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| Snake's appearance in the game; Goofy? | |
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| Topic Started: Jul 29 2008, 11:39 AM (1,566 Views) | |
| [X] Entity | Jul 29 2008, 11:39 AM Post #1 |
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Is it just me, or did Solid Snake appear a bit goofy at times in this game (especially on the codec)? In Snake Eater, Naked Snake looked angular-faced, clear-eyed and downright ready for action -- much like the face of Solid Snake we see on the codec in Metal Gear Solid and in the sketches Shinkawa made for this installment. Here are some images for comparison: MGS1's Solid Snake on codec ![]() MGS2's Solid Snake ![]() MGS3's Naked Snake ![]() I know that no picture of an individual being held up by Marines -- real or not -- would be flattering, but I think he has that goofy look most of the time. P.S. Don't textually harass me or track me down and shoot me. This is just an observation I wonder if any share. Yes, I know Naked Snake and Solid Snake are two separate people. Edited by [X] Entity, Jul 29 2008, 11:44 AM.
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| kisskissbangbang | Jul 29 2008, 10:24 PM Post #2 |
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Well its good to see someone shares my opinion on this. Now i just wish they had gotten rid of that mullet. Gross. He looks alot better after giving him the electric razor. |
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| Sublymonal | Jul 29 2008, 11:30 PM Post #3 |
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Um. A marine?
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I think it's just because he looks constipated. The mullet doesn't help either, I guess. |
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| TOKUGAWA HEAVY INDUSTRIES | Jul 29 2008, 11:34 PM Post #4 |
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I dunno, MGS1 Snake's character model had a pretty dopey mug... I think it's just a matter of graphical advancements --> better looking faces. |
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| Sublymonal | Jul 29 2008, 11:39 PM Post #5 |
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Um. A marine?
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It might be the transition from the thinner face in the first to the wider one in Sons of Liberty. |
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| Snake_Jaeger | Jul 30 2008, 12:06 AM Post #6 |
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Jail Guard
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i share the opinion with TOKUGAWA, is just the fact of better graphics-Better loking faces...and the mullet rules
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| [X] Entity | Jul 30 2008, 12:10 AM Post #7 |
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Yeah. It's not something that seriously distracts me, but the more rounded, less angular face surprised me at first. Especially considering the concept art of the character, including the box art, wherein he looks quite feral and cool. I think he looks a bit better while masquerading as "Plisskin", though. Go figure.
In game play I certainly agree, but on the codec I think he looked like a sharp soldier. It's a subjective matter, of course. Yes, graphical advancements have a lot to do with it, I'm sure. I wonder how hard it was to render Naked Snake's considerably more angular, high-cheek-boned facial structure, compared with the more rounded likeness of Solid Snake in Sons of Liberty. |
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| Aquila | Jul 30 2008, 02:12 AM Post #8 |
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I don't know, personally I like it and all the Snake models after MGS. I hated the MG Snake look, he looked more the matcho man that goes all out gunning. Could be just me though. |
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| Sublymonal | Jul 30 2008, 02:22 AM Post #9 |
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Um. A marine?
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I agree. In my opinion, the MG models were generic. Then again, it WAS back then. |
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| [X] Entity | Jul 30 2008, 03:32 AM Post #10 |
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Shinkawa's animation for the codec, generic? To each their own, I guess. Or are you talking about Metal Gear and not Metal Gear Solid? If you're talking about the Metal Gear games I wholly agree. I'm a huge fan of Shinkawa's artwork and don't think that any of the games excepting Snake Eater and Guns of the Patriots got things right in terms of translating his art. I know it's arguably nothing but rudimentary conceptual design, but I've always liked his style.
Edited by [X] Entity, Jul 30 2008, 03:38 AM.
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| Sublymonal | Jul 30 2008, 07:41 PM Post #11 |
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Um. A marine?
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Yeah I meant the original Metal Gear series. I'm a fan of Shinkawa, too. |
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| Gray_snake | Jul 30 2008, 08:15 PM Post #12 |
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Come to think of it... wasn't snake originally blond? (see briefing mgs1) he changed his look in order not to look like Liquid. I guess after mgs1 he liked the look and kept painting his hair or something? Though his beard is pretty dark too. |
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| kisskissbangbang | Jul 30 2008, 08:53 PM Post #13 |
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Fetish for you.
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How on earth could you think he was blonde from a briefing that was, if memory serves, black and white? So no he didnt shove a paint roller on his head . |
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| Sublymonal | Jul 30 2008, 09:00 PM Post #14 |
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Um. A marine?
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It was probably the reflection off his hair which made him look blonde. |
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| Gray_snake | Jul 30 2008, 09:04 PM Post #15 |
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Even in black and white you can tell wether a person has light or dark hair... ask any color blind person. ![]() anyway.. just check the video again and concentrate on the close ups. Youtube |
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| 250Mav | Jul 30 2008, 10:30 PM Post #16 |
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i dont think MGS1 snake looked anything like the MGS2 version. when i was playing mgs1 i had always figured the guy to be part asian. plus the fact that raven tells snake that "blood from the east flows in his vaines" or something along those lines. but after playing MGS4 i do understand the signifigence of that line. the scruffy mullet wearing white guy in MGS2 was a far cry from what i expected snake to look like modeled in realistic graphics |
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| Snake_Jaeger | Jul 30 2008, 11:42 PM Post #17 |
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Jail Guard
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Agree with Gray even in black and white you can define if a person has dark or light hair, so maybe he just dyes his hair for not be confused with liquid...but if you want the real answer ask Kojima
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| Tomass2010 | Jul 31 2008, 11:46 AM Post #18 |
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Jail Guard
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I agree he did look pretty werid But you also have to think this was the first time they really had to make Solid Snake look realistic which can be quite difficult So i would imagine that they made him the way he was and by Snake Eater they where like "Lets make him more darker and not as goofy" haha does anyone else notice how all the marines' faces where cleary 2D? |
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| [X] Entity | Jul 31 2008, 01:05 PM Post #19 |
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Yeah, cheesy designs meant to resemble Michael Biehn aren't particularly unique, iconic or cool.
True, it must have been quite a task. The young Snake facial OctoCamo in Guns of the Patriots looks quite cool and realistic. I am curious as to who they based that on, if anyone? Edited by [X] Entity, Jul 31 2008, 03:32 PM.
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| Zeroth | Jul 31 2008, 03:39 PM Post #20 |
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Meh, even though the octocamo young Snake looks pretty neat, it still looks beefier than I originally imagined Snake. And as far as the goofy Snake goes in MGS2, I agree completely. Even in MGS3 the model still looks a tad bit goofy at times, but definitely more serious and stern. |
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