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| Phantom Pain Gameplay Presentation | |
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| Tweet Topic Started: Jun 19 2014, 01:09:36 PM (30,157 Views) | |
| Snake Eater | Jun 28 2014, 02:49:02 AM Post #921 |
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Take Your Heart
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Agreed, but this is the MGSV section lulz |
![]() WAKE UP! GET UP! GET OUT THERE!! | |
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| ZetsubouNoNnoitra | Jun 28 2014, 02:49:28 AM Post #922 |
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I will always be with you
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I was wondering ![]()
He is so obsessed with GTA to notice TLOU
Edited by ZetsubouNoNnoitra, Jun 28 2014, 02:53:03 AM.
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![]() "Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..." Big Boss. 2014. | |
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| Heisenberg | Jun 28 2014, 02:57:15 AM Post #923 |
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MGSF Patriot
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True. Also a great game. |
FOX-HOUND Award
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| ballisticola | Jun 28 2014, 03:03:45 AM Post #924 |
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Still we carry you.
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Did I hear the cover mechanic was better in TPP? So he has been taking notice
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Metal Gear Solid V: Lord of the Parasites - a study of MGSV Mission 46: The Painful Truth The Science of Metal Gear: Who is the dominant Snake? | |
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| ZetsubouNoNnoitra | Jun 28 2014, 03:07:09 AM Post #925 |
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I will always be with you
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I remember that he said peeking and shooting from behind the wall is smother and that is it ![]() Edit: to be honest I never noticed any difference
Edited by ZetsubouNoNnoitra, Jun 28 2014, 03:08:09 AM.
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![]() "Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..." Big Boss. 2014. | |
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| Risev | Jun 28 2014, 04:48:19 AM Post #926 |
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Got it Memeorized?
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Little late to the party, but did I hear someone saying that Far Cry 4 is very "innovative" compared to MGSV? Because I'm pretty sure I read a post "someone" posted a couple of pages back. Even those who had hands-on with Far Cry 4 said that it felt very much like Far Cry 3 with some improvements here and there. |
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| KoRnFlakes | Jun 28 2014, 05:29:33 AM Post #927 |
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Grab that cane, pop that vicoden and tell them bitches it's not lupus!
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Might just be one of those things you don't notice until you've played the game. |
![]() ![]() You ever wonder...if any of the MGS franchise rations...includes pancakes? Jack Daniels Whiskey, for when you want to touch as many people as possible! | |
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| ZetsubouNoNnoitra | Jun 28 2014, 05:54:04 AM Post #928 |
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I will always be with you
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Yeah but the cover mechanic in GZ is bad and need more work. Hope this not the only change
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![]() "Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..." Big Boss. 2014. | |
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| Revolver_FOX | Jun 28 2014, 05:55:08 AM Post #929 |
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This Is Good, Isn't It?
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I wouldn't mind a cover button. |
![]() MGSV: GZ / TPP Ghost Runs PSN: Revolver_XOF | |
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| ZetsubouNoNnoitra | Jun 28 2014, 06:02:35 AM Post #930 |
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I will always be with you
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Yeah, yesterday I was doing a highscore run and it was ruined because of the cover system, couldn't get through the door till the guard spotted me So I'd appreciate a cover button. |
![]() "Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..." Big Boss. 2014. | |
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| JKMoneyShizzle | Jun 28 2014, 07:29:48 AM Post #931 |
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Best In the World!
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Ground Zeroes Spoiler: click to toggle VS Phantom Pain Spoiler: click to toggle
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| ballisticola | Jun 28 2014, 01:01:44 PM Post #932 |
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Still we carry you.
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It's the corners The wall hug is great.
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Metal Gear Solid V: Lord of the Parasites - a study of MGSV Mission 46: The Painful Truth The Science of Metal Gear: Who is the dominant Snake? | |
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| Risev | Jun 28 2014, 01:02:53 PM Post #933 |
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Got it Memeorized?
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They should just attach cover to a button instead of being auto and be done with it. |
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| The Doctor | Jun 28 2014, 01:25:38 PM Post #934 |
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Welcome to Outer Heaven
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You do that because I think a lot of people can say they look nice. You were just let out your cage a few years prematurely |
![]() He mentioned something interesting... Konami, they claim that what they're doing in Casinos are the missing piece... money, to surpass video games. The Gifs of Karen Gillan
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| avimran | Jun 28 2014, 02:18:35 PM Post #935 |
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Light Infantry
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Wow, the difference is amazing. I would have been happy with the visual look of GZ but this is even better. |
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| Silent Assassin | Jun 28 2014, 02:53:27 PM Post #936 |
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ΜΟΛΩΝ ΛΑΒΕ
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The "don't like it - don't use it" logic is wrong and flawed in 99% of cases it's used in, but it can be used here. Fultoning soldiers is OPTIONAL. You are NOT required to fulton them as you're given another option. Call in a chopper and extract soldiers. Carry them out of a village to a safe zone and put them on a chopper. It'll take a long time and won't be cost effective but if you're that inclined it's a viable option. I REALLY don't understand all the complaining about an OPTIONAL feature. |
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| Silent Assassin | Jun 28 2014, 03:12:47 PM Post #937 |
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ΜΟΛΩΝ ΛΑΒΕ
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The biggest difference is in how the enemies react to what Joel does. An enemy with a baseball bat goes for Joel. Joel pulls out a gun and the enemy runs away because it would be dumb to attack a shooter with nothing but a bat. In the actual game they'll come at you no matter what. You'll pull out a shotgun and he'll stil come running at you. TLOU is a great game and one of the best I ever played, but ghe AI is slightly different than in the demo. EDIT: Sorry for the double post. Can't be bothered to edit them on this thing. Edited by Silent Assassin, Jun 28 2014, 03:16:42 PM.
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| Black Adder | Jun 28 2014, 03:15:07 PM Post #938 |
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The world would be better without Snakes.
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The very same "someone" said MGSV was largely an ignored disappointment at E3.
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![]() ![]() Gamer ID Card
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| BigBadass | Jun 28 2014, 03:21:38 PM Post #939 |
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Tengu Commando
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Ok, I'll try to explain my problem with the fulton. In previous games, you had two choices of disposal of enemies - killing them or putting them to sleep. Killing enemies is a punishment by itself, everyone says you should avoid it and it affects your stats in the end and all that. Tranq your enemies and you have a "clean" run, but they may wake up while you're still in the area. So, it's one more guard that can spot you if you stay there too long. Other guards may also notice him (though, in previous games, it always bugged me how they woke up and just resumed normal patrol, instead of starting a Caution status, but anyway). With Fulton, putting enemies to sleep is almost the same as killing them, except you don't get punished by it. Actually, you get rewarded, since you add more people to your army. If it was more limited (and maybe it is, it just doesn't seem that way from what we've seen) or harder to do, I'd be 100% okay with. Right now I just kinda accept it, but I still wish it was different. Edited by BigBadass, Jun 28 2014, 03:22:07 PM.
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![]() The Secret of CQC | |
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| Silent Assassin | Jun 28 2014, 03:34:44 PM Post #940 |
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ΜΟΛΩΝ ΛΑΒΕ
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I understand what you're saying. Fulton the guy and he's out of the picture. No need to worry about him as opposed to a dead/knocked out guard. But you can still play "the old way" completely ignoring fulton. Go into a base, tranq one or several guards and extract them via chopper. The "old" risks are still there as you can only carry one guard, or 3 in a vehicle. That, in itself, carries even more risk as you don't just have to worry about the knocked out guards you left behind, but you now have to carry a guard/drive a vehicle through an enemy controlled teritory. So by not using fulton you make the game even more challenging, and some people will like that. |
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