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| MGO3 (Pre-BETA) Feedback; Post here for the L.A. developers! | |
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| Tweet Topic Started: Dec 22 2014, 02:49:34 PM (20,739 Views) | |
| (SGR) SEAN | Mar 5 2015, 06:16:57 PM Post #361 |
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Dive Bombing Eagles
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Mgo2 had skill presets for each game mode, just as good as classes. |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
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| Frank Underwood | Mar 5 2015, 06:18:49 PM Post #362 |
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Vanilla Coke is better. I'm the shite one.
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And classes are the logical progression of that. There's no issue here. |
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| (SGR) SEAN | Mar 5 2015, 06:34:44 PM Post #363 |
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Dive Bombing Eagles
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No thats just a restriction of player choice its a regression not a progression |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
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| Frank Underwood | Mar 5 2015, 06:42:18 PM Post #364 |
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Vanilla Coke is better. I'm the shite one.
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Not really, it just forces player to do the choosing before a game starts. |
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| (SGR) SEAN | Mar 5 2015, 06:44:00 PM Post #365 |
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Dive Bombing Eagles
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But with classes its pre determined, not player driven. You cant have a medic bag as an engineer in battlefield. In mgo there were no restrictions, skills were simply specializacions in certain actions. Edited by (SGR) SEAN, Mar 5 2015, 07:26:08 PM.
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MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
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| Frank Underwood | Mar 5 2015, 06:48:34 PM Post #366 |
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Vanilla Coke is better. I'm the shite one.
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It allows for a lot more varied ways of playing to be balanced. |
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| (SGR) SEAN | Mar 5 2015, 07:00:28 PM Post #367 |
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Dive Bombing Eagles
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Classes are far from balanced. In fact you run into more problems with balancing classes then leaving it open for players to experiment.
Edited by (SGR) SEAN, Mar 5 2015, 07:01:19 PM.
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MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
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| Rikitatsu | Mar 5 2015, 07:11:24 PM Post #368 |
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Hi-Tech Soldier
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If Call of Duty 1 was like Counter Strike then it's reasonable for fans to ask the developer to bring the superior features and systems back in the sequel. The best feature about MGO, a staple the series had from the beginning: Custom Games/Server Browser, is likely missing from MGO3. It's something that brought the community together, allowed for both casual and competitive rooms, and gave the players freedom to customize their matches and create new rules. If such a system is absent, people are expected to voice their complaint and it's not unreasonable to do so just because the developer is saying it's gonna be different.
If you think that's the only limitations the class system has then you haven't thought this through. In MGO2, you can create your own character, wear the uniform you want, choose the set of skills you want, and use the mix of weapons and gadget you want. If MGO3 uses a conventional class system, you won't have such freedom. As skills, weapons, gadgets, and cloths are tied to certain classes. |
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| Frank Underwood | Mar 5 2015, 08:05:35 PM Post #369 |
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Vanilla Coke is better. I'm the shite one.
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So you're saying a franchise has to stay exactly the same forever? That's bloody stupid And the classes shown in MGSV do allow different uniforms. And classes do indeed make balancing better if you're going to be bringing in features like stealth camouflage. You can't just implement that feature and not restrict the play in some other way. It would just be poor balancing. |
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| Rikitatsu | Mar 5 2015, 08:14:01 PM Post #370 |
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Hi-Tech Soldier
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What? No. Franchises should evolve, and not devolve.
You missed the point.
Balance can be implemented through various ways that aren't a class system. For example, Overpowered skills like CQC-EX in MGO took 4 slots, that's a restriction. |
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| Frank Underwood | Mar 5 2015, 08:23:30 PM Post #371 |
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Vanilla Coke is better. I'm the shite one.
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They shouldn't devolve, but they don't need to evolve. MGSV is a new branch, going off in a different direction. Just because it's a bit more casual doesn't mean it's less legitimate. And classes encompass weapons and skills. I don't see why Kojipro needs to reinvent the wheel. Edited by Frank Underwood, Mar 5 2015, 08:23:55 PM.
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| (SGR) SEAN | Mar 5 2015, 08:33:12 PM Post #372 |
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Dive Bombing Eagles
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Re invent the wheel? They already did with mgo1 and 2 but better. |
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k ![]() My Youtube Channel. http://www.youtube.com/user/TheOuterGaming My PSN - SGR_SEAN_ My Twitch. http://www.twitch.tv/outergaming | |
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| Rikitatsu | Mar 5 2015, 08:37:12 PM Post #373 |
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Hi-Tech Soldier
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And that's exactly what MGO3 is looking like right now, a devolution.
Accessibility is a great thing. Accessibility at the cost of great game systems and elements is definitely not. That's bad design.
I don't understand why you continue to miss the point. Let me explain: For example. what if you want to choose a sniper rifle, and tranquilizer gun, a C4, equip the quick recovery skill + runner skill, and wear a neat looking bulky armor. In MGO2, you could do that. You can basically create your own custom class. In a conventional class system, this isn't possible. If you want to use a Sniper Rifle, you must choose the scout class (for example) that doesn't come with C4s, quick recovery skill, nor a neat bulky armor. You see how it offers less freedom now? |
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| Frank Underwood | Mar 5 2015, 08:43:25 PM Post #374 |
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Vanilla Coke is better. I'm the shite one.
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It would be a bad thing if it was supposed to be an evolution, which it isn't. It is build from the ground up, different. And why is less freedom bad? |
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| Rikitatsu | Mar 5 2015, 08:52:09 PM Post #375 |
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Hi-Tech Soldier
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It would be a bad thing regardless. Also, the developers themselves disagree with you. ![]()
Not inherently bad, but a devolution from the previous system. In other words, a step down. |
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| Frank Underwood | Mar 5 2015, 09:05:31 PM Post #376 |
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Vanilla Coke is better. I'm the shite one.
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"Not inherently bad, but a devolution from the previous system. In other words, a step down." Bad if it was trying to be the old MGO, which it isn't. |
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| Rikitatsu | Mar 5 2015, 09:13:17 PM Post #377 |
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Hi-Tech Soldier
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As a sequel, it's trying to build upon it's predecessor. So replacing great systems with vastly inferior ones is, without a doubt, bad. Also, are you still going to say the developers aren't trying for an MGO experience even after I posted that tweet above? They are pretty much saying they are not actively trying to make a different game, and they intend to build and improve upon the previous games. |
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| Frank Underwood | Mar 5 2015, 09:26:53 PM Post #378 |
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Vanilla Coke is better. I'm the shite one.
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They have told us time and time again that they are westernizing the game. So it isn't that strange that they are implementing more western features. |
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| Rikitatsu | Mar 5 2015, 09:35:28 PM Post #379 |
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Hi-Tech Soldier
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Discarding Free Lobbies and having Automatching only is a "western feature"? Western or Eastern, it's a massive stepdown. And people are not being unreasonable for voicing their complaints. |
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| JJJ_ | Mar 5 2015, 10:13:04 PM Post #380 |
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There Is Only Darkness
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The people complaining about the gameplay of MGO3 don't seem to realise that the primary goal of the developers is to create a multiplayer mode for MGSV, not a sequel to MGO2. The same way it was with MGO2. The main game comes before the last iteration of the multiplayer. |
I once wrote something in the shoutbox. This was the response.ZhasCOME2, on an MG and MG2 remake:
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