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We Can Expect An Excellent Script
Topic Started: May 2 2014, 09:59:27 AM (3,527 Views)
(SGR) SEAN
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Dive Bombing Eagles
Max Payne
May 4 2014, 02:07:12 PM
Except TLoU, one of the most loved and treasured games there is a perfect balance between cinematic and gameplay. This has nothing to do with this generation being a bunch of twats or something, MGS has lots of redundant cutscenes and dialogue, but when you just take the story and put it elsewhere, it doesn't mean it's now more ambiguous, better written or whatever, you just put the story in another fucking place instead of trying to actually integrate it properly into the game.
Well the story has been said to more straight forward then before and thats its going to be easy to follow even withought the audio tapes, but the audio tapes will essentially explain alot of key story elements.

Like backstory,areas, enemy information.
They are like peace walkers briefing files but you will also find enemy tapes for valueable information aswell
Kind of like paz's tapes... But hopefully they will be a challenge to find.
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k Posted Image
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The Baneposter
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Only me

Backstory shouldn't be shoved to a side tape. Skull Face has entire character's worth of info hidden away in those tapes when they should be integrated into the actual story. I hate that approach, it weakens the story, it doesn't strengthen it. Those tapes should be optional tidbits that expand on the world and its state, tiny bits of information about characters, not something so huge as we've seen in Ground Zeroes.
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(SGR) SEAN
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Dive Bombing Eagles
Well ground zeroes is just one main op.
Im sure the more important stuff will be shown in tpp not through audio tapes.
The things that wont be there probably will be the monolgues that show flashbacks about the history of what happened in this a certain area or something like that.
Like stuff you dont really need to know to understand the story. But it will help you understand it better.

The prologue just sets the main game up, it doesnt need to show much more.
Gz shows it in the most simplest way.
Big boss got set up and got screwed big time and lost everything be worked for, now he wants revenge. It also introduced the villian and other key characters that will be important in the main game.
Mgs3- gave you your objectives - rescue sokolov and destroy the shagohod, and also brought up snakes relation ship with the boss and also showed her defection.
Peace walker - you find out the boss might still be alive and you go and investigate just to find that someone is bringing nukes into costa rica.

i think ground zeroes set up the phantom pain perfectly.
Your objective is to get revenge.

The game itself is the story of revenge, the audio tapes will awnser why.
It is good that it is now optional because if someone doesnt want to sit through all that explanation then they dont have too.
It doesnt take away, and it doesnt add. Unless you want it too.
The freedom of choice kojima wanted to give to the player
Edited by (SGR) SEAN, May 4 2014, 02:45:53 PM.
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k Posted Image
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Intandem
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I like the direction MGS is going in as of this moment.

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Fascist Weasel
"But I haven't lost my skull.."
Big Boss NEEDS more lines. I want to hear his thoughts, anger, threats and sadness. I don't want to just see his emotions through his expression using motion capture. I don't want to feel LIKE Snake by him saying less, I want to feel FOR Snake by hearing him tell people what he's gonna do to them and what they have done to him. I'm not gonna feel bad if stuff is happening to me, fuck me, I'm worthless, but seeing the great man be systematically destroyed and fall further into darkness is gonna make me feel. I want tears dripping on my thumbs as I push Snake further down this path of destruction.
Edited by Fascist Weasel, May 7 2014, 06:39:06 AM.
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Intandem
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Well think of it this way… with less words, when Big Boss actually does speak, it will be more impacting and memorable. Kind of like the quiet wise guy that only speaks when necessary, but when he does speak, everyone listens the fuck up.
Edited by Intandem, May 7 2014, 07:30:20 AM.

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Fascist Weasel
"But I haven't lost my skull.."
IF he says meaningful stuff though. He said nothing of impact in Ground Zeroes. He did a cool shout and that was it.
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The Baneposter
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Only me

That's no excuse for a character to be very quiet for no apparent reason. I'm all for being subtle but if you take it overboard why the fuck would you hire Kiefer Sutherland to voice the character? there needs to be a balance between voice and face expressions, heck he didn't even say facial expressions, he said he wants other characters to express for him, how the fuck does that work?! :D
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Fascist Weasel
"But I haven't lost my skull.."
Just think back to the chopper scene after they escape Mother Base and apply that to every cutscene going to be in TPP..
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Thimc0ck
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TPP needs more songs like in Peace Walker. Come on Kojima, listen to the fans! As I've stated many times, he is welcome to any of my tunes, payment free. This one could be about the monotony soldiers feel when waging wars:
Edited by Gene, May 7 2014, 11:08:23 AM.
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(SGR) SEAN
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Dive Bombing Eagles
Yea.. Ive barely noticed any real expression out of snake other than a serious face
Edited by (SGR) SEAN, May 7 2014, 12:09:51 PM.
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k Posted Image
My Youtube Channel. http://www.youtube.com/user/TheOuterGaming
My PSN - SGR_SEAN_
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Fascist Weasel
"But I haven't lost my skull.."
Thimc0ck, are you seriously trying to get your songs in the game or just being sarcastic like usual?
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Rogue Agent
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Intandem
May 7 2014, 07:30:00 AM
Well think of it this way… with less words, when Big Boss actually does speak, it will be more impacting and memorable. Kind of like the quiet wise guy that only speaks when necessary, but when he does speak, everyone listens the fuck up.
Yeah, I agree. It really worked in GZ for me. It makes it easier for me to remember some of his lines that I thought were great.
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Fascist Weasel
"But I haven't lost my skull.."
So you'd rather be able to remember cool lines than to feel a greater emotional response to Big Boss? I couldn't care less what happens to Big Boss at the moment because he feels like an empty vessel the player is meant to fill and use to progress the story (supporting characters giving emotional performances then cue reaction shot of Snake). I care more about Skullface than the main freaking character because I heard his tragic story from his actual mouth. We heard the anguish and the anger in his voice as he told us his history.
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Thimc0ck
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Fascist Weasel
May 7 2014, 05:30:40 PM
So you'd rather be able to remember cool lines than to feel a greater emotional response to Big Boss? I couldn't care less what happens to Big Boss at the moment because he feels like an empty vessel the player is meant to fill and use to progress the story (supporting characters giving emotional performances then cue reaction shot of Snake). I care more about Skullface than the main freaking character because I heard his tragic story from his actual mouth. We heard the anguish and the anger in his voice as he told us his history.
Good point. I'd much rather emotional grunts than a carefully crafted speech. They employed this technique for 1998 film 'Soldier', which currently holds 10% on Rotten Tomatoes, in which Kurt Russell - who is on screen for most of the film - says a total of 104 words.

Ps. Yes, I genuinely want my songs in the game. Any of these would work:
Edited by Gene, May 8 2014, 12:04:28 AM.
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Oblivious
Light Infantry
Kiefer was the most expensive way to transition from Snake to Freeman.
Edited by Oblivious, May 7 2014, 07:44:01 PM.
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uncensored
Heavily-Armed Trooper
Max Payne
May 4 2014, 02:19:56 PM
Backstory shouldn't be shoved to a side tape. Skull Face has entire character's worth of info hidden away in those tapes when they should be integrated into the actual story. I hate that approach, it weakens the story, it doesn't strengthen it. Those tapes should be optional tidbits that expand on the world and its state, tiny bits of information about characters, not something so huge as we've seen in Ground Zeroes.
This.
The tapes should only reveal information that doesn't add much to the story, and more so just either show more personality of the character or information on things that isn't vital to the story (like those talks about the progress of weapon development, nuclear activity, explaining how nanomachines work so in depth, etc.),,,not take away from it
The fact we don't even know about the extent of Chico and Paz's torturing while experiencing the story is wack...and if I wasn't a big fan of the series that actually goes on forums, I would've cared less about finding the other tapes...thus taking away from the depth that makes Metal Gear as amazing as it is. What if Psycho Mantis and Sniper Wolf's pasts were put in to tapes instead of naturally experiencing it? What if we found out Solidus's ideals/goals and what the S3 Plan truly was through tapes? What if we didn't see Granin get killed by Volgin and instead had to listen to it?
The ONLY part of MGS that I could see justifying being in tapes other than my first statement are things like the Mission Briefings (Outside from parts like Naomi and Otacon falling in love), double agent situations like Paz's tapes in Peace Walker (imagine if there were Ocelot tapes during MGS-MGS3 and hearing The Boss's tapes!), and the fun facts we used to find through codec.
The average player will not get the full Metal Gear experience by this and it sucks...the complaints of MGS4 was that there was 2 hours of gameplay to match 10 hours of cutscenes...
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Fascist Weasel
"But I haven't lost my skull.."
Thimc0ck
May 7 2014, 07:21:06 PM
Fascist Weasel
May 7 2014, 05:30:40 PM
So you'd rather be able to remember cool lines than to feel a greater emotional response to Big Boss? I couldn't care less what happens to Big Boss at the moment because he feels like an empty vessel the player is meant to fill and use to progress the story (supporting characters giving emotional performances then cue reaction shot of Snake). I care more about Skullface than the main freaking character because I heard his tragic story from his actual mouth. We heard the anguish and the anger in his voice as he told us his history.
Good point. I'd much rather emotional grunts than a carefully crafted speech. They employed this technique for 1998 film 'Soldier', which currently holds 10% on Rotten Tomatoes, in which Kurt Russell - who is on screen for most of the film - says a total of 104 words.

Ps. Yes, I genuinely want my songs in the game. Any of these would work: [
I can't trust you so were you supporting me or mocking me?
Edited by Gene, May 8 2014, 12:04:37 AM.
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Rogue Agent
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Fascist Weasel
May 7 2014, 05:30:40 PM
So you'd rather be able to remember cool lines than to feel a greater emotional response to Big Boss? I couldn't care less what happens to Big Boss at the moment because he feels like an empty vessel the player is meant to fill and use to progress the story (supporting characters giving emotional performances then cue reaction shot of Snake). I care more about Skullface than the main freaking character because I heard his tragic story from his actual mouth. We heard the anguish and the anger in his voice as he told us his history.
Yes, especially when I thought that the lines he delivered had emotional weight to them.
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Thimc0ck
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Fascist Weasel
May 7 2014, 08:09:09 PM
Thimc0ck
May 7 2014, 07:21:06 PM
Fascist Weasel
May 7 2014, 05:30:40 PM
So you'd rather be able to remember cool lines than to feel a greater emotional response to Big Boss? I couldn't care less what happens to Big Boss at the moment because he feels like an empty vessel the player is meant to fill and use to progress the story (supporting characters giving emotional performances then cue reaction shot of Snake). I care more about Skullface than the main freaking character because I heard his tragic story from his actual mouth. We heard the anguish and the anger in his voice as he told us his history.
Good point. I'd much rather emotional grunts than a carefully crafted speech. They employed this technique for 1998 film 'Soldier', which currently holds 10% on Rotten Tomatoes, in which Kurt Russell - who is on screen for most of the film - says a total of 104 words.

Ps. Yes, I genuinely want my songs in the game. Any of these would work: [url] [/url]
I can't trust you so were you supporting me or mocking me?
http://www.youtube.com/watch?v=etXVD4pV8r0
Edited by Gene, May 8 2014, 12:04:51 AM.
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