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| Ground Zeroes Hack. Game is bigger than you think; Unused Map areas that may return for TPP | |
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| Tweet Topic Started: May 23 2014, 05:55:15 AM (6,038 Views) | |
| TheDankSnake | May 29 2014, 04:58:47 AM Post #81 |
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Colonel Kush
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There are just different levels to an open world game but needless to say everyone here should realize that what ballisticola is right because an open world game is a game that is open to the player to explore and gives them a wide variety of ways to complete an objective time n time again |
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| The Baneposter | May 29 2014, 07:32:52 AM Post #82 |
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Only me
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Khar, thank you for proving my point. You just said its a sandbox game and not an open world game. I have no quarell with Kojima doing it like this, at all, but my problem comes when he says its open world for the 3rd time in this franchise and it doesn't turn out to be. TbhI also doubt the ''multiplied by 200'' claim myself, since it just seems like people took it too literally when he just meant its big. It's all about expectations, I think we all knew from day 1 that the game will give you several options in terms of how you infiltrate, no disagreements there, its how you'll be able to interact with the map and how much you'll be able to do so. Again, think Assassin's Creed with this. Multiple hubs split apart that you can travel in between and roam and explore freely at your own pace, that's what open world is like. Or for a smaller scale example, Deus Ex: Human Revolution. Two hubs you progress back in forth inbetween where you can explore and start side and main missions at your own leisure. Edited by The Baneposter, May 29 2014, 08:03:34 AM.
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| Zetheraxza | May 29 2014, 07:45:28 AM Post #83 |
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Jail Guard
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It is the matter of delivery for what's promised. Konami fails to do this with their games. Some "open world" Castlevania LoS2 turned out to be. At least TPP trailer has shown some sort of truth on the open world hut GZ was promised the same thing but they cancelled it. It's things like that I fear in TPP on how there would be more content but it would be removed like in GZ. Not getting what we were promised hurts, therefore criticism is justified here. |
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| James Jimmy | May 29 2014, 07:54:20 AM Post #84 |
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Musicien Sans Frontières
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This. That's how I imagine MGSV will be too. Huge map(s) with different options of tackling missions and going wherever you want, whenever you want it. |
ORG Signature "Mission 46 is a lie" Theory Discussion Thread My YouTube channel. I'd be glad if you checked it out! | |
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| Kharisha | May 29 2014, 09:14:03 AM Post #85 |
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Light Infantry
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For the last time here I will repeat myself Again. It is an open world game and a sandbox - combined. 200 km was just an example from ArmA games. Bohemia Interactive makes gigantic open world maps that can have 3-5 bases for the entire game to complete the game and you don't need to travel more but you can if you want. MGSV will be no different. Of course it won't have 200 km maps but it will have huge empty maps in general with bases and few easter eggs. The core of it's gameplay is not to steal a car and smash people with it. The core of it's gameplay is to steal a jeep + plan/execute and complete the mission the way you want. There won't be mini games... Maybe there will be some easter eggs and mini games will be inside your games but it's not the core of the game. http://en.wikipedia.org/wiki/Open_world - read what is open world. Kojima never lied about it even in the past. This is how designers work with diferent genres and sub-genres like "Emergent gameplay, nonlinear open world and etc." |
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| ballisticola | May 29 2014, 11:36:23 AM Post #86 |
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Still we carry you.
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When was anything removed from GZ? That's pure speculation. |
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Metal Gear Solid V: Lord of the Parasites - a study of MGSV Mission 46: The Painful Truth The Science of Metal Gear: Who is the dominant Snake? | |
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| The Baneposter | May 29 2014, 12:02:43 PM Post #87 |
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Only me
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First of all emergent gameplay is one thing and open world is another thing, emergent gameplay can happen in both, heck the first game to really push forward the idea of emergent gameplay was Deus Ex and that game wasn't really open world, not at all. Second of all, when it comes to open world games, when you don't have that freedom of traversal and engaging with things at will, it does kind of cease to open world, which is what we're talking about. The very presence of a mission select screen within GZ is kind of disheartening tbh. |
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| TheDankSnake | May 29 2014, 08:05:36 PM Post #88 |
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Colonel Kush
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The mission select screen is most likely only or GZ i feel you will be able to enter missions on your own freely using the idroid in TPP i really think kojima is trying to put emphasis on freedom in this game (which is what hes wanted all along but couldnt because of limitations). Take into account the things that were sacrificed for GZ being seperate from TPP |
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| Ryuman | May 31 2014, 05:46:39 AM Post #89 |
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Jail Guard
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I don't see the problem with Kojima calling it open-world. If everyone here can't get a straight definition of what the term means then I can't see why anyone could call Kojima a liar. |
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| The Baneposter | May 31 2014, 07:42:07 AM Post #90 |
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Only me
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Except we kind of can, he knows what people expect out of an open world game, a big world for you to roam in freely, starting up missions and events at your own leisure with side activities and all that shit. And the problem is, this isn't the first time he said its going to be open world, was MGS3 open world? |
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| Bladewolf | May 31 2014, 07:47:13 AM Post #91 |
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kojima is incredible! how the fuck have i not seen that?!
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GTA3 was released in 2001, the tech was always there since ps2, sure that would mean average visuals (like MGSV is looking right now), but open world games exist years ago already. |
| Karma's a bitch, huh? Fucking hack | |
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| Zetheraxza | Jun 3 2014, 10:28:36 PM Post #92 |
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Jail Guard
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Ladies and Gentlemen, Raiden in GZ mission. Enjoy! https://www.youtube.com/watch?v=zs-nOGgrwWs |
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| bigbossbalrog | Jun 3 2014, 10:53:52 PM Post #93 |
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Yuri Addict
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Just be quiet everyone. There's literally no proof that it's ever Open World or as Max like to put "Sand Box mission structure." We know there's going to be bounty quests (Which is implying it's open world.) So lets juts wait for the gameplay (Which will be coming during E3 in a few days.) before we judge if it's open world or open sand box. (Ground Zeroes was pretty damn open.)
Edited by bigbossbalrog, Jun 3 2014, 10:59:42 PM.
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| Switch | Jun 4 2014, 02:02:40 AM Post #94 |
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I don't really understand why we need to argue over technicalities in term definitions... Sure, Kojima might be misleading with his use of "open world", but that's got more to do with player perception of what an "open world" game is based on games previously released.There are different flavours of open world games, with typical defining concepts being the ability to explore at will and a non-linear gameplay structure... both of which are confirmed to be in The Phantom Pain. Whether or not it involves connected sandboxes, is seamless between areas a la The Elder Scrolls or has a mission select screen won't completely make or break its "open world" identity. Edited by Switch, Jun 4 2014, 02:03:19 AM.
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| ballisticola | Jun 4 2014, 03:11:31 AM Post #95 |
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Still we carry you.
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How do those two statements not contradict each other? ![]() Isn't most of the world misleading the minority? Because that's what's happening. Most are saying GZ is open world, so it goes without saying TPP will be too. If people were expect MGSV to be one map covering an entire continent then they should be ridiculed for their foolishness. |
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Metal Gear Solid V: Lord of the Parasites - a study of MGSV Mission 46: The Painful Truth The Science of Metal Gear: Who is the dominant Snake? | |
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| TheDankSnake | Jun 4 2014, 04:58:30 AM Post #96 |
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Colonel Kush
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Seriously couldnt agree with you more. The amount if comupting power needed to even make that possible is extremely greater than at least 5 ps4s but i still think thats really lowballing it |
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| ballisticola | Jun 4 2014, 11:39:24 AM Post #97 |
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Still we carry you.
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Even if you could do it, it would be a whole lot of nothing and end up like Just Cause, with cut and paste places. Unless you are going to make cities and villages with a population, there's no point in making it. |
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Metal Gear Solid V: Lord of the Parasites - a study of MGSV Mission 46: The Painful Truth The Science of Metal Gear: Who is the dominant Snake? | |
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Sure, Kojima might be misleading with his use of "open world", but that's got more to do with player perception of what an "open world" game is based on games previously released.

8:24 PM Jul 11