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MGO3 (Pre-BETA) Feedback; Post here for the L.A. developers!
Topic Started: Dec 22 2014, 02:49:34 PM (20,750 Views)
WaterN-ice
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Light Infantry
Yes, P2P (Player 2 Player connection) custom host rooms worked fine in MGO 1 and 2. Plus with the Ping icons you knew who was laggy and who wasn't anyway. You could choose the best room. However, I don't really mind what method they choose for player connections as long as it isn't laggy and we can still host our own rooms with our own rules and settings. By the way on that subject, please include the ping bar/icons again so we know how laggy we all are. (Maybe even include a ping number itself along side the green, red bars)

And like some were saying before, a replay system where you can go back and watch matches and freely move the camera 360 degrees around the map to record gameplay would be cool. Not totally necessary since PS4,X1 have recording features but still would be neat to have the free moving camera to get unique angles.

I hope KojiproLA is still reading this thread! ;)

Edited by WaterN-ice, Dec 29 2014, 09:08:13 PM.
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(SGR) SEAN
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Dive Bombing Eagles
Yea being able to record gameplay would not only be cool, but it would be a useful way to review footage and find people that might be glitching, if they include this, there should be an option to send footage directly to the devs as a way of reporting.
But other then that it could be a way you could do mgo related skits since you would have a free camara... That certainly will be useful, especially if you could use it while spectating.
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JeffZero
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Two quick thoughts on recent posts.

1. A big reason it's important to Kojima Productions that MGO3 is more appealing to Westerners is no doubt the fact that Japanese console sales have dropped sharply. The PS3 may not have been a hit out of the park in any region, but PS4 sales in Japan are thus far fairly dismal indeed. Conversely, in Western territories it's almost relentless. Very, very different environments now. While pissing off the Japanese fanbase is no doubt something they'll continue to hope to avoid, there's a far larger market elsewhere right now, and trends don't suggest that will change to any major extent by the middle of 2015. It'll improve, no doubt, but it won't turn around dramatically.

2. Opening up a whole new studio doubtless cost Konami a great deal of cash. They'll need to recuperate from that strategic investment as soon as possible. Ensuring that MGO3 has a stronger shot at capturing an audience is going to be paramount, because broadening one's clientele is always a goal, doubly so under such financial considerations. I wouldn't be at all surprised to find more than a few tweaks intended to make the game more approachable for the "average" gamer, and I think we should all prepare for that. Konami's target audience re: MGO3 is going to be more than MGO2 pulled in to say the least, and with a declining Japanese console market, well, that's all the more reason to appeal to Call of Duty types.

MGO3 was unveiled at a Western conference and not TGS. It's always possible there was simply nothing to show in September, of course, but I think it's about the message. "Look, America. Look Europe, Australia. This is a game you'll like. Please don't dismiss it."

Just sayin', I'm prepared for some moderate changes with new potential customers in mind. I'll fight tooth and nail for the lobby mechanic, and half a dozen other concepts, but I'm aware we might not get them all. We should stay loud, but bear in mind the parameters involved. :)
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TheDankSnake
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One thing. Would really love is split-screen online play! That way my buddies n i can play at my house since they either a) dont have consoles & b) dont buy mgs. Ive always wondered why more online games dont come with split-screen. Makes it a lot more enjoyable since you are physically playong with your friends
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JeffZero
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TheDankSnake
Dec 29 2014, 02:49:51 AM
One thing. Would really love is split-screen online play! That way my buddies n i can play at my house since they either a) dont have consoles & b) dont buy mgs. Ive always wondered why more online games dont come with split-screen. Makes it a lot more enjoyable since you are physically playong with your friends
I'm a fan as well, but you as much as stated the reason it's been quietly fazed out of most non-Nintendo software over the years: people don't have to buy anything. If your buddies don't have consoles and/or aren't into the idea of purchasing the game, then the publishers are hoping you'll talk them into changing their minds. And you're a lot more likely to do so if you can't find a way around that problem with something like splitscreen. Not to mention, twice the customers, twice the odds for microtransactions.

It also eats up a lot more processing power, which is the conventional excuse for most developers dropping it.
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sadistic_greyfox
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Splitscreen play has mostly dies because of how taxing it already was to consoles. a game like MGS5 that already is pushing a consoles to the limit, it'll be even more difficult for it to render the world twice. Atleast that was the reason i heard from other gaming sites.
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A Big Crocodile
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Wasn't one of the features of the PS4 that you could play a game online with friends who didn't have the game themselves?
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Danne Smeed
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JeffZero
Dec 28 2014, 10:57:31 PM
Two quick thoughts on recent posts.

1. A big reason it's important to Kojima Productions that MGO3 is more appealing to Westerners is no doubt the fact that Japanese console sales have dropped sharply. The PS3 may not have been a hit out of the park in any region, but PS4 sales in Japan are thus far fairly dismal indeed. Conversely, in Western territories it's almost relentless. Very, very different environments now. While pissing off the Japanese fanbase is no doubt something they'll continue to hope to avoid, there's a far larger market elsewhere right now, and trends don't suggest that will change to any major extent by the middle of 2015. It'll improve, no doubt, but it won't turn around dramatically.

2. Opening up a whole new studio doubtless cost Konami a great deal of cash. They'll need to recuperate from that strategic investment as soon as possible. Ensuring that MGO3 has a stronger shot at capturing an audience is going to be paramount, because broadening one's clientele is always a goal, doubly so under such financial considerations. I wouldn't be at all surprised to find more than a few tweaks intended to make the game more approachable for the "average" gamer, and I think we should all prepare for that. Konami's target audience re: MGO3 is going to be more than MGO2 pulled in to say the least, and with a declining Japanese console market, well, that's all the more reason to appeal to Call of Duty types.

MGO3 was unveiled at a Western conference and not TGS. It's always possible there was simply nothing to show in September, of course, but I think it's about the message. "Look, America. Look Europe, Australia. This is a game you'll like. Please don't dismiss it."

Just sayin', I'm prepared for some moderate changes with new potential customers in mind. I'll fight tooth and nail for the lobby mechanic, and half a dozen other concepts, but I'm aware we might not get them all. We should stay loud, but bear in mind the parameters involved. :)
I get what you're saying. Konami is a company. They want money.
But this is not a legit excuse to drop core elements which makes MGO what it is.
If they want the game to be more accessible to average players then Options would be the best way to go.
Have both matchmaking and a more free hosting option. Don't take away something that would turn off the fans/harcore community.
Same goes for character customisation. Include a class system to make the game more easily accessible for average players who want to push play and go. But don't take away freedom of choice for those who want to independently choose skills, appearance gear, gadgets and weapons.

However, I wouldn't mind a new system for weapons. They could look at what GTA Online is doing. Letting you own your weapons is something I've gotten used to and I would probably prefer it over MGO2's system. It makes for more tactical play if you could have let's say an assault rifle, a sniper and the tranq handgun at the same time, because you own them. Not because you acquired them in the current match by getting points from kills/stuns/sleeps. So it would basically be like TPP but you own your weapons in MGO. And not like in PW (having to develop weapons in single player to have access to them in Versus Ops). PW's system would work very poorly because it turns off new players. Good luck with M16 and a weak character going up against players who are using the ADM65 and a S rank character...
And to be able to switch weapons would be nice. For example if a player you kill have a completely different weapon than you have, it would be nice to switch your shotgun for his sniper for example. Or switch with your teammates.
Edited by Danne Smeed, Dec 29 2014, 01:26:21 PM.
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sadistic_greyfox
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A Big Crocodile
Dec 29 2014, 11:51:51 AM
Wasn't one of the features of the PS4 that you could play a game online with friends who didn't have the game themselves?
Yeah it was, well kinda, me an null tried doing this with farcry 4. With game sharing you relinquish control of your game to a friend and you watch him play your game (streaming) then the option to play together was in the form of "keys" which only lasts about 2 hours, it's more of a demo.
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Solidus Reborn
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A Big Crocodile
Dec 28 2014, 12:05:06 AM
Could there be an option to play games through direct or TCP/IP connections if the online service ends?
This is the biggest problem with console games: if the servers are shut down, there's no way of being able to play the game online anymore. PC games generally don't have this problem and can make direct connections or have hosting options. I think the revival of both MGO and MGO2 kind of warrants this, and demonstrates the dedication from the hardcore fanbase.
That is a great idea! Hope the team sees this.

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(SGR) SEAN
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Dive Bombing Eagles
The obscure
Dec 29 2014, 01:04:20 PM


However, I wouldn't mind a new system for weapons. They could look at what GTA Online is doing. Letting you own your weapons is something I've gotten used to and I would probably prefer it over MGO2's system. It makes for more tactical play if you could have let's say an assault rifle, a sniper and the tranq handgun at the same time, because you own them. Not because you acquired them in the current match by getting points from kills/stuns/sleeps. So it would basically be like TPP but you own your weapons in MGO. And not like in PW (having to develop weapons in single player to have access to them in Versus Ops). PW's system would work very poorly because it turns off new players. Good luck with M16 and a weak character going up against players who are using the ADM65 and a S rank character...
And to be able to switch weapons would be nice. For example if a player you kill have a completely different weapon than you have, it would be nice to switch your shotgun for his sniper for example. Or switch with your teammates.
I dont think that would work better then earning the guns everymatch having to buy the guns and be able to use them whenever will just be a peacewalker scenario but with just the guns, you will just use the best guns in each tier, while in mgo, it was balanced cause the powerful guns could only be used with drebin points enabled and you could never keep them forever, yoy had tokeep buying them after every death.

Picking up guns might be good, but having to knock the guy out and take the guns off him is a more of a challange, especially if your low on ammo, and more balanced in this sense.
In mgo1 every enemy you killed would drop everything they had, so if you kept killing emough you would always keep getting ammo.
Edited by (SGR) SEAN, Dec 29 2014, 07:47:10 PM.
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k Posted Image
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WaterN-ice
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I agree that the weapon system should stay the same as MGO 2. Better guns had to be unlocked during a match with points. Everyone should start off on the same level playing field.
Edited by WaterN-ice, Dec 29 2014, 09:20:36 PM.
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Madcap
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WaterN-ice
Dec 29 2014, 09:14:42 PM
I agree that the weapon system should stay the same as MGO 2. Better guns had to be unlocked during a match with points. Everyone should start off on the same level playing field.
I agree maybe the higher levels can unlock different skins/camo for the weapons, just to spice it up a bit.
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A Big Crocodile
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Filthy casuals

Yeah I'm all for cosmetic upgrades as you get better, keeps the players going as well.
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(SGR) SEAN
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Dive Bombing Eagles
skins for weapons was something i really wanted for mgo2... Also having your own customizable MG MK.2

And since there was a large variety of camos , it wouldve been nice to stick em on your guns, or having your own personal design similar to how the emblem editor would work... But for guns.

And if they do add camos, their need to be exagerrated/humorous camos like having a gun with gako camo for example
And other more serious camos like the basic one we are used too.
But hell it wouldnt be bad to have animated camos that have cool effects to them and such.
Just for the cool factor
Edited by (SGR) SEAN, Dec 29 2014, 11:13:52 PM.
MY THOUGHTS ON THE CURRENT STATE OF MGO3: http://youtu.be/jOp3qaK7S5k Posted Image
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Madcap
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I wouldn't be surprised if they added different color flashlights on the guns like they did in the Deja vu mission.
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Danne Smeed
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Light Infant
(SGR) SEAN
Dec 29 2014, 07:44:29 PM
The obscure
Dec 29 2014, 01:04:20 PM


However, I wouldn't mind a new system for weapons. They could look at what GTA Online is doing. Letting you own your weapons is something I've gotten used to and I would probably prefer it over MGO2's system. It makes for more tactical play if you could have let's say an assault rifle, a sniper and the tranq handgun at the same time, because you own them. Not because you acquired them in the current match by getting points from kills/stuns/sleeps. So it would basically be like TPP but you own your weapons in MGO. And not like in PW (having to develop weapons in single player to have access to them in Versus Ops). PW's system would work very poorly because it turns off new players. Good luck with M16 and a weak character going up against players who are using the ADM65 and a S rank character...
And to be able to switch weapons would be nice. For example if a player you kill have a completely different weapon than you have, it would be nice to switch your shotgun for his sniper for example. Or switch with your teammates.
I dont think that would work better then earning the guns everymatch having to buy the guns and be able to use them whenever will just be a peacewalker scenario but with just the guns, you will just use the best guns in each tier, while in mgo, it was balanced cause the powerful guns could only be used with drebin points enabled and you could never keep them forever, yoy had tokeep buying them after every death.

Picking up guns might be good, but having to knock the guy out and take the guns off him is a more of a challange, especially if your low on ammo, and more balanced in this sense.
In mgo1 every enemy you killed would drop everything they had, so if you kept killing emough you would always keep getting ammo.
I'm up for any system. As long as there's plenty of options for the host you can simply disable the OP weapons (such as ADM65 and DSR-1). But to speculate on what system they will go for. I would say it's more likely that they will look at what other games are doing, because that's what's popular. The Drebin system is probably considered too RPG, too japanese.
However, that system (but GP this time) might work for MGO because how the game will be (team based modes). But in a game like GTA I couldn't imagine having to buy guns, ammo and potential add-ons after each death. That wouldn't work in GTA because it's about free roaming and it's not team based modes.
Edited by Danne Smeed, Dec 30 2014, 02:26:40 PM.
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Rikitatsu
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Hi-Tech Soldier
I'll be honest, some games take Gun camo/paint customization to ridiculous levels, it bothers me to see people with shiny gold or pink assault rifles in some games.

But I'm fine with regular camos. Come and think of it, didn't the LMG in the start of MGO3 trailer had a camo?
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A Big Crocodile
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Filthy casuals

You mean pink guns are ridiculous, but a blue mohawk/afro isn't? :p
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Rikitatsu
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A Big Crocodile
Dec 30 2014, 02:29:00 PM
You mean pink guns are ridiculous, but a blue mohawk/afro isn't? :p
For some reason, those didn't bother me. Maybe because the colors were muted a bit. :D

Shit like this digs in my eyes
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