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Phantom Pain Gameplay Presentation
Topic Started: Jun 19 2014, 01:09:36 PM (30,176 Views)
themidnightsun156
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Ghostwalker
Talby
Jun 21 2014, 07:28:53 PM
TheBoxMan
Jun 21 2014, 07:16:51 PM
Also those whose think the Fulton is op, you can always not use them :)
Sure, but that's moving into the area of a self-imposed challenge. I want to be able to use all the tools at my disposal and still be challenged, without having to hold things back. Any game can be difficult if you choose to restrict your own gameplay like that, but it's never as satisfying as a game that has a well-designed challenge.

Plus, individual gameplay components do not exist in isolation; usually, the rest of the game is designed with the other features in mind. For example, the faster alerts ("CONTACT!" BZZT BZZT!) in Ground Zeroes are balanced by reflex mode, which gives you ample time to subdue a guard after being spotted - but if you're like me and choose to disable reflex mode, your gameplay is still affected by it since the rest of the game was designed around that feature.

It's also not really feasible to just not use the Fulton since it's the primary way of recruiting staff for Mother Base. I just want the unintended benefit of clearing enemy bodies balanced somehow.

actually reflex mode is meant to act as training wheels because the game is difficult, it was also one of the last things they added to the game, the game was not built around reflex mode,


"Death to the young is more than that undiscovered country; despite its inevitability, it is a place having reality only in song or in other people's grief." - Maya Angelou


Blind runs, ghost runs, and other stuff
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The Doctor
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Welcome to Outer Heaven
I don't mind reflex mode to be honest...Especially when I am fucking around which is what I do now since there is nothing else to do
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He mentioned something interesting... Konami, they claim that what they're doing in Casinos are the missing piece... money, to surpass video games.
The Gifs of Karen Gillan
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themidnightsun156
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Ghostwalker
Vergil
Jun 21 2014, 06:38:56 PM
novitchsnake
Jun 21 2014, 06:29:15 PM
I guess that fulton can be easily fixed by having a limited number.

Like 15 would be alright.
Eh, I'd be fine with it being infinite tbh.
Adding chances to have the fulton fail kinda balance it out more and it's a huge open area that you are infiltrating, going back to motherbase every 15 fultons would get annoying, fast.
a supply drop takes 30 seconds, no need to go back to mother base for fultons if there was a limit on them
Edited by themidnightsun156, Jun 21 2014, 11:41:50 PM.
"Death to the young is more than that undiscovered country; despite its inevitability, it is a place having reality only in song or in other people's grief." - Maya Angelou


Blind runs, ghost runs, and other stuff
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SlyIsSNaKe
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Hi-Tech Soldier
novitchsnake
Jun 21 2014, 10:15:48 PM
Vergil
Jun 21 2014, 06:38:56 PM
novitchsnake
Jun 21 2014, 06:29:15 PM
I guess that fulton can be easily fixed by having a limited number.

Like 15 would be alright.
Eh, I'd be fine with it being infinite tbh.
Adding chances to have the fulton fail kinda balance it out more and it's a huge open area that you are infiltrating, going back to motherbase every 15 fultons would get annoying, fast.
But thats what ppl are complaining about. You can pretty much clear an area with fulton them all. You dont even have to hide them

MGSV: The Fulton Pain
I think you guys are over simplifying the Fulton. Fultoning 3 guards is 900 GMP. Support drop is 1000. Helicopter is 1000. Unlocking the Box is 10,000. NVG's is 30,000 and P. Cigar LV2 is 50,000. Weapons and equipment will be very expensive to unlock and upgrade. Also you only have 50 slots in each department of Motherbase and each soldier will have a rank of each department for you to manage. No doubt later in the game your Binocs will have an upgrade for facial recognition like it does in GZ and will give the information on a soldier similar to the PW Analyzer.

As for hiding bodies you will probably only need that for interiors which you can't fulton but now that the game is open theirs alot more space to move around compared to the tight corridors of the past games.
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Tom Cruise
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Ultimate
lets see how "overpowered" fultons are when the game moves inside bases and buildings, LIKE IT ALWAYS DOES
DEAD CELL 4 LIFE 4 EVER
R.I.P. GARY

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Heisenberg
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Tom Cruise
Jun 22 2014, 12:20:34 AM
lets see how "overpowered" fultons are when the game moves inside bases and buildings, LIKE IT ALWAYS DOES
Like the seventh underground passage for the series that we've already seen with Skull Face 5 hour energy?
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FOX-HOUND Award
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ZetsubouNoNnoitra
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I will always be with you
The Doctor
Jun 21 2014, 11:39:53 PM
I don't mind reflex mode to be honest...Especially when I am fucking around which is what I do now since there is nothing else to do
I actually liked reflex mode in GZ. It added a different style of gameplay where you could run like a badass killing everyone in your way. It also gave BB the supernatural aspect that he misses, while everyone around him have his own ability in previous installment :P
Of course when I'm going hardcore, I turn it off. Plus, there was some challenge that forced you to not use it like the stealth, no kill trial ^_^

This one run where I was aiming for fastest completion and I was spamming reflex-mode:
http://youtu.be/gdDrhBEwyaY
Although I got B rank but it was a fun run and it looks good :ocelot:

As for fultons, I don't mind it at all as long as soldier notice it when I'm few meters away, this should prevent me from fultoning anyone till I've cleared the area around me :D
Edited by ZetsubouNoNnoitra, Jun 22 2014, 02:10:12 AM.
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"Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..."
Big Boss. 2014.
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ZetsubouNoNnoitra
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I will always be with you
Sorry for the double post this one was by mistake :P
Edited by ZetsubouNoNnoitra, Jun 22 2014, 02:09:48 AM.
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"Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..."
Big Boss. 2014.
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0zerocypher0
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Devil Badger
Tom Cruise
Jun 22 2014, 12:20:34 AM
lets see how "overpowered" fultons are when the game moves inside bases and buildings, LIKE IT ALWAYS DOES
Fulton can not be used indoors...
I would feel real trapped if I didn't know that I could commit suicide at any moment...
http://devilushninja.deviantart.com/
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ZetsubouNoNnoitra
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I will always be with you
0zerocypher0
Jun 22 2014, 03:33:39 AM
Tom Cruise
Jun 22 2014, 12:20:34 AM
lets see how "overpowered" fultons are when the game moves inside bases and buildings, LIKE IT ALWAYS DOES
Fulton can not be used indoors...
He knows but he is using this as a week point for the fulton :D
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"Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..."
Big Boss. 2014.
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Intandem
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0zerocypher0
Jun 22 2014, 03:33:39 AM
Tom Cruise
Jun 22 2014, 12:20:34 AM
lets see how "overpowered" fultons are when the game moves inside bases and buildings, LIKE IT ALWAYS DOES
Fulton can not be used indoors...
That's his point...

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B3nny56
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Light Infantry
0zerocypher0
Jun 22 2014, 03:33:39 AM
Tom Cruise
Jun 22 2014, 12:20:34 AM
lets see how "overpowered" fultons are when the game moves inside bases and buildings, LIKE IT ALWAYS DOES
Fulton can not be used indoors...
I think that's his point lmao

It can't be overpowered if eventually we're going to be in indoor bases where we can't fulton the soldiers unless you bring them outside to a clear area.

Imo; as OP as it will probably be, it's better than the pain in the ass alternatives like having to bring soldiers one at a time. I thought maybe having them fulton to the chopper with a limited amount of seats could work, but then going back to motherbase every 10 soldiers or so would be a pain in the ass, and having an unlimited number of seats would just be kind of ridiculous lmao 1; then you'd need to go back to motherbase every time you want the soldiers to actually be recruited and available, it's just a tedious step.

Also, everyone who saying there should be a bigger detection range, I'm sure there will be; I was under the impression that after he fulton'd the jeep and the soldier behind it, the guy to his right and the guy he took out from the dumpster were running to the location to check what happened. Could be wrong though, idk.
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Vergil


Three people were needed to tell him that :P
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0zerocypher0
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Devil Badger
Vergil
Jun 22 2014, 03:53:51 AM
Three people were needed to tell him that :P

Yeah...I have too many tabs open for this site...mixing up what I am replying to :blush:
Edited by 0zerocypher0, Jun 22 2014, 04:07:43 AM.
I would feel real trapped if I didn't know that I could commit suicide at any moment...
http://devilushninja.deviantart.com/
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Novitch
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Knight
OMG infinite ammo will return with mother base equipment delivery


Fuck....
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Vergil


novitchsnake
Jun 22 2014, 04:10:37 AM
OMG infinite ammo will return with mother base equipment delivery


Fuck....
It will costs GMP though.
Not like you get really strapped for ammo in this game anyway.
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KoRnFlakes
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Grab that cane, pop that vicoden and tell them bitches it's not lupus!
Fultons also can't be OP if they cost GMP, which you're not going to have a whole hell of a lot of right at the start, and if Peace Walker is anything to go by, developing stuff is going to cost quite a bit.

They also can't be OP if they don't have a 100% success rate 24/7 like Peace Walkers did, the success rate went down pretty low during that sandstorm and it's pretty obvious that other weather conditions would have effects on it as well, even in clear whether it's only got an 80% chance of success so that's still a 20% chance that the guy/sheep/jeep/AA gun/container/APC/truck you just ballooned is going to be lost.

And really, so fucking what if they don't cause alerts when used? Nobody in their right fucking mind actually wants that because it would be annoying as shit. You balloon a guy, base wide alert is caused, wait five minutes for things to go back to normal, balloon someone else, another alert, and so on and so on and so on, who the actual fuck wants that shit? It was either do something that would end up becoming annoying, or do something that sacrificed a little bit of realism for player convenience and whether people like it or not, they made the right choice not having it cause alerts.
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You ever wonder...if any of the MGS franchise rations...includes pancakes?

Jack Daniels Whiskey, for when you want to touch as many people as possible!
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Novitch
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Knight
Vergil
Jun 22 2014, 04:11:59 AM
novitchsnake
Jun 22 2014, 04:10:37 AM
OMG infinite ammo will return with mother base equipment delivery


Fuck....
It will costs GMP though.
Not like you get really strapped for ammo in this game anyway.
Eh

MGS4 had DP and you know how that went. I have the feeling that you are gonna have high ammounts that you will be able to spam like in MGS4 :/
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ZetsubouNoNnoitra
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I will always be with you
novitchsnake
Jun 22 2014, 04:36:13 AM
Vergil
Jun 22 2014, 04:11:59 AM
novitchsnake
Jun 22 2014, 04:10:37 AM
OMG infinite ammo will return with mother base equipment delivery


Fuck....
It will costs GMP though.
Not like you get really strapped for ammo in this game anyway.
Eh

MGS4 had DP and you know how that went. I have the feeling that you are gonna have high ammounts that you will be able to spam like in MGS4 :/
I don't know why everyone makes a big deal from Driben!! You could easily get ammo in MGS3 by holding up soldiers I don't remember running out of ammo in that game :P
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"Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..."
Big Boss. 2014.
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Vergil


novitchsnake
Jun 22 2014, 04:36:13 AM
Vergil
Jun 22 2014, 04:11:59 AM
novitchsnake
Jun 22 2014, 04:10:37 AM
OMG infinite ammo will return with mother base equipment delivery


Fuck....
It will costs GMP though.
Not like you get really strapped for ammo in this game anyway.
Eh

MGS4 had DP and you know how that went. I have the feeling that you are gonna have high ammounts that you will be able to spam like in MGS4 :/
I do agree Drebin points sucked.
I just think it's not a huge, huge deal.
Plus PW had limits on supply drops so maybe TPP will too.
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