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| Phantom Pain Gameplay Presentation | |
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| Tweet Topic Started: Jun 19 2014, 01:09:36 PM (30,178 Views) | |
| AbudJasemAlBaldawi | Jun 21 2014, 05:01:38 PM Post #501 |
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Hi-Tech Soldier
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So why are you here, then? Why do you continue to post here while Kojima betrays? You enjoy all the bitching, THAT's why. |
You too have known loss, and that loss torments you still. You hope hatred might someday replace the pain, but it never goes away.![]() ![]() Spoiler: click to toggle
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| Night Fright | Jun 21 2014, 05:54:18 PM Post #502 |
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The Phantom Assassin
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is it me or the jump animation is more...natural now? |
"Victory is within our grasp, do not give up!"
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| Silent Assassin | Jun 21 2014, 05:58:48 PM Post #503 |
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ΜΟΛΩΝ ΛΑΒΕ
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The fulton is in the game to make extracting less of a chore. Go play GZ and extract all prisoners from Chico's prison area to the LZ near the little cave. It will take some time. Imagine doing that in TPP where maps ar much bigger. You don't have to use fulton but have fun carrying a guy for 5 minutes to put him on a chopper. |
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| Zan Datsu | Jun 21 2014, 06:02:01 PM Post #504 |
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Get up & Go
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I agree with Silent A. Glad to have the fulton even if its op, its better than carrying soldiers to the near lz. |
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| The Baneposter | Jun 21 2014, 06:04:16 PM Post #505 |
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Only me
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Look at this guy act like Peace Walker had anything to be ruined. I'm not one of the people who really hates on PW story wise, it was just kind of there for me, but it wasn't Metal Gear at its best and GZ being the disappointing follow up. Also fulton should be like that one guy suggested, it extracts guys once the mission is finished. Makes logical sense, too. The whole stealth simulator stuff really, really isn't true. |
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| Talby | Jun 21 2014, 06:17:04 PM Post #506 |
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Light Infantry
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That's why I don't want the Fulton removed, because of the convenience for extracting soldiers. A better system might be a "tagging" system, where you place a GPS tag on anything you want extracted, which is taken back to Mother Base at the end of a mission. That way you still have the convenience of not having to drag each soldier to a chopper and extract them manually, but you don't have the Fulton doubling as a way of getting rid of enemy bodies. I actually like needing to hide dead/unconscious bodies, since it means you can't just run through killing/tranquilizing every soldier without a care. If you have to worry about getting the body out of sight afterwards, it forces you to think a bit more strategically - I COULD take this guard out, but I'd have to spend time finding a hiding spot and then moving the body there, taking up time and leaving me vulnerable. With the Fulton, the best strategy is just to tranq every soldier you see and Fulton them all which kills a lot of the challenge. I actually like Peace Walker a lot, but it has flaws and this is one of them. |
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| Risev | Jun 21 2014, 06:21:04 PM Post #507 |
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Got it Memeorized?
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I think it is safe to say that the Fulton will be balanced by the time the game rolls around, especially since Konami have heard our complaints. Not sure why everyone is so worried about that. |
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| Novitch | Jun 21 2014, 06:29:15 PM Post #508 |
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Knight
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I guess that fulton can be easily fixed by having a limited number. Like 15 would be alright. |
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| Talby | Jun 21 2014, 06:29:38 PM Post #509 |
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Light Infantry
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I'm not really worried, just discussing how it affects the gameplay from what we've seen. The gameplay demo was certainly tweaked for difficulty, so hopefully the final game will have some drawback to using it too much, such as causing nearby guards to become suspicious or costing more GMP. |
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| Rikitatsu | Jun 21 2014, 06:30:15 PM Post #510 |
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Hi-Tech Soldier
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Looks the same to me. It all depends on where you jump from to where you land, some platforms makes it look smooth and natural. |
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| Vergil | Jun 21 2014, 06:38:56 PM Post #511 |
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Eh, I'd be fine with it being infinite tbh. Adding chances to have the fulton fail kinda balance it out more and it's a huge open area that you are infiltrating, going back to motherbase every 15 fultons would get annoying, fast. |
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| TheBoxMan | Jun 21 2014, 07:14:54 PM Post #512 |
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Jail Guard
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I think they should keep the Fulton to how it is,, like someone said it's pain carrying people to the landing zone. The part in the demo were he called in a supply drop and it knocks that guy out seems too silly for me, the noises the soldiers make when they get Fulton is silly too |
| B is for Box, take care of it, and it'll take care of you. | |
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| Vergil | Jun 21 2014, 07:16:30 PM Post #513 |
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Eh, I think MGS should retain atleast some humorous aspects. MGS3 managed be campy and serious at the same time. |
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| TheBoxMan | Jun 21 2014, 07:16:51 PM Post #514 |
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Jail Guard
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Also those whose think the Fulton is op, you can always not use them
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| B is for Box, take care of it, and it'll take care of you. | |
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| TheBoxMan | Jun 21 2014, 07:19:07 PM Post #515 |
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Jail Guard
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Yeah true, always need those cheesey moments in metal gear games |
| B is for Box, take care of it, and it'll take care of you. | |
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| Talby | Jun 21 2014, 07:28:53 PM Post #516 |
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Light Infantry
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Sure, but that's moving into the area of a self-imposed challenge. I want to be able to use all the tools at my disposal and still be challenged, without having to hold things back. Any game can be difficult if you choose to restrict your own gameplay like that, but it's never as satisfying as a game that has a well-designed challenge. Plus, individual gameplay components do not exist in isolation; usually, the rest of the game is designed with the other features in mind. For example, the faster alerts ("CONTACT!" BZZT BZZT!) in Ground Zeroes are balanced by reflex mode, which gives you ample time to subdue a guard after being spotted - but if you're like me and choose to disable reflex mode, your gameplay is still affected by it since the rest of the game was designed around that feature. It's also not really feasible to just not use the Fulton since it's the primary way of recruiting staff for Mother Base. I just want the unintended benefit of clearing enemy bodies balanced somehow. Edited by Talby, Jun 21 2014, 07:31:27 PM.
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| Agent | Jun 21 2014, 07:31:16 PM Post #517 |
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I'd change your username if I were you lol. |
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| Rikitatsu | Jun 21 2014, 07:35:41 PM Post #518 |
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Hi-Tech Soldier
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Plus, Fulton is essential if you want to operate motherbase, which is where you unlock your items and weapons. You can't NOT use it unless you want to miss other parts of the game. I tweeted Kenichiro Imaizumi about the Fulton and how enemies in the surrounding area should notice it when you use it, if you want, you could tweet him as well, he listens to feedback: @Ken1555 |
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| Vergil | Jun 21 2014, 07:45:09 PM Post #519 |
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I think enemies noticing the fulton could get real annoying, real fast. |
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| Talby | Jun 21 2014, 07:46:10 PM Post #520 |
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Light Infantry
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Nice, thanks for the link. I sent him a tweet. I think the best addition at this stage would be to simply have guards within a certain radius become suspicious when they hear/see the Fulton and come to investigate, so that when you use the Fulton in a guarded area, you'd have to hide/sneak away quickly or risk being spotted and surrounded. That would encourage dragging bodies to a secluded area before using the Fulton, rather than simply using it immediately every time you take down a guard. |
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