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| Phantom Pain Gameplay Presentation | |
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| Tweet Topic Started: Jun 19 2014, 01:09:36 PM (30,171 Views) | |
| Vergil | Jun 23 2014, 11:44:29 PM Post #641 |
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I dunno, MGS3 had camp and serious elements that managed to mesh together well. |
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| ballisticola | Jun 23 2014, 11:52:54 PM Post #642 |
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Still we carry you.
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And costs. We don't know what limitation there are, so we really can't make a judgement about it just yet. Fulton could be something we have to develop in order to use more, as in PW, and I expect it. |
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Metal Gear Solid V: Lord of the Parasites - a study of MGSV Mission 46: The Painful Truth The Science of Metal Gear: Who is the dominant Snake? | |
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| The Baneposter | Jun 23 2014, 11:57:59 PM Post #643 |
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Only me
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MGS3 overall was a big camp James Bond-esque tribute. I don't see how anything serious in that compares to a revenge fueled tale of a man going insane that features taboos such as blood diamonds and children being used as soldiers. |
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| Vergil | Jun 24 2014, 12:33:03 AM Post #644 |
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Still had serious and philosophical moments mixed in that managed to still impact. |
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| minimii | Jun 24 2014, 05:33:30 AM Post #645 |
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Aragorn isn't a fan of juxtapositions! Seriously I don't see enough silliness coming out of this game to ruin the other parts. There's going to be some things that are cartoony but other than that it'll probably feel like any other MG, and if I were to estimate it'll be similar to MGS1 with the silliness. If anything these contrasting themes have a history of working well. Anybody who loves MGS2 (I.e. Everyone on this forum) has to agree playing as Naked Raiden at the end of MGS2 (where it gets heavy with the confusing shit) didn't take much away despite the "barely hiding Raiden's penis" jokes. Edited by minimii, Jun 24 2014, 05:34:03 AM.
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| Talby | Jun 24 2014, 11:41:54 AM Post #646 |
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Light Infantry
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I'm not worried about the silly elements hurting the serious story. Metal Gear has always done this, it's one of the strengths of the series that makes it unique, not a weakness. |
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| Fox | Jun 24 2014, 12:29:44 PM Post #647 |
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Natural selection will not remove ignorance from future generations.
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Metal Gear has always used a serious tone and story juxtaposed against silly, game-y mechanics. It's part of the charm. I suppose I get why some people were expecting this to be different, but I'm kind of glad Kojima decided against it. |
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| ballisticola | Jun 24 2014, 12:37:04 PM Post #648 |
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Still we carry you.
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Anything in the gameplay is fair game for me, but I'm not expecting a serious cutscene to be punctuated by Big Boss dropping a pen on the floor to look up someone's skirt
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Metal Gear Solid V: Lord of the Parasites - a study of MGSV Mission 46: The Painful Truth The Science of Metal Gear: Who is the dominant Snake? | |
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| Novitch | Jun 24 2014, 03:56:59 PM Post #649 |
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Knight
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I totally agree If you remove the fulton completely then you will have most gamers and reviewers annoyed that you have to extract every soldier by hand Does anyone remembers PO and the complaining it got by its extraction process? |
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| Tommybabes PWP. x | Jun 24 2014, 04:02:58 PM Post #650 |
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XOF COMANDANTE
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my only problem with fulton is the fact the balloon lifts the soldier off the ground when it's only supposed to lift a rope. I'm not bothered that the actual equipment weighs like 50kg each, the balloons are huge and the rope is covered in fluorescent markers so aircraft can spot it. just don't lift the guy off the ground until a plane/chopper goes NEEEEYUUUUM |
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| ballisticola | Jun 24 2014, 04:26:48 PM Post #651 |
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Still we carry you.
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Hold on, I don't get it now!? ![]() So the whole idea is people will exploit it and just use it to remove people from the area. But the solution is to have them be removed when you complete the mission? And if they get found they don't get Fultoned? Which is exactly the same as not having Fulton at all. You just knock them out and if no one finds them...you never needed to remove them in the first place. And if they are found, what happens? They wake them up, have a little look around and then go back to doing what the were doing. It's easier to knock them out and hide them, saving me money for a bitching new helipad
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Metal Gear Solid V: Lord of the Parasites - a study of MGSV Mission 46: The Painful Truth The Science of Metal Gear: Who is the dominant Snake? | |
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| Novitch | Jun 24 2014, 04:43:35 PM Post #652 |
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Knight
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Devices like the IDroid exist in the 70's in the MGSverse. So advance fulton tech is not farfetched Edited by Novitch, Jun 24 2014, 04:47:29 PM.
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| ballisticola | Jun 24 2014, 04:46:03 PM Post #653 |
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Still we carry you.
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Yeah, and actually try Fultoning someone inside the walls of a compound...they are getting their face smashed in
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Metal Gear Solid V: Lord of the Parasites - a study of MGSV Mission 46: The Painful Truth The Science of Metal Gear: Who is the dominant Snake? | |
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| BigBadass | Jun 24 2014, 04:51:33 PM Post #654 |
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Tengu Commando
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What are you talking about? We are saying that the Fulton shouldn't even be a way for removing enemies from your mission in the first place! Fulton's use should be for recruiting, and recruiting only. Wanna hide enemy bodies? Put them inside trash cans, lockers or throw them in bushes. Want to recruit that soldier? Tag them so that they can be 'fultoned' at the end of the mission OR extract them via chopper. So yeah, not having the Fulton remove enemies from the area definetly is not the same as not having Fulton at all, since it would still be used for recruiting... the only thing it should be used for anyway. |
![]() The Secret of CQC | |
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| nathanshames | Jun 24 2014, 05:56:41 PM Post #655 |
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Light Infantry
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So i noticed in the E3 demo, Big Boss infiltrated a base to get Intel on Millers whereabouts so he could rescue him, after he gets the Intel he returns to mother base before presumably going back again to get Miller. So i guess just retrieving the Intel was a whole singular mission otherwise he would've gotten a mission fail for going back to Mother Base, as was stated by Eyestone. I'm starting to get an idea of how the game is going to flow, maybe. I'm pretty sure it was said you, the player, will have a time limit of 3 in-game days to rescue Kaz, so i wonder if that time keeps going while you are at Mother Base? Perhaps in the final game there will be no returning to MB after retrieving the Intel on Miller's location and that is why they said it was a special version of the mission( to allow for us to get a look at Mother Base in the 30 minute video). |
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| Vergil | Jun 24 2014, 05:59:27 PM Post #656 |
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I'm pretty sure that demo was specially made to be a different version of the mission, It's called something like (E3 Kaz Rescue) or something. I imagine in the full game MB won't even be ready yet. |
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| DrEdArgon | Jun 24 2014, 06:16:20 PM Post #657 |
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AKA The Game Eater!
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But keep in mind that 3 days deadline is going to be in that game and many don't have 18 hours free time to just sit in front of their console to play the game so you might be able travel to Mother Base in terms of saving the game (without checkpoint) and continue later on - of course that will skip time. |
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| Vergil | Jun 24 2014, 06:27:26 PM Post #658 |
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Well yea but at that point in the story I HIGHLY doubt that BB will have Mother Base even started, not without Kaz. |
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| Fascist Weasel | Jun 24 2014, 06:28:14 PM Post #659 |
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"But I haven't lost my skull.."
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That cookie dough should be a bucket of KFC.
Edited by Fascist Weasel, Jun 24 2014, 06:28:56 PM.
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| BigBadass | Jun 24 2014, 06:29:27 PM Post #660 |
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Tengu Commando
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Do we even know if Diamong Dogs is necessarily founded by Big Boss? What if Miller and Ocelot started it in between 1975 and 1984, while BB was still in a coma?
Edited by BigBadass, Jun 24 2014, 06:30:57 PM.
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