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| PythonselkanHD Last theory. | |
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| Tweet Topic Started: Apr 28 2014, 05:35:22 PM (4,861 Views) | |
| ballisticola | May 1 2014, 12:17:41 PM Post #41 |
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Still we carry you.
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But they are all connected to each other? ![]() Because what's the point? It's clear they think of themselves as world class film makers and made a massive deal of HD version of a video they made. When everything you say sounds far fetched and absurd, and it's proven to be time and time again...why carry on? Edited by ballisticola, May 1 2014, 12:23:05 PM.
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Metal Gear Solid V: Lord of the Parasites - a study of MGSV Mission 46: The Painful Truth The Science of Metal Gear: Who is the dominant Snake? | |
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| BatouYukinawa | May 1 2014, 06:30:58 PM Post #42 |
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Light Infantry
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Zelda? Yeah right, about as well as MGS' story has been connected. Honestly I think Kojima went back in time in SE, because he was trying to start fresh. MGS4 I swear only happened to appease the fans demand for a conclusion to MGS2. So what, he kept it open ended. MGS4's story I tell myself is some crazy dream I had. The story is complete crap. It's like a bad fan fiction story. But I digress. Kojima's definitely on the right track since PW |
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| Acid Boss | May 1 2014, 06:37:02 PM Post #43 |
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Hi-Tech Soldier
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Because their theories seem to be way out of left field is why they get disrespected. 'Big Boss is... Gray Fox?!!?' So, basically we get to play an entire game with the fall of Big Boss as .. someone else? Gray fox is cool, don't get me wrong, but he's not so cool to replace the main antagonist in the game that we are all eagerly anticipating to play as again... Regardless of the fact that people wanted Big Bosses next game to be on updated hardware and home console. Big Bosses story isn't done.. why would we shift the focus to someone else? |
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| Shinobi2014 | May 3 2014, 01:29:32 PM Post #44 |
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Jail Guard
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Let me remind you that even the soldiers with hats has a bald shadow as well so I'll stick with the game's imperfection or bug as a reason. |
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| (SGR) SEAN | May 3 2014, 02:00:54 PM Post #45 |
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Dive Bombing Eagles
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Also raiden looks like he has a bald shadow aswell |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
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| Risev | May 3 2014, 04:28:35 PM Post #46 |
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Got it Memeorized?
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Was just about to post this as well. I finished playing the Jamais Vu mission, and can confirm that Raiden indeed has a bald shadow as well. So now, we have two characters with bold shadows, both being playable. I think this confirms that it isn't for any reason like "VR!" or "Body Double!", but rather for a technical reason. |
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| (SGR) SEAN | May 3 2014, 04:55:26 PM Post #47 |
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Dive Bombing Eagles
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I decided to play mgs4 because i thought. Hm didnt snake have a bald shadow there too? And yea he does. Even in mgo characters that had long hair never showed in their shadows. Liquid ocelot, mei ling, johnny, meryl, raiden, vamp. They all had bald shadows. Exept snake had his bandana. So in short. Characters with longer hair wont have it show up on their shadow. It is a technical limitation and nothing more. Now can we please put this to rest now? |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
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| The Baneposter | May 3 2014, 05:06:43 PM Post #48 |
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Only me
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Dammn man, that's a massive far cry from the dude who was the number one supporter of the body double/Gray Fox/etc theory. What happened to change your mind in such a huge, radical 180 degrees way? |
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| Oblivious | May 3 2014, 09:36:31 PM Post #49 |
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Light Infantry
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Now that's a conclussive answer and something that won't help at all to the business side of the Fox engine. |
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| KoRnFlakes | May 3 2014, 10:28:58 PM Post #50 |
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Grab that cane, pop that vicoden and tell them bitches it's not lupus!
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It's a fucking shadow...who gives a shit that it doesn't show his hair? Really the people who think this is a big goddamn deal need to quit gaming and go do something else if all they're going to do is go through every detail with a fine toothed comb and then start bitching about the most trivial things they can find. |
![]() ![]() You ever wonder...if any of the MGS franchise rations...includes pancakes? Jack Daniels Whiskey, for when you want to touch as many people as possible! | |
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| Kulbelbolka | May 3 2014, 10:34:56 PM Post #51 |
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Light Infantry
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Basically all PythonSelkan's video concludes to that: - Protagonist of MGSV is Grey Fox. - Why? - Why not? |
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| ballisticola | May 3 2014, 10:48:48 PM Post #52 |
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Still we carry you.
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It doesn't help...if it wasn't a PS3 game. Have you seen PES on PS3? It's hardly revolutionary. A stock lighting system saves on resources. It's not a limitation of the engine, it's a limitation of a generation. |
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Metal Gear Solid V: Lord of the Parasites - a study of MGSV Mission 46: The Painful Truth The Science of Metal Gear: Who is the dominant Snake? | |
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| Oblivious | May 3 2014, 11:28:57 PM Post #53 |
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Light Infantry
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If I'm going to start a video game business and I don't have the capabilities (lots of programmers, physicists, etc.) to make an engine from scratch, I'd choose a better engine than the fox engine. Now do you get it? Or you just like to act badass for the sake of it? xD Edited by Oblivious, May 3 2014, 11:29:25 PM.
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| Oblivious | May 3 2014, 11:30:36 PM Post #54 |
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Light Infantry
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So... In PS4/xOne does the shadows look good? |
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| (SGR) SEAN | May 4 2014, 12:22:09 AM Post #55 |
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Dive Bombing Eagles
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They look sharper but not different. The last gen versions is what holds the phantom pain back because current gen was not the focus of development. |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
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| Risev | May 4 2014, 12:53:45 AM Post #56 |
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Got it Memeorized?
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I love that some think that shadows having hair are at the top of the Fox Engine programmers' priorities. Seriously, the only people who care about shadows having hair are the same people looking for an excuse to start a theory on a body double. If Python didn't do his theory on Gray Fox and the hair, then nobody would've even noticed that the hair had no shadows, and if they did, they wouldn't have cared. |
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| BatouYukinawa | May 4 2014, 01:11:54 AM Post #57 |
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Light Infantry
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Officially it's a game, unofficially GZ is a freaking demo. Why do any of you expect perfection then? TPP will be polished, but I doubt Kojima really put GZ through the same rigorous testing phase as say every other MGS to date. It's unfinished, and it's only real purpose is to improve upon TPP by means of feed back from the fan base. What is KP doing? They are encouraging feed back obviously to make TPP virtually gripe free. |
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| Oblivious | May 4 2014, 01:12:17 AM Post #58 |
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Light Infantry
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Are you sure? Do you have any source about it? It seems stupid to me as a developer to provide less features restrained by old hardware in an application where its future deployment will be mostly in newer platforms. As the owner of a huge application as this, I'd provide options to future clients, not... This.
Well, engine developers work in teams depending in their degree of specialization. Lightning specialist should care about shadows because... Hair or not, shadows are everywhere.
I don't care about theories' validity. Most of them are stupid to me, after all. Hallucination, VR, body double, chiquiet, trigger/timer bombs xD, you name it. |
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| Risev | May 4 2014, 01:19:47 AM Post #59 |
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Got it Memeorized?
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I know, but they have a budget and priorities. Besides, maybe it has something to do with performance taking a bit of a hit for those shadows with hair, after all, performance does take a hit with realtime shadows, which is seen in many other games such as Skyrim. Whatever might be the reason, I'm sure that even though the programmers want perfection, they have to cut some corners due to budget and performance of the game, and the shadows are one aspect of them. Besides, the hair reflected in the shadow is the least of the problems plaguing the shadows in Ground Zeroes. The shadows themselves look very unattractive and unrealistic. They look very blocky, especially during daytime. I'd understand the nitpicking about the hair if the shadows themselves were great, but there are way too many problems with the shadows that require fixing. |
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| Oblivious | May 4 2014, 01:26:24 AM Post #60 |
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Light Infantry
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Yeah, that's usually the cause for many glitches or unrealistic graphics: the best possible approximations of the real phenomena isn't enough to accurately describe it and/or undersampling. As I have said, as a developer, it's just curious to me. |
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8:36 PM Jul 11