Welcome Guest [Log In] [Register]
We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Why join MGSF?
  • MGSF is officially the internet's largest MGS discussion board. So, you can enjoy your time with an active community of dedicated MGS fans.
  • Want more than just MGS talk? MGSF has a huge off-topic section for Opinions, Sport, Music, Movies, and other video games!
  • Organizations! Create your own or join an existing one. Organizations are sub-communities of the forum designed so you can gather with your closest friends on the board.
  • Blog! As a member, you have the ability to create your own blog on the forum for other users and/or guests to read.
  • Our forum also has an Arts sections for you to express your creative side, as well as a Digital Art forum in the computer corner.
  • We also have a Kojima Productions forum for members who wish to discuss KP-related issues outside of MGS.
Join our community today!

If you are already a member, please log in to your account to access all of your features:

Username:   Password:
Add Reply
Kojima interviewed in Famitsu; Even Kojima Is Playing Pokemon Gold/Silver
Topic Started: Apr 22 2010, 11:28:29 PM (1,833 Views)
DarkWarden
Member Avatar
Yippee-ki-yay!
Kojima interviewed in Famitsu

Quote:
 
The way Kojima puts it, Peace Walker is the biggest game he's ever worked on. "Nearly all the things one can do with a portable system are in here," he said. "It's just a huge amount of volume! I can hardly even ponder over it all. We wound up having to shift the release date as a result, but there was so much content that there was no way we could run QA on it all in time. I've never experienced anything like this before."

- But, as Hamamura pointed out, didn't the PS3's Metal Gear Solid 4 have to ship on a dual-layered Blu-ray disc because it was so huge? "Well, MGS4 had a massive amount of data, yes — with Peace Walker, it's more about play time," Kojima responded. "You can do pretty much anything, and testing all of that took time. You can just play through the story if you like, but there are a ton of missions and just an amazing amount of weapons you can make."

- Peace Walker is a big game, no doubt, and that extends into the story. "The story isn't over just because you beat the game once," Kojima said. "I can't go into details, but a lot goes on right at the end, and you might wind up crying over it, even."

- The same goes for the Briefing Files, the recordings of the assorted conversations Snake has with his friends via wireless communicator. "The conversations are all taped, and there's about eight or nine hours of it all told," recalled Kojima. "You can play the tapes while sitting on the train or something, like you were listening to a radio drama. You can learn about how Snake and Miller first met, too, so you could wind up crying while you listen to it."

- Where did Kojima get some of the inspiration for Peace Walker's amalgam of game design concepts? "A while ago, I played Pokemon Gold/Silver with my son," he said. "Until I played it, I didn't understand at all what was so interesting about it, so I wasn't very excited at first. Actually playing it, though, was a huge surprise. It was like, I had no idea there was such a great game out there! I wound up finishing it twice, I was so addicted. I think Peace Walker works something like that. If just look at the visuals, it's not as amazing as a PS3 or Xbox 360 game, but you can't 'get it' unless you play it. That's why I want people to get hands-on with it — it's like no game before. In terms of features, it's got a bit of MGS, it's got a bit of Monster Hunter and Pokemon, and it's even got a bit of SimCity to it. This game's different from the pack because it combines all of this into one package."

- That's part of the reason, by the way, that Peace Walker has officially changed genres from the rest of the MGS series. "MGS up to now has been about 'Tactical Espionage Action,' but not in Peace Walker," Kojima revealed. "Here it's been changed to 'Tactical Espionage Operation' — there's that nuance of running and maintaining a full army while handling missions."

- Like with every MGS game, a huge amount of content wound up on the cutting room floor. "There was one really cool feature I thought up, but the team just flatly said 'We don't have the space,'" the producer said. "There was a lot of stuff that we made but couldn't fit in. Still, most of what I wanted to do is in the game. Since we're working with the PSP here, the evolution in gameplay isn't a great leap forward, but more of a sideways expansion. You can fight tanks against each other in Outer Ops and it winds up looking a lot like Advance Wars or something, but we put it in because it's vital a part of the game's design. I often get asked by people overseas 'Why did you make this on the PSP?' and my response is that this sort of expanded game design could only have been done on the PSP."

- This pure focus on game design is, in Kojima's eyes, what makes Peace Walker special — and the fruits of that work will pay off in future games, apparently. "This is only the beginning. I have things I want to do in the future that I can't do on the PSP — but I can see, thanks to Peace Walker, that game design is not the problem with my new ideas. My take-home from this project is as massive as it was with the first Metal Gear Solid, but it's sort of hard to put it into words. We did too much here, really, and so if I list it all out, it'll sound like the project was a failure. Really, I just want people to try it out, to give it a play. Some aspects of it are experiments for the future, but I think the core game design is as true as it's ever been. In my mind, I've got the same 'Now I've done it!' feeling going that I had when we made the very first Metal Gear."

Posted Image
Offline Profile Quote Post Goto Top
 
Master_Miller123
Member Avatar
The long lost fourth son...Plasma Snake
I just creamed my jockeys.
Posted Image
Offline Profile Quote Post Goto Top
 
Sword
Member Avatar
Kaz... I'm already half Xehanort
Aw man, I didn't think I could get any more excited. :X: I NEED this game.
Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
DarkWarden
Member Avatar
Yippee-ki-yay!
My kinda man :) Did anyone catch connection between Pokemon and Peace Walker?
You gotta catch em (soldiers ) all. lol
Posted Image
Offline Profile Quote Post Goto Top
 
MrBadGuy99
Member Avatar
Light Infantry
I wonder what the "really cool feature" that he thought up but couldn't fit in the game was...
Posted Image
XBL&PSN: MrBadGuy99
Offline Profile Quote Post Goto Top
 
Izanagi
Member Avatar
Light Infantry
Let's hope he tells us in a next interview.
Offline Profile Quote Post Goto Top
 
SolidSnake2012
Member Avatar
The Boss to Surpass Big Boss
Peace Walker is more about playtime?!

YES!!
YESSSSSS!!
Posted Image
Offline Profile Quote Post Goto Top
 
Helikaon
Member Avatar
I am the night!
MrBadGuy99
Apr 23 2010, 12:53:08 AM
I wonder what the "really cool feature" that he thought up but couldn't fit in the game was...
Godzilla cameo?


Interesting interview, very pleased to hear that Kojima actually cares about play time as much as he does play quality, that's something not enough game designers care about these days. But I'm still not totally convinced about PW's playtime, I wont be until I finish it, the numbers I've seen are like RPG length, I can't see it in an action game, in fact I'm sure that the majority of it is the management stuff (which should be good, I can definitely see the Pokemon influence in there) rather than the actual gameplay.
Posted Image
The less people know about the truth, the more they can fantasize.

My blog! Clicky clicky.
PSN ID: doctorstrangesf
Offline Profile Quote Post Goto Top
 
Tom Cruise
Member Avatar
Ultimate
you might end up crying over it?


no. maybe for the emotional members of this board like *names deleted*, yes, but ive never cried over a video game.
DEAD CELL 4 LIFE 4 EVER
R.I.P. GARY

Posted Image
Offline Profile Quote Post Goto Top
 
MrBadGuy99
Member Avatar
Light Infantry
Helikaon
 
the numbers I've seen are like RPG length, I can't see it in an action game

Well after reading this interview, I feel that there's a chance this game might actually play a bit like an RPG with action levels... but that's pure speculation. He did change it from 'Tactical Espionage Action' to 'Tactical Espionage Operation' so who knows
Posted Image
XBL&PSN: MrBadGuy99
Offline Profile Quote Post Goto Top
 
NateDog
Member Avatar
We have arrived.
I'm really liking the taped conversations it, sounds something similar to Fallout although a lot longer.

Would be great if any of the deleted content was perhaps released at a later date as DLC maybe if possible.
Watch this space.
Offline Profile Quote Post Goto Top
 
Roger
Member Avatar
?
Wow, Kojima sounds like he has this in the bag. But I wonder what were the content that couldn't make it. . . Makes me so interested.
[rotate]Posted Image[rotate]Posted Image[rotate]Posted Image[rotate]
micster
Dec 4 2013, 06:26:42 PM
ROGER? OOHHHHH SHEETTTTTTTTTTTTTT
Offline Profile Quote Post Goto Top
 
freddiegibbs


Good interview, some new juicy nuggets of news. Liking the sound of the tapes convos, hopefully should shed a little detail on his leaving FH, the Les Enfants Terrible and initiation into the Patriots. I think it's more appropraite to have them as recorded conversations than on the fly codec sequences, much more fitting to a portable device.
Offline Profile Quote Post Goto Top
 
Weedle_McHairybug
Hi-Tech Soldier
Granin
Apr 23 2010, 03:22:24 PM
Good interview, some new juicy nuggets of news. Liking the sound of the tapes convos, hopefully should shed a little detail on his leaving FH, the Les Enfants Terrible and initiation into the Patriots. I think it's more appropraite to have them as recorded conversations than on the fly codec sequences, much more fitting to a portable device.
FH?
Online Profile Quote Post Goto Top
 
Helikaon
Member Avatar
I am the night!
FOXHOUND.
Posted Image
The less people know about the truth, the more they can fantasize.

My blog! Clicky clicky.
PSN ID: doctorstrangesf
Offline Profile Quote Post Goto Top
 
Metal_Girl_Solid
Member Avatar
A Jackal ate my baby!!!!!
Hmmm, this little interview may have sparked my interest for PW back to life...

I might go for the PW version of the PSP now...
Offline Profile Quote Post Goto Top
 
Weedle_McHairybug
Hi-Tech Soldier
Helikaon
Apr 23 2010, 03:36:32 PM
FOXHOUND.
Oh. Yeah, I should have known. My apologies.

I'm actually interested in the tapes. He mentioned that the soldier capturing methods in this game was inspired by Pokemon Gold and Silver, eh? I wonder if this also applies to the Vehicles?

I mean, we definitely know that we can capture BTR-50 PAs, BTR-60 PAs, BTR-60 PBs (at least three variants of each), LAV-Gs, LAV-Cs (at least three variants), T-72 Ural Tanks, and a Hind D, due to the trailer, but I wonder if there are any more things to be captured.

I also wonder how these capturable vehicles are going to be factored into the main game.
Online Profile Quote Post Goto Top
 
Helikaon
Member Avatar
I am the night!
I've been wondering about that too, maybe in the AI battles we can call in a tank to act as portable cover and as a heavy hitter, I can't see us being able to drive them or anything. They'll probably be the most "worthy" things that we can get for Outer Heaven, i.e. we'll get more bonuses for the base in one tank than a squad of soldiers.

Very interested in the tapes, it's kinda a switch back to the MGS/MGS2 "previous missions" thing, but instead of walls of text we get voiced conversations. Very cool, MGS4 could have had something similar to that to make up for the CODEC.
Posted Image
The less people know about the truth, the more they can fantasize.

My blog! Clicky clicky.
PSN ID: doctorstrangesf
Offline Profile Quote Post Goto Top
 
freddiegibbs


The tanks and stuff are used in Outer Ops, you battle against other players in a strategy game with your troops, the winner gets battle funds to spend on new equipement and soldiers.
Offline Profile Quote Post Goto Top
 
rayofdoom
Member Avatar
Feel Me Deep!
i still think its a mistake making it for psp, would have been 10times better if it was for ps3. they should have made rising on psp instead

Posted Image
You Want To Solid My Snake?
PSN: rayofdoom
MGO: Solid gear Ray
Check out this: Metal Gear REX Custom Actoin Figure
And this: Naked Snake Custom Action Figure
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
DealsFor.me - The best sales, coupons, and discounts for you
Go to Next Page
« Previous Topic · Metal Gear Solid: Peace Walker · Next Topic »
Add Reply

User Color Code
Admin · Global Moderator · Forum Moderator · Member · Validating · Banned