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Phantom Pain Gameplay Presentation
Topic Started: Jun 19 2014, 01:09:36 PM (30,157 Views)
Snake Eater
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Take Your Heart

Inspector_Swag
Jun 28 2014, 02:47:32 AM
Snake Eater
Jun 28 2014, 02:45:47 AM
Oops, wrong thread.

No, wait... it's not. Why are we talking about TLOU?
Why not? Kojima could learn a thing from this amazing game.
Agreed, but this is the MGSV section lulz
Suede
 
lol well yeah if there aint no doritos then whats the point in living?
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WAKE UP! GET UP! GET OUT THERE!!
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ZetsubouNoNnoitra
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I will always be with you
Snake Eater
Jun 28 2014, 02:45:47 AM
Oops, wrong thread.

No, wait... it's not. Why are we talking about TLOU?
I was wondering :P
Quote:
 
Why not? Kojima could learn a thing from this amazing game.

He is so obsessed with GTA to notice TLOU :D
Edited by ZetsubouNoNnoitra, Jun 28 2014, 02:53:03 AM.
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"Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..."
Big Boss. 2014.
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Heisenberg
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ZetsubouNoNnoitra
Jun 28 2014, 02:49:28 AM
He is so obsessed with GTA to notice TLOU :D
True. Also a great game.
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ballisticola
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Still we carry you.

Did I hear the cover mechanic was better in TPP? So he has been taking notice ;)
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

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ZetsubouNoNnoitra
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I will always be with you
ballisticola
Jun 28 2014, 03:03:45 AM
Did I hear the cover mechanic was better in TPP? So he has been taking notice ;)
I remember that he said peeking and shooting from behind the wall is smother and that is it :P

Edit: to be honest I never noticed any difference <_<
Edited by ZetsubouNoNnoitra, Jun 28 2014, 03:08:09 AM.
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"Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..."
Big Boss. 2014.
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Risev
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Got it Memeorized?
Little late to the party, but did I hear someone saying that Far Cry 4 is very "innovative" compared to MGSV? Because I'm pretty sure I read a post "someone" posted a couple of pages back.

Even those who had hands-on with Far Cry 4 said that it felt very much like Far Cry 3 with some improvements here and there.
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KoRnFlakes
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Grab that cane, pop that vicoden and tell them bitches it's not lupus!
ZetsubouNoNnoitra
Jun 28 2014, 03:07:09 AM
ballisticola
Jun 28 2014, 03:03:45 AM
Did I hear the cover mechanic was better in TPP? So he has been taking notice ;)
I remember that he said peeking and shooting from behind the wall is smother and that is it :P

Edit: to be honest I never noticed any difference <_<
Might just be one of those things you don't notice until you've played the game.
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You ever wonder...if any of the MGS franchise rations...includes pancakes?

Jack Daniels Whiskey, for when you want to touch as many people as possible!
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ZetsubouNoNnoitra
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I will always be with you
KoRnFlakes
Jun 28 2014, 05:29:33 AM
ZetsubouNoNnoitra
Jun 28 2014, 03:07:09 AM
ballisticola
Jun 28 2014, 03:03:45 AM
Did I hear the cover mechanic was better in TPP? So he has been taking notice ;)
I remember that he said peeking and shooting from behind the wall is smother and that is it :P

Edit: to be honest I never noticed any difference <_<
Might just be one of those things you don't notice until you've played the game.
Yeah but the cover mechanic in GZ is bad and need more work.
Hope this not the only change ^_^
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"Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..."
Big Boss. 2014.
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Revolver_FOX
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This Is Good, Isn't It?
I wouldn't mind a cover button.


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MGSV: GZ / TPP Ghost Runs

PSN: Revolver_XOF
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ZetsubouNoNnoitra
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I will always be with you
Revolver_FOX
Jun 28 2014, 05:55:08 AM
I wouldn't mind a cover button.
Yeah, yesterday I was doing a highscore run and it was ruined because of the cover system, couldn't get through the door till the guard spotted me :headbang:
So I'd appreciate a cover button.
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"Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..."
Big Boss. 2014.
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JKMoneyShizzle
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Best In the World!
Ground Zeroes
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VS

Phantom Pain
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ballisticola
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Still we carry you.

ZetsubouNoNnoitra
Jun 28 2014, 05:54:04 AM
KoRnFlakes
Jun 28 2014, 05:29:33 AM
ZetsubouNoNnoitra
Jun 28 2014, 03:07:09 AM
ballisticola
Jun 28 2014, 03:03:45 AM
Did I hear the cover mechanic was better in TPP? So he has been taking notice ;)
I remember that he said peeking and shooting from behind the wall is smother and that is it :P

Edit: to be honest I never noticed any difference <_<
Might just be one of those things you don't notice until you've played the game.
Yeah but the cover mechanic in GZ is bad and need more work.
Hope this not the only change ^_^
It's the corners ;) The wall hug is great.
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

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Risev
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Got it Memeorized?
They should just attach cover to a button instead of being auto and be done with it.
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The Doctor
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Welcome to Outer Heaven
Bladewolf
Jun 27 2014, 10:28:28 PM
@The Doctor, no, they are not neat for next gen. In fact Far Cry 4 look much better than this, in fact i can name five open world games that looks better than this.
You do that because I think a lot of people can say they look nice. You were just let out your cage a few years prematurely
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He mentioned something interesting... Konami, they claim that what they're doing in Casinos are the missing piece... money, to surpass video games.
The Gifs of Karen Gillan
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avimran
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Light Infantry
JKMoneyShizzle
Jun 28 2014, 07:29:48 AM
Ground Zeroes
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Phantom Pain
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Wow, the difference is amazing. I would have been happy with the visual look of GZ but this is even better.
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Silent Assassin
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ΜΟΛΩΝ ΛΑΒΕ

KoRnFlakes
Jun 25 2014, 02:32:32 AM
BigBadass
Jun 24 2014, 04:51:33 PM
We are saying that the Fulton shouldn't even be a way for removing enemies from your mission in the first place! Fulton's use should be for recruiting, and recruiting only.

I don't get what your point is here. Yes, throwing them into somewhere they can't be found is something that can be done. But that's the thing! You have to do something, you have to get out of your way to hide bodies, like in previous games
And that's exactly what it's used for, recruiting people, there is barely any difference between using the fulton to remove enemies from the battlefield and using them to recruit people because it's going to remove them from the field regardless.

And like Bal said, if they made it so they were tagged and only extracted when the mission ends but were untagged if they were found, there are ways around that so doing it that way would be entirely pointless.

Also, you never had to go out of your way to hide bodies in the previous games, all you had to do was know the guards patrol routes and hide them just outside of it, you could leave the bodies right in the center of the floor and it wouldn't matter since the guy patrolling right in the next hallway doesn't go in there.

Is the fact that you don't have to use the fulton on guards if you find it too overpowered or immersion breaking that difficult to grasp for people? You still have the option of bringing them to the helicopter to extract them and can save the fultons for containers, vehicles and AA guns.

It's the same thing as marking and reflex, if you don't like them or think they make the game too easy for you, they can be switched off, if you think the tranq pistol makes things too easy, don't bring it with you, if you think fultoning out guys makes things too easy, don't do it, the only one making you do it is yourself so you're the one taking away your enjoyment of the game if you don't like those features.

Don't like the "Don't like it, don't use it." logic? Tough shit.

The fulton doesn't need to be changed, people just need to get it through their thick fucking skulls that fultoning isn't the only way to extract people.
The "don't like it - don't use it" logic is wrong and flawed in 99% of cases it's used in, but it can be used here.

Fultoning soldiers is OPTIONAL. You are NOT required to fulton them as you're given another option. Call in a chopper and extract soldiers. Carry them out of a village to a safe zone and put them on a chopper. It'll take a long time and won't be cost effective but if you're that inclined it's a viable option.

I REALLY don't understand all the complaining about an OPTIONAL feature.
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Silent Assassin
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ballisticola
Jun 28 2014, 12:47:57 AM
Quote:
 
Just go back and watch the demo :P
Ok...yeah, there is literally no difference. And he is purposely getting in a fight to show off as many enemies as possible.
The biggest difference is in how the enemies react to what Joel does.

An enemy with a baseball bat goes for Joel. Joel pulls out a gun and the enemy runs away because it would be dumb to attack a shooter with nothing but a bat. In the actual game they'll come at you no matter what. You'll pull out a shotgun and he'll stil come running at you.

TLOU is a great game and one of the best I ever played, but ghe AI is slightly different than in the demo.

EDIT: Sorry for the double post. Can't be bothered to edit them on this thing.
Edited by Silent Assassin, Jun 28 2014, 03:16:42 PM.
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Black Adder
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The world would be better without Snakes.
Risev
Jun 28 2014, 04:48:19 AM
Little late to the party, but did I hear someone saying that Far Cry 4 is very "innovative" compared to MGSV? Because I'm pretty sure I read a post "someone" posted a couple of pages back.

Even those who had hands-on with Far Cry 4 said that it felt very much like Far Cry 3 with some improvements here and there.
The very same "someone" said MGSV was largely an ignored disappointment at E3.

:haha:
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BigBadass
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Silent Assassin
 
The "don't like it - don't use it" logic is wrong and flawed in 99% of cases it's used in, but it can be used here.

Fultoning soldiers is OPTIONAL. You are NOT required to fulton them as you're given another option. Call in a chopper and extract soldiers. Carry them out of a village to a safe zone and put them on a chopper. It'll take a long time and won't be cost effective but if you're that inclined it's a viable option.

I REALLY don't understand all the complaining about an OPTIONAL feature.
Ok, I'll try to explain my problem with the fulton. In previous games, you had two choices of disposal of enemies - killing them or putting them to sleep.

Killing enemies is a punishment by itself, everyone says you should avoid it and it affects your stats in the end and all that.

Tranq your enemies and you have a "clean" run, but they may wake up while you're still in the area. So, it's one more guard that can spot you if you stay there too long. Other guards may also notice him (though, in previous games, it always bugged me how they woke up and just resumed normal patrol, instead of starting a Caution status, but anyway).

With Fulton, putting enemies to sleep is almost the same as killing them, except you don't get punished by it. Actually, you get rewarded, since you add more people to your army. If it was more limited (and maybe it is, it just doesn't seem that way from what we've seen) or harder to do, I'd be 100% okay with. Right now I just kinda accept it, but I still wish it was different.
Edited by BigBadass, Jun 28 2014, 03:22:07 PM.
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Silent Assassin
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BigBadass
Jun 28 2014, 03:21:38 PM
Silent Assassin
 
The "don't like it - don't use it" logic is wrong and flawed in 99% of cases it's used in, but it can be used here.

Fultoning soldiers is OPTIONAL. You are NOT required to fulton them as you're given another option. Call in a chopper and extract soldiers. Carry them out of a village to a safe zone and put them on a chopper. It'll take a long time and won't be cost effective but if you're that inclined it's a viable option.

I REALLY don't understand all the complaining about an OPTIONAL feature.
Ok, I'll try to explain my problem with the fulton. In previous games, you had two choices of disposal of enemies - killing them or putting them to sleep.

Killing enemies is a punishment by itself, everyone says you should avoid it and it affects your stats in the end and all that.

Tranq your enemies and you have a "clean" run, but they may wake up while you're still in the area. So, it's one more guard that can spot you if you stay there too long. Other guards may also notice him (though, in previous games, it always bugged me how they woke up and just resumed normal patrol, instead of starting a Caution status, but anyway).

With Fulton, putting enemies to sleep is almost the same as killing them, except you don't get punished by it. Actually, you get rewarded, since you add more people to your army. If it was more limited (and maybe it is, it just doesn't seem that way from what we've seen) or harder to do, I'd be 100% okay with. Right now I just kinda accept it, but I still wish it was different.
I understand what you're saying. Fulton the guy and he's out of the picture. No need to worry about him as opposed to a dead/knocked out guard.

But you can still play "the old way" completely ignoring fulton. Go into a base, tranq one or several guards and extract them via chopper. The "old" risks are still there as you can only carry one guard, or 3 in a vehicle. That, in itself, carries even more risk as you don't just have to worry about the knocked out guards you left behind, but you now have to carry a guard/drive a vehicle through an enemy controlled teritory.

So by not using fulton you make the game even more challenging, and some people will like that.
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