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| No Quarter Episode #1 - The failings of the Blu-Ray format; MGS4 shows us how not to use a BD disc | |
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| Tweet Topic Started: Oct 18 2009, 10:54:22 PM (889 Views) | |
| ZanzibarBreeze | Oct 18 2009, 10:54:22 PM Post #1 |
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Jail Guard
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Not here to plug (well, maybe only to half plug), more to generate discussion. In the first episode of the podcast I touch on the failures of the Blu-Ray format. Namely, that is, the slow read speeds. And what better a game to demonstrate such failures than Metal Gear Solid 4? During the development of MGS4, Kojima Productions insisted on using uncompressed audio that filled up a dual layer Blu-Ray. This led to extremely long load times in game and install times that would have been universally struck down by game reviewers had the game not been called "Metal Gear". Take a game like Uncharted or Uncharted 2. Naughty Dog are well aware that the PS3 has a terribly slow rate of reading and scanning Blu-Ray discs, so both Uncharted games are replicated several times across the disc. That allows the laser to have many access points when it comes to reading and loading data from the Blu-Ray - something which leads to almost no load times throughout either Uncharted games. Compare that to MGS4, where the game data was not replicated across the disc. This leads into the point that, ultimately, the Blu-Ray format for games is not some high horse that Sony can really stand (or sit) on. In fact, I conclude on the show, if MGS4 was developed on the XBOX360 or with the XBOX360 in mind it would have certainly led to a better game, and certainly a more streamlined game. The limitation in file size would have led to a game that loaded much faster if it loaded at all. I also take on the PSP Go, reaching the decision that, in the final analysis, it's a good product and that people who are complaining about it need to shut the hell up. So, whadda'ya all think about the Blu-Ray and maybe even load times in general on the PlayStation 3? I think MGS4 certainly suffers from major loading problems in light of games released before it such as Uncharted. There really was no excuse; Kojima Productions had their heads up their asses when it came to "uncompressed audio" and the like. No game ever became the best there was because of uncompressed audio. If you'd like to listen, please do so: (No Quarter Blog - No Quarter Episode 1 MP3 - No Quarter RSS. I'd love to hear some feedback. |
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Metal Gear Scholar - the only Metal Gear blog on top of all Kojima Productions news all the time. No Quarter - a one man opinion-based podcast about gaming topics and news. I give no quarter, and expect none back. | |
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| Supreme Leader Dante | Oct 18 2009, 11:14:03 PM Post #2 |
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Supreme Leader
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Topic moved. I'm still not completely wild about the advertising but it's doing no harm if it's in off-topic section I guess. |
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| £ | Oct 18 2009, 11:24:40 PM Post #3 |
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£
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I disregarded everything you said, so naturally I read nothing. In short, the Blu Ray is new. Like any new technology, it takes a while for the programmers to learn how to compress stuff on the disk. Sadly fat morons like Gabe Newell baww that 'IT'S TOO HARD AND NOT WORTH THE EFFORT.' Though you get morons like Newell saying it's not worth it every time. Shit, I bet some tech experts said DVD itself wasn't worth it, and cartridges were fine as they are. |
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| elephantinc | Oct 19 2009, 05:28:03 PM Post #4 |
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Light Infantry
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Its always been the same with disc media, read speeds always start off slow and gradually get better. Blu-ray wont stay at 2x just like CDs and DVDs didnt. You could argue that the uncompressed sound would not fit on a DVD so Blu-ray is obviously better for this because its the only one thats possible. |
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