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Phantom Pain Gameplay Presentation
Topic Started: Jun 19 2014, 01:09:36 PM (30,154 Views)
Raiden36
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Max Payne
Jun 28 2014, 10:48:51 PM
In a game which mother base is a huge part of and you need tons of people to get it up and running, just how viable is the helicopter when Fulton *from what we know so far so people don't tell me ''BUT THE GAME ISN'T OUT YET!''* has very little penalties? lets not kid ourselves here, it isn't really designed with helicopter escorts being an viable alternative.
I can extract plenty of people to the helicopter and not complain about it because i like a challenge so either way it won't affect me. Hell, you might get something for traveling a lot of distance to do that.
Edited by Raiden36, Jun 28 2014, 10:51:57 PM.
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DrEdArgon
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AKA The Game Eater!
Max Payne
Jun 28 2014, 10:48:51 PM
just how viable is the helicopter
It might be that calling helicopter is free (due to some missions might require you to complete it by escaping the area with helicopter) or cheaper than using fulton and during the game you might end up in the situation where you don't simply have enough GMP to use fulton but you still want to continue with the base building - such as having new strut being under construction or you are developing new defense method for it. Also, some players might find calling helicopter more useful than using fulton if they want to save GMP for support fire in case they need one.
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Raiden36
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DrEdArgon
Jun 28 2014, 10:53:14 PM
Max Payne
Jun 28 2014, 10:48:51 PM
just how viable is the helicopter
It might be that calling helicopter is free (due to some missions might require you to complete it by escaping the area with helicopter) or cheaper than using fulton and during the game you might end up in the situation where you don't simply have enough GMP to use fulton but you still want to continue with the base building - such as having new strut being under construction or you are developing new defense method for it. Also, some players might find calling helicopter more useful than using fulton if they want to save GMP for support fire in case they need one.
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The Baneposter
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Blah, the problem is i'm still not sure just how much GMP we earn, if its anything like Peace Walker then running out of it will be almost impossible, but if its more toned down that will balance things a bit.
I don't mind added extra challenges on there, but the base game, you shouldn't have to self impose things on yourself really.
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DrEdArgon
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Jun 28 2014, 11:00:41 PM
Blah, the problem is i'm still not sure just how much GMP we earn, if its anything like Peace Walker then running out of it will be almost impossible, but if its more toned down that will balance things a bit.
Yeah, that's the problem - we don't know how it is. That's why there's speculation. So far it looks like it's more balanced than it was with Peace Walker (even there you could get GMP trouble if you didn't focus on Combat Unit or they got killed in Outer Ops). As long as you don't get full refund after using GMP for development and fulton, it's far better than Peace Walker.
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Jim Houseman
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In Peace Walker GMP was the value of your Combat unit, you couldn't run out of it because you couldn't spend it, it was just borrowed by R&D unit for a while. In this game it seems to be more like a normal game currency.
So it might be that anyone placed in your Combat unit will bring in regular income automatically*, or you might have to manually tell them to raise it via whatever is this game's Outer Ops-like system.

Re: helicopter extraction, if the demo is any example they aren't being very generous with Landing Zones, so you'll be running a lot of taxi services if you want to extract them all by chopper.


*or bring in an amount every time you successfully complete a mission. Otherwise you could get rich just standing around smoking cigars.
Edited by Jim Houseman, Jun 29 2014, 12:41:34 AM.
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KoRnFlakes
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Max Payne
Jun 28 2014, 11:00:41 PM
Blah, the problem is i'm still not sure just how much GMP we earn, if its anything like Peace Walker then running out of it will be almost impossible, but if its more toned down that will balance things a bit.
I don't mind added extra challenges on there, but the base game, you shouldn't have to self impose things on yourself really.
Well yeah, running out of GMP in Peace Walker was impossible...since it was never spent and you got it back after development was done, here it's different because once you've spent it, it's gone, and you saw how expensive some things can get there.

Kharisha
 
That's just a retarded argument.


Except it's not an argument, it's a fact, it's an optional game mechanic, you're never forced to use it, there are other methods to extract people.

Really, if you ask me, saying "This "It's not forced on you/don't like it don't use it." argument is complete bullshit." is the retarded argument because you're essentially saying "It's in the game so I absolutely HAVE to use it!" even when you don't.
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minimii
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Helicopter extraction could also be more viable if it's a 100% success rate. For all we know certain really powerful POW's and NPC's might have a base percentage of Fulton success taken off, a normal soldier might have 80% chance while the POW could have only 40%. (I know this isn't backed in the gameplay but it is the first level, unfinished game, and yada yada.)

Also who said Fulton was completely limitless? Why can't it cost 300 GMP and have a limit per mission? I could easily imagine Miller or Ocelot chiming in with "Our waiting room is packed, we can't take anymore Boss!" after fultoning too many objects/people.
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The Wall
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Yeah, I imagine the Fulton won't be the end all-be all for recruiting soldiers. Plus, in GZ I found that carrying prisoners in a jeep and driving to the chopper was actually pretty fun. I can definitely see a trade-off in either strategy.
Edited by The Wall, Jun 29 2014, 09:45:08 AM.
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The Joy
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I think fulton should at least induce nearby enemies to search the area, like when they hear a noise. It won't be big, it won't even hold back fulton in any way, but it does make it a bit less ridiculous.
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Silent Assassin
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This whole fulton thing got out of hand. I understand what people who are against it, in it's current form, are saying. Basically, players themselves shouldn't have to artificially "inflate" the difficulty by not using certain features. Instead it should be balanced by the developers from the start.

I just don't see that big of an issue with it. If it gets too ridiculous I won't use it. Besides, it will be limited in some way. Everything in the demo was staged for the presentation. For all we know the fulton might cost much more.

At least we didn't end up with a game that breaks down when you decide not to use one of it's major features. Hitman Absolution, I'm looking at you.
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Tsuchino-ko
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Light Infantry
Do you like the chopper noise during Fulton extraction? Looks like the ballon has its own engine..
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ballisticola
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Still we carry you.

If you don't have 100000 GMP from the start, then the game is setup to for you to use a chopper. It's biased towards the chopper. It's a guaranteed extraction and cost 1000, you can extract loads more enemies for less money.
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(SGR) SEAN
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KoRnFlakes
Jun 29 2014, 05:25:16 AM
Max Payne
Jun 28 2014, 11:00:41 PM
Blah, the problem is i'm still not sure just how much GMP we earn, if its anything like Peace Walker then running out of it will be almost impossible, but if its more toned down that will balance things a bit.
I don't mind added extra challenges on there, but the base game, you shouldn't have to self impose things on yourself really.
Well yeah, running out of GMP in Peace Walker was impossible...since it was never spent and you got it back after development was done, here it's different because once you've spent it, it's gone, and you saw how expensive some things can get there.

Kharisha
 
That's just a retarded argument.


Except it's not an argument, it's a fact, it's an optional game mechanic, you're never forced to use it, there are other methods to extract people.

Really, if you ask me, saying "This "It's not forced on you/don't like it don't use it." argument is complete bullshit." is the retarded argument because you're essentially saying "It's in the game so I absolutely HAVE to use it!" even when you don't.
Its the whole "if its in the game then im going to use it" mentality.
People just cant stand NOT using something that could be used for 60% of the game.
Why carry a person to a helicopter when i can just tie a ballon to him.
This is where these complaints come from.
Their still stupid though.
Stop complaining about fulton, your worrying over nothing.

Using fulton wont be that advantageous since after you extract someone, another soldier will promptly replace him.
Thats what happens in ground zeroes and unless theirs proof other wise then this is what will happen in the phantom pain.
Edited by (SGR) SEAN, Jun 29 2014, 04:34:05 PM.
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Boxman108
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Soldiers aren't replaced in GZ lol. Once you've disposed of them, that's it. New ones only spawn after the two cutscenes or during alerts.
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solidsnoop29
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Man I'm watching the opening cutscene again, and...

AH MAN..

I cant explain how EPIC the game feels, OCelot telling snake how hes a legend etc... I've never ever got had SOO MUCH CHILLS / GOOSEBUMPS in a game before... this alone is way EPIC than any game Ive ever come across and seen... seriously..

MGS IS THE MOST EPIC!
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(SGR) SEAN
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Boxman108
Jun 29 2014, 04:02:06 PM
Soldiers aren't replaced in GZ lol. Once you've disposed of them, that's it. New ones only spawn after the two cutscenes or during alerts.
Well when i extract soldiers, about 10-15 minutes later the soldier is back. Thats withought the cutscenes and getting an alert
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Snake Eater
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solidsnoop29
Jun 29 2014, 04:12:25 PM
Man I'm watching the opening cutscene again, and...

AH MAN..

I cant explain how EPIC the game feels, OCelot telling snake how hes a legend etc... I've never ever got had SOO MUCH CHILLS / GOOSEBUMPS in a game before... this alone is way EPIC than any game Ive ever come across and seen... seriously..

MGS IS THE MOST EPIC!
ikr?

And people who don't agree with the "don't like it, don't use it" logic, alright, have it your way. I hope you enjoy using the "broken item" you hate so much. And it's not like you can tell fulton is broken anyway. Have you sneaked into KJP to play TPP and build your base extensively? Thought so.
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lol well yeah if there aint no doritos then whats the point in living?
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The Baneposter
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When will people understand that every comment we're making here is from what we know? when will people understand that we know that things could change before release?
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ballisticola
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Boxman108
Jun 29 2014, 04:02:06 PM
Soldiers aren't replaced in GZ lol. Once you've disposed of them, that's it. New ones only spawn after the two cutscenes or during alerts.
Shift changes happen in this demo without cutscenes and we don't know if it respawns enemies. It could be a very important factor. You could Fulton everyone and then still have them replaced. In which case actual stealth could be the best solution, remember stealth?
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