Welcome Guest [Log In] [Register]
We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Why join MGSF?
  • MGSF is officially the internet's largest MGS discussion board. So, you can enjoy your time with an active community of dedicated MGS fans.
  • Want more than just MGS talk? MGSF has a huge off-topic section for Opinions, Sport, Music, Movies, and other video games!
  • Organizations! Create your own or join an existing one. Organizations are sub-communities of the forum designed so you can gather with your closest friends on the board.
  • Blog! As a member, you have the ability to create your own blog on the forum for other users and/or guests to read.
  • Our forum also has an Arts sections for you to express your creative side, as well as a Digital Art forum in the computer corner.
  • We also have a Kojima Productions forum for members who wish to discuss KP-related issues outside of MGS.
Join our community today!

If you are already a member, please log in to your account to access all of your features:

Username:   Password:
Add Reply
Phantom Pain Gameplay Presentation
Topic Started: Jun 19 2014, 01:09:36 PM (30,166 Views)
Boxman108
Member Avatar
Light Infantry
Phrase it however you want but the truth is you people want an easier game. There's nothing at all better about being streamlined.
Offline Profile Quote Post Goto Top
 
Kelesis
Member Avatar
"Mankind will come together, reunited between these fluffy buns."
minimii
Jun 25 2014, 07:31:31 PM
Risev
Jun 25 2014, 11:31:16 AM
Some people are under the impression that complexity always equals depth.
Words of wisdom right here. Just because some features are gone, doesn't necessarily mean the game lost anything of value. Less can mean more.

The MGS4 CQC system comes to mind. There were so many useless moves that I never found a good use for, thus making the moves almost non-existent in the first place.
One of the great examples is the "Where's the depth?" thread. Almost all of the complaints/suggestions are for adding more features that aren't going to really have an effect on the game at all. (Seriously, I know I already pointed this out but fuel for vehicles in maps that are going to be about 2 Km?! While we are at it lets make the jeep controls more like how a real stick-shift would work, tires that lose their pressure over time, and a battery that loses its charge!)
Haha.

Yeah, you know that canteen Ocelot gives him in the beginning? Well, it's an actual item in the game and you must use it or else Big Boss could die of hydration. Realism. Don't forget to find one of those dumpsters with water in it that Quiet gets dunked in so you can refill your canteen after 4 gulps (12 sips).
Posted Image
MGS4 - "Warm Shadow"The Phantom Pain - "Nine Years"
Offline Profile Quote Post Goto Top
 
Hakola
Member Avatar
Heavily-Armed Trooper
Boxman108
Jun 25 2014, 08:03:00 PM
Phrase it however you want but the truth is you people want an easier game. There's nothing at all better about being streamlined.
Yeah, we should totally go back to the old keycard system form Metal Gear 1.

Putting all of the keycards into one item is shitty. Totally.
"Who the hell are you!?"
"Hurt me, Snake! HURT ME MORE!"
"GRAY FOX!"
Offline Profile Quote Post Goto Top
 
Boxman108
Member Avatar
Light Infantry
JenniferNova
Jun 25 2014, 08:09:45 PM
Boxman108
Jun 25 2014, 08:03:00 PM
Phrase it however you want but the truth is you people want an easier game. There's nothing at all better about being streamlined.
Yeah, we should totally go back to the old keycard system form Metal Gear 1.

Putting all of the keycards into one item is shitty. Totally.
Difference being that switching cards isn't hard, just annoying. A better example would be the AI noticing footprints, or having to make regular calls to HQ, or dogs being able to smell you from afar...I wonder for what reason they disappeared in GZ - certainly not anything to do with being rushed or unpolished.
Offline Profile Quote Post Goto Top
 
Mr. Tibbs
Member Avatar


Boxman108
Jun 25 2014, 08:03:00 PM
Phrase it however you want but the truth is you people want an easier game. There's nothing at all better about being streamlined.
Oh ok. Thanks for reading my mind and telling me what I want!

Actually, GZ is not an easy game if you play with godmode turned off. Perhaps some people, for some inexplicable reason, would just like something different. I mean, if you want to play the same game every time a new metal gear comes out, then just play MGS1 or 2 over and over again. What's the difference?
Online Profile Quote Post Goto Top
 
Agent27
Member Avatar
Casualty of Heaven
Mr. Tibbs
Jun 25 2014, 08:22:27 PM
Boxman108
Jun 25 2014, 08:03:00 PM
Phrase it however you want but the truth is you people want an easier game. There's nothing at all better about being streamlined.
Oh ok. Thanks for reading my mind and telling me what I want!

Actually, GZ is not an easy game if you play with godmode turned off. Perhaps some people, for some inexplicable reason, would just like something different. I mean, if you want to play the same game every time a new metal gear comes out, then just play MGS1 or 2 over and over again. What's the difference?
Give your palm to read...


I see many good gaming hours in your future. You've no reason to worry.
Posted Image
Structure and chaos are one; the same.

Join Diamond Dogs!
Motherbase was never the heaven we wanted it to be. However, I enjoyed the moments I shared with all of you.
Offline Profile Quote Post Goto Top
 
Mr. Tibbs
Member Avatar


Agent27
Jun 25 2014, 08:28:12 PM
Mr. Tibbs
Jun 25 2014, 08:22:27 PM
Boxman108
Jun 25 2014, 08:03:00 PM
Phrase it however you want but the truth is you people want an easier game. There's nothing at all better about being streamlined.
Oh ok. Thanks for reading my mind and telling me what I want!

Actually, GZ is not an easy game if you play with godmode turned off. Perhaps some people, for some inexplicable reason, would just like something different. I mean, if you want to play the same game every time a new metal gear comes out, then just play MGS1 or 2 over and over again. What's the difference?
Give your palm to read...


I see many good gaming hours in your future. You've no reason to worry.
Woohoo! Thank you, dangerous squirrel fortune-teller
Online Profile Quote Post Goto Top
 
Heisenberg
Member Avatar
MGSF Patriot
Boxman108
Jun 25 2014, 08:03:00 PM
Phrase it however you want but the truth is you people want an easier game. There's nothing at all better about being streamlined.
Why aren't easy games fun?
Posted Image

FOX-HOUND Award
Offline Profile Quote Post Goto Top
 
DrEdArgon
Member Avatar
AKA The Game Eater!
Inspector_Swag
Jun 25 2014, 10:17:13 PM
Boxman108
Jun 25 2014, 08:03:00 PM
Phrase it however you want but the truth is you people want an easier game. There's nothing at all better about being streamlined.
Why aren't easy games fun?
Easy games are fun but they have certain limit when it starts to repeat itself too much to become boring. And since when MGS has been easy game (not counting PW)?
Posted Image
FoxHound Insider Battle Round 1 || YouTube Channel (WARNING! Autoplay)
Awards
Offline Profile Quote Post Goto Top
 
Boxman108
Member Avatar
Light Infantry
Kirby would be the first game I think of when it comes to fun and easy gaming. It's meant to be a beginners' platformer. MGS, however, has not been built on being a beginners' stealth game. The genre specifically really shouldn't have anything of the sort; the amount of satisfaction comes from being more clever than the game and the AI in it. If the AI is too dumb to climb ledges, or to sprint, and you're given very OP mechanics to work with, what point is there in calling it a stealth game? It was a mistake to make 4 more FPS friendly but even then there was much more to deter the playstyle between stress and much more enemies spawning at once, etc.
Offline Profile Quote Post Goto Top
 
ZetsubouNoNnoitra
Member Avatar
I will always be with you
DrEdArgon
Jun 25 2014, 10:44:18 PM
Inspector_Swag
Jun 25 2014, 10:17:13 PM
Boxman108
Jun 25 2014, 08:03:00 PM
Phrase it however you want but the truth is you people want an easier game. There's nothing at all better about being streamlined.
Why aren't easy games fun?
Easy games are fun but they have certain limit when it starts to repeat itself too much to become boring. And since when MGS has been easy game (not counting PW)?
I agree with you but since MGS is story driven so it should be balanced between easy and challenging.
But also it should include a hardcore mode for the hardcore fan ;)
Posted Image

"Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..."
Big Boss. 2014.
Offline Profile Quote Post Goto Top
 
minimii
Member Avatar

MGS series has always been pretty easy just to beat the game (It is progressively getting easier), usually it's more of a challenge of how far you can perfect it. It's not an MGS thing to be hard, it's about getting caught up in the situation. I've always associated MGS to be more of an Action than pure Stealth game (Would a real stealth game really include all the action sequences?). It's trying to setup gameplay to feel cinematic, or atleast I think that's what I think the series Director is going for.
Posted Image
Old Sigs made by Z3L
Offline Profile Quote Post Goto Top
 
Zan Datsu
Member Avatar
Get up & Go

Yeah MGS was always easy but only if you just play through it without going for S ranks or other challenges. I mean look at these guys playthroughs (Dred, Revolver_Fox, Perfect Stealth and others).
You can't tell me that's easy, it's perfection and hard work playing a MGS game on that way.
This is how it should be imo!
Posted Image

The Departed
Quote:
 
Until that diamond nipple awesome game is ever created, all we can do is dream that one day, an MG1 remake happens
Offline Profile Quote Post Goto Top
 
Black Adder
Member Avatar
The world would be better without Snakes.
Honestly, I have a harder time with GZ on hard than I have with any other Metal Gear on the hard setting.

I guess Boxman is too pr0 for us guys.
Posted Image
Posted Image
Gamer ID Card
Offline Profile Quote Post Goto Top
 
Vergil


People still actually pay attention to what Boxman says?
Just ignore him yo.
Edited by Vergil, Jun 25 2014, 11:14:51 PM.
Offline Profile Quote Post Goto Top
 
The Baneposter
Member Avatar
Only me

I can make any game hard if we want to go by ''BUT THE CHALLENGE IS IN THE S RANKS!''
I don't agree with Boxman or Blindwolf on many things, but this is a poor excuse for lack of base challenge.
Posted Image
Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
DrEdArgon
Member Avatar
AKA The Game Eater!
Max Payne
Jun 25 2014, 11:21:31 PM
I can make any game hard if we want to go by ''BUT THE CHALLENGE IS IN THE S RANKS!''
I don't really see the point with buying a game just to play through it once without even trying to push it to the limits. If there is going to be some kind of in-game challenges, of course I try to achieve them to see if I had learned the game system to achieve such things - for example S rank. I can't say that I achieve them without trying. And finally getting them is more satisfying than play the game once and move to the next one.
Posted Image
FoxHound Insider Battle Round 1 || YouTube Channel (WARNING! Autoplay)
Awards
Offline Profile Quote Post Goto Top
 
The Baneposter
Member Avatar
Only me

To be honest stealth games simply need to follow the Max Payne philosophy. Max Payne 3 for example, has some brutal extra challenges *New York Minute and NYM Hardcore*, but the base game itself is challenging. That's how stealth games should be, it should be a satisfying challenge and if they are there, extra challenges are a very welcome addition.
Posted Image
Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
ballisticola
Member Avatar
Still we carry you.

@BigBadass - I'm not overprotective of anything. I'm pointing out the flaw in your idea.

You are saying we should be able to tag enemies, so they don't get removed from the world until the end. Because it's too easy to clear the world of enemies. I get that. But it doesn't work.

The idea only works if the soldier stays in the same place for the whole mission. And that cannot happen. Because by the time you finish the mission they will have already woke up (either on their own or by getting found). So you would never recruit anyone. It defeats the point. You might as well not tag them and save GMP.
Quote:
 
So don't make the AI behave that way. Make them become suspicious of a man with a tranq dart in their body. Make they start searching for an intruder.
Looking for an intruder where? If you're a soldier and you suddenly wake up, you would have no clue where the person who did it was. You'd go back to patrolling the area you were guarding in the first place.

The only way is to limit the use like in PW.
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

Offline Profile Quote Post Goto Top
 
DrEdArgon
Member Avatar
AKA The Game Eater!
Having too much different difficulty settings is starts to get annoying in the end. I don't know what those NYM or NYM Hardcore is (you might want to clear it up a little bit if it's not difficulty level) but imo games should focus more on having a jump between difficulty levels instead of just making some things little harder step by step.

MGS4 is great example of difficulties poorly done since they could have easily removed Naked Normal difficulty and stick with 4. Ground Zeroes on the other hand has greatly done the difficulty difference and even after getting S rank on everything in normal, hard can't be taken as a joke and offers more challenge than having unnecessary difficulty settings.
Posted Image
FoxHound Insider Battle Round 1 || YouTube Channel (WARNING! Autoplay)
Awards
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Free Forums with no limits on posts or members.
Learn More · Sign-up for Free
Go to Next Page
« Previous Topic · Metal Gear Solid V: The Phantom Pain · Next Topic »
Add Reply

User Color Code
Admin · Global Moderator · Forum Moderator · Member · Validating · Banned