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"Open World" MGS; How open should it be?
Topic Started: Apr 6 2014, 07:25:18 PM (2,600 Views)
_se7en_
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Inspector_Swag
Apr 19 2014, 03:51:58 PM
AbudJasemAlBaldawi
Apr 19 2014, 07:07:19 AM
It's clear from the start it was gonna be sandbox, he just misused the phrase open-world confusing it for sandbox, because you can't realistically have multiple distant countries under one open world unless Kojima struck a deal with Google Earth or something.
Then perhaps he should learn how to speak proper English to his best-paying fans. You can't simply say that, and then just chalk it up to misuse. Not something of that nature at least. Or he needs to come out correct himself and stop referring to it as open world. Do I anticipate open world? No, but you're misconstruing facts to new fans when you clearly put that as a banner in a trailer.
He already corrected himself: http://www.gamespot.com/articles/kojima-explains-what-open-world-means-to-metal-gear-solid-v/1100-6415759/
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AbudJasemAlBaldawi
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Was it in the E3 trailer? lol what a fuck up then
You too have known loss, and that loss torments you still. You hope hatred might someday replace the pain, but it never goes away.

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Devil Boss
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Fans read too much between the lines. Kojima himself said that V won't have Snake doing new things like learning how to fish, it will only be related to stealth action. It's just MGS in a lot bigger map. If the open world thing confused you, then you didn't take into account all the other marketing done for the game; did anything else tell you that this game would be like Skyrim or GTA? The idea behind V was clear all along, if you didn't see it don't blame Kojima for that, he made a stupid mistake once, that's all.
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Olde_Boss
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I think Mother Base will probably play similar to your base in Splinter Cell: Blacklist.
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Heisenberg
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Just because Snake isn't fishing doesn't mean the game couldn't be open world. Just means there's not countless side activities. He just needs to come out and say it's sandbox.

Edit: not for me personally, because I've learned over the years Kojima bullshits relentlessly. But the newcomers don't know that.
Edited by Heisenberg, Apr 19 2014, 04:57:36 PM.
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_se7en_
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Apr 19 2014, 04:55:36 PM
Just because Snake isn't fishing doesn't mean the game couldn't be open world. Just means there's not countless side activities. He just needs to come out and say it's sandbox.

Edit: not for me personally, because I've learned over the years Kojima bullshits relentlessly. But the newcomers don't know that.
Well if anyone expects a true "open-world" game after reading that article, then they seriously lack reading comprehension. Not everything is meant to be taken literally
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Bladewolf
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kojima is incredible! how the fuck have i not seen that?!
Kojima is indeed selling bullshit the e3 trailer says clearly mgs goes open world.
Karma's a bitch, huh? Fucking hack
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Devil Boss
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There is a 9 minute trailer showing you exactly what the game will be like. Then there's a ton of interviews where Kojima and his team talk in detail about what to expect. If there is anything close to Skyrim that was said by either Kojima or any of his crew, I never saw it.

Kojima has said things that didn't turn out to be true in the past, but he's been pretty straightforward with this game so far. We know what to expect. He showed gameplay last e3. You may be upset that he used the term 'open world', but every other bit of information shown or mentioned tells you what you'll get. Calling him a liar because you stuck with one term opposed to everything else he's shown isn't right.
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minimii
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I'm pulling the semantics card Aragorn wanted to refute earlier. I'm stating that is EXACTLY the situation. Yeah the title Open World may be misused, but so what? So does the word 'ignorant' on every internet forum around but we still understand what the user is trying to say. It still gets the point across that the series is making a change towards a more open level design. Kojima isn't fluent in English, I think that's obvious. I'd like to make that a point to keep in mind as well when it comes to Kojima's promises.

Now, of course he's going to let you all down on promises when you're making them up. Here's a great example: http://www.vg247.com/2013/06/24/kojima-calls-mgs5-a-real-stealth-simulator/

So obviously people were pretty upset at Ground Zeroes not being the most realistic stealth game ever made. I mean Kojima stated himself he's calling this a Real Stealth Simulator right? Like wtf Kojima what's infinite magazines????!?! FUCKING EMPTY PROMISES

But wait! Read the damn article. He goes into some depth about what his intention is...
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"I think the definition of 'real stealth simulator' is appropriate. Previously when the game was on rails players knew what to expect, because designers just put an explosion there, a collapsing wall there. It was like a haunted house."
So there you have it. It's realistic in the sense that not everything is panned out for the player. Explosive barrels aren't conveniently placed exactly where a big cluster of enemies are. Sniper rifles aren't placed right where you have a vantage point. You don't have C4 laying around that just happens to be at the right place at the right time. It's suppose to be a more natural experience when it comes to environment interaction.
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The Baneposter
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Kojima knows this. He knows the semantics will cause confusion and uses it so he can hype up the game and attract some form of attention. Also, I don't see the word ignorant being all that misused around the internet. Open world is a very specific description and i'm sure Kojima has translators, it says open world in the trailer FFS. Are the people who made the trailer not fluent at English, too? more open level design =/= open world. And people keep saying ''but how will he link Africa and Afghanistan?''

Look at Assassin's Creed. You want swim from Boston to New York, you can't travel from Venice to Florence on a boat, just use a fast travel system/heli to get us through the open world hub.

And lol that's the most backwards ass definition of simulator i'v seen. That's just open ended level design 101, it's not being a ''stealth simulator''. Simulator being the key here.
Edited by The Baneposter, Apr 20 2014, 02:47:47 PM.
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Zan Datsu
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Kojima's definition of "open world" is different to the West = Open area . kojima = More freedom within the mission.

This is a new genre: Sandbox Stealth i believe, correct if i'm wrong but that's what i'm getting from Kojima.
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Until that diamond nipple awesome game is ever created, all we can do is dream that one day, an MG1 remake happens
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The Baneposter
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It's not really new. Dishonored, Thief, Deus Ex are all sandbox games and all have stealth. It's just Kojima keeps saying ''open world'' when it clearly isn't to misguide people. Just say sandbox and be done with it.
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Zan Datsu
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Oh well that's true and i believe "open world" sounds better than "sandbox" and it's more popular nowadays where every game is suppose to be Open world but in the end it's not, just a marketing trick i guess. I'm ok with the fact it's sandbox since i'm not a huge fan of open world games but i don't like the fact that kojima misleading the people with this.
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Until that diamond nipple awesome game is ever created, all we can do is dream that one day, an MG1 remake happens
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abstract-one
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Say, what do people think of putting the canteen that is attached to BB's belt to actual use. MGSV will take place after all in the desert, and other locations close to the equator where it is very hot. I'm thinking hydration might work as a good gameplay mechanic in place of the hunger system from MGS3. If the world and level maps are designed to have areas with public water access or geographical water ways, and so long as they don't make the need to drink water such an urgent/frequent affair that it does not take away from the other more important aspects of the game. The hunger system from MGS3 was a bit hyperactive, so I'm not saying I want it emphasized to that degree.

Even Afghanistan has rivers and creeks:
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But as a gameplay mechanic guards/enemies could frequently be stationed along water access points, so there is risk/reward to refilling your canteen.

I know this probably won't be in the game, but I was just thinking along the lines of "wouldn't it be cool if". We do seem to be able to use the other things he has attached to his person though, such as the watch.
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GohanLSSJ2
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It would really be cool, though. Or if he could do like on MGS3 and Shadow of The Colossus, be able to hunt animals and gather plants and fruits, and that makes him have more health or stamina and endure more damage.
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Tokyo Tapes
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Look sir, droids

I like this kind of mechanics, i also don't think they'll be there. The HUD is just too clean for that, and the itens menu is pretty much done. In The Kojima station episodes there was no mention to that, and they already have talked about a lot of gameplay features.
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Intandem
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I would really like some form of survival system implemented. A lot of games employ a survival/hunting/gathering system these days, and I can see it being used to great effect in the open level maps of TPP.

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FriendlyFalcon
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AbudJasemAlBaldawi
Apr 19 2014, 04:01:55 PM
Was it in the E3 trailer? lol what a fuck up then
its afghanistan. yeah its a pretty large map, but not the whole game. some people thought the whole game would be on one map
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FriendlyFalcon
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anyone who is expecting survival features is being too hopeful. they would have included it in ground zeroes if it was there
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Heisenberg
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FriendlyFalcon
Apr 21 2014, 01:07:12 AM
anyone who is expecting survival features is being too hopeful. they would have included it in ground zeroes if it was there
Actually that's a pretty poor reasoning why. But I agree, it won't be featured but not for that reason.
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