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| MGO3 (Pre-BETA) Feedback; Post here for the L.A. developers! | |
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| Tweet Topic Started: Dec 22 2014, 02:49:34 PM (20,745 Views) | |
| sadistic_greyfox | Jan 17 2015, 10:56:20 PM Post #241 |
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Midnight Leader
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to be honest l1 r1 actually improves your game, yeah l3 and r2 feel more natural but l1 and r1 are more like having a tine tuned hair trigger, atlest imo. For alot of games i got back to l1 r1 if given the option. |
![]() Missing you more with each day, Joe (OS.) Spoiler: click to toggle
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| WaterN-ice | Jan 17 2015, 11:04:23 PM Post #242 |
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Light Infantry
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@sadistic, above - Exactly I should have specified. In mgo 1 you had to hold L1 to aim for Assisted aim then square to shoot. For first person shooting you needed to hold R1 then use square. But still those buttons were a big part of the gameplay. For MGO 2 even more so. It just feels more natural using L1,R1. More options the better. Since new page >>> http://vote.pollcode.com/71195326 Edited by WaterN-ice, Jan 17 2015, 11:29:47 PM.
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| Snake Eater | Jan 18 2015, 01:44:37 PM Post #243 |
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Take Your Heart
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I was wondering if MGO was going to feature Bullet Drop like in single player. I think it would be nice if they included the option to turn it on or off. Players who can pull off a quick headshot from far away would become slightly less dangerous if they try to take you out from a great distance. And this is good for most games, but in TSNE it would be very annoying for the attacking team, since they have non-lethal weapons and these are severly affected by the bullet drop mechanic.
Edited by Snake Eater, Jan 18 2015, 01:51:06 PM.
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| (SGR) SEAN | Jan 18 2015, 02:31:23 PM Post #244 |
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Dive Bombing Eagles
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Well judging by the trailer where they two the triple headshot with the tranq, the guy thats farthest, and conveniently has a laser, doesnt aim aboved the head to compensate for bullet drop, unless someone could verify, id say theres no bullet drop. |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
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| _se7en_ | Jan 18 2015, 02:47:33 PM Post #245 |
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Hi-Tech Soldier
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he was not that far though. We can't really tell for this trailer. But i hope there is bullet drop. It will make things more interesting |
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| (SGR) SEAN | Jan 18 2015, 02:51:05 PM Post #246 |
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Dive Bombing Eagles
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He did exceed the effective range though, unless in mgo they increased it, or theres just no bullet drop. |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
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| Zan Datsu | Jan 18 2015, 04:01:04 PM Post #247 |
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Get up & Go
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Are we talking about the DS3 or DS4 here?, because it feels way better using the shoulder button on DS4 but DS3 is different. The only thing i'm not liking so far it's you have to do this stupid over the left hand move with your right hand to switch items/weapons on the move. The way how it is atm, is good for an nice stealth single player experience but it lacks in MP since you stop everytime when you switch weapons/items. Kinda slows down the flow of the game+ it looks stupid doing this move everytime. Edited by Zan Datsu, Jan 18 2015, 04:02:07 PM.
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| WaterN-ice | Jan 18 2015, 08:58:42 PM Post #248 |
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Light Infantry
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Talking about the DS4. L1,R1 is way more comfortable for my hands,fingers and I'm sure for many others too. I don't see how difficult it would be to implement different shooting configurations. It needs to be an option. And I agree with you on the D-pad selecting. It is just slow and awkward. I don't know why they thought getting rid of L2,R2 selecting was a good idea. You didn't have to move your thumb at all to use it. With the mgsv way there is that crucial second you stop and move your thumb off the stick to select. In mgo 2 there were times where you had milliseconds to switch weapons. But you could do it because of where the controls were and quick tap select options. You didn't need to move your thumb(s). They have made the weapon selecting unnecessarily cluttered with the sub menus. I have selected the wrong weapon in GZ quite a few times. Where in MGS4 and previous games that happened maybe once in a blue moon. Change for the sake of change usually never turns out well. But I should note we obviously also won't know how well it works in mgo until a beta or release. Could it just take more time to get used to down the line? Possibly. Will it be smoother by then? Hopefully. And maybe different options too. But judging from GZ it feels like a step back for the series. Edited by WaterN-ice, Jan 18 2015, 09:37:59 PM.
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| DrEdArgon | Jan 18 2015, 11:01:49 PM Post #249 |
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AKA The Game Eater!
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Keep in mind that effective range isn't the same as reticle shot (when reticle changes red when it will hit the target) as that is much smaller range than the line when bullet goes straight and varies from stance and weapon - with tranq. gun - 19 m standing, 21 m crouching & 26 m when prone where as tranq. gun effective range is 30 meters, although the difference between 30 and 35 m shots are so minimal when using reticle that it's hard to tell the difference unless you're playing yourself. @ control scheme talk - I don't see the big problem with having L2+R2 for aiming+shooting system. Besides, those buttons are far much better for shooting since with little practice you can easily choose if you are shooting single shots, military shooting, 3 shot burst or full-auto and there's actual difference between those shots. L1+R1 aren't so sensitive with DS4 and trying to make different shots depending on situation would be hard & annoying if not impossible (not sure how different that pressure sensitivity is with those two). @ Weapon/item switch - I'm not sure how exactly you are playing it but I don't have any trouble changing weapons while dashing and the system is much better than previous MGS inventory where you had to stop in certain situations such as changing to 4 different weapons in a row. |
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| Rikitatsu | Jan 18 2015, 11:04:18 PM Post #250 |
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Hi-Tech Soldier
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Why are some people against options? Options are always good, and it's not like this would take KPLA a lot of effort to pull off. |
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| DrEdArgon | Jan 18 2015, 11:08:07 PM Post #251 |
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AKA The Game Eater!
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I'm not against options, just stating that there isn't so many flaws with the system as people say. |
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| Rikitatsu | Jan 18 2015, 11:09:46 PM Post #252 |
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Hi-Tech Soldier
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I don't think people are saying it's flawed, just a matter of personal preference. |
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| DrEdArgon | Jan 18 2015, 11:12:02 PM Post #253 |
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AKA The Game Eater!
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True but reading that stuff got me a feeling that people think it's flawed. |
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| JJJ_ | Jan 19 2015, 11:51:15 AM Post #254 |
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There Is Only Darkness
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They didn't move the weapon and item menus just to shake things up. They were making room for the binoculars and the "noise" menu/codec messages (MGO). I also think it's hilarious how people find the new weapon menu bad because in MGO2, you had situations where you had to change weapons quicker. This is not MGO2. Edited by JJJ_, Jan 19 2015, 11:52:49 AM.
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I once wrote something in the shoutbox. This was the response.ZhasCOME2, on an MG and MG2 remake:
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| imabeast7 | Jan 19 2015, 04:50:00 PM Post #255 |
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Jail Guard
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^hes right, this isnt mgo2 and for some very odd reason the ppl at mgo3 either never played mgo2 or felt that it was so awesome and almost perfect that they had to change everything to say they did something. And we will be left with mgo3 which will feel like a downgrade and we will always crave that perfectly awesome mgo2. |
| Internet warriors are hilarious. But hey, they have to be big somewhere, why not a mgo forum! | |
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| WaterN-ice | Jan 19 2015, 05:31:56 PM Post #256 |
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Light Infantry
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@ JJ Is there proof they made the new menu just so binoculars and the codec menu had space? Because that sounds like a horrible reason to change it. Like I said in the post you replied to - But I should note we obviously also won't know how well it works in mgo until a beta or release. Could it just take more time to get used to down the line? Possibly. Will it be smoother by then? Hopefully. And maybe different options too. But judging from GZ it feels like a step back for the series. Maybe I'll change my mind by then. The menu isn't changing and I'm more concerned about getting L1 and R1 back as a shooting option anyway... Edited by WaterN-ice, Jan 19 2015, 05:36:35 PM.
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| JJJ_ | Jan 19 2015, 06:17:09 PM Post #257 |
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There Is Only Darkness
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What proof would you need, they obviously go with the set up they find best. They need to have the camera adjustments and the sprinting somewhere in the R/L buttons, too, so the weapon and item menus had to make space, since they fit in the directional buttons just fine. |
I once wrote something in the shoutbox. This was the response.ZhasCOME2, on an MG and MG2 remake:
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| WaterN-ice | Jan 19 2015, 06:42:06 PM Post #258 |
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Light Infantry
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Are you talking about the right thumbstick and left thumbstick? (R/L) How would they have interfered with anything? |
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| JJJ_ | Jan 19 2015, 11:00:27 PM Post #259 |
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There Is Only Darkness
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With R/L I meant the 1 and 3 buttons. Those four buttons NEED to have the binoculars, sprinting and camera adjustments. Moving items and weapons to the directional buttons is a no-brainer. |
I once wrote something in the shoutbox. This was the response.ZhasCOME2, on an MG and MG2 remake:
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| imabeast7 | Jan 19 2015, 11:25:08 PM Post #260 |
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Jail Guard
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Sprint can be used L3. And binoculars should be a directional button. That way weapon selection can be L2 or R2 |
| Internet warriors are hilarious. But hey, they have to be big somewhere, why not a mgo forum! | |
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