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| Phantom Pain Gameplay Presentation | |
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| Tweet Topic Started: Jun 19 2014, 01:09:36 PM (30,168 Views) | |
| Venture | Jun 25 2014, 06:34:48 AM Post #701 |
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mfw dante calls me a cunt
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all thats been removed is the ground choke (whats the point), item search(kind of obsolete now) and the punch,punch, kick(absolutely useless). Everything else has been optimized along with the new features. I dont think pressing another button while grabbing someone to make them drop their weapon adds anything to the experience. I think auto punching the enemy instead of aimlessly attacking the air(and being stuck in that animation) is preferable. I think MGS5 CQC is 1000x better than MGS4 in almost every way. It feels like i'm finally capable of doing what Snake could do in cut scenes. Only thing I might be sad to see go would be the item search but there are no rations or anything to pick up and obtaining ammunition isnt really a problem for me. I am however essentially cheating though because I am just CQC disarming the same guy over and over again until I have full ammunition for the pistol. They should fix that, its unlimited ammo. Edited by Venture, Jun 25 2014, 06:54:11 AM.
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| KoRnFlakes | Jun 25 2014, 07:10:25 AM Post #702 |
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Grab that cane, pop that vicoden and tell them bitches it's not lupus!
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And yet they don't, do you know why? Player convenience, it's a video game, not real fucking life, they do it that way because of how annoying it would be to have alerts called in no matter which way you take a guard down. Did I say that's what you suggested? No. I was pointing out, yet again, that there is barely any difference in using the fulton to get people off the field and using them to recruit people as they're getting off the field regardless of your intentions. And I and Bal have already pointed out how easy it would be to cheat the whole "You gotta tag them to fulton them back after the mission ends!" system and I've pointed out at least once how it would be annoying. Go play Ground Zeroes, tranq someone, bring him back to the starting point LZ, kick him awake then hold him up and tell him to get down, do this for twelve different guards, and you'll get an idea how tedious this would be. You want MGS2 holdups? Don't tell them to get down, you stop holding them up and they pull their pistol out and start shooting. And having the AI be that way would be annoying, everytime someone gets woken up would cause an alert, they find another sleeping body, alert time gets reset, and another, reset again, until you're sitting there waiting ten minutes for them to go back to normal. If you paid attention then you'd notice that, like I said before, there's an easy way and a challenging way to do things, like this. Want easy recruiting/extracting? Use the fulton balloons. What a more challenging way to do it? Chopper extraction. Want easy holdups? Tell them to get down. More challenging? Don't tell them to get down. Want easy knockouts with no risks of an alert? Tranq pistol. Want more challenging knockouts with risks of alerts? Knock them out with CQC. And how many times does it have to be said that the fulton is not over fucking powered? It costs money to use, money is limited and you're not going to have massive amounts of it when you first start the game and it's not a 100% guarantee it'll be successful. The fulton has a cost to use and is easy, whereas the chopper method is free but risks sleeping guys waking up or being found by guys you didn't take down. There's nothing to improve on because it's already balanced. This is why I'm real fucking happy some people aren't in game development, what is the main thing a developer should focus on when making a game? Making it fun to play and with as little tediousness as possible. There's a good reason why there's never been and never going to be a game that focuses on getting 100% ultra realism, because that wouldn't be a game that's fun to play at all. |
![]() ![]() You ever wonder...if any of the MGS franchise rations...includes pancakes? Jack Daniels Whiskey, for when you want to touch as many people as possible! | |
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| The Baneposter | Jun 25 2014, 07:43:04 AM Post #703 |
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Only me
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KoRn your ''oh don't like it don't use it'' philosophy is invalid when a game is designed around certain particular game mechanics, making others not as viable/invalid and also it just cheapens the whole thing really. Just like MGS4 you can stealth if you want but having the option of mowing people down in it instantly cheapens it and removes alot of that tension. Look beyond the start of the game. The game isn't just the start of the bloody game. I sincerely doubt we'll really be running that low on money in general considering how big the mother aspect is. This isn't necessarily about ultra realism as much as it is about game mechanics. Its almost guaranteed with like 80% or something. |
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| nathanshames | Jun 25 2014, 08:20:12 AM Post #704 |
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Light Infantry
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Don't worry about it guys, you're going to get the game you're going to get no matter how loud you scream... Annd it will be a good one. Have faith or get a degree in game design and start showing em' how it's done. |
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| Bladewolf | Jun 25 2014, 08:26:48 AM Post #705 |
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kojima is incredible! how the fuck have i not seen that?!
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CQC is braindead now, with zero skill from the player ''press x to awesome'', would be cool a expanded hand to hand system, even resident evil has now combos and counters. |
| Karma's a bitch, huh? Fucking hack | |
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| Risev | Jun 25 2014, 08:39:07 AM Post #706 |
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Got it Memeorized?
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I think you're mistaking Metal Gear with Street Fighter. |
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| Vergil | Jun 25 2014, 08:44:02 AM Post #707 |
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I always wished Kojima would have a Metal Gear fighting game like the end of MGS4.
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| Risev | Jun 25 2014, 11:01:07 AM Post #708 |
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Got it Memeorized?
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But that's only viable an option if both sides involved in the fight knew good hand to hand combat. In most cases, it's Big Boss going up against someone who only knows how to fire a gun. |
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| Heisenberg | Jun 25 2014, 11:28:35 AM Post #709 |
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MGSF Patriot
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Why do you guys want the clunky, pressure sensitive CQC we used to have? I like it now. |
FOX-HOUND Award
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| Risev | Jun 25 2014, 11:31:16 AM Post #710 |
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Got it Memeorized?
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Some people are under the impression that complexity always equals depth. |
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| Ef9 o shea | Jun 25 2014, 11:33:56 AM Post #711 |
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Hadoken
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I love the new cqc , i only wish they would introduce new moves now he has a robotic arm |
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| Risev | Jun 25 2014, 11:35:16 AM Post #712 |
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Got it Memeorized?
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Yep, CQC in MGSV doesn't need a re-work. It just needs new moves |
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| Ef9 o shea | Jun 25 2014, 11:38:47 AM Post #713 |
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Hadoken
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Precisely, a few new moves and incorporate the knife in there |
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| jonhou | Jun 25 2014, 11:40:07 AM Post #714 |
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Tengu Commando
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So, when did you play the game? |
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| Bladewolf | Jun 25 2014, 11:51:40 AM Post #715 |
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kojima is incredible! how the fuck have i not seen that?!
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Ugg, i hope after this game , this base building shit goes away, its doesnt add nothing to the gameplay. |
| Karma's a bitch, huh? Fucking hack | |
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| Risev | Jun 25 2014, 11:59:17 AM Post #716 |
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Got it Memeorized?
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I disagree. First of all, it's wrong to say that it adds nothing to the gameplay since we've already seen how it does indeed affect it. It also adds more "depth" to the game since KP confirmed that all the relationships you make in the game will come into play with invasions on Mother Base. We've yet to see how that plays out exactly, but I imagine that losing the invasion on your base would lead to a loss in GMP / personal / weapons and items. I think it's quite clear how this affects the gameplay when you're out on your missions. Edited by Risev, Jun 25 2014, 11:59:37 AM.
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| Bladewolf | Jun 25 2014, 12:09:46 PM Post #717 |
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kojima is incredible! how the fuck have i not seen that?!
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There nothing ''deep'' about base building, in fact is a feature that i found pretty useless, i get that the storyline require it because of the army/Outer Heaven thing, but outside of that, what is the point of thousands of faceless soldiers if Big Boss is always the guy that make all the work, what is the point of a level up weapons system instead of procuring weapons on site,i dont know put that features in the multiplayer part of the game, i just found that kind of thing annoying in a single player game, give me a rifle, binoculars thrown me in a open setting and be done with it. Like i said this kind of thing only makes sense with BB, i hope that after this game, the whole lone operative comes back. Edited by Bladewolf, Jun 25 2014, 12:10:19 PM.
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| Karma's a bitch, huh? Fucking hack | |
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| Risev | Jun 25 2014, 12:15:48 PM Post #718 |
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Got it Memeorized?
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You're making a lot of assumptions about something we know nothing about yet. |
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| Talby | Jun 25 2014, 12:47:44 PM Post #719 |
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Light Infantry
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I love the changes to CQC, especially being able to disarm and use the enemy's weapon. I just hope they get rid of the infinite pistols thing. It would be fun to disarm everyone in the base so they all come after you with knives. I don't want a complicated combo system. This isn't Metal Gear Fighter V Turbo Arcade Edition. Big Boss is a master of CQC, nobody except boss-level characters would stand a chance against him in hand to hand combat. |
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| Bladewolf | Jun 25 2014, 12:53:21 PM Post #720 |
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kojima is incredible! how the fuck have i not seen that?!
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That is the main reason that a expanded hand to hand system would be welcomed. |
| Karma's a bitch, huh? Fucking hack | |
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