Welcome Guest [Log In] [Register]
We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Why join MGSF?
  • MGSF is officially the internet's largest MGS discussion board. So, you can enjoy your time with an active community of dedicated MGS fans.
  • Want more than just MGS talk? MGSF has a huge off-topic section for Opinions, Sport, Music, Movies, and other video games!
  • Organizations! Create your own or join an existing one. Organizations are sub-communities of the forum designed so you can gather with your closest friends on the board.
  • Blog! As a member, you have the ability to create your own blog on the forum for other users and/or guests to read.
  • Our forum also has an Arts sections for you to express your creative side, as well as a Digital Art forum in the computer corner.
  • We also have a Kojima Productions forum for members who wish to discuss KP-related issues outside of MGS.
Join our community today!

If you are already a member, please log in to your account to access all of your features:

Username:   Password:
Add Reply
Phantom Pain Gameplay Presentation
Topic Started: Jun 19 2014, 01:09:36 PM (30,156 Views)
BigBadass
Member Avatar
Tengu Commando
Silent Assassin
 
But you can still play "the old way" completely ignoring fulton. Go into a base, tranq one or several guards and extract them via chopper. The "old" risks are still there as you can only carry one guard, or 3 in a vehicle. That, in itself, carries even more risk as you don't just have to worry about the knocked out guards you left behind, but you now have to carry a guard/drive a vehicle through an enemy controlled teritory.

So by not using fulton you make the game even more challenging, and some people will like that.
I understand that, and I'll try not to overuse fulton, but what I'm trying to say is: it could've been better. The fact that we need to "not use" a feature to avoid making the game too easy is not a good thing.

So, as I said, I really hope I'm wrong and what we've seen so far isn't exactly how things are going to play out.
Edited by BigBadass, Jun 28 2014, 04:14:01 PM.
Posted Image

The Secret of CQC

Offline Profile Quote Post Goto Top
 
Heisenberg
Member Avatar
MGSF Patriot
In all honesty, you guys might be unnecessarily worried. I see concern, but you should also consider that the game isn't finished/Kojima has listened to the complaints. As long as guards can be alerted to Fulton or there are limited fultons (which I'm sure there are, considering it has multiple rankings), then it'll be balanced.
Posted Image

FOX-HOUND Award
Offline Profile Quote Post Goto Top
 
SlyIsSNaKe
Member Avatar
Hi-Tech Soldier
Inspector_Swag
Jun 28 2014, 04:48:57 PM
In all honesty, you guys might be unnecessarily worried. I see concern, but you should also consider that the game isn't finished/Kojima has listened to the complaints. As long as guards can be alerted to Fulton or there are limited fultons (which I'm sure there are, considering it has multiple rankings), then it'll be balanced.
Not to mention that people won't want to fulton weak guards anyway so it won't be overused regardless.
Offline Profile Quote Post Goto Top
 
Heisenberg
Member Avatar
MGSF Patriot
Weak guards?
Posted Image

FOX-HOUND Award
Offline Profile Quote Post Goto Top
 
SlyIsSNaKe
Member Avatar
Hi-Tech Soldier
Inspector_Swag
Jun 28 2014, 04:58:28 PM
Weak guards?
Ranks of the soldiers.
Offline Profile Quote Post Goto Top
 
ballisticola
Member Avatar
Still we carry you.

It'll be limited, it has to be. Why did they limit it in PW? Because they knew how powerful it could be. And it's pretty clear this is the start of the game...yet Big Boss has a huge Mother Base and exactly 100000 GMP at the start. It all seems setup for the demo.
Quote:
 
An enemy with a baseball bat goes for Joel. Joel pulls out a gun and the enemy runs away because it would be dumb to attack a shooter with nothing but a bat. In the actual game they'll come at you no matter what. You'll pull out a shotgun and he'll stil come running at you.
This is true. But I still don't consider it a downgrade...because I just played in on easy to test it and got my ass kicked :D

It goes to show how there have to be compromises to make a better game. One of these compromises is the fact that soldiers in GZ don't idiotically try to use the radios when the world's greatest soldier is standing right next to them ;) Because GZ's controls allow for Snake to take them down much easier than Raiden/Snake would in MGS2, having a first person aim that roots you to the floor and no actual third person aim.
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

Offline Profile Quote Post Goto Top
 
The Baneposter
Member Avatar
Only me

I found that whole run away thing distance sensitive. If they're very close, they'll keep coming at you no matter what, but if medium/long range they'll usually say something along the lines of ''HE HAS A GUN!'' and then they'll change the way they approach you and how defensively/offensively they attack or deal with you, they do change routes. Makes sense, because turn your back on a guy with a shot gun and the chance of you dying is way higher.
Posted Image
Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
ZetsubouNoNnoitra
Member Avatar
I will always be with you
Max Payne
Jun 28 2014, 05:15:56 PM
I found that whole run away thing distance sensitive. If they're very close, they'll keep coming at you no matter what, but if medium/long range they'll usually say something along the lines of ''HE HAS A GUN!'' and then they'll change the way they approach you and how defensively/offensively they attack or deal with you, they do change routes. Makes sense, because turn your back on a guy with a shot gun and the chance of you dying is way higher.
You are still talking about this!!!

I glad some people agree with me otherwise I'd have thought there is something wrong with me :)
There is a signification difference between the demo and the full game wither you agree or not, at least for me. It is not groundbreaking but still false advertisement which has became part of the industry nowadays :P

Plus, our main argument was that Uncharted trailer is a cutscence and can't be considered as gameplay especially from a company that is know for using better graphics in their cutscences.

P.S.: I'm huge fan of TLOU as I mentioned and played the hell of it and got 100% trophies, I'm not saying the game is bad :blush:
Posted Image

"Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..."
Big Boss. 2014.
Offline Profile Quote Post Goto Top
 
KoRnFlakes
Member Avatar
Grab that cane, pop that vicoden and tell them bitches it's not lupus!
BigBadass
Jun 28 2014, 04:13:35 PM
I understand that, and I'll try not to overuse fulton, but what I'm trying to say is: it could've been better. The fact that we need to "not use" a feature to avoid making the game too easy is not a good thing.

And as I've said before, the game gives you the option of recruiting people via the helicopter extraction method, using the fulton is not forced on you, the only one "forcing" you to use it would be yourself if you think it makes things too easy.

Really, how difficult is that to comprehend? Was it really so difficult for people to not use the tranq pistol ever since it first appeared in MGS2 if they thought it made the game too easy? Was it really so difficult for people to not use Drebin's store if it made the game too easy?

Just because it's in the game, doesn't mean it's completely 100% mandatory to use it every single time you get a chance to, same with the tranq pistol, just because it's in your inventory all the time, doesn't mean you have to use it, especially in 3, 4, PO and PW since in the first two, you can remove it from your inventory and in the latter two, you can not bring it with you before starting a mission.

What the player is equipped with, what they use and don't use is entirely up to them, so if they're using a certain weapon or other piece of equipment that makes the game too easy, they don't exactly have the right to complain that it makes things too easy, they're willingly using it even though they don't have to.

That's what the term "Optional gameplay mechanic." means, it's optional, it's not forced on you and you don't have to use it if you think it makes the game too easy. And how exactly is having the decision to use or not use something that may or may not make the game too easy or too hard for yourself a bad thing? So are you basically saying that being given options on how you play the game is a bad thing? How exactly is having the freedom to decide how you play the game not a good thing?
Posted Image
Posted Image

You ever wonder...if any of the MGS franchise rations...includes pancakes?

Jack Daniels Whiskey, for when you want to touch as many people as possible!
Offline Profile Quote Post Goto Top
 
Kharisha
Light Infantry
KoRnFlakes
Jun 28 2014, 09:14:36 PM
BigBadass
Jun 28 2014, 04:13:35 PM
I understand that, and I'll try not to overuse fulton, but what I'm trying to say is: it could've been better. The fact that we need to "not use" a feature to avoid making the game too easy is not a good thing.

And as I've said before, the game gives you the option of recruiting people via the helicopter extraction method, using the fulton is not forced on you, the only one "forcing" you to use it would be yourself if you think it makes things too easy.

Really, how difficult is that to comprehend? Was it really so difficult for people to not use the tranq pistol ever since it first appeared in MGS2 if they thought it made the game too easy? Was it really so difficult for people to not use Drebin's store if it made the game too easy?

Just because it's in the game, doesn't mean it's completely 100% mandatory to use it every single time you get a chance to, same with the tranq pistol, just because it's in your inventory all the time, doesn't mean you have to use it, especially in 3, 4, PO and PW since in the first two, you can remove it from your inventory and in the latter two, you can not bring it with you before starting a mission.
That's just a retarded argument. I don't comment here at all but something like this need's to be addressed.
It's the same thing if someone will say that "Was it really so difficult to not use the Queen Chess piece in the Chess game otherwise the game is too easy".

Every game has it's own rules and balance. Fulton Recovery System so far is unbalanced gadget in MGSV that was brought from PSP game - Peace Walker. Every one understands that Kojima tries to create it's own meta game with it but the presentation with that gadget was poor at best.

Player used it too often. It was cheap (300 gmp with random diamonds under the tree for 36000). AI does not react to it much (except for the moment with jeep but so far it is a scripted moment at best without any decent proof that AI actually cares).

Fulton Recovery System is a neat idea but it's execution is close to the PSP Version. Peace Walker had it's limitations because - Playstation Portable and that's it. This time around it just looks stupid on a big screen with Soviet soldiers that has braindead AI so far (AI is not poor but the showing was poor. Even soldiers were not speaking with each other over the radio. Communication and awareness was poor.). The Idea Of MGSV was first of all to bring new audience to the franchise and with this "fuckness" (not even a word) you can't even satisfy half of your fanbase.

Fulton Recovery is a mess and it Will be fixed in the near future.
Edited by Kharisha, Jun 28 2014, 09:35:32 PM.
Offline Profile Quote Post Goto Top
 
Heisenberg
Member Avatar
MGSF Patriot
Oh c'mon, some of you guys act like you know every freakin' detail on Fulton. After your criticism, at least admit you have no idea if it'll be limited/altered/the demo isn't the final product.
Posted Image

FOX-HOUND Award
Offline Profile Quote Post Goto Top
 
jonhou
Member Avatar
Tengu Commando
Kharisha
 
Player used it too often. It was cheap (300 gmp with random diamonds under the tree for 36000).
We don't know how much GMP we start with, so we don't know if it is cheap. The diamonds may have been placed there for the demo as they were just showing off features.
Kharisha
 
AI does not react to it much
The AI was toned down for this demo.
Kharisha
 
except for the moment with jeep but so far it is a scripted moment at best
He was standing right next to the jeep, he may even have been leaning against it. Of course he is going to notice.
Edited by jonhou, Jun 28 2014, 09:57:28 PM.
Offline Profile Quote Post Goto Top
 
Raiden36
Member Avatar
Specialist in Sage Arts
I honestly don't understand why you people are still complaining about this. The FRS doesn't look either cheap or overpowered to me at all. I'm satisfied with how it works and don't have any problems with it. It's like Kornflakes and several people have said before but you people still don't seem to get it. If you have this much criticism over something that is not mandatory to use then don't use it. It's not going anywhere so you people complaining need to get over it.
Posted Image
Offline Profile Quote Post Goto Top
 
The Wall
Member Avatar
Light Infantry
I thought I read somewhere that guards can shoot Fultons if they notice it. I think it was on Dualshockers, I'm not sure.

And as SlyIsSNaKe pointed out, if this is anything like PW, "Fultoning" weak soldiers when your base is full is a pain in the ass because you have to discharge them later. That alone is enough to discourage me from spamming Fulton, so I'm not too worried.
Edited by The Wall, Jun 28 2014, 10:00:57 PM.
Offline Profile Quote Post Goto Top
 
DrEdArgon
Member Avatar
AKA The Game Eater!
jonhou
Jun 28 2014, 09:48:33 PM
Kharisha
 
Player used it too often. It was cheap (300 gmp with random diamonds under the tree for 36000).
We don't know how much GMP we start with, so we don't know if it is cheap. The diamonds may have been placed there for the demo as they were just showing off features.
My guess is that you start with 0 GMP and you may be able to collect some GMP during the hospital part - or not at all (you could start MGS4 with 0 DP if you didn't collect any weapons before meeting Drebin if I remember correctly). But if that Kaz rescue mission is the first actual mission, chances are that you can't use fulton until you find diamonds (or if mission score transfers into GMP, then you have some based on your performance).

Even then there's no guarantee that diamonds you find all give that 36 000 - it could easily be 3 000 which gives you only 10 fulton usages. And as jonhou said, that diamond pack may have been placed for the demo only.
Posted Image
FoxHound Insider Battle Round 1 || YouTube Channel (WARNING! Autoplay)
Awards
Offline Profile Quote Post Goto Top
 
The Baneposter
Member Avatar
Only me

This ''oh its not forced on you'' bullshit has got to stop. By that logic MGS4 is a brilliant stealth game. The game is designed with fulton in mind and the mass recruitment of soldiers, and it just cheapens the experience when you have to block out gameplay mechanics to make it enjoyable.
When it comes to the tranq pistol, it removes tension from the game because you know its always there for you to openly use and indulge in, heck in a way you get penalized for not using it.
Posted Image
Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
DrEdArgon
Member Avatar
AKA The Game Eater!
I'm not saying that you aren't forced to do it - my guess is that most of the gameplay during first playthrough (or first few missions) is focused on base building. Just speculating how much GMP you might get with chance that you don't get nothing at all. But knowing Peace Walker, they might give some small amount of GMP to start with to do some fultons.

And to tranq. gun thing - base building, you can't fulton dead soldiers. Demo showed that you can use it to knocked out and soldiers that got held up but that's way more difficult than using the tranq gun in certain locations. Besides, GZ showed that there's limited number of ammo and you might not wanna just waste them - of course there's high chance that you can use supply delivery but that will of course costs GMP.
Posted Image
FoxHound Insider Battle Round 1 || YouTube Channel (WARNING! Autoplay)
Awards
Offline Profile Quote Post Goto Top
 
jonhou
Member Avatar
Tengu Commando
DrEdArgon
Jun 28 2014, 10:19:47 PM
jonhou
Jun 28 2014, 09:48:33 PM
Kharisha
 
Player used it too often. It was cheap (300 gmp with random diamonds under the tree for 36000).
We don't know how much GMP we start with, so we don't know if it is cheap. The diamonds may have been placed there for the demo as they were just showing off features.
My guess is that you start with 0 GMP and you may be able to collect some GMP during the hospital part - or not at all (you could start MGS4 with 0 DP if you didn't collect any weapons before meeting Drebin if I remember correctly). But if that Kaz rescue mission is the first actual mission, chances are that you can't use fulton until you find diamonds (or if mission score transfers into GMP, then you have some based on your performance).

Even then there's no guarantee that diamonds you find all give that 36 000 - it could easily be 3 000 which gives you only 10 fulton usages. And as jonhou said, that diamond pack may have been placed for the demo only.
Not to mention that we need to manage the GMP to build our base, develop weapons, get supply drops etc.
Edited by jonhou, Jun 28 2014, 10:36:21 PM.
Offline Profile Quote Post Goto Top
 
Raiden36
Member Avatar
Specialist in Sage Arts
Max Payne
Jun 28 2014, 10:22:56 PM
This ''oh its not forced on you'' bullshit has got to stop. By that logic MGS4 is a brilliant stealth game. The game is designed with fulton in mind and the mass recruitment of soldiers, and it just cheapens the experience when you have to block out gameplay mechanics to make it enjoyable.
When it comes to the tranq pistol, it removes tension from the game because you know its always there for you to openly use and indulge in, heck in a way you get penalized for not using it.
Its not forced on you that's the thing though. You don't get penalized for not using it, it's there for people who want quick extractions so it is a valid statement. I've said this over and over again. If you want challenging extractions that are not "cheap" like the guy said before then use the helicopter then. Going by the GZ mission alone you can put plenty of people in there or if you want easy extractions then use the FRS. The concept of this game is to use what YOU feel is necessary to accomplish the missions so if you don't like/need the FRS for your playstyle then don't use it.
Edited by Raiden36, Jun 28 2014, 10:49:19 PM.
Posted Image
Offline Profile Quote Post Goto Top
 
The Baneposter
Member Avatar
Only me

In a game which mother base is a huge part of and you need tons of people to get it up and running, just how viable is the helicopter when Fulton *from what we know so far so people don't tell me ''BUT THE GAME ISN'T OUT YET!''* has very little penalties? lets not kid ourselves here, it isn't really designed with helicopter escorts being an viable alternative.
Posted Image
Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
ZetaBoards gives you all the tools to create a successful discussion community.
Go to Next Page
« Previous Topic · Metal Gear Solid V: The Phantom Pain · Next Topic »
Add Reply

User Color Code
Admin · Global Moderator · Forum Moderator · Member · Validating · Banned