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| MGSV TPP game size; Estimated analysis | |
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| Tweet Topic Started: Dec 19 2013, 05:41:00 PM (7,109 Views) | |
| Red archer | Dec 19 2013, 05:41:00 PM Post #1 |
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Light Infantry
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Greetings, I'm new to the forum but I thought I would share with you an estimated map size analysis I calculated for TPP based on already known information. I have posted this on another forum some time ago. "did some very basic analysis... (and please forgive me but i am estimating based off relative figures, so dont flame me) from this image http://imgur.com/phgKE0F and real time footage, i have estimated each square grid on his map to be about 120ft by 120ft via the long side of the small tent (about 20 ft; we see snake very close to these in the TGS footage). http://imgur.com/1FgeUIH the main portion of the GZ map contains about 39 grid blocks. Which equates to an average of about 6.25x6.25 blocks(long x wide)(6.25=square root of 39) 6.25 x my estimated 120ft allows this conversion.. ((6.25 x 6.25)120ft) (750ft x 750ft) = the estimated avg size of GZ Now we can estimate the size of the all of TPP combined based on this article. http://metalgearsolid.nl/?p=9830 (750ft x 750ft) x 300 (750ft x 225000ft) = 168750000 square ft = 6 square miles or about 2.44 miles long and 2.44 miles wide I cant imagine any less than 3 countries, plus extra areas like Cyprus and Mother Base. so at that point were looking at 3 maps, each around 2 square miles. Let me note that I was not at all being generous. I low-balled it to not bring out to much hype.. BUT the game should currently be around this size, and it at least gives us a relative idea of what we should expect. What do you guys think?" http://www.gamefaqs.com/boards/681794-metal-gear-solid-v-the-phantom-pain/67347675 |
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| Night Fright | Dec 19 2013, 05:56:43 PM Post #2 |
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The Phantom Assassin
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wow,we have a mathematician here :),welcome to our forum buddy..and BTW,very good analysis
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"Victory is within our grasp, do not give up!"
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| ballisticola | Dec 19 2013, 11:30:57 PM Post #3 |
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Still we carry you.
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Yeah, do all the other games now and compare them!
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| Gene | Dec 19 2013, 11:35:08 PM Post #4 |
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Looks good man. Either way, it looks like we're in for a bigger MGS game than we've seen before. |
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| The Doctor | Dec 19 2013, 11:48:06 PM Post #5 |
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Welcome to Outer Heaven
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I think I found the suitable reaction to what you just said Spoiler: click to toggle Seriously nice work, not even I could do that! Edited by The Doctor, Dec 19 2013, 11:48:45 PM.
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| That Fat Hispanic | Dec 20 2013, 12:07:49 AM Post #6 |
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Kuwabara Kuwabara
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Wow, this is really good, welcome to the forums.
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Formerly Judas Wolf![]() Men become demons. some more sigs bc im a weeb
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| Night Fright | Dec 20 2013, 02:30:17 AM Post #7 |
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The Phantom Assassin
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men,i hate math :(.Never get a good score of it
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"Victory is within our grasp, do not give up!"
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| CQTsuchinoko | Dec 20 2013, 03:29:41 AM Post #8 |
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Cannon Fodder
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:D Nice work dude. Cool to finally have a general estimation of what to expect. Although, I feel silly for wondering if it was 300 times the area, or 300 times the width and height, since looking at the numbers now, the width height idea just seems infeasible
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| Red archer | Dec 20 2013, 05:14:48 AM Post #9 |
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Light Infantry
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haha, yea they just meant the area. On that subject, I (foolishly, but humorously) kept multiplying both the length AND the width by 300. smh I knew my math was WAY off lol, had to visualize the area in my head to realize what i was doing. As to be expected, no formal education outside of highschool (5 years ago) edit: to clarify, the math in my post is correct. The error occurred during my analysis/calculations awhile ago prior to being rectified. Edited by Red archer, Dec 20 2013, 05:34:59 AM.
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| Naked Butterfly | Dec 20 2013, 08:10:10 AM Post #10 |
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Jail Guard
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I'd think the game would HAVE to be bigger considering it is taking on the form of open world rather than instanced areas. Think of the size GTA5 was compared to its predecessors.. not saying GZ will be nearly as immense but it would definitely have to be larger considering it is the first in the series to feature an open world |
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| Red archer | Dec 21 2013, 10:45:02 PM Post #11 |
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Light Infantry
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my estimation has TTP at around 6 Square miles at the time of the referenced article. As an example, GTA4 was also around 6 square miles in size. GTAV was several times larger. But, with the knowledge that numerous countries (maps) will be in the game, we can say for certain that no one area will be that big. And Kojima would include every area in his one description of the game size. More importantly, is the density of these locations.. |
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| Jim Houseman | Dec 22 2013, 04:00:18 AM Post #12 |
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Hi-Tech Soldier
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Interesting analysis, and the map with the grid lines is a great help, I was looking for something like that! I've looked at the Night footage which has some on screen distance markers which can be checked against the marks on the idroid map. At the point where he finds the Jeep is missing, there's two white marks 70m and 78m away from him. By my estimate this puts your grid lines at 50 meters apart, which is a bit bigger than you have it. ![]() So if we're taking the 300x literally then it should be more like 3.33 x 3.33 miles for a Phantom Pain map. Edited by Jim Houseman, Dec 22 2013, 04:24:02 AM.
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| Red archer | Dec 22 2013, 05:50:17 PM Post #13 |
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Light Infantry
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nicely done! I was hoping someone would find a more accurate reference to base this off of. 11 square miles is Huge! |
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| Jim Houseman | Dec 22 2013, 07:26:58 PM Post #14 |
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Hi-Tech Soldier
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To be honest I think the scale refers to the combined map size rather than one of the maps. If you look at Red Dead Redemption, that whole game covers less than 8 square miles of explorable terrain*, which I think is plenty for an MGS game even after you chop it up into different unconnected regions. *there are much higher estimates out there, but they're wrong, the map fits inside a 6*6km square with about 50% inaccessible. |
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| Red archer | Dec 22 2013, 07:33:49 PM Post #15 |
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Light Infantry
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This was already mentioned. I even estimated at least 3 regions, and split the difference. i.e. 11 sq miles total devided into 3 maps, 3.5 sq miles each |
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| Jim Houseman | Dec 22 2013, 07:49:32 PM Post #16 |
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Hi-Tech Soldier
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Ah I see that now, sorry. Looking at Peace Walker, it's split into 6 different geographical regions, so I'm thinking they'll have done something similar here for lots of diversity. |
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| Oblivious | Jan 4 2014, 03:14:29 AM Post #17 |
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Light Infantry
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Nice work! Welcome
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| Znake | Jun 5 2014, 04:35:25 PM Post #18 |
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Hi-Tech Soldier
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So we have the map of TPP released, compared to other Metal Gear games: http://www.metalgearinformer.com/wp-content/uploads/2014/06/MGSV-Map-Size-Comparison-1.jpg http://www.metalgearinformer.com/wp-content/uploads/2014/06/MGSV-Map-Size-Comparison-4.jpg So... let's try to translate this map into our understanding, shall we? What's that white-blue thing on the upper level? could it be a place with snow ala shadow moses? it is water? And BTW I'm gessing it is divided by those exact straight lines because it's some kind of "combined" map. Meaning we are seeing too many locations together, just like we see many locations togethen of previous games. Let me know what you guys think!!!
Edited by Znake, Jun 5 2014, 04:37:16 PM.
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| DrEdArgon | Jun 5 2014, 04:37:18 PM Post #19 |
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AKA The Game Eater!
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Actually, if you look at that zoomed image, it looks like cloud effect more than change of area. So it is possible that the picture is Afghanistan alone. |
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| Znake | Jun 5 2014, 04:47:42 PM Post #20 |
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Hi-Tech Soldier
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If you calculate how many times the Ground Zeroes map fits on that large map, you will see it's like 16x12 times, which is little less than 200, like Kojima said it would be the whole TPP map. Of course, another possibility is that the game takes place only in Afganistan, and the hospital scene or the Afrian place ocelot talks is just something little or a cutscene. |
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