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Online Multiplayer Paradox?
Topic Started: Apr 29 2010, 08:18:04 AM (1,024 Views)
Doakes
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So based on the spoiler free links shown so far, it looks like PW actually is Ad-Hoc based exclusive. If I'm wrong, please disregard and lock this topic.

But assuming that is the case, doesn't it sort of seem like a complete contradiction of what Kojima's been emphasizing on perfection so far? The aim to make PW jam filled with content, the aim to make sure this game gets a perfect 10, and he aims for a completely arbitrary version of online? Look at how Killzone Liberation faired, prior to its' patch of infrastructure, reviews physically docked points for the lack of online, surely Kojima of all people would know that could very well be the case on PW as well, right?

So I must truly ask, with such a glorious co-op and what looked like enjoyable multiplayer, why would he make the aim Ad-Hoc exclusive? Not all of us are kids who go to their friends houses and play PSP's together. I know nobody with PSP's...nor would I WANT to play PSP online together with any of them, so while I'm still certain this game will be by far the best PSP game I ever play, does it come off as completely arbitrary to use Ad-Hoc on PW's online content to anyone else? Doesn't that kind of counteract the amount of people who will even be able to use this truly magnificent feature? *And bare in mind, not every PSP owner has a PS3, and several are unaware of Ad-Hoc party. Hell I STILL don't know how it works.*

Or is the delay for NA for some unspoken Infrastructure? I doubt it, but there's bound to be some reason for a near 2 month relapse between JPN's release and everyone else, right?

*Off topic - With so much PW content now being posted, do not search for anything PW related, especially on youtube. And odds are someone's gonna decide to be a funny man and mislead you with topic titles then spoil things for folks, so just a fair word to the wise.*
Edited by Doakes, Apr 29 2010, 08:38:03 AM.
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Roy
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I wont deny that I am a bad boy =)
I think that they only decided to make it Ad-Hoc because in Japan (the game's main target audience, hence it being on the PSP in the first place) there are a lot more people who do connect and play Ad-Hoc, thats why there has always been a feature of this sort on handheld consoles, even though most westerners don't use it (I've only used it once or twice over my lifetime of handhelds :/). Also, to make it online would have cost time and time = money plus more money anyway. We're just gonna have to put up with Ad-Hoc party. =(
Edited by Roy, Apr 29 2010, 06:15:44 PM.
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Doakes
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No I mean I understand it costs money to host Infrastructure servers, but that hasn't seemed to bother Kojima in the past, with MPO, MPO+ and MGO, I don't understand why it would start now? Especially when it could potentially lower whatever score he's hoping PW gets critic wise.

I mean I'm HOPING the 6 week release delay between JPN and everyone else is because there's some realization that no one else uses Ad-Hoc, but I suspect if that were the case, setting up the actual servers would take more time than 6 weeks. Kind of a bummer honestly.
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Roy
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I wont deny that I am a bad boy =)
Perhaps Kojima had a budget and Kojima and the other producers decided to spend money that could have been spent on online on something else. Or perhaps the higher ups didn't want to spend money on it and deal with the hassle of online serves and that, when not as many people would play this online as MGO. There's a lot of potential reasons and its probably not as simple as it being one reason, I doubt we'll ever really know why.

And yeah there's no way they could set up the servers, program it into the game, change the instructions manual and so on in 6 weeks.
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Wayno
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I don't even try. Why would I?

The main reason I believe it hasn't been given an infrastructure mode is because MPO and MPO+ are rampant with cheating because of how insanely simple it is to cheat on a PSP with custom firmware. With an online community that makes the MW2 one look pleasant to boot too. And because this game will sell a bucket load in Japan where the kids probably do get together and do adhoc with each other Kojima won't be too fussed about the rest missing out.

Anyone who does take this online via adhoc party prepare for a bunch of cheating, whinging fucks. And with the game being primarily aimed at the younger market, I'd stick to the co-op side rather than the vs. mode.
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mgsf00l
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Apr 29 2010, 06:21:28 PM
No I mean I understand it costs money to host Infrastructure servers, but that hasn't seemed to bother Kojima in the past, with MPO, MPO+ and MGO, I don't understand why it would start now? Especially when it could potentially lower whatever score he's hoping PW gets critic wise.

I mean I'm HOPING the 6 week release delay between JPN and everyone else is because there's some realization that no one else uses Ad-Hoc, but I suspect if that were the case, setting up the actual servers would take more time than 6 weeks. Kind of a bummer honestly.
hey guys, first post here as a new member on this site since metalgearsolid.org shut down. :cool:

anyways, ad-hoc being the mainstay of the multiplayer mode is probably due to what wayno said about the online cheating with cfw on the psp. although i haven't experienced that, i've read in the past about how ppl run around with their one-shot-kills and ruling the friggin score board. still, it'd be awesome to use the PW engine online to do multiplayer seeing as i'm one of the only ones out of the ppl that i know who even owns a psp not to mention one of only 2 ppl that i know in my circle who even plays mgs at all. ad-hoc would be cool for me IF my ps3 was hardwired to my internet line but i, much like the majority of ps3 owners are connected via wifi. luckily i own 2 psp's and have tried co-op a couple times on my own to see how the options feel. kinda sucks that i had to resort to something like that but desperate times..

i, too, hope that in this 6 week delay between japan's and north america's isn't in vain and use of time is more functional as in adding some sort of online mode, but it's doubtful since the japanese version of the game is already out and about :hmm:
Edited by mgsf00l, Apr 29 2010, 09:46:36 PM.
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Tom Cruise
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i doubt ill care much about online with this game honestly, all my hype for it has been sucked dry by super street fighter 4 and marvel vs capcom 3 =\
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The_GhosT
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Well, I'm a prime example of a Westener who has absolutely no fucking clue about all this AdHoc shit. Still. So even though, I've now acquired a PSP, I have no idea whether I'll be able to play co-op with ANYONE. It fucking shits on everything that you need a "wired" connection to use AdHoc; pure shitebags.
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freddiegibbs


To use AdHOC party, not AdHOC. Just get an Ethernet cable.
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Doakes
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Well, the way I see it, these are always possible:

Peace Walker Plus or a DLC with an Infrastructure patch just like Killzone Liberation. Came rather late considering its' release, but came none the less.

Besides, with all the content of Peace Walker and the so far, extraordinary gameplay, I doubt it will matter too much all things considered since there's so much more to look forward to about Peace Walker. Should this Ad-Hoc party nonsense be simple enough, then there's ultimately no real problem.
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