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Create Your Own Camo/Uniform
Topic Started: Aug 22 2013, 12:27:37 AM (5,850 Views)
The Baneposter
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Only me

Their purpose *in MGS3 atleast* was making menu driven, tedious gameplay. The reason the camo system didn't seem to be so effective is because you don't automatically change every time the meter/index drops, you need to look out for routes that work with your camo.
Granted PW's level design didn't enforce this otherwise good idea, but my point remains.
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Acid Boss
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Hi-Tech Soldier
While the menu system was very redundant, and yes, changing your camo's on the fly in the level designs of MGS3 didn't make much sense. It's clear that accessing any camo in PW might have been easier, it still doesn't negate the fact that they were as useless as two tits on a boar though.
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Heisenberg
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MGSF Patriot
I would honestly just prefer a PW load out where I chose weapons, supplies, uniform, and underwear.

Camo is cool and all, but it's nothing I use. I pick what makes me look BA and play.
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Vergil


Max Payne
May 1 2014, 06:55:53 PM
you need to look out for routes that work with your camo.
Granted PW's level design didn't enforce this
but my point remains.
Well no, your point doesn't remain.
PW camo system isn't superior when the game doesn't work with it.
The part thats good doesn't matter if it's not used.
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The Baneposter
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Only me

My point remains because the the actual system was way better, but another aspect of the game is what gimped it. Its a great idea and a fix to a massive issue with MGS3, but level design was a huge fuck you to that.
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TheDankSnake
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Colonel Kush
I think we can all agree though that the camo system in PW will be back but it will reach its full potential in TPP so arguing on whether it was a good system is moot because the issue with it will be fixed and it will be a lot better than mgs3's camo system
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Quote:
 
Snake, history will never know what she did. No one will ever learn the truth. Her story, her debriefing... will endure only in your heart. Everything she did, she did for her country. She sacrificed her life and her honor for her native land. She was a real hero. She was a true patriot. - EVA
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Acid Boss
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Hi-Tech Soldier
lol, it doesn't remain Max, listen to what you're saying... MGS3 was plagued with menu loading, PW system for camo loading is better. The fact is the PW camo's are 99% useless, the textures are garbage and don't match any of the level designs, therefore providing NO assistance to stealth... Therefore, it's useless. So if it's useless, how is it better? :haha:
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Vergil


Max Payne
May 1 2014, 07:06:27 PM
My point remains because the the actual system was way better, but another aspect of the game is what gimped it. Its a great idea and a fix to a massive issue with MGS3, but level design was a huge fuck you to that.
I understand what you're saying, I just think that the camo system should be rated on aspects of it i.e. it's use and effectiveness.
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Agent27
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Casualty of Heaven
After I obtained the sneaking suit [silent footsteps]in PW that is all I wore aside from fatigues in the
Spoiler: click to toggle
*missions and battle during some boss fights. I do like some of the fatigue camo patterns, even if they're low-res. Choco-chip in the sand and Splitter on concrete boss fights. I was disappointed that no matter how "suited" the camo pattern was according to the game, even laying down, I never surpassed 60% camo index** in that game(unless I missed it in the heat of the moment).

*spoiler tags for new fans in case they haven't played PW.
**negating stealth camo

TL:DR--Overall, I like where the camo is going...

Also, I'm glad to see mobility is sacrificed for protection in Peacewalker(battle suit=protection vs fatigues=mobility).
Edited by Agent27, May 2 2014, 04:19:59 PM.
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The Baneposter
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Only me

Acid Boss
May 1 2014, 07:12:59 PM
lol, it doesn't remain Max, listen to what you're saying... MGS3 was plagued with menu loading, PW system for camo loading is better. The fact is the PW camo's are 99% useless, the textures are garbage and don't match any of the level designs, therefore providing NO assistance to stealth... Therefore, it's useless. So if it's useless, how is it better? :haha:
I don't think the textures matter all that much as it is a statistical thing going in the background, like just because its a shitty texture doesn't mean it doesn't register. The system wasn't all that great because the level design didn't accommodate to it, but the actual idea there, picking on camo and sticking with it, is way better than magic camo changing whenever your index drops.
Also, Agent 27@ that was practically the only thing I used too. Even if not for the bonuses, it just looked so damn cool.
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Acid Boss
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Hi-Tech Soldier
Max Payne
 
but the actual idea there, picking on camo and sticking with it, is way better than magic camo changing whenever your index drops.


Gotchyah, and yep, fully agree.
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(SGR) SEAN
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Dive Bombing Eagles
Peace walker was already pretty easy with soldiers poor line of sight and very linear level design.
Using the sneaking suit is just outright lazy.
No sound from foot steps.
An overall good camo rating in all environments
And faster health regeneration.

I prefer peace walkers camo system.
If it wasnt for the fact that the sneaking suit was all you needed for sneaking and the battle dress was all
you needed for bosses.
Then it would have been much better.

I liked changing camos in mgs3.
But i think if the same system that peace walker had was implemented in tpp it would work much better.
Being sent into a mission that your free to tackle in anyway you want. Having to be aware of the area your going into. Wether its urban,desert,forest etc. and picking an apropriate camo before heading out.
You could still be hard to see even withought the right camo though, but you would still notice the benefit of having picked the right camo, having no camo index would have you really need to
Be aware of your surroundings to really make use of your camo.
Edited by (SGR) SEAN, May 2 2014, 12:08:30 AM.
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(SGR) SEAN
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Dive Bombing Eagles
..
Edited by (SGR) SEAN, May 2 2014, 12:08:44 AM.
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k Posted Image
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AbudJasemAlBaldawi
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Hi-Tech Soldier
You know, I just realized I never use the camo switch in MGS3 anymore, I just leave the Olive Drab and Tiger Stripe on once they're automatically selected for you at the start of the Virtuous Mission and Operation Snake Eater. I only switch to the Sneaking Suit before fighting The Boss for cinematic purposes.
You too have known loss, and that loss torments you still. You hope hatred might someday replace the pain, but it never goes away.

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(SGR) SEAN
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Dive Bombing Eagles
AbudJasemAlBaldawi
May 2 2014, 10:04:53 AM
You know, I just realized I never use the camo switch in MGS3 anymore, I just leave the Olive Drab and Tiger Stripe on once they're automatically selected for you at the start of the Virtuous Mission and Operation Snake Eater. I only switch to the Sneaking Suit before fighting The Boss for cinematic purposes.
Ive played with just the sneaking suit or even naked.
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k Posted Image
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Agent27
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Casualty of Heaven
(SGR) SEAN
May 2 2014, 12:06:20 AM
Peace walker was already pretty easy with soldiers poor line of sight and very linear level design.
Using the sneaking suit is just outright lazy.
No sound from foot steps.
An overall good camo rating in all environments
And faster health regeneration.

I prefer peace walkers camo system.
If it wasnt for the fact that the sneaking suit was all you needed for sneaking and the battle dress was all
you needed for bosses.
Then it would have been much better.

I liked changing camos in mgs3.
But i think if the same system that peace walker had was implemented in tpp it would work much better.
Being sent into a mission that your free to tackle in anyway you want. Having to be aware of the area your going into. Wether its urban,desert,forest etc. and picking an apropriate camo before heading out.
You could still be hard to see even withought the right camo though, but you would still notice the benefit of having picked the right camo, having no camo index would have you really need to
Be aware of your surroundings to really make use of your camo.
Yeah, I like the Peacewalker concept(pick-it/stuck with it) + Ground Zeroes(No visible camo index). It forces the player to plan ahead and learn the enemy field of view/line of sight/angles of attack, etc.(with HUD and everything off if you so choose to go that route). "Pie that corner", there's no radar, Chief. That's the way I'd like it in TPP.
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Structure and chaos are one; the same.

Join Diamond Dogs!
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(SGR) SEAN
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Dive Bombing Eagles
Finally you wont be able to wear pink and not be seen...
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k Posted Image
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Zan Datsu
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Get up & Go

PW camo was cheap as fuck, pink and swim trunks LMAO

MGS 4 <all
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Until that diamond nipple awesome game is ever created, all we can do is dream that one day, an MG1 remake happens
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The Baneposter
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Only me

MGS4's camo system was an improvement over MGS3's due to no menu play but it still suffered the same issue of it being a stupid number on top that you can just immediately up at any moment. Definitely not the way to go this time.
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Zan Datsu
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Get up & Go

I mean what would be better than a camo system like mgs4 where you just melt with the environment? nothing.
Edited by Zan Datsu, May 2 2014, 05:53:26 PM.
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The Departed
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Until that diamond nipple awesome game is ever created, all we can do is dream that one day, an MG1 remake happens
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