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Fulton Mechanic is kind of broken
Topic Started: Jun 26 2014, 11:13:02 PM (3,063 Views)
Snake Eater
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nathanshames
Jun 27 2014, 03:43:29 PM
/done with this forum until post release.
kk, bai. See you in a decade.
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Suede
 
lol well yeah if there aint no doritos then whats the point in living?
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Znake
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Risev
Jun 27 2014, 03:52:56 AM
Captain Jack Sparrow
Jun 27 2014, 03:29:38 AM
Risev
Jun 27 2014, 03:13:00 AM
Captain Jack Sparrow
Jun 27 2014, 03:08:36 AM
Oh, a thread for my thoughts. The cartoonish unrealism of the fulton breaks the MGS immersion. Itīs so ridiculous to send to the air living beings and very heavy objects at high speed, that being in the same game where gravity and wind have a enormous impact on the bulletīs trajectory. And yeah, like the other gentleman said, itīs a lazy way to get rid of the enemiesīs bodies, and a lazy way to retrieve people. I liked GZīs helicopter extraction system a lot, and I was amazed by Kazīs epic rescue in the E3 2013 trailer, bringing this shit back kills both the point (that had a epic getaway from the place he was being held to the chopper) and thrill (if KojiPro decides to let the players just fulton Kaz, which is unlikely) of the mission. If it at least was realistic, had a hard time vanishing in the sky and being influenced by wind, being retrieved by the chopper and getting risk of being spotted by the enemy and causing an alert or shoot-down, then I wouldnīt mind it, because it equals the challenge of extraction by chopper.
But Fulton recovery is a real thing. The unrealistic part is that you can recover many different targets within a matter of seconds, but the concept of immediate extraction of targets through Fulton is actually real (watch The Dark Knight to for an example of how it could be used in real life).

Also, I'm sure that extraction of specific targets like Kaz will have to be done by chopper, since Fulton has a chance of failing, and targets like Kaz who are very exhausted probably won't survive the Fulton extraction.
I saw the movie. Batman didnīt just put something in the chinese guyīs back that magically turned into a balloon and made them both jet at full speed up in the sky while screaming who-hoooo and then disappearing. That was a believable, and realistic scene, not something you watch and say "how fucked up".
Besides, Iīm really favorable of having cool and real ways to contract soldiers besides the obscure methods Kaz uses to convince ANYONE to join him. Fultoning everyone who crosses your path is a lazy way to build up your army, Kojima :hmm:
Regarding your argument that there is a risk to the fulton recovery being failed, sorry, I have to say this: the whole extraction process is ridiculous. Snake taps a guy/sheep/jeep/containerīs back, then the balloon magically appears ready to fly away and disappear in the sky faster than Team Rocket blasting off a the speed of light :P Again, if KojiPro took advantage of MGSVīs current "realistic game"īs fame and did a believable, limited and challenging fulton recovery, I would be more than convinced that Kazīs extraction via Fulton might be dangerous.
Here's my understanding of the process: Snake doesn't just "tap" on the guys soldiers, he attaches the balloon (which inflates after he attaches it) on them. After that, it starts going up until it gets attached to a pick up airplane, and this is when they suddenly fly away.
That's not just your explanation, that's THE explanation. And if anyone did not see it that way he is either ignorant or retarded. In Peace Walker it is stated many times that Snake only attaches a ballon to soldier's clothes (like with a rappel hook) and it is stated by Kaz tapes i think that the ballon inflates fast with helium, and then the target is picked up by a helicopter (you can even hear the chopper's noice after a fulton recovery).

It's still nothing like the real-life /batman movie fulton recovery system. But of course we can think in the possibility that each ballon gives a second EXTRA ballon which goes up that we don't see in-game, and that't the one picked by the MSF chopper ala batman style.

The only real unrealistic think I see about this, is the unlimited amount of fultons. No way Snake's backpack can carry more than 2 or 3... and maybe the amount of seconds it takes for the helicopter to pick the target.

But to think that the fulton system works like "going magically directly to motherbase" is just stupid and ignorant about the game.
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Frank Underwood
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Someguy
 
Fulton Mechanic is kind of broken

So you've played the Phantom Pain have you?

http://oi57.tinypic.com/242bvyo.jpg
http://i.imgur.com/81qySCP.jpg
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Snake Eater
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TomRL
Jun 27 2014, 04:58:53 PM
Someguy
 
Fulton Mechanic is kind of broken

So you've played the Phantom Pain have you?
Please tell us when it comes out.
Suede
 
lol well yeah if there aint no doritos then whats the point in living?
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Znake
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lol, owned
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townnet
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Why don't just make them all (The soldier already attached fulton by player) start flying after Big Boss complete the mission?
Edited by townnet, Jun 27 2014, 06:15:35 PM.
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Jim Houseman
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Jun 27 2014, 03:55:36 PM
Jim Houseman
Jun 27 2014, 02:20:53 AM
Hulk Hogan
Jun 26 2014, 11:22:18 PM
I like how everyone just assumes we're going to have an infinite amount of balloons or Fultons or whatever you want to call them to just collect every enemy, every vehicle, every crate, etc.

Kojima already stated that we'll have a limited supply. I'm sure eventually after we level everything up we'll have an infinite amount, but as we play through the game we won't be able to just Fulton everything we see.
Yeah look at the demo for Peace Walker, the boss fight gave you enough fultons to blah blah blah blah blah fucking blah
This isn't Peace Walker, bub.
Are you stupid? I was agreeing with you. It's not representative of the final game.
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Webbie
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Jim Houseman
Jun 27 2014, 06:14:45 PM
Hulk Hogan
Jun 27 2014, 03:55:36 PM
Jim Houseman
Jun 27 2014, 02:20:53 AM
Hulk Hogan
Jun 26 2014, 11:22:18 PM
I like how everyone just assumes we're going to have an infinite amount of balloons or Fultons or whatever you want to call them to just collect every enemy, every vehicle, every crate, etc.

Kojima already stated that we'll have a limited supply. I'm sure eventually after we level everything up we'll have an infinite amount, but as we play through the game we won't be able to just Fulton everything we see.
Yeah look at the demo for Peace Walker, the boss fight gave you enough fultons to blah blah blah blah blah fucking blah
This isn't Peace Walker, bub.
Are you stupid? I was agreeing with you. It's not representative of the final game.
Haha, sorry. I honestly didn't read your entire comment. I thought for sure you were going to say something along the lines of them giving us infinite balloons like everyone else keeps saying.

But to answer your question, yes I am.
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Jim Houseman
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Hulk Hogan
Jun 27 2014, 06:16:51 PM
Haha, sorry. I honestly didn't read your entire comment. I thought for sure you were going to say something along the lines of them giving us infinite balloons like everyone else keeps saying.

But to answer your question, yes I am.
To be honest what I wrote was a bit confused so I take it back.

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townnet
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Silent Orbis
Jun 26 2014, 11:52:26 PM
All I hate about the fulton system is the cheesy yelling noise followed by a helicopter swoosh. Like, couldn't they get a better yelling voice? And couldn't they have more variety in the yelling noises instead of the same god damn noise for different enemies? God, I'm pissed! To answer your question, fultoning does require GMP.
How About this? :D Maybe they should let us custom the part of yelling sound, just like the helicopter BGM in GZ.

Edited by townnet, Jun 27 2014, 06:39:07 PM.
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Snake Eater
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townnet
Jun 27 2014, 06:29:37 PM
Silent Orbis
Jun 26 2014, 11:52:26 PM
All I hate about the fulton system is the cheesy yelling noise followed by a helicopter swoosh. Like, couldn't they get a better yelling voice? And couldn't they have more variety in the yelling noises instead of the same god damn noise for different enemies? God, I'm pissed! To answer your question, fultoning does require GMP.
How About this? :D

Insta purchase.
Suede
 
lol well yeah if there aint no doritos then whats the point in living?
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Webbie
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I love the yelling noise. Adds humor.
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Jim Houseman
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It says the Extraction flight recovered 6 soldiers but he fultoned 10 of them at this point, does that just mean 4 of them died?

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Snake Eater
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No, if you pay attention you'll see that the iDroid also tells him the other 4 arrived safely too.

It happens at 9:24 of the demo.
Edited by Snake Eater, Jun 27 2014, 06:48:21 PM.
Suede
 
lol well yeah if there aint no doritos then whats the point in living?
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(SGR) SEAN
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Probably
Either that or the helicopter can only take 6 people at a time and then swoops back to get the remaining 4
Edited by (SGR) SEAN, Jun 27 2014, 06:48:37 PM.
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Jim Houseman
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Snake Eater
Jun 27 2014, 06:47:21 PM
No, if you pay attention you'll see that the iDroid also tells him the other 4 arrived safely too.

It happens at 9:28 of the demo.


Oh, thanks!I was looking but couldn't find it. Didn't notice it under the weather intel, I remember it from the first time I watched the video now.

So I think this flight may have a limited number of passengers or cargo, and the Fultons limited by that. You might have options to upgrade the capacity and also the speed it takes.

Edited by Jim Houseman, Jun 27 2014, 07:05:38 PM.
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Solidus Reborn
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Arachnid
Jun 26 2014, 11:13:02 PM
I've been watching the gameplay, and every time I see the fulton system used I have the same thought. The Fulton mechanic is kind of broken. There is no fear of an enemy finding a body, since you don't have to hide it any more. Just fulton it, and it disappears for good. There should be a max of 3 fultons per mission I think. Otherwise, it hurts the stealth gameplay somewhat. I realize you need to build your motherbase, but it's a bit ridiculous at the moment.
I understand your concerns about the Fulton Recovery System. However, I have to agree with other posts here. Due to the price of each Fulton, our supply will be limited. When I watched the twenty minute gameplay, I saw that the "Raw Diamonds" brought in a lot of GMP in which case I thought we could Fulton everything. However, I got to thinking that we are going to need to spend out GMP wisely because we will have big expenses (helicopter pads, different platforms; research and development team expenses; etc). So I don't think we need to worry all that much.

The concerns I have for Fulton are as follows:
1) The screaming before the balloon takes off needs to alert nearby guards. The same applies for spotting huge supply crates suddenly being fultoned.
2) If a guard is stunned or tranquilized, do they still need to yell? They are asleep, are they not?
3) Can very heavy materials such as a tank, supply crate; etc require more than one Fulton balloon to compensate for their weight?

"Genes exist to pass down our hopes and dreams for the future through our children. Living is a link to the future. That's how all life works. Loving each other, teaching each other... that's how we can change the world. I finally realized it. The true meaning of life..." - Naomi Hunter
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Solidus Reborn
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Arachnid
Jun 26 2014, 11:13:02 PM
I've been watching the gameplay, and every time I see the fulton system used I have the same thought. The Fulton mechanic is kind of broken. There is no fear of an enemy finding a body, since you don't have to hide it any more. Just fulton it, and it disappears for good. There should be a max of 3 fultons per mission I think. Otherwise, it hurts the stealth gameplay somewhat. I realize you need to build your motherbase, but it's a bit ridiculous at the moment.
I understand your concerns about the Fulton Recovery System. However, I have to agree with other posts here. Due to the price of each Fulton, our supply will be limited. When I watched the twenty minute gameplay, I saw that the "Raw Diamonds" brought in a lot of GMP in which case I thought we could Fulton everything. However, I got to thinking that we are going to need to spend out GMP wisely because we will have big expenses (helicopter pads, different platforms; research and development team expenses; etc). So I don't think we need to worry all that much.

The concerns I have for Fulton are as follows:
1) The screaming before the balloon takes off needs to alert nearby guards. The same applies for spotting huge supply crates suddenly being fultoned.
2) If a guard is stunned or tranquilized, do they still need to yell? They are asleep, are they not?
3) Can very heavy materials such as a tank, supply crate; etc require more than one Fulton balloon to compensate for their weight?

Edited by Solidus Reborn, Jul 2 2014, 08:47:57 AM.
"Genes exist to pass down our hopes and dreams for the future through our children. Living is a link to the future. That's how all life works. Loving each other, teaching each other... that's how we can change the world. I finally realized it. The true meaning of life..." - Naomi Hunter
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Silent Assassin
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Solidus Reborn
Jul 2 2014, 08:45:01 AM
Arachnid
Jun 26 2014, 11:13:02 PM
I've been watching the gameplay, and every time I see the fulton system used I have the same thought. The Fulton mechanic is kind of broken. There is no fear of an enemy finding a body, since you don't have to hide it any more. Just fulton it, and it disappears for good. There should be a max of 3 fultons per mission I think. Otherwise, it hurts the stealth gameplay somewhat. I realize you need to build your motherbase, but it's a bit ridiculous at the moment.
I understand your concerns about the Fulton Recovery System. However, I have to agree with other posts here. Due to the price of each Fulton, our supply will be limited. When I watched the twenty minute gameplay, I saw that the "Raw Diamonds" brought in a lot of GMP in which case I thought we could Fulton everything. However, I got to thinking that we are going to need to spend out GMP wisely because we will have big expenses (helicopter pads, different platforms; research and development team expenses; etc). So I don't think we need to worry all that much.

The concerns I have for Fulton are as follows:
1) The screaming before the balloon takes off needs to alert nearby guards. The same applies for spotting huge supply crates suddenly being fultoned.
2) If a guard is stunned or tranquilized, do they still need to yell? They are asleep, are they not?
3) Can very heavy materials such as a tank, supply crate; etc require more than one Fulton balloon to compensate for their weight?

1. I'm not 100% sure but I think someone at KP confirmed that enemies will see and hear fultoned soldiers nearby.

2. I guess that's there for dramatic effect. It sounds strange, though.

3. That could work and we might just see that in the final game. You want bigger stuff? It will cost you.
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ballisticola
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Still we carry you.

Quote:
 
1) The screaming before the balloon takes off needs to alert nearby guards. The same applies for spotting huge supply crates suddenly being fultoned.
2) If a guard is stunned or tranquilized, do they still need to yell? They are asleep, are they not?
One cancels out the other. The scream is for our benefit, then enemy just can't hear it.
Quote:
 
3) Can very heavy materials such as a tank, supply crate; etc require more than one Fulton balloon to compensate for their weight?
What about people? The are being lifted up as well, and it wouldn't work really.

Anyway, some new (but actually old) news.
ToraShiro - Associate Social Media Manager for Konami Digital Entertainment
 
"The demo was constructed to try and show off functionality as it appears in the game right now without regard for gameplay balance."

"I also meant to imply that any balancing currently in the game was removed for the sake of the demo."
So there's the answer ;)
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

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