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| Phantom Pain Gameplay Presentation | |
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| Tweet Topic Started: Jun 19 2014, 01:09:36 PM (30,167 Views) | |
| big_boss1988 | Jun 25 2014, 12:58:18 PM Post #721 |
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I Am The Hype
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I agree with Risev here. Base Building gives more depth to the game and with losing or winning affecting mission, it makes the game more compelling. I think this is what kojima meant by saying that the choices you make during missions affects the way the game goes. |
![]() Spoiler: click to toggle MGSF PEACE
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| jonhou | Jun 25 2014, 03:36:19 PM Post #722 |
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Tengu Commando
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He said it doesn't add nothing, which means it does add something.
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| nathanshames | Jun 25 2014, 03:57:50 PM Post #723 |
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Light Infantry
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Bases will play a big part in the multiplayer of the phantom pain. I am thinking a large part will concern base invasions. |
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| Vic Vinegar | Jun 25 2014, 04:31:48 PM Post #724 |
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Jail Guard
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My only gripe with CQC is that you can perform it even when the distance is off. Brings back shitty memories of Conviction. Oh and the slow-mo. It's cool and all, but I just wish it were optional. |
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| Raiden36 | Jun 25 2014, 04:37:32 PM Post #725 |
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Specialist in Sage Arts
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Reflex mode is optional. You just turn it off at the main menu. |
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| Ef9 o shea | Jun 25 2014, 04:38:31 PM Post #726 |
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Hadoken
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Think he meant the slow mo punch at the end of the 5 hit combo |
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| Raiden36 | Jun 25 2014, 04:41:32 PM Post #727 |
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Specialist in Sage Arts
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Ah I see. It's no big deal to me, I don't have a problem with it. I wonder how cqc will be implemented in MGO. |
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| Ef9 o shea | Jun 25 2014, 04:45:55 PM Post #728 |
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Hadoken
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Ya it would be cool if they allow counters in it when two players try to cqc each other |
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| BigBadass | Jun 25 2014, 04:46:04 PM Post #729 |
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Tengu Commando
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@KoRnFlakes: holy shit, calm down man lol It's things like these that remember me why I took a break from the forums. You guys are so over protective of some stuff
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| Afro | Jun 25 2014, 05:06:14 PM Post #730 |
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Light Infantry
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Uhhhhh... go here on this link..... http://www.metalgearinformer.com/?p=14946 and see the video that atkins posted.. doesn't in the end of it hear the words ''shut up miller!!!'' ? Why the thought that, that kids' voice is Elis's , is stuck into my mind??? (Sorry if i posted this on the wrong place, u can move it if u want.) |
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''A STRONG MAN DOESN'T NEED TO READ THE FUTURE, HE MAKES HIS OWN.''-From the ONE and ONLY Solid Snake (MGS1) WE SHOULD BE OPENMINDED | |
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| DeadSoldier | Jun 25 2014, 06:20:17 PM Post #731 |
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Can use gestures effectively
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Aw man... Mother Base and recruitment system are back. And now you hafta pay for the Fulton system? I might still get this, but the whole GMP system in Peace Walker was just so nerve-wrecking early on, and later on in the game it just seemed useless. I know that MSF was some sort of business, but c'mon, I didn't like to pay to make weapons and food dammit! |
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| Liquocelot | Jun 25 2014, 06:22:00 PM Post #732 |
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Jail Guard
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I'm wondering what exactly happens when the Fulton fails. Will the enemy get lost in the air, resulting in a statistic kill, or will it simply fail to trigger? |
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| Vergil | Jun 25 2014, 06:23:48 PM Post #733 |
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Versus braindead button mashing? Yea. |
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| Revolver_FOX | Jun 25 2014, 06:43:05 PM Post #734 |
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This Is Good, Isn't It?
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That is worth finding out. Because that would seriously affect my Fulton use. Unless there is a death by Fulton category lol Edited by Revolver_FOX, Jun 25 2014, 06:43:40 PM.
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![]() MGSV: GZ / TPP Ghost Runs PSN: Revolver_XOF | |
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| Vergil | Jun 25 2014, 06:44:19 PM Post #735 |
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I really hope they don't die from failed fulton. As someone who usually does no kill runs, that would suck hard. |
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| Agent27 | Jun 25 2014, 06:45:47 PM Post #736 |
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Casualty of Heaven
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AYe, Risk management. Now we're talkin'. |
![]() Structure and chaos are one; the same. Join Diamond Dogs! Motherbase was never the heaven we wanted it to be. However, I enjoyed the moments I shared with all of you. | |
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| Revolver_FOX | Jun 25 2014, 06:47:28 PM Post #737 |
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This Is Good, Isn't It?
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Yea I'm with you Vergil But in TPP soldiers die if they get tranq'd On a ladder... So I'm sure they will die |
![]() MGSV: GZ / TPP Ghost Runs PSN: Revolver_XOF | |
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| Venture | Jun 25 2014, 06:54:09 PM Post #738 |
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mfw dante calls me a cunt
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dude why do you want the punch-punch-kick back, there was no reason to ever use that. I assume thats what your complaining about buttom mashing for? |
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| Vergil | Jun 25 2014, 06:57:38 PM Post #739 |
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That combo has a lot of value that this new "Cinematic" CQC attack doesn't. Just being able to hit enemies in different parts of the body and rapidly hitting them in the head or knocking them and nearby enemies to a ground. Stuff like that. |
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| minimii | Jun 25 2014, 07:31:31 PM Post #740 |
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Words of wisdom right here. Just because some features are gone, doesn't necessarily mean the game lost anything of value. Less can mean more. The MGS4 CQC system comes to mind. There were so many useless moves that I never found a good use for, thus making the moves almost non-existent in the first place. One of the great examples is the "Where's the depth?" thread. Almost all of the complaints/suggestions are for adding more features that aren't going to really have an effect on the game at all. (Seriously, I know I already pointed this out but fuel for vehicles in maps that are going to be about 2 Km?! While we are at it lets make the jeep controls more like how a real stick-shift would work, tires that lose their pressure over time, and a battery that loses its charge!) |
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1:05 AM Jul 11