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| Phantom Pain Gameplay Presentation | |
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| Tweet Topic Started: Jun 19 2014, 01:09:36 PM (30,196 Views) | |
| DrEdArgon | Jun 19 2014, 09:38:01 PM Post #141 |
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AKA The Game Eater!
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When people start to over analyze videos, it seems so. |
![]() FoxHound Insider Battle Round 1 || YouTube Channel (WARNING! Autoplay) Awards
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| Letho | Jun 19 2014, 09:38:03 PM Post #142 |
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"Pam paraam, pam pam paraaam.."
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Gaming hardware: Spoiler: click to toggle | |
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| JKMoneyShizzle | Jun 19 2014, 09:52:53 PM Post #143 |
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Best In the World!
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time of day difference effects the lighting, game is the same if time of day plus lighting was the same http://www.neogaf.com/forum/showpost.php?p=117310259&postcount=1455 Edited by JKMoneyShizzle, Jun 19 2014, 09:54:32 PM.
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| djjov | Jun 19 2014, 09:59:34 PM Post #144 |
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Light Infantry
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both of you, you are the cancer of video games. please leave. |
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| Letho | Jun 19 2014, 10:01:39 PM Post #145 |
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"Pam paraam, pam pam paraaam.."
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The difference in draw distance though seems to be quite big. At least imo:![]() ![]() And the overall level of detail seems to be nerfed. Just like GZ it just isn't as detailed. |
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Gaming hardware: Spoiler: click to toggle | |
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| Boxman108 | Jun 19 2014, 10:02:53 PM Post #146 |
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Light Infantry
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The cancer of video games generally whine about FPS. |
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| Letho | Jun 19 2014, 10:04:49 PM Post #147 |
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"Pam paraam, pam pam paraaam.."
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Elaborate..? |
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Gaming hardware: Spoiler: click to toggle | |
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| Y2AS | Jun 19 2014, 10:12:44 PM Post #148 |
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Light Infantry
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Ocelot seems like such a nice guy in the video that it's hard to imagine him as a backstabbing merciless killer/torturer.
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| avimran | Jun 19 2014, 10:19:11 PM Post #149 |
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Light Infantry
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Does anybody recall a tweet made by someone that saw this demo at E3, stating that there's a huge spoiler at the start? I can't remember who tweeted it but I do remember it and the fact that he said he wouldn't reveal the spoiler because it's quite big. Having seen the demo, I wonder what the spoiler is? Maybe we can't hear it because of everyone talking in the studio? |
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| slang | Jun 19 2014, 10:22:07 PM Post #150 |
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Light Infantry
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It's just the lightning guys,chill... Also the one demo runs @ 1080 and the other hardly @ 720 comparison link: http://imgur.com/a/DRVt8 Edited by slang, Jun 19 2014, 10:26:03 PM.
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Check out my website proposal for MGSV:PHANTOM PAIN on behance| Behance | |
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| Frank Underwood | Jun 19 2014, 10:24:11 PM Post #151 |
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Vanilla Coke is better. I'm the shite one.
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We can't really judge how much detail there is due to the map itself being drastically changed from last year and the poor resolution on the new image. The colour palette looks less like Africa now and a little more like Afghanistan with a lot more dust. All of this adds to the feeling that there is more blur and less detail. Edited by Frank Underwood, Jun 19 2014, 10:25:35 PM.
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http://oi57.tinypic.com/242bvyo.jpg http://i.imgur.com/81qySCP.jpg | |
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| ZetsubouNoNnoitra | Jun 19 2014, 10:28:28 PM Post #152 |
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I will always be with you
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Maybe it's about the fact that Kaz is captured or Ocelot is working with Big Boss which can be considered as spoiler for people who are not following the series closely
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![]() "Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..." Big Boss. 2014. | |
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| Mar | Jun 19 2014, 10:31:02 PM Post #153 |
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"Evil is evil...lesser, greater,middling..it makes no difference."
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I don't see any downgrade here, just different times of day thus different lighting, a different filter, and a more prominent sandstorm after effect. |
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| minimii | Jun 19 2014, 10:32:26 PM Post #154 |
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This definitely. There's a hell of a lot less rocks and grasses. It won't break the game but it'd sure be nice to have them. I'll agree with Risev on this one, just how much am I really going to care about those few rocks being cut out? I hope we get some HQ screens soon so we can accurately compare texture quality, from the looks of it though it looks the same. |
![]() Old Sigs made by Z3L
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| themidnightsun156 | Jun 19 2014, 10:33:45 PM Post #155 |
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Ghostwalker
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i like that guards change shifts, this means depending on what time of day we decide to infiltrate a base we will get a different amount of guards and different patrol routes, so your playthrough during the day will be different from your playthrough at night, i love that replayability, memorizing patrol routes have plagued stealth games in the past, i hope in the final version that using fulton will attract nearby enemies the cross in the middle of the binoculars kind of annoyed me after playing so many hours of ground zeroes |
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"Death to the young is more than that undiscovered country; despite its inevitability, it is a place having reality only in song or in other people's grief." - Maya Angelou Blind runs, ghost runs, and other stuff | |
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| Tommybabes PWP. x | Jun 19 2014, 10:35:16 PM Post #156 |
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XOF COMANDANTE
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interesting how u have to pay for stuff thou that diamond bit I felt seemed cheesy *twinkle beep* *twinkle beep* like an MMO
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![]() Honorary sig from blindfox XOF's new 4 point custom sigs
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| avimran | Jun 19 2014, 10:37:13 PM Post #157 |
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Light Infantry
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Lol... I didn't think of that. Very true. |
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| The Doctor | Jun 19 2014, 10:49:12 PM Post #158 |
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Welcome to Outer Heaven
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Confirmed: Metal Gear Solid V: The Phantom Pain = BEST METAL GEAR GAME. FUCK THE CYNICS |
![]() He mentioned something interesting... Konami, they claim that what they're doing in Casinos are the missing piece... money, to surpass video games. The Gifs of Karen Gillan
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| Tom Cruise | Jun 19 2014, 10:51:20 PM Post #159 |
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Ultimate
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as a mgs pro let me bless you scrubs with my opinion of the gameplay demonstration PROS: -the world truly does appear as big as they said...finally done with the lies about gameplay freedom? this looks like the jungle we were sposeta get in MGS3 -finding things throughout the world will add to exploration like looking for diamonds. definite plus -managing motherbase in the field feels more natural and fluid and less like a chore. developing a gun and having it delivered to you is dope. makes me hope for timed development, if i see a tank up ahead i could cal MB to develop a law and go chill and wait til its done. -cardboard box has some neat new tricks/calling in airstrikes basically the whole thing made it seem like BB really WAS in charge of all these soldiers -the subtle joke of the e cigar having weed in it -motherbase looks insane jesus christ and customizeable? def making my own big shell if thats the case -multiple waypoints -fulton system costing money having a probability and being able to fulton more stuff CONS: -talking during a gameplay presentation -__- -person playing knew everything already. i like seeing people fuck up, and not just on purpose lol -the e-cigar timeskip -ai still retarded -the game still has base building -the nagging feeling in the back of my head that most of these features wont make it to the final game... Edited by Tom Cruise, Jun 19 2014, 10:54:02 PM.
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DEAD CELL 4 LIFE 4 EVER R.I.P. GARY ![]() | |
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| Heisenberg | Jun 19 2014, 10:56:36 PM Post #160 |
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MGSF Patriot
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The AI is going to be slightly retarded. It's what makes MGS. I'm okay with it. |
FOX-HOUND Award
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