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| Where's the depth? | |
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| Tweet Topic Started: Jun 21 2014, 06:28:05 AM (4,450 Views) | |
| Revolver Raven | Jun 21 2014, 08:30:42 PM Post #41 |
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Jail Guard
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In terms of depth you should be worrying A) Whats in place to fill the "open world" B) What can be done on/with Mother Base. They haven't shown much so it's purely speculation but. I hope motherbase isn't just an empty shell. I want some sort of interior to explore and to fight off invaders in CQC. for some reason I'm getting the FEELING that wont be the case. |
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| Venture | Jun 21 2014, 08:41:09 PM Post #42 |
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mfw dante calls me a cunt
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Every time I play GZ and I'm taking Paz to the LZ, they are waiting for me at the cave and are about to execute Chico. But that was kinda scripted. They will go search it if they have a reason of course. In the renegade threat I was dis arming that first soldier over and over so I could get some real pistol ammo and then I carried him down to the cave. When I came out I ran right into a guard from the prison camp who had followed me all the way down. He had like bionic eyes or something. |
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| Intandem | Jun 21 2014, 08:43:43 PM Post #43 |
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Never ever had this happened to me, even on hard mode... |
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| Rikitatsu | Jun 21 2014, 08:44:17 PM Post #44 |
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Hi-Tech Soldier
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Yeah, I hoped they implemented an animation in TPP where the guard peeps into the truck if he suspects someone's at the back. |
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| Vergil | Jun 21 2014, 08:45:16 PM Post #45 |
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If they do it'd be nice to be able to pop up and shoot him real quick before he alerts. |
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| jonhou | Jun 21 2014, 08:56:02 PM Post #46 |
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Tengu Commando
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Why wouldn't you put Chico on the chopper first? |
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| Venture | Jun 21 2014, 08:57:51 PM Post #47 |
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mfw dante calls me a cunt
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Play on hard mode, put chico in the cave, go pick up paz and return without getting spotted. They need to know Paz has escaped which is why they will be searching all over that area. When you start walking down the road heading into the prison area, a guy will call in saying Chico's been spotted and you'll have a short amount of time to interrupt things before he's shot in the head. Seems to happen 9 out of 10 times. edit: I use to put chico on the chopper when Kaz told me too but it kind of feels dumb that a hind can just fly up next to a marine base without getting spotted,heard, detected on radar or anything so I elected to just get them on at the same time. seemed more realistic. Also, Chico and Paz cuddle if you put them there together. Edited by Venture, Jun 21 2014, 08:59:50 PM.
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| Webbie | Jun 21 2014, 09:03:15 PM Post #48 |
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THUG ROSE!
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| Revolver Raven | Jun 21 2014, 09:35:42 PM Post #49 |
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Jail Guard
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| 0zerocypher0 | Jun 21 2014, 09:40:43 PM Post #50 |
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Devil Badger
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If you leave Chico or Paz there too long,guards eventually find them and execute them... |
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I would feel real trapped if I didn't know that I could commit suicide at any moment... http://devilushninja.deviantart.com/ | |
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| Kelesis | Jun 22 2014, 05:11:32 AM Post #51 |
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"Mankind will come together, reunited between these fluffy buns."
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Yeah. "Protocol according to handbook" or something right? The soldier calls in and asks what he should do and the CP calls back and says to basically just shoot them. Thought this was really odd tbh. I suppose it has to do with the fact that enemies can't carry people. |
![]() MGS4 - "Warm Shadow"The Phantom Pain - "Nine Years" | |
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| Intandem | Jun 22 2014, 05:15:18 AM Post #52 |
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No, they can't risk prisoners escaping with "vital intel" on the base. The base is into some deep clandestine shit and can't have its purpose discovered. |
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| Kelesis | Jun 22 2014, 05:26:24 AM Post #53 |
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"Mankind will come together, reunited between these fluffy buns."
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Is that the response in-game? I was referring to the technical reason. I'm sure if enemies could carry they would just carry her/him back to the cell? |
![]() MGS4 - "Warm Shadow"The Phantom Pain - "Nine Years" | |
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| Novitch | Jun 22 2014, 05:26:32 AM Post #54 |
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Knight
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Slap in David Hayter and the complaints will fade I bet ya
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| Vic Vinegar | Jun 22 2014, 05:54:39 AM Post #55 |
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Jail Guard
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I actually do want the Camo Index back. I've had a few moments where I've thought to myself how the hell this guy did/didn't see me. |
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| ZetsubouNoNnoitra | Jun 22 2014, 06:05:39 AM Post #56 |
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I will always be with you
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I'm not reading anything but go cry for Imazumi form KP, they might consider some of the things mentioned here instead of wasting your time here with people who can't change anything ![]()
Try using your brain, it helps a lot
Edited by ZetsubouNoNnoitra, Jun 22 2014, 06:07:01 AM.
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![]() "Boss... you say there's only room for one Snake... no... the world is better off... without Snakes..." Big Boss. 2014. | |
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| Intandem | Jun 22 2014, 06:09:29 AM Post #57 |
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The camo index has been internalized, it's still there, it's just not apart of the hud. So be smart about where you hide
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| StealthyOne | Jun 22 2014, 06:21:23 AM Post #58 |
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Light Infantry
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I'll be honest. I like the new health system. (minus the spray) I'd rather take a few shots and die realistically, than take three claymores that only need a ration to recover from. I mean, come on. I was playing GZ earlier, and literally took four shots before I died. Pausing the screen to heal completely (MGS3) was both tedious and unrealistic. Just saying. |
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| StealthyOne | Jun 22 2014, 06:22:30 AM Post #59 |
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Light Infantry
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Exactly. Instead of having visual indicators, you have to rely more on instincts and careful play. Therefore enhancing the immersion. |
![]() "He who dares, wins." | |
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| Novitch | Jun 22 2014, 06:34:14 AM Post #60 |
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Knight
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There is no need for a camo index since you probably will have a fixed uniform which means it will be the best for the designated area. And the camo has worked the same on every MGS since MGS3, the lower and slower you are the highest the camo percentage, its simple. Plus you can be nearly invisible if you get in the bushes. Stick to a wall and you might get a small bonus
Edited by Novitch, Jun 22 2014, 06:35:50 AM.
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