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MGSV TPP game size; Estimated analysis
Topic Started: Dec 19 2013, 05:41:00 PM (7,114 Views)
DrEdArgon
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Znake
Jun 5 2014, 04:47:42 PM
DrEdArgon
Jun 5 2014, 04:37:18 PM
Actually, if you look at that zoomed image, it looks like cloud effect more than change of area. So it is possible that the picture is Afghanistan alone.
If you calculate how many times the Ground Zeroes map fits on that large map, you will see it's like 16x12 times, which is little less than 200, like Kojima said it would be the whole TPP map.
Of course that will be the case if that (lack of better word) up to down scale is correct - since it seems like incorrect compared to left to right scale.
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Znake
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DrEdArgon
Jun 5 2014, 04:57:10 PM
Znake
Jun 5 2014, 04:47:42 PM
DrEdArgon
Jun 5 2014, 04:37:18 PM
Actually, if you look at that zoomed image, it looks like cloud effect more than change of area. So it is possible that the picture is Afghanistan alone.
If you calculate how many times the Ground Zeroes map fits on that large map, you will see it's like 16x12 times, which is little less than 200, like Kojima said it would be the whole TPP map.
Of course that will be the case if that (lack of better word) up to down scale is correct - since it seems like incorrect compared to left to right scale.
Why incorrect the left to right scale?
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DrEdArgon
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Znake
Jun 5 2014, 05:10:39 PM
DrEdArgon
Jun 5 2014, 04:57:10 PM
Znake
Jun 5 2014, 04:47:42 PM
DrEdArgon
Jun 5 2014, 04:37:18 PM
Actually, if you look at that zoomed image, it looks like cloud effect more than change of area. So it is possible that the picture is Afghanistan alone.
If you calculate how many times the Ground Zeroes map fits on that large map, you will see it's like 16x12 times, which is little less than 200, like Kojima said it would be the whole TPP map.
Of course that will be the case if that (lack of better word) up to down scale is correct - since it seems like incorrect compared to left to right scale.
Why incorrect the left to right scale?
I'm not saying that left to right scale is incorrect. Up to down scale doesn't look like correct compared to left to right scale due to angle of the picture.
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Znake
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DrEdArgon
Jun 5 2014, 05:12:31 PM
Znake
Jun 5 2014, 05:10:39 PM
DrEdArgon
Jun 5 2014, 04:57:10 PM
Znake
Jun 5 2014, 04:47:42 PM
DrEdArgon
Jun 5 2014, 04:37:18 PM
Actually, if you look at that zoomed image, it looks like cloud effect more than change of area. So it is possible that the picture is Afghanistan alone.
If you calculate how many times the Ground Zeroes map fits on that large map, you will see it's like 16x12 times, which is little less than 200, like Kojima said it would be the whole TPP map.
Of course that will be the case if that (lack of better word) up to down scale is correct - since it seems like incorrect compared to left to right scale.
Why incorrect the left to right scale?
I'm not saying that left to right scale is incorrect. Up to down scale doesn't look like correct compared to left to right scale due to angle of the picture.
Yeah well, I was thinking in the scale to do the GZ map fitting, not just my visualization of the map. They did that angle with the map because they just wanted to make it stylish.
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abstract-one
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Someone should create an image comparing one of the GTA games to the MGSV map.
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TheDankSnake
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Colonel Kush
Something tells me that map is just a reference to the size of TPP and is not anything that we'll see in the actual game

Edit: And someone on here said that the map is bigger than vice city so thats pretty damn big for MGS
Edited by TheDankSnake, Jun 5 2014, 05:19:00 PM.
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Snake, history will never know what she did. No one will ever learn the truth. Her story, her debriefing... will endure only in your heart. Everything she did, she did for her country. She sacrificed her life and her honor for her native land. She was a real hero. She was a true patriot. - EVA
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DrEdArgon
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TheDankSnake
Jun 5 2014, 05:16:34 PM
Edit: And someone on here said that the map is bigger than vice city so thats pretty damn big for MGS
I said that in another topic since (according to meters in that picture), it is bigger than Vice City (which was around 3000 meters from one side to another).
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Znake
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DrEdArgon
Jun 5 2014, 05:21:43 PM
TheDankSnake
Jun 5 2014, 05:16:34 PM
Edit: And someone on here said that the map is bigger than vice city so thats pretty damn big for MGS
I said that in another topic since (according to meters in that picture), it is bigger than Vice City (which was around 3000 meters from one side to another).
Well, in "area" TPP could be bigger since according to Kojima it's 4000x4000 meters. But in volume, who knows. You can fly helicopters in vice city and reach some landscapes building very high each. I don't think we can fly a helicopter in TPP at will.
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DrEdArgon
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Znake
Jun 5 2014, 05:31:36 PM
Well, in "area" TPP could be bigger since according to Kojima it's 4000x4000 meters. But in volume, who knows. You can fly helicopters in vice city and reach some landscapes building very high each. I don't think we can fly a helicopter in TPP at will.
I'm not exactly sure was it just random speculation or actually confirmed but was it at some point said that you could use helicopter to reach certain point of the area or skipping the travel time?

But I agree that we can't go GTA- style to fly helicopter at will and direct it anywhere.
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Jim Houseman
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DrEdArgon
Jun 5 2014, 05:12:31 PM
Znake
Jun 5 2014, 05:10:39 PM
Why incorrect the left to right scale?
I'm not saying that left to right scale is incorrect. Up to down scale doesn't look like correct compared to left to right scale due to angle of the picture.

Yes the markings on the Y axis are evenly spaced instead of perspective corrected.

I've drawn grid squares for how they should look, and a zany theory of why there are two triangular pieces that look out of place.
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So the theory is, the 'Rescue Miller' mission we've seen parts of covers a large portion of the Afghanistan map, (path is my guess) but they only wanted to reveal that portion of the map instead of the whole thing, and have that portion at the nearest end of the board, which needed to be a square shape so they could overlay the maps from the old games. So they rotated it 45 degrees and moved the chopped off parts to fit into the corners.

In short: I should learn Japanese or have the patience to hear what they say on the english Kojima station.



Edited by Jim Houseman, Jun 5 2014, 08:48:00 PM.
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DrEdArgon
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So we have 4km x 4km square area. So the game is 200 times larger than GZ.

It's likely that there are plenty of areas to explore between starting point from Red Band trailer to place where you can see Big Boss scouting for guards, not to mention that map doesn't exactly show individual buildings. Plenty of things to do then.
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Heisenberg
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DrEdArgon
Jun 5 2014, 08:55:55 PM
So we have 4km x 4km square area. So the game is 200 times larger than GZ.

It's likely that there are plenty of areas to explore between starting point from Red Band trailer to place where you can see Big Boss scouting for guards, not to mention that map doesn't exactly show individual buildings. Plenty of things to do then.
Damn, gets me all moist and shit with excitement.
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Ultimasnake
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So when playing the game, will this map be open to explore? Or will we just get set missions where we have a certain place to go? I am getting the impression it will be like in Ground Zeroes how you select a mission on the main menu and then go to it. Rather than say having a my more Elder Scroll approach where you reach a new location and a mission occurs? I really want to get a sense of the structure of the missions and gameplay.
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avimran
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Light Infantry
Jim Houseman
Jun 5 2014, 08:46:21 PM
DrEdArgon
Jun 5 2014, 05:12:31 PM
Znake
Jun 5 2014, 05:10:39 PM
Why incorrect the left to right scale?
I'm not saying that left to right scale is incorrect. Up to down scale doesn't look like correct compared to left to right scale due to angle of the picture.

Yes the markings on the Y axis are evenly spaced instead of perspective corrected.

I've drawn grid squares for how they should look, and a zany theory of why there are two triangular pieces that look out of place.
Posted Image

So the theory is, the 'Rescue Miller' mission we've seen parts of covers a large portion of the Afghanistan map, (path is my guess) but they only wanted to reveal that portion of the map instead of the whole thing, and have that portion at the nearest end of the board, which needed to be a square shape so they could overlay the maps from the old games. So they rotated it 45 degrees and moved the chopped off parts to fit into the corners.

In short: I should learn Japanese or have the patience to hear what they say on the english Kojima station.



That's some great analysis. Good work and makes total sense!
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Jim Houseman
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avimran
Jun 5 2014, 10:24:38 PM
That's some great analysis. Good work and makes total sense!
I could be completely wrong of course. :ermm:

Later I realised that the dark area, i.e. not including those lighter coloured corner bits or the clouded section, is only about 1/4 the area of the total square, so maybe it could have all the landmasses slotted into that square for their display. Hopefully they'll say on the video if it represents the whole game or not.
Edited by Jim Houseman, Jun 5 2014, 10:31:30 PM.
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GRAY-HAWK
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The One Who Knocks
Hot damn, Archer, I'm starting to like you.

YOU FREAKING GENIUS!
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avimran
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Jim Houseman
Jun 5 2014, 10:30:07 PM
avimran
Jun 5 2014, 10:24:38 PM
That's some great analysis. Good work and makes total sense!
I could be completely wrong of course. :ermm:

Later I realised that the dark area, i.e. not including those lighter coloured corner bits or the clouded section, is only about 1/4 the area of the total square, so maybe it could have all the landmasses slotted into that square for their display. Hopefully they'll say on the video if it represents the whole game or not.
I've got a feeling it is the whole game, which isn't a bad thing because it's huge. I wonder why some of the map has the blue shading on it though... There must be something there which they don't want to reveal yet.
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Jim Houseman
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Oh, I never thought to remind myself of the first post, you had almost 4km x 4km exactly!
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ballisticola
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Still we carry you.

[Ocelot]
Afghanistan is a big place.

[Big Boss]
Yeah, I know 4000 square miles ;)

[Ocelot]
Yeah, I think you've been asleep too long John :D It's 2.5 square miles ;)

[Big Boss]
No, it's 4000, not 2.5!? Who would make a point of saying "It's a big place" and then make it 2.5 square miles? The map says 4000m, surely that's miles not meters? 4000 is a small percentage of the whole size of Afghanistan. I realise that it wasn't going to be the whole country, but 2.5 square miles?

[Ocelot]
What!? Hold on...hello, can I speak to Mr. Kojima please...hey Kojima San :) It's Ocelot...yeah your creation...yeah he's doing alright, he's about to rescue Kaz...anyway, one question...this Afghanistan map, how big is it...4000 square...square what?

[Kojima]
Staff!!! I've made a "slight" miscalculation...
Edited by ballisticola, Jun 5 2014, 10:54:27 PM.
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Jim Houseman
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avimran
Jun 5 2014, 10:38:54 PM
I wonder why some of the map has the blue shading on it though... There must be something there which they don't want to reveal yet.
If it is the whole game I'm not surprised they don't want to reveal it yet. Even though we can't see much at this resolution.
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