| We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Why join MGSF?
If you are already a member, please log in to your account to access all of your features: |
| Create Your Own Camo/Uniform | |
|---|---|
| Tweet Topic Started: Aug 22 2013, 12:27:37 AM (5,850 Views) | |
| The Baneposter | May 1 2014, 06:55:53 PM Post #81 |
![]()
Only me
![]()
|
Their purpose *in MGS3 atleast* was making menu driven, tedious gameplay. The reason the camo system didn't seem to be so effective is because you don't automatically change every time the meter/index drops, you need to look out for routes that work with your camo. Granted PW's level design didn't enforce this otherwise good idea, but my point remains. |
![]() Spoiler: click to toggle | |
![]() |
|
| Acid Boss | May 1 2014, 06:57:40 PM Post #82 |
|
Hi-Tech Soldier
|
While the menu system was very redundant, and yes, changing your camo's on the fly in the level designs of MGS3 didn't make much sense. It's clear that accessing any camo in PW might have been easier, it still doesn't negate the fact that they were as useless as two tits on a boar though. |
![]() |
|
| Heisenberg | May 1 2014, 06:59:18 PM Post #83 |
![]()
MGSF Patriot
|
I would honestly just prefer a PW load out where I chose weapons, supplies, uniform, and underwear. Camo is cool and all, but it's nothing I use. I pick what makes me look BA and play. |
FOX-HOUND Award
| |
![]() |
|
| Vergil | May 1 2014, 06:59:56 PM Post #84 |
![]()
|
Well no, your point doesn't remain. PW camo system isn't superior when the game doesn't work with it. The part thats good doesn't matter if it's not used. |
![]() |
|
| The Baneposter | May 1 2014, 07:06:27 PM Post #85 |
![]()
Only me
![]()
|
My point remains because the the actual system was way better, but another aspect of the game is what gimped it. Its a great idea and a fix to a massive issue with MGS3, but level design was a huge fuck you to that. |
![]() Spoiler: click to toggle | |
![]() |
|
| TheDankSnake | May 1 2014, 07:10:49 PM Post #86 |
![]()
Colonel Kush
|
I think we can all agree though that the camo system in PW will be back but it will reach its full potential in TPP so arguing on whether it was a good system is moot because the issue with it will be fixed and it will be a lot better than mgs3's camo system |
![]() Spoiler: click to toggle
| |
![]() |
|
| Acid Boss | May 1 2014, 07:12:59 PM Post #87 |
|
Hi-Tech Soldier
|
lol, it doesn't remain Max, listen to what you're saying... MGS3 was plagued with menu loading, PW system for camo loading is better. The fact is the PW camo's are 99% useless, the textures are garbage and don't match any of the level designs, therefore providing NO assistance to stealth... Therefore, it's useless. So if it's useless, how is it better?
|
![]() |
|
| Vergil | May 1 2014, 07:13:05 PM Post #88 |
![]()
|
I understand what you're saying, I just think that the camo system should be rated on aspects of it i.e. it's use and effectiveness. |
![]() |
|
| Agent27 | May 1 2014, 07:15:31 PM Post #89 |
![]()
Casualty of Heaven
|
After I obtained the sneaking suit [silent footsteps]in PW that is all I wore aside from fatigues in the Spoiler: click to toggle *missions and battle during some boss fights. I do like some of the fatigue camo patterns, even if they're low-res. Choco-chip in the sand and Splitter on concrete boss fights. I was disappointed that no matter how "suited" the camo pattern was according to the game, even laying down, I never surpassed 60% camo index** in that game(unless I missed it in the heat of the moment).*spoiler tags for new fans in case they haven't played PW. **negating stealth camo TL:DR--Overall, I like where the camo is going... Also, I'm glad to see mobility is sacrificed for protection in Peacewalker(battle suit=protection vs fatigues=mobility). Edited by Agent27, May 2 2014, 04:19:59 PM.
|
![]() Structure and chaos are one; the same. Join Diamond Dogs! Motherbase was never the heaven we wanted it to be. However, I enjoyed the moments I shared with all of you. | |
![]() |
|
| The Baneposter | May 1 2014, 07:25:46 PM Post #90 |
![]()
Only me
![]()
|
I don't think the textures matter all that much as it is a statistical thing going in the background, like just because its a shitty texture doesn't mean it doesn't register. The system wasn't all that great because the level design didn't accommodate to it, but the actual idea there, picking on camo and sticking with it, is way better than magic camo changing whenever your index drops. Also, Agent 27@ that was practically the only thing I used too. Even if not for the bonuses, it just looked so damn cool. |
![]() Spoiler: click to toggle | |
![]() |
|
| Acid Boss | May 1 2014, 07:29:56 PM Post #91 |
|
Hi-Tech Soldier
|
Gotchyah, and yep, fully agree. |
![]() |
|
| (SGR) SEAN | May 2 2014, 12:06:20 AM Post #92 |
|
Dive Bombing Eagles
|
Peace walker was already pretty easy with soldiers poor line of sight and very linear level design. Using the sneaking suit is just outright lazy. No sound from foot steps. An overall good camo rating in all environments And faster health regeneration. I prefer peace walkers camo system. If it wasnt for the fact that the sneaking suit was all you needed for sneaking and the battle dress was all you needed for bosses. Then it would have been much better. I liked changing camos in mgs3. But i think if the same system that peace walker had was implemented in tpp it would work much better. Being sent into a mission that your free to tackle in anyway you want. Having to be aware of the area your going into. Wether its urban,desert,forest etc. and picking an apropriate camo before heading out. You could still be hard to see even withought the right camo though, but you would still notice the benefit of having picked the right camo, having no camo index would have you really need to Be aware of your surroundings to really make use of your camo. Edited by (SGR) SEAN, May 2 2014, 12:08:30 AM.
|
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
![]() |
|
| (SGR) SEAN | May 2 2014, 12:06:55 AM Post #93 |
|
Dive Bombing Eagles
|
..
Edited by (SGR) SEAN, May 2 2014, 12:08:44 AM.
|
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
![]() |
|
| AbudJasemAlBaldawi | May 2 2014, 10:04:53 AM Post #94 |
|
Hi-Tech Soldier
|
You know, I just realized I never use the camo switch in MGS3 anymore, I just leave the Olive Drab and Tiger Stripe on once they're automatically selected for you at the start of the Virtuous Mission and Operation Snake Eater. I only switch to the Sneaking Suit before fighting The Boss for cinematic purposes. |
You too have known loss, and that loss torments you still. You hope hatred might someday replace the pain, but it never goes away.![]() ![]() Spoiler: click to toggle
| |
![]() |
|
| (SGR) SEAN | May 2 2014, 10:14:34 AM Post #95 |
|
Dive Bombing Eagles
|
Ive played with just the sneaking suit or even naked. |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
![]() |
|
| Agent27 | May 2 2014, 02:13:50 PM Post #96 |
![]()
Casualty of Heaven
|
Yeah, I like the Peacewalker concept(pick-it/stuck with it) + Ground Zeroes(No visible camo index). It forces the player to plan ahead and learn the enemy field of view/line of sight/angles of attack, etc.(with HUD and everything off if you so choose to go that route). "Pie that corner", there's no radar, Chief. That's the way I'd like it in TPP. |
![]() Structure and chaos are one; the same. Join Diamond Dogs! Motherbase was never the heaven we wanted it to be. However, I enjoyed the moments I shared with all of you. | |
![]() |
|
| (SGR) SEAN | May 2 2014, 05:39:24 PM Post #97 |
|
Dive Bombing Eagles
|
Finally you wont be able to wear pink and not be seen... |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
![]() |
|
| Zan Datsu | May 2 2014, 05:41:12 PM Post #98 |
|
Get up & Go
![]()
|
PW camo was cheap as fuck, pink and swim trunks LMAO MGS 4 <all |
![]() The Departed
| |
![]() |
|
| The Baneposter | May 2 2014, 05:48:58 PM Post #99 |
![]()
Only me
![]()
|
MGS4's camo system was an improvement over MGS3's due to no menu play but it still suffered the same issue of it being a stupid number on top that you can just immediately up at any moment. Definitely not the way to go this time. |
![]() Spoiler: click to toggle | |
![]() |
|
| Zan Datsu | May 2 2014, 05:52:59 PM Post #100 |
|
Get up & Go
![]()
|
I mean what would be better than a camo system like mgs4 where you just melt with the environment? nothing.
Edited by Zan Datsu, May 2 2014, 05:53:26 PM.
|
![]() The Departed
| |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Metal Gear Solid V: The Phantom Pain · Next Topic » |














[












8:36 PM Jul 11