Welcome Guest [Log In] [Register]
We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Why join MGSF?
  • MGSF is officially the internet's largest MGS discussion board. So, you can enjoy your time with an active community of dedicated MGS fans.
  • Want more than just MGS talk? MGSF has a huge off-topic section for Opinions, Sport, Music, Movies, and other video games!
  • Organizations! Create your own or join an existing one. Organizations are sub-communities of the forum designed so you can gather with your closest friends on the board.
  • Blog! As a member, you have the ability to create your own blog on the forum for other users and/or guests to read.
  • Our forum also has an Arts sections for you to express your creative side, as well as a Digital Art forum in the computer corner.
  • We also have a Kojima Productions forum for members who wish to discuss KP-related issues outside of MGS.
Join our community today!

If you are already a member, please log in to your account to access all of your features:

Username:   Password:
Add Reply
PythonselkanHD Last theory.
Topic Started: Apr 28 2014, 05:35:22 PM (4,860 Views)
Risev
Member Avatar
Got it Memeorized?
Oblivious
May 4 2014, 01:26:24 AM
Risev
May 4 2014, 01:19:47 AM
I know, but they have a budget and priorities. Besides, maybe it has something to do with performance taking a bit of a hit for those shadows with hair, after all, performance does take a hit with realtime shadows, which is seen in many other games such as Skyrim.

Whatever might be the reason, I'm sure that even though the programmers want perfection, they have to cut some corners due to budget and performance of the game, and the shadows are one aspect of them. Besides, the hair reflected in the shadow is the least of the problems plaguing the shadows in Ground Zeroes. The shadows themselves look very unattractive and unrealistic. They look very blocky, especially during daytime. I'd understand the nitpicking about the hair if the shadows themselves were great, but there are way too many problems with the shadows that require fixing.
Yeah, that's usually the cause for many glitches or unrealistic graphics: the best possible approximations of the real phenomena isn't enough to accurately describe it and/or undersampling.

As I have said, as a developer, it's just curious to me.
Yeah, I know where you're coming from. I'm just saying that even though the game looks fantastic graphically, shadows having no hair are the least of the technical problems in the Fox Engine.
Posted Image
Offline Profile Quote Post Goto Top
 
Vergil


Honestly until I see TPP I'm not super impressed with the Fox engine.
It looks nice but it still suffers the usual issues .
Clipping, Artifacts with closeups on grass, some weird texture, etc.
Offline Profile Quote Post Goto Top
 
BatouYukinawa
Light Infantry
Graphically GZ looks way better then MGS4. But Uncharted, or Last of Us looks way better. Course you could argue
those are not open world games.
Offline Profile Quote Post Goto Top
 
ballisticola
Member Avatar
Still we carry you.

Does it have to be spelled out again? GZ is a port. They're not going to go through the game's code and change the lighting. All they've done turned on the AA and upped the resolution. Lighting is hardwired into the gameplay, they can't just go changing it because the PS4 should be doing better.
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

Offline Profile Quote Post Goto Top
 
(SGR) SEAN
Member Avatar
Dive Bombing Eagles
You will see the fox engines true power once they make a game exclusively for current gen.
Hell even now it looks pretty amazing the way it is.
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k Posted Image
My Youtube Channel. http://www.youtube.com/user/TheOuterGaming
My PSN - SGR_SEAN_
My Twitch. http://www.twitch.tv/outergaming
Offline Profile Quote Post Goto Top
 
Oblivious
Light Infantry
ballisticola
May 4 2014, 01:43:09 PM
They're not going to go through the game's code and change the lighting. All they've done turned on the AA and upped the resolution. Lighting is hardwired into the gameplay, they can't just go changing it because the PS4 should be doing better.
If you're saying that, clearly you don't know what an engine is or what is it made for.
Edited by Oblivious, May 4 2014, 06:44:11 PM.
Offline Profile Quote Post Goto Top
 
ballisticola
Member Avatar
Still we carry you.

If that's your reply, you clearly don't know what you're talking about.

You don't just hit a switch and hey presto better lighting.
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

Offline Profile Quote Post Goto Top
 
BatouYukinawa
Light Infantry
ballisticola
May 5 2014, 12:20:28 AM
If that's your reply, you clearly don't know what you're talking about.

You don't just hit a switch and hey presto better lighting.
Right! The Fox engine was developed with PS3 in mind. Basically think of SE on PS3 in HD, but with updated textures, and 60fps. You can't just add something to the engine though, you could only modify what was
already there. If they didn't implement real time shadow rendering into the engine in the first place; there's
really very little they can do. They'd have to build a modified version of the Fox engine.

If you look at GZ and TPP as a last gen game, it's actually quite impressive! If you look at the FOX engine
in terms of current gen, it's not as impressive.
Offline Profile Quote Post Goto Top
 
Vergil


BatouYukinawa
May 5 2014, 02:40:16 AM
ballisticola
May 5 2014, 12:20:28 AM
If that's your reply, you clearly don't know what you're talking about.

You don't just hit a switch and hey presto better lighting.
Right! The Fox engine was developed with PS3 in mind. Basically think of SE on PS3 in HD, but with updated textures, and 60fps. You can't just add something to the engine though, you could only modify what was
already there. If they didn't implement real time shadow rendering into the engine in the first place; there's
really very little they can do. They'd have to build a modified version of the Fox engine.

If you look at GZ and TPP as a last gen game, it's actually quite impressive! If you look at the FOX engine
in terms of current gen, it's not as impressive.
How does that go against anything he just said?
Offline Profile Quote Post Goto Top
 
BatouYukinawa
Light Infantry
It doesn't. I was backing him on his statement. I'm sorry, are you only supposed to post
if you don't agree? :hmm:
Offline Profile Quote Post Goto Top
 
Vergil


BatouYukinawa
May 5 2014, 03:29:53 AM
It doesn't. I was backing him on his statement. I'm sorry, are you only supposed to post
if you don't agree? :hmm:
My mistake.
Both you and the person he was arguing with do not have user pictures.
Got confused.
Sorry about the mix up.
Offline Profile Quote Post Goto Top
 
BatouYukinawa
Light Infantry
NO worries, I used to have a pic, and my own banner back in the day, but I just recently began posting
on these forums again.
Offline Profile Quote Post Goto Top
 
ballisticola
Member Avatar
Still we carry you.

Quote:
 
The Fox engine was developed with PS3 in mind.
No, what I mean is the GAME was developed for the PS3/360. The engine is multiplatform. And it's the things in game - that use the lighting - that are tied to the game that can't just be changed.

If this were a tech demo to show lighting then they could change it, but it's not, it's a whole system with many things reliant on each other. It's like changing an animal in a ecosystem and expecting it to not effect anything else.
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

Offline Profile Quote Post Goto Top
 
Acid Boss
Member Avatar
Hi-Tech Soldier
ballisticola
May 5 2014, 01:07:23 PM
Quote:
 
The Fox engine was developed with PS3 in mind.
No, what I mean is the GAME was developed for the PS3/360. The engine is multiplatform. And it's the things in game - that use the lighting - that are tied to the game that can't just be changed.

If this were a tech demo to show lighting then they could change it, but it's not, it's a whole system with many things reliant on each other. It's like changing an animal in a ecosystem and expecting it to not effect anything else.
yeah, I was gonna say the same thing. The Fox Engine was designed for multiplatform and for future generations, not just the last one.

MGSV is being created on a dev machine with Xbox 360/PS3 specs, not the current gen specs.

I sum up a lot of the issues with the Fox Engine to that, and would expect a more polished game if it were to be built on current gen specs.
Edited by Acid Boss, May 5 2014, 02:26:05 PM.
Offline Profile Quote Post Goto Top
 
Vergil


So by last theory in the title of this thread does that mean they are stopping their theories now?
Offline Profile Quote Post Goto Top
 
Risev
Member Avatar
Got it Memeorized?
Vergil
May 5 2014, 10:24:14 PM
So by last theory in the title of this thread does that mean they are stopping their theories now?
I think thread creator meant "latest" theory.
Posted Image
Offline Profile Quote Post Goto Top
 
Oblivious
Light Infantry
Your fox engine assumptions make developers in heaven cry.
Offline Profile Quote Post Goto Top
 
ballisticola
Member Avatar
Still we carry you.

Yes, because it's not an assumption to say the bald shadows are because the engine can't render them?

Why is it an assumption that they would cut corners for an aging generation. Why doesn't the PS3 version have the completely different sky of the PS4 version? Because it can't handle it. Now, how do you suppose this inept engine can handle it?

This is Rockstar's RAGE all over again. Many said it was dated with GTA4, yet managed to pull off incredible graphics on the same hardware.
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

Offline Profile Quote Post Goto Top
 
BatouYukinawa
Light Infantry
So I just re-watched the interview with Kojima at GDC last year, and I clearly states
that Snake will be the only character you play in TPP, and further added "haha, no Raiden".
I think this pretty much puts the final nail in the Hayter hopefuls coffin. Kojima is rebooting MGS essentially.
Makes sense to change Snake's voice over. It's also why they switched to V instead of 5 remember?

We are BB, no Grey Fox, no Solidus, and no one else but Big Boss.
Offline Profile Quote Post Goto Top
 
Vergil


I'm sure people will still say "butt Kojimur da masur toiller. lol Xdd,,, lol121"
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Metal Gear Solid V: The Phantom Pain · Next Topic »
Add Reply

User Color Code
Admin · Global Moderator · Forum Moderator · Member · Validating · Banned