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Do you have any concerns about the game?; Worries or doubts about MGSV.
Topic Started: May 26 2015, 09:13:07 PM (11,160 Views)
SlyIsSNaKe
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Hi-Tech Soldier
The Departed
Jun 21 2015, 10:31:45 PM
to the people still saying "i hope the bosses aren't machines and vehicles," have you guys not played gz or seen any of the gameplay demos?

1. vehicles have been reduced to high alert enemies. we fight helicopters and armored vehicles like any baddie now and not a mini boss anymore. so you don't have to worry about 70 different tank battles with the same tank anymore.
2. it's been stated to death that we had more traditional 'human' boss battles again.
3. the 'garbage' trailer from 2013 even gave us a glimpse at fighting fire volgin in pursuit.

so odds are, the skulls and fire volgin will be recurring boss characters we do battle all throughout, with others like skull face, metal gear and possibly quiet being more 'main' confrontational than the boss characters.
Be prepared to state this again. Couple more months now ^_^
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Sword
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Kaz... I'm already half Xehanort
diamondsnobs
Jun 21 2015, 07:56:50 PM
Sword
Jun 21 2015, 07:51:30 PM
diamondsnobs
Jun 21 2015, 07:42:06 PM
Jim Houseman
Jun 21 2015, 07:34:20 PM
diamondsnobs
Jun 21 2015, 05:27:47 PM
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Perhaps, but there was no mention of
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Well if the idea behind buddies is that if they die they are gone permanently then those 2 definitely wouldn't be buddies.
I thought
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I caught that too, but since it was specifically stated that they can die, and snipers can stop you from fultoning by popping the balloon, I'd say it's safe to assume that your buddies are still vulnerable to death even while being extracted. Also we know that Fulton doesn't work indoors so if your buddy needs extracted while indoors then the only options would be they die or you carry them outside.
Edited by Sword, Jun 21 2015, 10:58:16 PM.
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KoRnFlakes
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Grab that cane, pop that vicoden and tell them bitches it's not lupus!
Jim Houseman
Jun 21 2015, 07:34:20 PM
diamondsnobs
Jun 21 2015, 05:27:47 PM
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Perhaps, but there was no mention of
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You ever wonder...if any of the MGS franchise rations...includes pancakes?

Jack Daniels Whiskey, for when you want to touch as many people as possible!
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Mantequilla
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Motorcity Cobra
I just hope the story lives up to what I expect it to be.

Got no gameplaay concerns. At all.
Edited by Mantequilla, Jun 22 2015, 12:14:48 AM.
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uncensored
Heavily-Armed Trooper
I'm sure this has been mentioned in this thread but..
This whole thing about a lot of gameplay but no story. I know Kojima prolly took the MGS4 criticisms to heart but tbh the story of MGS is what attracts me to it so much. I hope he didnt sacrifice what makes MGS so special just cause of casual gamer criticisms. An example would be no more interesting Codec talks. The jokes and random convos on Codec made MGS stand out. Not only that, but something in GZ that kind of bothered me was all the crucial details about the story that were left out to optional tapes. I get they want to lessen all the cutscenes and talk time but thats the essence of MGS. If we HAD to hear or know about Paz getting raped on the first playthrough, it woulve made it that much more powerful. And i feel like a lot of casual gamers prolly missed that.
And this kind of ties in with what I already mentioned, but all this about BB talking less is wack to me. His personality shining through Codec calls and in cutscenes are what made him so unique to me.
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The Departed
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Your friendly neighborhood truck

uncensored
Jun 22 2015, 05:15:30 AM
I'm sure this has been mentioned in this thread but..
This whole thing about a lot of gameplay but no story. I know Kojima prolly took the MGS4 criticisms to heart but tbh the story of MGS is what attracts me to it so much. I hope he didnt sacrifice what makes MGS so special just cause of casual gamer criticisms. An example would be no more interesting Codec talks. The jokes and random convos on Codec made MGS stand out. Not only that, but something in GZ that kind of bothered me was all the crucial details about the story that were left out to optional tapes. I get they want to lessen all the cutscenes and talk time but thats the essence of MGS. If we HAD to hear or know about Paz getting raped on the first playthrough, it woulve made it that much more powerful. And i feel like a lot of casual gamers prolly missed that.
And this kind of ties in with what I already mentioned, but all this about BB talking less is wack to me. His personality shining through Codec calls and in cutscenes are what made him so unique to me.
nothing in the briefing tapes was absolutely crucial though, it was merely extra background info that really had no impact on the main storyline. hell, i played through gz a few times just fine before even noticing those tapes existed.

fact is, the games story shouldn't be "told at us" through codec. it should be shown through the actual game, and through a sufficient amount of cutscenes, not an overabundance, and most certainly not 12 minute talking faces. i don't care what mgs fans think, smart or not, talking heads is no way to tell a story.
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Strayfox
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The Departed
Jun 22 2015, 05:19:28 AM
uncensored
Jun 22 2015, 05:15:30 AM
I'm sure this has been mentioned in this thread but..
This whole thing about a lot of gameplay but no story. I know Kojima prolly took the MGS4 criticisms to heart but tbh the story of MGS is what attracts me to it so much. I hope he didnt sacrifice what makes MGS so special just cause of casual gamer criticisms. An example would be no more interesting Codec talks. The jokes and random convos on Codec made MGS stand out. Not only that, but something in GZ that kind of bothered me was all the crucial details about the story that were left out to optional tapes. I get they want to lessen all the cutscenes and talk time but thats the essence of MGS. If we HAD to hear or know about Paz getting raped on the first playthrough, it woulve made it that much more powerful. And i feel like a lot of casual gamers prolly missed that.
And this kind of ties in with what I already mentioned, but all this about BB talking less is wack to me. His personality shining through Codec calls and in cutscenes are what made him so unique to me.
nothing in the briefing tapes was absolutely crucial though, it was merely extra background info that really had no impact on the main storyline. hell, i played through gz a few times just fine before even noticing those tapes existed.

fact is, the games story shouldn't be "told at us" through codec. it should be shown through the actual game, and through a sufficient amount of cutscenes, not an overabundance, and most certainly not 12 minute talking faces. i don't care what mgs fans think, smart or not, talking heads is no way to tell a story.
First thing that comes to mind is the conversation Raiden had with the AI's right before the final fight with Solidus. I love the story just as much as the next guy, but that shit just dragged on way too long. Now when I replay that game that whole codec convo is fucking unbearable.

The tapes grew on me a lot, especially after seeing more and more of tpp. Exploring the desert looking for diamonds or just fucking around? Why not pop in a tape and fill yourself in on some of the backstory while you do that. Same thing applies if your chilling at mother base sparring with the soldiers, or getting in some target practice. The cassette tapes don't have to interrupt the gameplay unlike the codec always has.
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KoRnFlakes
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Grab that cane, pop that vicoden and tell them bitches it's not lupus!
uncensored
Jun 22 2015, 05:15:30 AM
I'm sure this has been mentioned in this thread but..
This whole thing about a lot of gameplay but no story. I know Kojima prolly took the MGS4 criticisms to heart but tbh the story of MGS is what attracts me to it so much. I hope he didnt sacrifice what makes MGS so special just cause of casual gamer criticisms. An example would be no more interesting Codec talks. The jokes and random convos on Codec made MGS stand out. Not only that, but something in GZ that kind of bothered me was all the crucial details about the story that were left out to optional tapes. I get they want to lessen all the cutscenes and talk time but thats the essence of MGS. If we HAD to hear or know about Paz getting raped on the first playthrough, it woulve made it that much more powerful. And i feel like a lot of casual gamers prolly missed that.
And this kind of ties in with what I already mentioned, but all this about BB talking less is wack to me. His personality shining through Codec calls and in cutscenes are what made him so unique to me.
It wasn't that that he took to heart, it was the fact that MGS4 had an unnecessarily large amount of cutscenes, a lot of which explained the same thing multiple times, you could cut the cutscene length in that game by half and still have a coherent story.

The cassette tapes replaced the codec calls, and things will be all the more better for it, exposition is fine and all but when it gets to the point where said exposition is halting the gameplay for ten minutes or more, it becomes a problem, the cutscenes in the games should be used for giving you the gist of the plot and the codec calls and cassette tapes are used for the hours of exposition they put in. And you can listen to them while still playing the game so you can have all the expositional tapes being played while you're scouting ahead, marking dudes and vehicles and driving a distance to your destination and such, or listen to them from the helicopter.

And like Departed said, the tapes in GZ weren't crucial to the plot, you didn't need to know the specifics of Chico's and Paz's time at Camp Omega, all you needed to know was that they went through some shit and IMO, knowing about it before you actually got to her would've ruined the impact they meant for that scene to have.

Look at it like this, assume you knew nothing of GZ when first going in, you didn't see any screenshots of Paz tied up to the wall in a torture chamber and just went in thinking you were getting her out just so she didn't talk, you're supposed to be going in with the mindset that you're just getting her out to keep her from ratting on you and your bros, then you get to her, head shaved, chained up to the wall and bleeding from the stomach, that's the point where you're supposed to start feeling for her, that impact would've been ruined if you were able to listen to those tapes before that point.

And who cares about the casual gamers? The cassette tapes weren't made for them, they were made for the fans who wanted to dig deeper into the plot and get more out of it than the bare essentials that the cutscenes give.
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You ever wonder...if any of the MGS franchise rations...includes pancakes?

Jack Daniels Whiskey, for when you want to touch as many people as possible!
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Rogue Agent
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KoRnFlakes
Jun 22 2015, 07:25:39 AM
And like Departed said, the tapes in GZ weren't crucial to the plot, you didn't need to know the specifics of Chico's and Paz's time at Camp Omega, all you needed to know was that they went through some shit and IMO, knowing about it before you actually got to her would've ruined the impact they meant for that scene to have.

Look at it like this, assume you knew nothing of GZ when first going in, you didn't see any screenshots of Paz tied up to the wall in a torture chamber and just went in thinking you were getting her out just so she didn't talk, you're supposed to be going in with the mindset that you're just getting her out to keep her from ratting on you and your bros, then you get to her, head shaved, chained up to the wall and bleeding from the stomach, that's the point where you're supposed to start feeling for her, that impact would've been ruined if you were able to listen to those tapes before that point.
I never thought of it like this - nice. Makes me feel a bit better with exposition being dumped into cassette tapes being optional.

Same with the Skull Face stuff in GZ, right? His background is gonna be explored in TPP anyway, like when Ocelot talks about it in the newest trailer.
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pig boss
Jail Guard
at this point, it's less that I have any concerns about MGS V, and more that I'm expecting some minor flaws to keep it from perfection. Seriously, every new trailer and gameplay demo seems to make it look like MGS V is being made for my tastes in gaming

anyways, I'm sure some of the flaws I'm seeing have been mentioned:

Graphical issues, like pop-in and draw distance

Guard AI and spawning (I hope there is an improvement from Ground Zeroes)

Possibly lower difficulty than past MGS games (I thought that from the GZ demos too, though, and it ended up not being an issue)

The "horn" in Boss' head still looks kinda dumb to me

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KoRnFlakes
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Grab that cane, pop that vicoden and tell them bitches it's not lupus!
eupfhoria
Jun 22 2015, 07:43:04 PM
at this point, it's less that I have any concerns about MGS V, and more that I'm expecting some minor flaws to keep it from perfection.
Perfection would imply that the game has no flaws, no game has ever been without flaws, so no game has ever been, nor will any future game ever be, absolutely 100% perfect, it's impossible.

Really, if people go into this game, or any other game, expecting absolute flawlessness perfection, they're going to be disappointed.
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You ever wonder...if any of the MGS franchise rations...includes pancakes?

Jack Daniels Whiskey, for when you want to touch as many people as possible!
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pig boss
Jail Guard
yeah that's more or less what I meant. There's been a handful of games I've played throughout the years which have come close to "perfection" (MGS 1 and 3 are on that list, for me, and 5 is looking like it will be too), but that will always be very subjective
Edited by pig boss, Jun 22 2015, 09:11:55 PM.
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FreakoFreako
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My main concern is Snake not having enough dialogue and making the game/story less immersive. And the other part is there not being enough cutscenes/story focus and too much being shoved into cassettes
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Crimson Rex
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Sparkle Sparkle Sparkle
My man concern is MGO3, don't fuck it up KP.
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Heavily-Armed Trooper
Great points guys, def makes me look at it different, thanks
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Vashyo
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PIP-Boss
Only thing I hope they don't fail at is MGO3, really hoping it's just as competitive as it used to be. MGS5 itself looks to be pretty much taken out of my wildest MGS fantasies, I have very hard time finding flaws in it, it does everything expected of AAA-title game and then does 10x more.

- insane amount of content
- huge gameplay evolution
- story atleast looks to be top-notch looking at the trailers and they say its gonna be a very long game
Edited by Vashyo, Jun 23 2015, 04:00:31 AM.
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WaterN-ice
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Light Infantry
First off, Peace Walker was my least favorite MGS. Some (not all) of my concerns for V were featured in PW. Hopefully it will turn out better this time around.

1. That there may not be many lines from BB
2. That there will be less cutscenes (I love em, even the really long ones)
3. The episodic / peace walker story structure
4. Cassette tapes being used way too much to flesh out the story.
5. That enemies or friends will scream/yelp when fultoned and no one hears them. I know they can see them if they are close enough but even the damn knocked out enemies make noise. Maybe higher difficulties will take care of this.
6. The controls. I don't like the d-pad selection. I wish for an option to choose the old L2,R2 method.
7. MGO
Edited by WaterN-ice, Jun 23 2015, 04:18:07 AM.
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Thermals!
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Snake having less dialogue is a bit of a concern for me, but he was never talkative outside of cutscenes anyway. If he has a few lines in cutscenes then i'm okay with it completely.
PEACE will come.
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The Baneposter
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Only me

Konami has to cut down on Kiefer's pay check, after all. Too many mobile games to develop, not enough money.
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Mar
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"Evil is evil...lesser, greater,middling..it makes no difference."
I'm fine with the info of him having a lot of dialogue in the tapes at least.
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