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| Boss Battles in TPP | |
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| Tweet Topic Started: Mar 22 2014, 04:56:43 PM (1,716 Views) | |
| Znake | Mar 22 2014, 04:56:43 PM Post #1 |
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Hi-Tech Soldier
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Unlike GZ, we'll have this again: http://www.metalgearinformer.com/?p=13490 |
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| Mar | Mar 23 2014, 03:31:37 AM Post #2 |
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"Evil is evil...lesser, greater,middling..it makes no difference."
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Was this not extremely obvious from the start? |
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| The Departed | Mar 23 2014, 04:38:29 AM Post #3 |
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Your friendly neighborhood truck
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yeah it was. those who don't exist have already at least partially been seen in action in-game, namely pyro volgin. but we're pretty likely to get a round or two with skull face and maybe even quiet and some extra ops bad guys too. |
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awards and such r.i.p. to the coolest dude we'll ever know
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| KoRnFlakes | Mar 23 2014, 04:40:04 AM Post #4 |
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Grab that cane, pop that vicoden and tell them bitches it's not lupus!
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Apparently not. Though some people still think that Phantom Pain coming to PS3/360 still needs to be confirmed even though they've already said it was cross gen, several times, and have said nothing to suggest otherwise. |
![]() ![]() You ever wonder...if any of the MGS franchise rations...includes pancakes? Jack Daniels Whiskey, for when you want to touch as many people as possible! | |
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| Tom Cruise | Mar 23 2014, 05:24:35 AM Post #5 |
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Ultimate
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this is a relief. i was thinking wed be stuck fighting the same 3 tanks/helicopters again
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DEAD CELL 4 LIFE 4 EVER R.I.P. GARY ![]() | |
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| GarlicJockey | Mar 23 2014, 07:08:31 AM Post #6 |
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Light Infantry
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Unfortunately, the article doesn't say anything about human bosses. I loved Peace Walker, but you never got to engage a real human threat in glorious combat. That really bummed me out. The article mentions that you don't have to fight bosses depending on what path you take. That's also a little worrisome. This kind of suggests a "choose your own adventure" approach. If that's true, large portions of the story will never be canon
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| "YOU CAN'T FIGHT IN HERE! THIS IS THE WAR ROOM!" | |
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| KoRnFlakes | Mar 23 2014, 07:21:03 AM Post #7 |
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Grab that cane, pop that vicoden and tell them bitches it's not lupus!
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And how is this a problem? In MGS3 you could kill The End hours before his boss battle to avoid the fight entirely, I don't remember anyone complaining about having the option to do that. Besides, they already did something like this with MGS1 with the Otacon or Meryl ending, but the canon ending was still the one where Meryl lives. Just because the game allows the player to choose how some parts of the story play out, doesn't mean that they already have a set continuity for it. Besides, being able to impact the story based on your decisions made in the game gives plenty of replay value, and that's really never a bad thing at all. |
![]() ![]() You ever wonder...if any of the MGS franchise rations...includes pancakes? Jack Daniels Whiskey, for when you want to touch as many people as possible! | |
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| The Departed | Mar 23 2014, 07:39:13 AM Post #8 |
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Your friendly neighborhood truck
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4:01 - horseback chase with volgin and let's not forget team zombie bane. i'm willing to bet they aren't just hopping from the sky to the ground in a sand storm just so you can't fight them, amirite? @the article makes bosses sound similar to that of burke from hr or almost every boss in deus ex 1, and everyone praised that shit. i'm sure there will be those unavoidable battles, but multiple path isn't something i'm opposed to tbh. Edited by The Departed, Mar 23 2014, 07:40:03 AM.
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awards and such r.i.p. to the coolest dude we'll ever know
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| AbudJasemAlBaldawi | Mar 23 2014, 09:20:24 AM Post #9 |
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Hi-Tech Soldier
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I hope the canon will be fighting all the bosses and leaving everyone alive until they (potentially) inevitably die. |
You too have known loss, and that loss torments you still. You hope hatred might someday replace the pain, but it never goes away.![]() ![]() Spoiler: click to toggle
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| GarlicJockey | Mar 23 2014, 09:46:01 AM Post #10 |
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Light Infantry
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Does the horseback chase really count as a boss battle? It's an on rails shooting segment like running from Liquid in the Jeep or riding in Eva's sidecar. Team Zombie Bane don't seem like good candidates for boss material, either. They seem more akin to the usual "first firefight" event every game has had (Teaching Meryl to shoot, the Tanker ambush, Ocelot Unit, The FROG). I'm talking about the classic mono-e-mono boss battles we know and love. The kind that challenge your brain more than your aim. How do you even design those fights for an open environment? Every boss in the series has taken place in a closed arena specifically built for that engagement. |
| "YOU CAN'T FIGHT IN HERE! THIS IS THE WAR ROOM!" | |
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| The Departed | Mar 23 2014, 09:59:03 AM Post #11 |
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Your friendly neighborhood truck
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there are scenes of volgin flame stripping to his sneaking suit inside the hospital, which leads me to belize that his battle is like in mgs, one that has multiple forms, like taking him and his fire on in the hospital, and chasing him in the woods. similar to battling him in the hanger and escaping his shagohod with eva.
for all we know, they could be a swarm boss like r'as al ghul in arkham city, and worst case scenario, they're the frog unit, but if their powers are unique and trippy enough, it's still a hell of a step up from the tanks and sentinels of pw. those who don't exist are likely along the lines of cobra and b&b while guys like skull face, quiet and god knows who else are the real enemies you can take on mono-e-mono. okay, let's just be up front; not a single mgs boss has ever challenged our brains. the only one that will ever come remotely close to doing that was the end, or the boss.
open world makes a sniper battle even better. being able to scale mountains or hunt your enemy down in the woods while you both seek each other out. vehicle vs vehicle. an open world shootout where you and your enemy have an entire set playing field to take each other on i mean, odds are, situations will lead to parts being closed off to some extent during boss fights, but the idea of an open world boss certainly isn't too farfetched, and if it means we get layered, constantly evolving boss fights like in revengeance, then all the better. |
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awards and such r.i.p. to the coolest dude we'll ever know
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| The Doctor | Mar 23 2014, 11:16:49 AM Post #12 |
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Welcome to Outer Heaven
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Oh look, a tank to fight...Screw it, not worth fighting for |
![]() He mentioned something interesting... Konami, they claim that what they're doing in Casinos are the missing piece... money, to surpass video games. The Gifs of Karen Gillan
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| NoHero | Mar 23 2014, 12:26:06 PM Post #13 |
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Light Infantry
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Don't you mean mano-a-mano ? |
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| Rogue Agent | Mar 23 2014, 04:51:27 PM Post #14 |
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Occasional News Bot
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I suppose fighting different ranks of XOF soldiers will be like fighting the Ocelot unit from MGS3. Standard enemies but better than the guards. |
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Most Helpful Member award I <3 TOKUGAWA HEAVY INDUSTRIES - credit goes to Tollhouse and Snake Eater
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| Ultimasnake | Mar 23 2014, 05:09:05 PM Post #15 |
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Hi-Tech Soldier
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The main Boss Fight I want is a Sniper battle similar to The End, but in a more open terrain, looking at Snake travel in the open terrain of Afghanistan in the Phantom Pain trailer, a map as versatile as that would be amazing. But after playing Ground Zeroes and the poor draw-distance on the PS3 version... I can't see it sadly |
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| Hipi07 | Mar 24 2014, 01:07:46 AM Post #16 |
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Heavily-Armed Trooper
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Well... yeah. It wouldn't really be an MGS game without it's iconic boss fights. |
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| Heisenberg | Mar 24 2014, 01:23:48 AM Post #17 |
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MGSF Patriot
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PW was. |
FOX-HOUND Award
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| Hipi07 | Mar 24 2014, 01:36:59 AM Post #18 |
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Heavily-Armed Trooper
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What do you mean? You had the AI's, Peace Walker then Paz/ZEKE. And then all the vehicle mini bosses. |
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| Heisenberg | Mar 24 2014, 01:52:44 AM Post #19 |
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MGSF Patriot
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Exactly. |
FOX-HOUND Award
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| Arachnid | Mar 24 2014, 03:20:46 AM Post #20 |
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Jail Guard
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I don't see boss fights without a health bar being that great. You either get killed instantly by their one shot attacks or you just heal up back to full instantly and keep trying not to get hit. |
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