| We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Why join MGSF?
If you are already a member, please log in to your account to access all of your features: |
| MGO3 (Pre-BETA) Feedback; Post here for the L.A. developers! | |
|---|---|
| Tweet Topic Started: Dec 22 2014, 02:49:34 PM (20,746 Views) | |
| (SGR) SEAN | Jan 16 2015, 08:32:33 PM Post #221 |
|
Dive Bombing Eagles
|
Ugh i just hope customization aint class restricted, because then, everyone will pretty much look the same with slight differences. |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
![]() |
|
| SOLIDEST | Jan 16 2015, 08:51:38 PM Post #222 |
|
Old School
|
Back when they first announced the Survival mode on MGO2, I thought it was a 4 player co-op team against herds of Gekkos. Kinda like the Zombies mode in COD-Black Ops with each rounds passing more Gekkos showing up. I think this should be a nice mode for MGO3, I already posted this on their Twitter but for some reason my tweets don't get seen
Edited by SOLIDEST, Jan 16 2015, 08:54:23 PM.
|
![]() The Hawk Force twitter | |
![]() |
|
| WaterN-ice | Jan 16 2015, 08:52:05 PM Post #223 |
![]()
Light Infantry
|
What options we need for customization: Let us create our own character name that shows up in matches like MGO 1 and 2 (Please don't use our psn id's etc.) Choose gender Hair Face Voice for codec Gear options: Head Upper Body Lower Body Chest Waist Hands Feet Accessories 1 Accessories 2 Reward Shop: Where we can spend GMP/DP points (or whatever they decide to call it) we earned in official matches on different gear styles, gear colors, funny hats, masks, facepaints etc. Let us have the option of putting our clan emblem on our gear. (Helmet, body) Gear such as helmets and body armor should only appear as purely aesthetic like MGO 2. It should not add extra health or protection in any way, shape or form. And like Sean said we shouldn't be restricted by what we can wear just because we chose a specific gun/class. This is what made mgo 2 unique. We could wear what we wanted and mix/match any gear while still fulfilling our team role. Edited by WaterN-ice, Jan 16 2015, 08:57:13 PM.
|
![]() |
|
| (SGR) SEAN | Jan 16 2015, 09:09:20 PM Post #224 |
|
Dive Bombing Eagles
|
Its feels kinda pointless to have customization when, every assault looks like every other assault except for some slight differences. You kinda disconnect from the characters, it doesnt feel like its YOUR character, instead its just a variation of one class. |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
![]() |
|
| WaterN-ice | Jan 17 2015, 12:22:24 AM Post #225 |
![]()
Light Infantry
|
^ Yeah, that's pretty much the main issue with customization right now. Edited by WaterN-ice, Jan 17 2015, 12:24:06 AM.
|
![]() |
|
| (SGR) SEAN | Jan 17 2015, 04:10:22 AM Post #226 |
|
Dive Bombing Eagles
|
I dont want to feel like my character is just assault #12, best way to avoid it is to have indepth customization, ATLEAST to the extent mgo2 had it, i mean mgo2 is a perfect example on how todo customization right for a shooter. |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
![]() |
|
| Rikitatsu | Jan 17 2015, 04:39:05 AM Post #227 |
|
Hi-Tech Soldier
|
Still don't understand why'd they exchange MGO2's system for a Class system. I'd understand if a Class system offered something MGO2's system did not... But it really doesn't. It's just...restricting. Unless they are planning an unconventional Class System unlike that found in games like BF... We'll see. These are my top 5 requested features, if any of these are missing then it would be a massive disappointment, sorted in terms of importance. : 1- Free Battle lobbies (By far the most important feature, a deal breaker) 2- Text Chat 3- MGO2's Customization/Skill system 4- Headshot focus, reduced body damage 5- Official Games (Survival Tournament) Edited by Rikitatsu, Jan 17 2015, 04:47:08 AM.
|
| |
![]() |
|
| Zan Datsu | Jan 17 2015, 11:20:56 AM Post #228 |
|
Get up & Go
![]()
|
3.) Skills and Gear system were streamlined this time, called the class system. You can choose between 3 classes, each class has his own skills and gear with limited customization. 4.) You can still quick headshot but this time the focus is more on bodyshots and weight on the player movement. Making it less responsive and less flexibel and more tactical then "all Rambo". 1, 2 and 5 needs to return i agree. The lack of customization and skills or no hold ups are hints that MGO 3 goes a diffrent route, better or worst we don't know yet based on the 4 minute trailer but the fears are legit |
![]() The Departed
| |
![]() |
|
| JJJ_ | Jan 17 2015, 11:57:14 AM Post #229 |
|
There Is Only Darkness
|
I certainly disagree. Of course it offers something new, because it's a new system. It brings a whole new element of strategizing to the game, since you can't have certain items and abilities at the same time, like a sniper rifle and a limited stealth camo, or the likely increased health of the 'soldier' and the likely increased speed of the 'spy'. With the classes, every player is given a more concrete role in achieving the objective, and I believe that will add more teamwork. But if you'd rather be pessimistic because the game isn't just a remake of MGO2, then do that by all means; it's just pointless, since none of us has any idea how the game actually plays until we have it in our hands. About the lack of hold ups that has been talked about, there's no need for them if you can just do a CQC slam, right? Edited by JJJ_, Jan 17 2015, 11:59:19 AM.
|
I once wrote something in the shoutbox. This was the response.ZhasCOME2, on an MG and MG2 remake:
| |
![]() |
|
| Hasa92 | Jan 17 2015, 01:43:04 PM Post #230 |
![]()
Heavily-Armed Trooper
|
Hold ups, this needs to return and they are planning not to include them. I mean whats the point of TSNE without one of the best and unique ways of taking out enemies in video games? And what is MGO without TSNE? |
![]() |
|
| A Big Crocodile | Jan 17 2015, 02:49:51 PM Post #231 |
![]()
Filthy casuals
![]()
|
There were better modes than the russian roulette known as TSNE. |
[rotate] [rotate] [rotate] [rotate] [rotate]A Big Bad Croc's Big Bad Bragging Blog || My Soundcloud || My Mixcloud Forever a boss
| |
![]() |
|
| (SGR) SEAN | Jan 17 2015, 03:23:59 PM Post #232 |
|
Dive Bombing Eagles
|
You seriously believe that a class sustem promotes teamwork, far from it, it has people end up reliying on people that have no idea what they are doing, and have people class stack because they dont like the other classes, when the game is made with classes in mind, they never really take into account what happens when you stack, and stacking is the entire reason why a class system is inferior. And all those small restrictions you mentioned could also be done withought having classes, and just have them be skills. Edited by (SGR) SEAN, Jan 17 2015, 03:24:23 PM.
|
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
![]() |
|
| Hasa92 | Jan 17 2015, 03:55:05 PM Post #233 |
![]()
Heavily-Armed Trooper
|
That's a matter of personal taste. And it wasn't a russian roulette. :/ Edited by Hasa92, Jan 17 2015, 03:55:31 PM.
|
![]() |
|
| A Big Crocodile | Jan 17 2015, 04:22:03 PM Post #234 |
![]()
Filthy casuals
![]()
|
FF TSNE strongly disagrees. |
[rotate] [rotate] [rotate] [rotate] [rotate]A Big Bad Croc's Big Bad Bragging Blog || My Soundcloud || My Mixcloud Forever a boss
| |
![]() |
|
| Solidus Reborn | Jan 17 2015, 05:04:22 PM Post #235 |
|
Hi-Tech Soldier
|
Hey guys. I sent KPLA a question via the MGOFeedback account regarding Yong's analysis on the Class System. They just replied 10 minutes ago. Here's the link: https://twitter.com/MGOFeedback/status/556430687159734274 EDIT: Is there a way for me to show the image of the link? Like how for a youtube video we use the "Flash" option? Edited by Solidus Reborn, Jan 17 2015, 05:05:17 PM.
|
| "Genes exist to pass down our hopes and dreams for the future through our children. Living is a link to the future. That's how all life works. Loving each other, teaching each other... that's how we can change the world. I finally realized it. The true meaning of life..." - Naomi Hunter | |
![]() |
|
| Rikitatsu | Jan 17 2015, 09:18:54 PM Post #236 |
|
Hi-Tech Soldier
|
How does that add an element of strategizing? All it's going to do is have the map filled with bulky armored 'Soldier' classes, and prevent people from using whatever weapon/ability/item they like with their uniform of choice
Nothing MGO2's system didn't do. In fact, MGO2 does it better, since you're given freedom to fill 4 skill slots with whatever skills you want. Want to be a fast runner? choose the runner skill. Wanna be a support player? choose a support skill like QR. Or maybe you just want to mix and match some skills. All of that without arbitrarily restricting you to certain weapons/gadgets/uniforms. It's really a prefect system. Locking certain things in classes doesn't add strategy, just restricts customization and freedom. @Zan Datsu
It's not going to be more tactical just by increasing bodyshots damage, people will still bumrush and shootbang. If you get killed fast and easy it means you can also kill fast and easy, if anything, that will encourage more Rambo-ing. I honestly don't get the 'run n' gun' complaints thrown at MGO2, compared to all 'tactical multiplayer shooters' I've played MGO2 had the most teamwork and coordination, especially in non-actiony modes like TSNE and RES. |
| |
![]() |
|
| WaterN-ice | Jan 17 2015, 09:46:38 PM Post #237 |
![]()
Light Infantry
|
Saw this poll over at twitter. It's for an option for L1,R1 shooting like MGO 2. Everyone should vote! We need more polls like these to show the devs what stuff we really like. http://vote.pollcode.com/71195326 |
![]() |
|
| Zan Datsu | Jan 17 2015, 09:56:54 PM Post #238 |
|
Get up & Go
![]()
|
@Water I don't see a problem with L2/R2 on DS4 tbh it feels great. I prefer the ps3 default controls for mgs 4 with items/weapons switch and the old sheme but the new one works just fine imo. |
![]() The Departed
| |
![]() |
|
| WaterN-ice | Jan 17 2015, 10:00:25 PM Post #239 |
![]()
Light Infantry
|
Many games nowadays have options for switching L2, R2 functions to L1,R1. I don't see the issue with adding options. Imo it is really awkward shooting in mgsv with them. My hand and finger placement feels uncomfortable. I love my PS4 but I'm not a huge fan of the triggers and thumb sticks right now. With at least this option it would make it a bit more comfortable. This is definitely different from person to person. But that's why the more options the better. MGO has always used L1 and R1 and to not let us at least have the option would be a letdown.
Edited by WaterN-ice, Jan 17 2015, 10:05:22 PM.
|
![]() |
|
| JJJ_ | Jan 17 2015, 10:48:58 PM Post #240 |
|
There Is Only Darkness
|
Wait what, you could shoot in MGO1 with L1 and R1? I doubt that. |
I once wrote something in the shoutbox. This was the response.ZhasCOME2, on an MG and MG2 remake:
| |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Metal Gear Solid V: The Phantom Pain · Next Topic » |














[rotate]
[rotate]
[rotate]
[rotate]

3:27 PM Jul 11