. |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
|SNIPER RIFLES | DETAILS |
|----------------------------------------------------------------------|
| SVD | Uses "7.62x54R" rounds. Dragunov sniper rifle. |
| |-----------------------------------------------------|
| | Adopted as the official sniper rifle of the Red Army|
| | in 1963, the SVD differs from the Mosin Nagant in |
| | that is uses a gas-operated mechanism for automatic |
| | fire. Its ammo capacity is twice that of the 10- |
| | round Mosin Nagant, and its accuracy surpasses that |
| | of the NATO standard. This, coupled with its repeat-|
| | fire capability, provides sustained suppressing |
| | power against the enemy. |
|----------------|-----------------------------------------------------|
| MOSIN-NAGANT | Uses "7.62-T" rounds. Semi-automatic. |
| |-----------------------------------------------------|
| | A Soviet-made sniper rifle based on the M1891/30, in|
| | turn derived from the "3-line infantry rifle" that |
| | was first produced during the Tsarist period. |
| | Developed by selecting the most precise units from |
| | the M1891/30 production line and making necessary |
| | modifications, the Mosin Nagant was employed in |
| | large numbers on the Russian front in WWII, proving |
| | its worth in battle. |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
|HEAVY FIREARMS | DETAILS |
|----------------------------------------------------------------------|
| M63 | Uses "5.56x45mm" rounds. Machine gun. |
| |-----------------------------------------------------|
| | The M63 was conceptualized as a system weapon, a |
| | rifle that can be configured into a number of |
| | variations--assault rifle, carbine, belt-fed light |
| | machine gun--from the same design by mixing and |
| | matching parts with a basic core component. It |
| | enables multiple types of equipment to be produced |
| | from a single line, and the basic handling is the |
| | same for each variation. |
|----------------|-----------------------------------------------------|
| RPG-7 | Uses "85mm HEAT" missiles. Anti-tank launcher. |
| |-----------------------------------------------------|
| | First deployed in 1962, the RPG-7 is the cutting |
| | edge in anti-tank weaponry. It is the successor to |
| | the RPG-2, which was itself inspired by the Panzer- |
| | faust, a German anti-tank grenade launch tube used |
| | in WWII. |
| | |
| | The RPG-7 combines a reusable tube launcher with |
| | rocket-propelled grenades to take out armored |
| | targets and bunkers. |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
| KNIVES | DETAILS |
|----------------------------------------------------------------------|
| SURVIVAL KNIFE | CQC-enabled. |
| |-----------------------------------------------------|
| | A knife with a hollow grip designed to fit inside |
| | survival kits. Can also be used in battle. |
|----------------|-----------------------------------------------------|
| SPETSNAZ KNIFE | Used in first person. Press Attack to throw. |
| |-----------------------------------------------------|
| | A specialized combat knife developed for use by |
| | Spetsnaz, the special forces unit under the |
| | authority of the Soviet military's Chief Admin for |
| | intelligence. |
| | |
| | A powerful spring installed within the grip allows |
| | the blade to be ejected. |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
|THROWING WEAPONS| DETAILS |
|----------------------------------------------------------------------|
| GRENADE | Hand grenade that damages the surrounding area. |
| |-----------------------------------------------------|
| | A blast-fragmentation explosive. Damages the enemy |
| | with a combination of blast from the explosion and |
| | fragments of the casing scattering in all directions|
|----------------|-----------------------------------------------------|
| STUN GRENADE | Hand grenade that knocks enemies unconscious. |
| |-----------------------------------------------------|
| | A non-lethal grenade that temporarily paralyzes and |
| | confuses sight and smell with an intense flash of |
| | light and loud sound upon detonation. |
| | |
| | It uses a magnesium-based charge to produce a |
| | 1 million-candela flash and a 175 plus-decibel band.|
|----------------|-----------------------------------------------------|
| CHAFF GRENADE | Hand grenade that jams electronics. |
| |-----------------------------------------------------|
| | A non-lethal grenade that temporarily disables any |
| | electronic devices in the area by releasing a cloud |
| | of signal-jamming metal fragments upon detonation. |
|----------------|-----------------------------------------------------|
| SMOKE GRENADE | Hand grenade that creates smoke. |
| |-----------------------------------------------------|
| | A non-lethal grenade that creates a thick smoke |
| | screen. The smoke can be used as a signal for |
| | aircrafts or to mask movement from enemy eyes. |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
| TRAPS | DETAILS |
|----------------------------------------------------------------------|
| TNT | Explodes via remote control. |
| |-----------------------------------------------------|
| | Trinitrotoluene, a high-performance explosive widely|
| | used by militaries around the world. |
| | |
| | TNT is mechanically and chemically stable, making it|
| | easy to handle. |
|----------------|-----------------------------------------------------|
| CLAYMORE | Anti-personnel land mine. Explodes on contact. |
| |-----------------------------------------------------|
| | A anti-personnel mine consisting of explosives and |
| | 700 steel ball bearings contained within a gently |
| | curving plastic case. |
| | |
| | When an object passes in front of it, it detonates |
| | and propels the ball bearings forward in a wedge- |
| | shaped pattern, wounding or killing the enemy. |
|----------------|-----------------------------------------------------|
| MAGAZINE | Adult magazine that distracts male characters. |
| |-----------------------------------------------------|
| | An adult magazine packed with alluring photos. |
| | |
| | Perfect for those long, lonely nights on the |
| | battlefield. |
|----------------|-----------------------------------------------------|
| GA-KO | A GA-KO doll. Wind it up and watch it waddle! |
|________________|_____________________________________________________|
|----------------------------------------------------------------------|
| DEFENSE ITEMS | DETAILS |
|----------------------------------------------------------------------|
| SHIELD | Anti-Ballistic Shield. |
| |-----------------------------------------------------|
| | A shiled made of bulletproof armor. |
| | |
| | Protects against a variety of bullets, explosive |
| | blasts, and flying fragments. |
|________________|_____________________________________________________|

--------------------------------------------------------------------------
III-B. SUPPORT ITEMS MGSPOP-S3B
--------------------------------------------------------------------------
Some equipment uses batteries. Your battery bar will appear next to the
equipped item during gameplay. It's one-time use only. If you want to
recharge that battery, you'll have to return to the Briefing Screen.

Also included are locations where you may find these items. I usually
get mine from recruiting certain soldiers and my Tech Unit.

BINOCULARS
----------
Cannot be used with other weapons. It zooms in the faraway objects.

INFRARED GOGGLES
----------------
Shows a thermal vision of the surroundings. Battery-powered.

NIGHT VISION GOGGLES
--------------------
Allows you to see in the nighttime. Battery-powered.

MINE DETECTOR
-------------
Detects mines. The louder the beep, the closer the mine. Battery-powered.

CARDBOARD BOX
-------------
A box to hide in. Enemies may not notice you.

SHIELD
------
Same ones that the guards use. Cannot be used with other weapons.

GA-KO
-----
A decoy that leaves enemy soldiers confused.

BODY ARMOR
----------
Bulletproof vest. Reduces damage. Recommended for tougher missions.

STEALTH CAMOUFLAGE(Can be imported via Portable Ops savefile.)
------------------
Battery-powered. Renders you nearly invisible. However, if you bump into
an enemy soldier, this will deactivate.

FULTON(New item!)
------
A set of equipment for making a Fulton recovery. Allows you to return
safely from a mission.

SECRET DOC(New item!.. sorta)
----------
Obtain information on location of access points.

===============
Other items are medical supplies that help your character stay healthy.

MEDICAL KIT(Small)
------------------
Recovers a small percentage of your health.

MEDICAL KIT(Large)
------------------
Recovers a large percentage of your health.

RATION(Small)
-------------
Recovers a small percentage of your stamina.

RATION(Large)
-------------
Recovers a large percentage of your stamina.

PENTAZAMINE
-----------
Reduces hand movement in first person view and increases accuracy.

==============
Textbooks are items that can improve your skill. There are many kinds
of them(so collect them all!). Using a textbook on soldiers will boost
that particular rank by one(i.e., Handgun Handbook can boost a soldier's
handgun skills from B to A).

TEXTBOOKS
---------

o 411 on SMGs, The
o Advanced Assault Rifles
o Art of Weapons Throwing, The
o Dissertation on Traps
o Encyclopedia of Armor
o Fundamentals of Cutlery
o Handgun Handbook
o Heavy Weaponry 101
o Medical Handbook
o Shotgun Professional, The
o Sniper Rifle Bible

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECTION IV. WALKTHROUGH/CHANGES MGSPOP-S4
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Metal Gear Solid: Portable Ops Plus is more for online than offline. It
introduces Infinity Mission, where you can train the ultimate soldier.
You have four difficulties to go through in the game. Easy, Normal, Hard,
and the toughest of all, Extreme. Story Mode is removed from the game.

Infinity Missions are randomized, so a walkthrough is not necessary. On
Easy Difficulty, you get five Stages. On Normal, you get ten. On Hard, you
get 15. And on Extreme, you get 20. Most of these stages follow the rule
of getting from Point A to Point B.

Special Missions always happen before an intermission screen. These are
usually missions with time limits. The last special mission will always be
an infiltration operation.

Adam_Neo - April 9, 2008 06:05 AM (GMT)
--------------------------------------------------------------------------
IV-A. MISSION INFORMATION MGSPOP-S4A
--------------------------------------------------------------------------

/ BRIEFING SCREEN \
\ Learn to organize! /

o Four new open squads are introduced. Team Echo, Foxtrot, Golf, and Hotel
are now available. As usual, four members per squad is allowed.

o The harder the difficulty you play, the more experience you gain. Try
not to get caught and collect as many recovery supplies for maximum
experience. This will help you train the ultimate soldier.

o If you exit a mission or complete a difficulty with health/stamina lost,
you'd be recovered to full automatically. You don't need to pass twelve
hours(this was removed from the game) or manually heal. The only time
you need to replenish yourself is during intermission screens.

o This game introduces two new rankings. S2 and S3. They are basically
better versions of the S Rank. So study your soldier and equip him/her
with the weapons they are best at. This will reduce shakiness(less use
for Pentazamine), faster reloads, more accurate aim, and less stress.

o You can now recruit up to 200 soldiers.

/ DEPLOYMENT TO INFINITY MISSION \
\ Learn your surroundings and watch your enemy! /

o Most missions contain a blue and red access point. Blue is your starting
point as well as returning to the previous mission(This is handy if you
need to go back and grab some more supplies to help the current mission
you are having difficulties with). Red access points is the end point
(like in the original Portable Ops). A new addition to the game is the
access points will emit a sound on your radar, so you'll know there is
one nearby.

o When you reach a mission with a yellow access point, you are almost to
| the end of that particular difficulty. The last mission will mostly
| involve neutralizing targets(by kill or by unconsciousness).
|
| EASY = One Target NOTE: You just need to neutralize them. |
| NORMAL = Two Targets Either kill them or make them sleep/ |
| HARD = Three Targets unconscious and you will have meet |
| EXTREME = Four Targets the objective. Congratulations! o

o EASY difficulty has five stages that are NOT randomized. It's the same
| stages every time you play, in the same order(HOSPITAL, AIRPORT, COMM
| BASE, SOVIET PATROL BASE, SILO ENTRANCE). The exit points are also not
| randomized. Here are the locations of all exit points on EASY:
|
| Stage 1 - The roof of the hospital(on the building with reception |
| desk and examination room). |
| Stage 2 - Inside the main building in reception. You'll see it if |
| you take the very left door. |
| Stage 3 - On the roof of a small building. |
| Stage 4 - On top of a small building(YELLOW EXIT POINT, Northwest |
| position on map). |
| Stage 5 - Kill the only enemy(usually a Tengu soldier). o

o The deployment truck will now have a white arrow above it. Useful for
aiding you in dragging your recruits(especially in missions where there
are multiple identical-looking trucks).

o On Hard/Extreme, if you exit a current stage in ALERT/CAUTION(Yellow or
Green) mode, the next stage you enter will maintain that level. So if
you want the next stage to be friendly(or safe) for a start, make sure
you exit the current one when you're clear. (This will not apply for
stages after Special Missions.)

o Some missions(in Extreme) require you to get to the exit point without
getting caught. If you evacuate using a FULTON device, and get caught,
you WILL fail that mission. Even if you set off ALERT MODE by breaking
a window, you WILL also fail that mission.

i.e., I used the FULTON, and just as soon as the parachute was about to
lift me up, I got caught. Failed. -_-

i.e., I busted through a window, scaring the crap out of the civilians,
and failed.. -_- I wasn't seen by the enemy though.. just gave
them a little scare.. :P

o Some missions require you to get to the exit point under a time limit
with no enemy soldiers. These missions are infested with Sentry Cameras
and Claymore Mines. If you crawl over these claymores, you will NOT
pick them up. They WILL explode. However, they are still noticeable so
you don't step on the wrong spot. You can also shoot at them and they
will explode.

o Enemy soldiers will give you clues to their careers. You need to go up
| and interrogate them until they spit it out.
|
| EXAMPLES: |
| "I can make your enemies weaker...!" - SPY |
| "You need better map data." - SURVEYOR |
| "Care to make a little wager?" - GAMBLER o


o When you look at a patrolling guard in First Person View(FPV), you'll
notice some stars hang over his/her head. The more stars you see in an
enemy soldier, the better they are in terms of their statistics.

o You can steal items from knocked down enemy soldiers. Pick them up and
drag them around to make them drop items. A killed enemy soldier will
only be able to drop one item, while a unconscious/sleeping soldier
will drop up to two.

o You can also steal items from soldiers that you hold-up(with currently
equipped weapon). Aim at their heads(eye-to-eye position) to make them
drop items(and watch the female soldiers shake that ass!). Soldiers may
drop up to three items this way. Some soldiers will act tough and drop
nothing, in which this case you should grab them by the neck and choke
them unconscious.(NOTE: You cannot hold-up soldiers during ALERT MODE!)

o Your health and stamina bar are no longer as long as they were in MPO.
However, this doesn't change anything. It's basically shrunk to give you
more viewing space.

o You cannot recruit enemy soldiers that are killed in action(KIA).

o There may be some missions where you think it's impossible to get to the
| exit point. Some known ones(from my experience) are listed below:
|
| RAVINE - The exit point may be near the small building across a |
| very thin ledge. Jump down so you grip on that ledge, then |
| shimmy over to the exit. |
| |
| SILO COMPLEX - The exit point is behind some crates that the player |
| is unable to climb across. See the window on the top |
| of the exit point? Get to that window, then roll |
| through it to jump down. You should be able to land |
| on that exit. |
| |
| SILO COMPLEX - The exit point is on a high stack of crates inside |
| the storage room(MPO veterans will know how to get |
| to this). If you don't know how to get there, from |
| the door you entered, you're gonna have to do a |
| series of roll-jumps from where you start to the |
| far left to the far right. It's VERY annoying, |
| especially if the mission is timed. o

--------------------------------------------------------------------------
IV-B. INVENTORY INFORMATION MGSPOP-S4B
--------------------------------------------------------------------------

o There is no limit in how many guns or supplies you can carry, although
the total is four. For example, you can carry three AK-47s, or three
stocks of medikits/rations.

o To reload/use an item, hold down the Circle button and press the
corresponding direction(using the D-Pad) of that particular item.

o Medikit/Ration Stocks have a limit of 15 per inventory slot.

o Guns and their respective ammo use separate inventory slots.

o You can treat in-game weapon items as ammo boxes. For example, if your
inventory is full, and you have an AK-47 without max ammo, you can run
over another AK-47 item box to refill your current AK-47's ammunition.
(This trick will not work with different guns that use the same ammo.)

o BATTERY items only replenish your power meter on pick-up. They cannot
be saved for later via player's inventory.

New items in MPO+!

o FULTON - A set of equipment for making a Fulton recovery. Allows you
to return safely from a mission.

o 5.7 x 28MM AMMO - A new type of ammo developed for use with the P90.
It has the compact size of pistol ammo and at close
range can match the piercing power of rifle rounds.

o 5.45 x 39MM AMMO - Rifle rounds for the AKS-74u, The concept is similar
to the West's 5.56mm x 45 ammo -- a lightweight
round with high muzzle velocity. The performance is
roughly equal as well.

o HEART OF JUSTICE - A heart filled with a burning sense of justice.
Evokes the user's hidden true form. Only seems to
work on soldiers wearing white.

o BATTERY - For use with battery-powered equipment. Provides more power.

o SECRET DOC - Provides intel on location of access points.

--------------------------------------------------------------------------
IV-C. CHARACTER INFORMATION MGSPOP-S4C
--------------------------------------------------------------------------

/ New enemies now available in MPO+! \
\ o = Male x = Female /

o Tengu Soldier - Equipped with special Tengu armor from Arsenal Gear.
The artificial muscle that underlies the outer shell
of the Tengu armor improves chances of surviving
attacks.

o Gurlukovich Soldier - Mercenaries that live and die by the words of
former GRU Colonel Sergei Gurlukovich. During
the Big Shell operation, they supported Dead
Cell.

o Seal - These soldiers from SEAL Team 10 infiltrated the Big Shell to
rescue the U.S. President. Dead Cell prevented their rescue
attempt.

o High-Tech Soldier - Soldiers that use a variety of next-gen devices,
including the Helmet Mount Display which provides
information from various sensors, maps, and HQ.

o Genome Soldier - Soldiers genetically modified for warfare. As members
of the high-tech Next-Gen Special Forces anti-terrorism
unit, they have undergone VR Training based on the
Force 21 trials.

x USSR Female Soldier - (Brown Outfit). A female soldier in the Soviet
Army, sent to the San Hieronymo Peninsula on a
top-secret mission. A shift in policy caused her
government to abandon her, leaving she and her
fellow soldiers stranded. An bookworm.

x USSR Female Soldier - (Black/White Stripe/Suspenders outfit) A female
soldier in the Soviet Army, sent to the San
Hieronymo Peninsula on a top-secret mission. A
shift in policy caused her government to abandon
her, and now she and her fellow soldiers are
stranded. She threw away her jacket.

New Uniques now available in MPO+!

o Raiden - As a member of FOXHOUND he infiltrated the offshore oil
decontamination facility Big Shell after having undergone
intense VR Training. During MGS2, he was haunted by memories
of his experiences as a child soldier.

o Old Snake - Destroying both Outer Heaven and Zanzibar Land single-
handedly won him the moniker "Legendary Soldier." His
retirement from FOXHOUND was short-lived as he returned
to action to neutralize a terrorist threat on Shadow
Moses Island.

o Roy Campbell - He survived the assault on his Green Beret unit when
they arrived on San Hieronymo Peninsula. Campbell enters
the fray after having been rescued by Big Boss. He
provides tactical support from inside the truck.

New characters in MPO+!

o Johnny - A member of GRU, the intelligence wing of the Red Army's
General Staff. Served as a guard in the detention facility
at Groznyj Grad. His face mask sports the letter "J".

--------------------------------------------------------------------------
IV-D. MULTIPLAYER INFORMATION MGSPOP-S4D
--------------------------------------------------------------------------

New maps are now available in Online Mode!

o Rex Hangar(MGS1)
o Pillbox Purgatory(MGS3, MGO)
o Ghost Factory(MGS3, MGO)
o Killhouse B(MGS3, MGO)
o Killhouse C(MGS3, MGO)
o Western Wilderness(MPO)
o Ravine(MPO)

o MPO+ owners may still play against people who only have MPO. But this is
restricted to only VR Mode in games with limited amount of stages.

o You only need one UMD for GameSharing mode. Host will need to go inside
the game and choose GameSharing, while joining players will go through
the XMB menu. There is a limit on characters and stages in this mode.
NOTE/REMINDER: Make sure you turn ON the Wi-Fi switch!

o MPO+ now features a new lobby exclusively for inexperienced players.
Build your skills here, have some confidence, and you'll join the MPO
veterans one day.

o In GameSharing games(not sure if this applies to other modes), quickly
tapping Circle twice will NOT reload your weapon. You'll have to reload
manually through the inventory screen or hold Lock-On and press Circle.

--------------------------------------------------------------------------
IV-E. CAREER INFORMATION MGSPOP-S4E
--------------------------------------------------------------------------
Here are a list of careers and unit recommendations! Some personnel will
have multiple careers, so look at their ranks and determine which is best
for them.

There are new careers in MPO+! I separated them to avoid confusion.

/ Careers in MPO+ \
\ o = MPO x = MPO+ /
/ (T) = Tech (S) = Spy (D) = Deployment \
\ (M) = Medical (MP) = Multiplayer only /


x ACUPUNCTURIST - Can heal allies with tranquilizer shots.(MP)
o ARMS DEALER - Higher chance of finding weapons.(T)
o ARMS SPECIALIST - Increases max ammo count.(T)
o ARTIST - Impervious to dirty magazines.(D)
o ATHLETE - Runs faster than normal soldiers.(D)
x BAIT - Makes strong enemies appear more often.(D)
o CHEMIST - Can develop highly effective medicines.(M)
x DECOY UNIT - Make strong enemies appear more often.(D)
o DELIVERYMAN - Can send items back to the truck.(D)
o DOCTOR - Increases rate of LIFE recovery.(M)
o ELITE ENGINEER - Can develop powerful equipment.(T)
o ENGINEER - Enhances battery longevity.(T)
o GAMBLER - At times gives (and takes) extra damage.(D)
x HEADHUNTER - Can detect enemy's abilities.(D)
x HUMAN RESOURCES - Can detect enemy's hidden potential.(D)
o NUTRITIONIST - Increases rate of Stamina recovery.(M)
o POLITICIAN - Increases the percentage of fulton recovery.(D)
o QUARTERBACK - Increased throwing distance.(D)
o RESCUER - Drags enemy soldiers faster.(D)
o SCOUT - Stalks faster than normal soldiers.(D)
x STUNTMAN - Quick recovery from knockouts.(D)
o SURVEYOR - Map display becomes more detailed.(S)
o SPY - Lowers health of enemies in area where deployed.(S)

NOTE: HEADHUNTER/HUMAN RESOURCES and BAIT/DECOY UNIT are the same thing.

--------------------------------------------------------------------------
IV-F. BOSS INFORMATION(BOSS RUSH MODE) MGSPOP-S4F
--------------------------------------------------------------------------
Boss Rush Mode(familiar to Castlevania fans) is a mission where you fight
every single boss in Metal Gear Solid: Portable Ops. The order of bosses
did NOT change, and you'll be fighting them pretty much the same way you
did in MPO.

ACCESS GRANTED: Have a savefile of MPO, and it'll be automatically
unlocked. At the Briefing Screen, go to the Training
menu and you'll be able to select it from there.

RULE: No Medikits allowed. If you try to equip Medikits, the game will
take it away from you. Use something else in place of those. You
can still equip Body Armor, though.

NOTE: If one of you dies, then you will need to select the next person to
fight on(like in MPO). You fight all the bosses at once, so equip
well or else!

RECOMMENDED SUPPLIES: M870 Shotgun(with Shells), Body Armor, AK-47(with
ammo), M63(with ammo). You will need to split up
equipment across the four soldiers. However, I
recommend each soldier to have Body Armor equipped.

And here comes the walkthrough for Boss Rush Mode(C/P from my MPO Guide):

--------------------------------------------------------------------------
BOSS FIGHT: PYTHON(WARHEAD STORAGE)
--------------------------------------------------------------------------
RECOMMENDED PERSONNEL: A person with great shotgun skills.
RECOMMENDED SUPPLIES: Shotgun w/ 12-gauge shells, Body Armor
DIFFICULTY: 6/10

This boss fight is easy if you have the M870 Shotgun. He'll be knocked
down after every hit. When he FULLY gets up, wait around one to two
seconds before shooting him again. Keep him locked on, and you should
have no trouble.

If you do not have a Shotgun with you, it'll take longer, but keep him
locked on, and don't lose him. What I did was I ran all the way up to
the upper level with an automatic rifle and kept shooting. Sometimes it
may feel you no longer have him locked on, but it's like that and you'll
have to wait for him to show up again. The Shotgun is preferred since
he'll be knocked down to the ground after every hit.

--------------------------------------------------------------------------
BOSS FIGHT: NULL(SILO ENTRANCE)
--------------------------------------------------------------------------
RECOMMENDED PERSONNEL: Anybody.
RECOMMENDED SUPPLIES: M870 Shotgun(Any killing weapon will do), Body Armor.
DIFFICULTY: 4/10(5/10 if not using M870)

If you have the M870 Shotgun, you already won the battle. Null will try to
shoot at you with his automatic rifle. Hide behind the walls to avoid.
After three waves of shooting, Null will reload. Dash out and pump one
shell at him and watch his life go down. Rinse and repeat.

You can use any weapon for this boss battle, but the Shotgun does best in
my opinion, as it knocks him down and it's a one-time blow. The damage
dealt to Null is great, even on Extreme! You practically are invincible
when you use the M870 Shotgun.

You also need