Welcome Guest [Log In] [Register]
We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Why join MGSF?
  • MGSF is officially the internet's largest MGS discussion board. So, you can enjoy your time with an active community of dedicated MGS fans.
  • Want more than just MGS talk? MGSF has a huge off-topic section for Opinions, Sport, Music, Movies, and other video games!
  • Organizations! Create your own or join an existing one. Organizations are sub-communities of the forum designed so you can gather with your closest friends on the board.
  • Blog! As a member, you have the ability to create your own blog on the forum for other users and/or guests to read.
  • Our forum also has an Arts sections for you to express your creative side, as well as a Digital Art forum in the computer corner.
  • We also have a Kojima Productions forum for members who wish to discuss KP-related issues outside of MGS.
Join our community today!

If you are already a member, please log in to your account to access all of your features:

Username:   Password:
Add Reply
Phantom Pain Gameplay Presentation
Topic Started: Jun 19 2014, 01:09:36 PM (30,167 Views)
big_boss1988
Member Avatar
I Am The Hype

I agree with Risev here. Base Building gives more depth to the game and with losing or winning affecting mission, it makes the game more compelling. I think this is what kojima meant by saying that the choices you make during missions affects the way the game goes.
Posted Image

Spoiler: click to toggle


MGSF PEACE
Offline Profile Quote Post Goto Top
 
jonhou
Member Avatar
Tengu Commando
Risev
Jun 25 2014, 11:59:17 AM
Bladewolf
Jun 25 2014, 11:51:40 AM
Ugg, i hope after this game , this base building shit goes away, its doesnt add nothing to the gameplay.
I disagree. First of all, it's wrong to say that it adds nothing to the gameplay since we've already seen how it does indeed affect it. It also adds more "depth" to the game since KP confirmed that all the relationships you make in the game will come into play with invasions on Mother Base. We've yet to see how that plays out exactly, but I imagine that losing the invasion on your base would lead to a loss in GMP / personal / weapons and items. I think it's quite clear how this affects the gameplay when you're out on your missions.
He said it doesn't add nothing, which means it does add something. :P
Offline Profile Quote Post Goto Top
 
nathanshames
Light Infantry
Bases will play a big part in the multiplayer of the phantom pain. I am thinking a large part will concern base invasions.
Offline Profile Quote Post Goto Top
 
Vic Vinegar
Member Avatar
Jail Guard
My only gripe with CQC is that you can perform it even when the distance is off. Brings back shitty memories of Conviction.

Oh and the slow-mo. It's cool and all, but I just wish it were optional.
Offline Profile Quote Post Goto Top
 
Raiden36
Member Avatar
Specialist in Sage Arts
Vic Vinegar
Jun 25 2014, 04:31:48 PM
My only gripe with CQC is that you can perform it even when the distance is off. Brings back shitty memories of Conviction.

Oh and the slow-mo. It's cool and all, but I just wish it were optional.
Reflex mode is optional. You just turn it off at the main menu.
Posted Image
Offline Profile Quote Post Goto Top
 
Ef9 o shea
Member Avatar
Hadoken

Think he meant the slow mo punch at the end of the 5 hit combo
Posted Image

Offline Profile Quote Post Goto Top
 
Raiden36
Member Avatar
Specialist in Sage Arts
Ef9 o shea
Jun 25 2014, 04:38:31 PM
Think he meant the slow mo punch at the end of the 5 hit combo
Ah I see. It's no big deal to me, I don't have a problem with it. I wonder how cqc will be implemented in MGO.
Posted Image
Offline Profile Quote Post Goto Top
 
Ef9 o shea
Member Avatar
Hadoken

Ya it would be cool if they allow counters in it when two players try to cqc each other
Posted Image

Offline Profile Quote Post Goto Top
 
BigBadass
Member Avatar
Tengu Commando
@KoRnFlakes: holy shit, calm down man lol

It's things like these that remember me why I took a break from the forums. You guys are so over protective of some stuff :ermm:
Posted Image

The Secret of CQC

Offline Profile Quote Post Goto Top
 
Afro
Member Avatar
Light Infantry
Uhhhhh... go here on this link.....
http://www.metalgearinformer.com/?p=14946
and see the video that atkins posted.. doesn't in the end of it hear the words ''shut up miller!!!'' ?
Why the thought that, that kids' voice is Elis's , is stuck into my mind???

(Sorry if i posted this on the wrong place, u can move it if u want.)
''A STRONG MAN DOESN'T NEED TO READ THE FUTURE, HE MAKES HIS OWN.''-From the ONE and ONLY Solid Snake (MGS1)


WE SHOULD BE OPENMINDED
Offline Profile Quote Post Goto Top
 
DeadSoldier
Member Avatar
Can use gestures effectively
Aw man... Mother Base and recruitment system are back. And now you hafta pay for the Fulton system? I might still get this, but the whole GMP system in Peace Walker was just so nerve-wrecking early on, and later on in the game it just seemed useless. I know that MSF was some sort of business, but c'mon, I didn't like to pay to make weapons and food dammit!
Offline Profile Quote Post Goto Top
 
Liquocelot
Member Avatar
Jail Guard
I'm wondering what exactly happens when the Fulton fails. Will the enemy get lost in the air, resulting in a statistic kill, or will it simply fail to trigger?
Offline Profile Quote Post Goto Top
 
Vergil


Inspector_Swag
Jun 25 2014, 11:28:35 AM
Why do you guys want the clunky, pressure sensitive CQC we used to have?
Versus braindead button mashing? Yea.
Offline Profile Quote Post Goto Top
 
Revolver_FOX
Member Avatar
This Is Good, Isn't It?
Liquocelot
Jun 25 2014, 06:22:00 PM
I'm wondering what exactly happens when the Fulton fails. Will the enemy get lost in the air, resulting in a statistic kill, or will it simply fail to trigger?
That is worth finding out.
Because that would seriously affect my Fulton use.

Unless there is a death by Fulton category lol
Edited by Revolver_FOX, Jun 25 2014, 06:43:40 PM.


Posted Image

MGSV: GZ / TPP Ghost Runs

PSN: Revolver_XOF
Offline Profile Quote Post Goto Top
 
Vergil


I really hope they don't die from failed fulton.
As someone who usually does no kill runs, that would suck hard.
Offline Profile Quote Post Goto Top
 
Agent27
Member Avatar
Casualty of Heaven
AYe, Risk management. Now we're talkin'.
Posted Image
Structure and chaos are one; the same.

Join Diamond Dogs!
Motherbase was never the heaven we wanted it to be. However, I enjoyed the moments I shared with all of you.
Offline Profile Quote Post Goto Top
 
Revolver_FOX
Member Avatar
This Is Good, Isn't It?
Yea I'm with you Vergil
But in TPP soldiers die if they get tranq'd
On a ladder... So I'm sure they will die


Posted Image

MGSV: GZ / TPP Ghost Runs

PSN: Revolver_XOF
Offline Profile Quote Post Goto Top
 
Venture
Member Avatar
mfw dante calls me a cunt
Vergil
Jun 25 2014, 06:23:48 PM
Inspector_Swag
Jun 25 2014, 11:28:35 AM
Why do you guys want the clunky, pressure sensitive CQC we used to have?
Versus braindead button mashing? Yea.
dude why do you want the punch-punch-kick back, there was no reason to ever use that. I assume thats what your complaining about buttom mashing for?
[rotate]Posted Image[rotate]Posted Image[rotate]
Offline Profile Quote Post Goto Top
 
Vergil


Eliab
Jun 25 2014, 06:54:09 PM
Vergil
Jun 25 2014, 06:23:48 PM
Inspector_Swag
Jun 25 2014, 11:28:35 AM
Why do you guys want the clunky, pressure sensitive CQC we used to have?
Versus braindead button mashing? Yea.
dude why do you want the punch-punch-kick back, there was no reason to ever use that. I assume thats what your complaining about buttom mashing for?
That combo has a lot of value that this new "Cinematic" CQC attack doesn't.
Just being able to hit enemies in different parts of the body and rapidly hitting them in the head or knocking them and nearby enemies to a ground.
Stuff like that.
Offline Profile Quote Post Goto Top
 
minimii
Member Avatar

Risev
Jun 25 2014, 11:31:16 AM
Some people are under the impression that complexity always equals depth.
Words of wisdom right here. Just because some features are gone, doesn't necessarily mean the game lost anything of value. Less can mean more.

The MGS4 CQC system comes to mind. There were so many useless moves that I never found a good use for, thus making the moves almost non-existent in the first place.
One of the great examples is the "Where's the depth?" thread. Almost all of the complaints/suggestions are for adding more features that aren't going to really have an effect on the game at all. (Seriously, I know I already pointed this out but fuel for vehicles in maps that are going to be about 2 Km?! While we are at it lets make the jeep controls more like how a real stick-shift would work, tires that lose their pressure over time, and a battery that loses its charge!)
Posted Image
Old Sigs made by Z3L
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Metal Gear Solid V: The Phantom Pain · Next Topic »
Add Reply

User Color Code
Admin · Global Moderator · Forum Moderator · Member · Validating · Banned