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Fulton Mechanic is kind of broken
Topic Started: Jun 26 2014, 11:13:02 PM (3,061 Views)
Oblivious
Light Infantry
I also agree that the Fulton mechanic, as it was showed in the TPP gameplay demo, is pretty unbalanced. Whoever mentioned the Dark Knight 'fultoning', I think hit the right concept. Perhaps it may be a little more balanced to call an cargo airplane first (or a chopper, whatever) with a substantial GMP cost, set a time range in which you can fulton soldiers and when the time's up, the chopper goes to mother base with the fultoned priso... Eerhm, new recruits. Depending on the weather, the airplane or chopper may be in a higher o lower altitude, making the 'fultoning' riskier or safer.
Edited by Oblivious, Jul 2 2014, 08:48:10 PM.
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ballisticola
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Still we carry you.

That reminds me, ToraShiro also said:-

"Having each Fulton attempt cost a certain amount of GP will reduce its effectiveness as will that % you see every time he uses it. 80% means 1 out of every 5 attempts the target will not be captured and be lost/killed in the process. That % will change based on certain conditions as well, like sandstorms."

"Having each Fulton attempt cost a certain amount of GP will reduce its effectiveness"? Maybe the more you spend the more chance of success? And/Or the first level of Fulton is a lot less effective.
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

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Jim Houseman
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Hi-Tech Soldier
ballisticola
Jul 2 2014, 09:25:52 PM
That reminds me, ToraShiro also said:-

"Having each Fulton attempt cost a certain amount of GP will reduce its effectiveness as will that % you see every time he uses it. 80% means 1 out of every 5 attempts the target will not be captured and be lost/killed in the process. That % will change based on certain conditions as well, like sandstorms."

"Having each Fulton attempt cost a certain amount of GP will reduce its effectiveness"? Maybe the more you spend the more chance of success? And/Or the first level of Fulton is a lot less effective.
I think he just used a bad choice of words. Replace effectiveness with broken-ness ;)
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Kelesis
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"Mankind will come together, reunited between these fluffy buns."
Oblivious
Jul 2 2014, 08:47:44 PM
I also agree that the Fulton mechanic, as it was showed in the TPP gameplay demo, is pretty unbalanced. Whoever mentioned the Dark Knight 'fultoning', I think hit the right concept. Perhaps it may be a little more balanced to call an cargo airplane first (or a chopper, whatever) with a substantial GMP cost, set a time range in which you can fulton soldiers and when the time's up, the chopper goes to mother base with the fultoned priso... Eerhm, new recruits. Depending on the weather, the airplane or chopper may be in a higher o lower altitude, making the 'fultoning' riskier or safer.
Eh, sounds like a pain in the ass to me. I can hardly get to work on time let alone make sure I'm at a designated location within the time range carrying one recruit at a time to have them extracted.
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ballisticola
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Still we carry you.

Jim Houseman
Jul 3 2014, 01:14:00 AM
ballisticola
Jul 2 2014, 09:25:52 PM
That reminds me, ToraShiro also said:-

"Having each Fulton attempt cost a certain amount of GP will reduce its effectiveness as will that % you see every time he uses it. 80% means 1 out of every 5 attempts the target will not be captured and be lost/killed in the process. That % will change based on certain conditions as well, like sandstorms."

"Having each Fulton attempt cost a certain amount of GP will reduce its effectiveness"? Maybe the more you spend the more chance of success? And/Or the first level of Fulton is a lot less effective.
I think he just used a bad choice of words. Replace effectiveness with broken-ness ;)
:unsure:
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

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Jim Houseman
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ballisticola
Jul 3 2014, 01:59:56 AM
Jim Houseman
Jul 3 2014, 01:14:00 AM
ballisticola
Jul 2 2014, 09:25:52 PM
That reminds me, ToraShiro also said:-

"Having each Fulton attempt cost a certain amount of GP will reduce its effectiveness as will that % you see every time he uses it. 80% means 1 out of every 5 attempts the target will not be captured and be lost/killed in the process. That % will change based on certain conditions as well, like sandstorms."

"Having each Fulton attempt cost a certain amount of GP will reduce its effectiveness"? Maybe the more you spend the more chance of success? And/Or the first level of Fulton is a lot less effective.
I think he just used a bad choice of words. Replace effectiveness with broken-ness ;)
:unsure:
I mean, I think he's just saying that the cost of it and the chances of it failing are both negatives. But that's kinda obvious.
Edited by Jim Houseman, Jul 3 2014, 12:18:11 PM.
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ballisticola
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Still we carry you.

Yeah, I know...it was broken-ness that confused me :D
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

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Kenny FastThumbs
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Light Infantry
ballisticola
Jul 2 2014, 09:25:52 PM
"Having each Fulton attempt cost a certain amount of GP will reduce its effectiveness"?
Yeah, like Houseman said, he could have phrased it better. But of course assigning a cost to it does make it less effective (at least early in the game when you're not swimming in funds) as less attempts=smaller chance of success.

OP, along with limited fultons, I wouldn't mind seeing fultons lead to a regular alert (as opposed to a combat one) if seen by the enemy and called in, at least on higher difficulties.




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