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| "Open World" MGS; How open should it be? | |
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| Tweet Topic Started: Apr 6 2014, 07:25:18 PM (2,599 Views) | |
| Intandem | Apr 21 2014, 01:30:26 AM Post #81 |
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It's such a cool mechanic… Far Cry and Assassin's Creed has incorporated the survival mechanism, or at least hunting, to a degree. |
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| Acid Boss | Apr 21 2014, 03:59:45 AM Post #82 |
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Hi-Tech Soldier
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What makes you think it won't? MGS3's survival characteristics made people squee with glee when it was first announced. Sure... the system sucked a pair of donkey nuts, but it was a 'cool idea'. With MGSV going 'Open World' and having the expansive freedom that Kojima is aiming for, I could clearly see this being an addition in the game. |
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| trimegadon | Apr 21 2014, 04:28:34 AM Post #83 |
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all out.
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This is a great idea.Btw,Health and stamina bars should be implemented in TPP. |
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| Bladewolf | Apr 21 2014, 04:58:53 AM Post #84 |
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kojima is incredible! how the fuck have i not seen that?!
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Taking notes from Ubisoft open world games is the worst thing kojima can do. |
| Karma's a bitch, huh? Fucking hack | |
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| Intandem | Apr 21 2014, 05:01:42 AM Post #85 |
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Why? Far Cry 3 has some great features. |
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| GRAY-HAWK | Apr 21 2014, 10:19:07 AM Post #86 |
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The One Who Knocks
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Agreed, great idea, would love to see this incorporated in and around the gameplay mechanics. |
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| DrEdArgon | Apr 21 2014, 11:00:10 AM Post #87 |
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AKA The Game Eater!
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Survival features might be cool but somehow I don't think that they will show up in game as mission areas are much larger and it would be pain to go hunt some food while you're in middle of enemy facility or scouting the area. And besides, if the clock goes with 1 real-world hour equals 8 in-game hours (that was the ratio when I checked it last time), it would pretty much mean that you would have to eat every 30 real-life minutes which would ruin the gameplay too much if the survival system goes realistic way. |
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| Thermals! | Apr 21 2014, 03:10:05 PM Post #88 |
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=]
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Yeah good point. |
| PEACE will come. | |
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| FriendlyFalcon | Apr 22 2014, 10:30:06 PM Post #89 |
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Jail Guard
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the reason i think there won't be any survival or health bars is that kojima wants this game to appeal to western audiences. he wants it to have less menus and he wants to streamline everything. think less mgs3 and more uncharted |
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| Heisenberg | Apr 22 2014, 10:52:35 PM Post #90 |
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MGSF Patriot
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Sounds good to me. |
FOX-HOUND Award
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| Acid Boss | Apr 22 2014, 11:21:52 PM Post #91 |
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Hi-Tech Soldier
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Obviously things don't need to be down to the detail for reality sake, so the 30 min meals might not be a factor. Also, even in complexes as Ground Zeroes showed, there are rats and birds you can shoot, so you don't necessarily need to leave an area to find wildlife etc... I just think it could work. I'm western audience, and I liked the survival aspect to MGS3, just not going through stupid menu's to do it. |
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| FriendlyFalcon | Apr 23 2014, 01:48:30 AM Post #92 |
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Jail Guard
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one of the reasons i liked mgs was that its very strange. it doesn't really follow rules that other developers follow. kind of upset to see that change |
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| The Baneposter | Apr 23 2014, 05:07:22 AM Post #93 |
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Only me
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So wait, your reasoning for excessively stupid menu play was ''its different''? Just..no. MGS3's gameplay, aside from the tranq, is actually pretty sound, but the menus completely killed it because you were spending more time in the menus than you were actually playing. |
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| Rikitatsu | Apr 23 2014, 05:43:33 AM Post #94 |
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Hi-Tech Soldier
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Honestly, all this Survival features like Hunting and Eating sounds like boring "fluff" to me. I wanna focus on infiltrating enemy compounds, I don't want to waste time hunting sheep. It feels like a novelty that quickly wears off after a while, like it did in MGS3... |
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| FriendlyFalcon | Apr 23 2014, 06:50:46 AM Post #95 |
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Jail Guard
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you spent more time in menus than actually playing? |
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| trimegadon | Apr 23 2014, 06:54:28 AM Post #96 |
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all out.
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Personally i dont care about the survival aspect but as far as life and stamina bars, both are essential for the game to not lose touch with its tactical/strategic part.There should be a way to put them in the game without messing with the minimalistic HUD approach, which i definitely like.Gauzes(or that awful spray) for health, drinking water for instant stamina regeneration (with BB using 5 second animations for each) and rations doing the job for both.Bars could replenish automatic over time(stamina bar to full, health bar to 50%), but not that quickly. Edited by trimegadon, Apr 23 2014, 07:05:15 AM.
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| The Baneposter | Apr 23 2014, 11:33:28 AM Post #97 |
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Only me
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You get my point, there was alot of menu play in MGS3. Mostly because of the camo system and cure system and all that, instead of being dynamically inserted into the gameplay, it's all menus, menus and more menus. Especially camo being the biggest offender, and I don't get the hate for OctaCamo when all it did is get rid of the annoying menus in the camo system. |
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| Heisenberg | Apr 23 2014, 11:42:20 AM Post #98 |
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MGSF Patriot
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They thought it was a crutch, but I enjoyed Otocam. |
FOX-HOUND Award
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| DrEdArgon | Apr 23 2014, 01:54:27 PM Post #99 |
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AKA The Game Eater!
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Well, I guess that most of the hate for OctoCamo comes from the fact that it made it little too easy as you can have almost perfect camo in few seconds. |
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| Acid Boss | Apr 23 2014, 05:01:35 PM Post #100 |
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Hi-Tech Soldier
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That is what the military is striving for today in the modern world and is quickly becoming a reality. Not sure why all the hate. |
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