| We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Why join MGSF?
If you are already a member, please log in to your account to access all of your features: |
| MGO3 (Pre-BETA) Feedback; Post here for the L.A. developers! | |
|---|---|
| Tweet Topic Started: Dec 22 2014, 02:49:34 PM (20,748 Views) | |
| minimii | Jan 5 2015, 02:19:14 AM Post #181 |
![]()
|
I think there are some subtle changes to the gameplay that should be made specifically for MGO. I understand that it shouldn't be too different from MGSV singleplayer. MGSV is a singleplayer experience aiming for a cinematic presentation and it works well there. But there are some things I don't think would fit into a Mutliplayer senario well. I completely agree with the L&R buttons to have a reverse option. To me I find the L1R1 set to be a more responsive button set, but more importantly it's overall just better to provide the players with options. I wouldn't think a control binding option would be hard to implement. Ideally I'd like a fully rebindable scheme but even if there are only a few subtle control options it can make a huge difference for a certain player. My biggest concern is the player camera. In GZ the view field of view feels pretty narrow and close to the player. It'd be nice to have the camera backed up a little. |
![]() Old Sigs made by Z3L
| |
![]() |
|
| (SGR) SEAN | Jan 5 2015, 02:39:15 AM Post #182 |
|
Dive Bombing Eagles
|
No matter what happens with mgo3 there will be a comparison to the last iterations, since we dont know how gamplay will work ill just focus on the main features mgo3 should have. Customization- I feel like no other game has as much indepth customization as mgo, atleast as a shooter i mean, but i hope this particular feature isint dumbed down, infact the opposite should happen and it should be more indepth like maybe allowing you to put camos on guns or make your own camos and be able to place your clan emblem on both the gun and your character since in mgo2 it allowed you to change the clothes from Head Shirt Chest harness Gloves Pants Shoes two accesories which would range from balaclavas to wigs to headphones And facepaint I just hope mgo3 can equal this or even more, but id be disapointed if it only was Head Upperbody Lowerbody For some this is fine, but i dont like it myself because in the end, pretty much everyone looks the same in some way, you dont really look unique that much. Clans Id rather this stay easilly accesible from the menu of the game unlike other games where you have to log into a seperate website just to make a clan (battlelog, rockstar social club) but mgo2 gave you so many options when it came to the clans You could freely design your own emblem You could host clan rooms to do whatever you needed too You could give priviliges to clan members to be able to make the emblem for the clan Hopefully mgo3 can have something like this or better. Hosting Being able to host your own games was pretty much the way to play mgo2 before survival and tournaments were added. This definetly has to return, no doubt. You could change values of certain things, like tthe tickets for tdm and that time limit, wheter or not the teams would switch sides every round, what kind of unique characters would be on each team, idle kick and being able to lock certain weapons from being used and more options that i can't remember at the moment. Training rooms While now the internet seems to be a replacement for what training rooms would do, which is get players used to the game, it would be great if this were to return, there was nothing i found more interesting when i started playing mgo was to go to a training room and have an experienced player show me the ropes and graduate me. Text chat While the current consoles come with a microphone, i feel the game still needs text chat, because even despite pretty much everyone having microphones, they might stick to being in parties with their friends, which mutes in game voice chat. The text chat allows for players to communicate despite this, and it helps when a game relies on teamwork Codecs We already know they will be in mgo3 but this is just something i want. I want to be able to record my own codec lines, just something cool todo, especially when you want to give your character more personality, yea it will be used inappropriately, so will the emblem editor, aslong as the devs give proper support and ban people for doing these things, then we should be good, and all in all, muting voice chat, also mutes codecs. All i can say about the gameplay is that it should encourage teamwork, but not to the point where it feels like a chore. The weapons should be balanced to how the game is supposed to be played, if you want people to play stealthily then having super accurate guns and low health kinda doesnt encourage that, it just furiates players if anything. Everything should have a purpose and eveything should have a counter to it. Game modes should he varied, look to mgo2 for that. Characters should be able to do gestures like saluting. Edit: I forgot to add that the addition of a theater mode like it was said earlier, should definetly be included, it would have many many uses other then to make epic clips. -also maybe allowing bots in training mode wouldnt be that bad either Edited by (SGR) SEAN, Jan 5 2015, 05:02:55 AM.
|
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
![]() |
|
| Madcap | Jan 5 2015, 04:28:58 AM Post #183 |
|
Light Infantry
|
I don't think anyone had mentioned this yet but MGO3 should definitely have a Server Browser I want to join a server with best possible ping, I would literally wait just to join a server with low ping. Also I like to favorite servers as well so I don't have to browse the server list all the time. |
|
Join the Metal Gear Solid Forums PlayStation 4 community! YouTube || Twitch | |
![]() |
|
| Zan Datsu | Jan 5 2015, 12:18:58 PM Post #184 |
|
Get up & Go
![]()
|
A message to KP LA Don't let the game die after 2 years and don't close the servers after 4 years. That's all. |
![]() The Departed
| |
![]() |
|
| JeffZero | Jan 6 2015, 04:20:20 AM Post #185 |
|
Light Infantry
|
http://www.metalgearinformer.com/?p=17302 A nice look at their offices in LA. As well as a message regarding all the feedback:
|
|
Eagerly Awaiting... Mass Effect 4 | Xenoblade Chronicles X | Zelda (Wii U) | Final Fantasy XV | Uncharted 4 And of course... METAL GEAR SOLID V: THE PHANTOM PAIN | |
![]() |
|
| Whiskey Grin | Jan 6 2015, 05:47:39 PM Post #186 |
![]()
Forever The Underachiever
|
One thing that I would like to see, I don't believe was mentioned yet, is a final kill cam. I know it may sound a little cheesy, but I think it's fun to see the final kill in the match or round even if your on the receiving end. It's especially rewarding for a player or players who make a last minute clutch play to win the match or round. It only takes a few seconds at the end and I feel many players would find it fun, or at least a bit amusing. |
| |
![]() |
|
| Sword | Jan 6 2015, 06:04:23 PM Post #187 |
|
Kaz... I'm already half Xehanort
|
I like this. Such a thing would've been amazing in MGO2 with TSNE, RES etc. |
![]() ![]() | |
![]() |
|
| A Big Crocodile | Jan 7 2015, 11:07:04 PM Post #188 |
![]()
Filthy casuals
![]()
|
I like this as well, good idea! |
[rotate] [rotate] [rotate] [rotate] [rotate]A Big Bad Croc's Big Bad Bragging Blog || My Soundcloud || My Mixcloud Forever a boss
| |
![]() |
|
| Xenocide | Jan 7 2015, 11:54:30 PM Post #189 |
![]()
Light Infantry
|
I just want to have the training room again, so I can help everyone I converted to MGS.
Edited by Xenocide, Jan 8 2015, 12:01:41 AM.
|
| |
![]() |
|
| WaterN-ice | Jan 10 2015, 03:22:31 AM Post #190 |
![]()
Light Infantry
|
|
![]() |
|
| (SGR) SEAN | Jan 10 2015, 05:28:55 AM Post #191 |
|
Dive Bombing Eagles
|
Ive already seen this, the aiming sistem is not that bad, i still find it easy to aim since of all the time i played mgo2. I just think that "aim sensitivity" should not be a thing. Or atleast not have it go to ridiculous levels where the camara turns at the speed of light, it seems kinda unfair in some cases. |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
![]() |
|
| Smokebomb | Jan 11 2015, 06:28:54 PM Post #192 |
|
Light Infantry
|
I'm suprized to see the devs taking an interest in what the MGO2 fans have to say but keep in mind they where just interested in feedback for MGO3 knowing all we have seen of it so far is the little trailer they put together and I'm sure if they where interested in what fans want MGO3 to be like they would have thier own forum for that on the offical website it's gotta be only a few months or before release now I'd say it's pretty much finished so don't expect any major changes from what you say here yes it would be good if it was just a refined version of MGO2 but it's clear it's not going to be it's obviously quite different it's such a shame MGO2 went offline I loved that game. Anyway what they are or where interested in is feedback and even though they most likely stopped paying any attention to this long ago as it turned into a what we want (basicaly MGO2) and people talking about that and not feedback on what we have seen I'm gonna give some feedback in the hopes they haven't already stopped paying attention because there is not much feedback except people saying they want it to be like MGO2 although it's almost finished and clearly not much like MGO2 at all. From what I saw in the trailer it appears there is some customisation options to the chareter available this is a good thing the more customisation options there are the better it will be for everyone. I saw battlefield style spotting triangles over peoples heads and they appeared to be even worse than the battlefield ones stayng there until that player is killed and I think it's a horrible thing to have in a game it makes it so the whole enemy team can see your exact position wherever you are and it would be a complete game ruiner for me if I had to play with a big triangle showing everyone exactly where I am for the rest of the game because one person saw me and pressed a button to show everyone where I am how about people just use a microphone to say where people are and what was wrong with the point and codec enemy spotting from MGO2? Atleast it's not a triangle over your head showing your exact location until you get killed I really hate that and I'm suprized more are not complaining about it here I'm not even sure I saw one person do that WTF I can't be the only one who thinks someone seeing you and pressing a button that puts a marker above your head showing your exact location until you get killed is a bad idea for MGO I think it's the worst possible thing to have in the game and it's making me reconsider getting a PS4 and a copy of the phantom pain on the day of it's release as was my plan before I see the video I just know it's gonna ruin the game for everyone unless it's removed I don't wanna see it in the game at all not even if the duration it works for is taken down to 3 seconds although it would help people without microphones they should get microphones if they wanna play team based competative games companies need to stop catering to people who can't teamplay I'm so annoyed about them stupid triangles I might not even get the game at all if those things are in the full game it wouldn't be worth all the money since there's no other games I'm remotely interested in out or comming out in the near future except for this one and them stupid triangles just look like they are gonna ruin MGO why does nobody else here express that as a concern have they not thought about how it would make the game play? Imagine you where playing MGO2 with a massive orange triangle above your head until you die because someone saw you once it's like getting s plug without someone having the skill to grab you just look wait and press a button when they see you $%&* that! MGO2 was awesome one of the best games I ever played even with it's faults it's unlikely this one be as good as that was just because it seems they took everything that was done right everything that made it special and did something else with this like it didn't have fans who bought all the DLC and played 600+ hours is this gonna be a game people gonna wanna put 600+ hours I suppose we will have to wait and see since Konami is pretty much hiding everything about it except for that trailer they released when there are like 4-6 months left until release or something so it's clear they don't want us knowing everything about it before we spend our money and the truth is they are not really interested in what the fans want they don't have thier own forums and they clearly don't pay much attention to the MGO2 fans I hate when game companies do that and they keep on doing it trying to get COD sales figures and going the wrong way about it just turning thier back on the fans they had making worse games than they should be. Remove the like but worse than battlefield marker triangles and the game might be half playable for a while but they stay in and it's gonna be a ruined game completely. Also the teleporting weapons animation looks horrible and yes people liked to cycle through the weapons quickly in MGO they appeared to just magically appear in hands but once you had them in your hand you held them and raised them nicely it was cool but in this game they jump from one place to another and that is lame it's not an improvement at all it's a retardation. Edited by Smokebomb, Jan 11 2015, 06:35:33 PM.
|
![]() |
|
| Invado | Jan 11 2015, 06:50:23 PM Post #193 |
![]()
Light Infantry
|
That's a fair point about the enemy tagging system! I wonder how it's gonna work when you are defending. For example what would have stopped someone standing at a high vantage point and the tagging the attacking team, letting the defenders know exactly where they are coming from and removing the fun/stealth and would very auickly become a cod team death match. Maybe a timed tagging like for 10 seconds or something? |
![]() I just don't fear death | |
![]() |
|
| WaterN-ice | Jan 11 2015, 07:02:00 PM Post #194 |
![]()
Light Infantry
|
- Yeah the orange triangles are annoying. Why isn't body glowing enough? They should take them out. At this point it is obvious tagging is staying. I understand they want it to be easy for some players but tagging needs to be very very very limited. It should last seconds, no triangles above head. And after you tag someone and their tag runs out there should be a cool off period of like a minute before you can tag them again. - Health bar that shows regenerating health in top left (If regen health is in) We'd prefer no regen health though. Also the damage effects on screen when hit is too much. The blood drops and tinted screen is pretty distracting. Either get rid of them completely or tone them down a lot. - L1, R1 aim/shooting (heh, can't say it enough) - On twitter they said they weren't sure if Rescue (with GA-KO) would be back in. This is mind bending. I put so many hours into Rescue since mgo 1. Most played mode. You can't have mgo without Rescue...you just can't. Edited by WaterN-ice, Jan 11 2015, 07:12:19 PM.
|
![]() |
|
| Red archer | Jan 11 2015, 09:28:06 PM Post #195 |
|
Light Infantry
|
They made it look like you could pick a non-lethal class with stealth camo in any game mode.. I hope they were just showing that it's part of the game in one way or another and not available in all game modes.. I'd hate that. We had enough camping/hiding CQC trolls in MGO2(you know, the ones with 500 hours and a .4 kdr). Letting them have stealth camo at all times is just stupid. Also, tagging looked way OP. Tagging needs to be a limited feature only avalable via a specified skill set. (i.e. just bring back Monomania) And on that note, bring back the "SOP stealth" skill. |
| |
![]() |
|
| minimii | Jan 11 2015, 10:16:39 PM Post #196 |
![]()
|
I'd be just fine if the giant triangles above their head weren't there. I liked how it was just the glowing body in MGO2 and I don't think putting Doritos above enemy heads is necessary. But I guess the Singleplayer has targetted enemies with a symbol above their head and they'll probably keep it for the sake of continuity. |
![]() Old Sigs made by Z3L
| |
![]() |
|
| JJJ_ | Jan 11 2015, 11:09:37 PM Post #197 |
|
There Is Only Darkness
|
It seems that some people just can't grasp the fact that every iteration of MGO is based of the mechanics of the main game. Saying that a feature will ruin the game with the amount of footage we have is ridiculous. |
I once wrote something in the shoutbox. This was the response.ZhasCOME2, on an MG and MG2 remake:
| |
![]() |
|
| KingOfNeverland | Jan 11 2015, 11:26:16 PM Post #198 |
|
Not so lonely anymore...
![]()
|
actually,since they are going to implement a class system anyway,this sounds like a great idea to me! i don't see people using it in a competitive setting outside of maybe one life modes,especially since they have mentioned that the game will be faster paced than mgo2 was,but in casual free battle games this opens room for a lot of fun possibilities.i for one am deffo going to create a stun only character that only uses this class if they go ahead with it ![]() still,i think they should limit the number of people using the same class on each team,or at least make it possible for the host to do so.i totally agree that the games will be boring as all hell if everyone just camps with traps using this class,or just runs and guns with the default "gunner" class on every game.that or just try to balance the classes out so they are all somewhat viable on every mode,which actually sounds like the best solution to me,though that means a lot of hard work from the dev team. Edited by KingOfNeverland, Jan 11 2015, 11:31:57 PM.
|
| mgs player since '99.country of origin:portugal. | |
![]() |
|
| Whiskey Grin | Jan 12 2015, 02:11:14 AM Post #199 |
![]()
Forever The Underachiever
|
I absolutely hate the triangles above spotted enemies. I play quite a bit of Battlefield 4 and I can only play in Hardcore servers so my screen doesn't get a bag of Doritos dumped all over it. |
| |
![]() |
|
| Solidus Reborn | Jan 12 2015, 03:31:58 AM Post #200 |
|
Hi-Tech Soldier
|
I think the triangles are fine; is glowing really any different? The only concern I have is how long it stays active. In addition, we don't know if EVERY character/class has the binoculars in order to tag. I wouldn't worry about it so much guys.It doesnt seem very OP becaye first you need to locate the enemy to even use them. If anything looked OP its the elocator, but then again, that is hit or miss (literally). |
| "Genes exist to pass down our hopes and dreams for the future through our children. Living is a link to the future. That's how all life works. Loving each other, teaching each other... that's how we can change the world. I finally realized it. The true meaning of life..." - Naomi Hunter | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
![]() Our users say it best: "Zetaboards is the best forum service I have ever used." Learn More · Sign-up for Free |
|
| Go to Next Page | |
| « Previous Topic · Metal Gear Solid V: The Phantom Pain · Next Topic » |



















[rotate]
[rotate]
[rotate]
[rotate]






3:27 PM Jul 11