Welcome Guest [Log In] [Register]
We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Why join MGSF?
  • MGSF is officially the internet's largest MGS discussion board. So, you can enjoy your time with an active community of dedicated MGS fans.
  • Want more than just MGS talk? MGSF has a huge off-topic section for Opinions, Sport, Music, Movies, and other video games!
  • Organizations! Create your own or join an existing one. Organizations are sub-communities of the forum designed so you can gather with your closest friends on the board.
  • Blog! As a member, you have the ability to create your own blog on the forum for other users and/or guests to read.
  • Our forum also has an Arts sections for you to express your creative side, as well as a Digital Art forum in the computer corner.
  • We also have a Kojima Productions forum for members who wish to discuss KP-related issues outside of MGS.
Join our community today!

If you are already a member, please log in to your account to access all of your features:

Username:   Password:
Add Reply
"Open World" MGS; How open should it be?
Topic Started: Apr 6 2014, 07:25:18 PM (2,599 Views)
Intandem
Member Avatar


It's such a cool mechanic… Far Cry and Assassin's Creed has incorporated the survival mechanism, or at least hunting, to a degree.

Posted Image
Offline Profile Quote Post Goto Top
 
Acid Boss
Member Avatar
Hi-Tech Soldier
Inspector_Swag
Apr 21 2014, 01:19:09 AM
FriendlyFalcon
Apr 21 2014, 01:07:12 AM
anyone who is expecting survival features is being too hopeful. they would have included it in ground zeroes if it was there
Actually that's a pretty poor reasoning why. But I agree, it won't be featured but not for that reason.
What makes you think it won't?

MGS3's survival characteristics made people squee with glee when it was first announced. Sure... the system sucked a pair of donkey nuts, but it was a 'cool idea'. With MGSV going 'Open World' and having the expansive freedom that Kojima is aiming for, I could clearly see this being an addition in the game.
Offline Profile Quote Post Goto Top
 
trimegadon
Member Avatar
all out.

abstract-one
Apr 20 2014, 07:46:46 PM
Say, what do people think of putting the canteen that is attached to BB's belt to actual use. MGSV will take place after all in the desert, and other locations close to the equator where it is very hot. I'm thinking hydration might work as a good gameplay mechanic in place of the hunger system from MGS3. If the world and level maps are designed to have areas with public water access or geographical water ways, and so long as they don't make the need to drink water such an urgent/frequent affair that it does not take away from the other more important aspects of the game. The hunger system from MGS3 was a bit hyperactive, so I'm not saying I want it emphasized to that degree.

Even Afghanistan has rivers and creeks:
Spoiler: click to toggle


But as a gameplay mechanic guards/enemies could frequently be stationed along water access points, so there is risk/reward to refilling your canteen.

I know this probably won't be in the game, but I was just thinking along the lines of "wouldn't it be cool if". We do seem to be able to use the other things he has attached to his person though, such as the watch.
This is a great idea.Btw,Health and stamina bars should be implemented in TPP.
Posted Image
SHADOW MOSES


Offline Profile Quote Post Goto Top
 
Bladewolf
Member Avatar
kojima is incredible! how the fuck have i not seen that?!
Taking notes from Ubisoft open world games is the worst thing kojima can do.
Karma's a bitch, huh? Fucking hack
Offline Profile Quote Post Goto Top
 
Intandem
Member Avatar


Bladewolf
Apr 21 2014, 04:58:53 AM
Taking notes from Ubisoft open world games is the worst thing kojima can do.
Why? Far Cry 3 has some great features.

Posted Image
Offline Profile Quote Post Goto Top
 
GRAY-HAWK
Member Avatar
The One Who Knocks
trimegadon
Apr 21 2014, 04:28:34 AM
abstract-one
Apr 20 2014, 07:46:46 PM
Say, what do people think of putting the canteen that is attached to BB's belt to actual use. MGSV will take place after all in the desert, and other locations close to the equator where it is very hot. I'm thinking hydration might work as a good gameplay mechanic in place of the hunger system from MGS3. If the world and level maps are designed to have areas with public water access or geographical water ways, and so long as they don't make the need to drink water such an urgent/frequent affair that it does not take away from the other more important aspects of the game. The hunger system from MGS3 was a bit hyperactive, so I'm not saying I want it emphasized to that degree.

Even Afghanistan has rivers and creeks:
Spoiler: click to toggle


But as a gameplay mechanic guards/enemies could frequently be stationed along water access points, so there is risk/reward to refilling your canteen.

I know this probably won't be in the game, but I was just thinking along the lines of "wouldn't it be cool if". We do seem to be able to use the other things he has attached to his person though, such as the watch.
This is a great idea.Btw,Health and stamina bars should be implemented in TPP.
Agreed, great idea, would love to see this incorporated in and around the gameplay mechanics.
Posted Image
Offline Profile Quote Post Goto Top
 
DrEdArgon
Member Avatar
AKA The Game Eater!
Acid Boss
Apr 21 2014, 03:59:45 AM
With MGSV going 'Open World' and having the expansive freedom that Kojima is aiming for, I could clearly see this being an addition in the game.
Survival features might be cool but somehow I don't think that they will show up in game as mission areas are much larger and it would be pain to go hunt some food while you're in middle of enemy facility or scouting the area.

And besides, if the clock goes with 1 real-world hour equals 8 in-game hours (that was the ratio when I checked it last time), it would pretty much mean that you would have to eat every 30 real-life minutes which would ruin the gameplay too much if the survival system goes realistic way.
Posted Image
FoxHound Insider Battle Round 1 || YouTube Channel (WARNING! Autoplay)
Awards
Offline Profile Quote Post Goto Top
 
Thermals!
Member Avatar
=]
Yeah good point.
PEACE will come.
Offline Profile Quote Post Goto Top
 
FriendlyFalcon
Jail Guard
the reason i think there won't be any survival or health bars is that kojima wants this game to appeal to western audiences. he wants it to have less menus and he wants to streamline everything. think less mgs3 and more uncharted
Offline Profile Quote Post Goto Top
 
Heisenberg
Member Avatar
MGSF Patriot
FriendlyFalcon
Apr 22 2014, 10:30:06 PM
the reason i think there won't be any survival or health bars is that kojima wants this game to appeal to western audiences. he wants it to have less menus and he wants to streamline everything. think less mgs3 and more uncharted
Sounds good to me.
Posted Image

FOX-HOUND Award
Offline Profile Quote Post Goto Top
 
Acid Boss
Member Avatar
Hi-Tech Soldier
Obviously things don't need to be down to the detail for reality sake, so the 30 min meals might not be a factor. Also, even in complexes as Ground Zeroes showed, there are rats and birds you can shoot, so you don't necessarily need to leave an area to find wildlife etc...

I just think it could work. I'm western audience, and I liked the survival aspect to MGS3, just not going through stupid menu's to do it.
Offline Profile Quote Post Goto Top
 
FriendlyFalcon
Jail Guard
Inspector_Swag
Apr 22 2014, 10:52:35 PM
FriendlyFalcon
Apr 22 2014, 10:30:06 PM
the reason i think there won't be any survival or health bars is that kojima wants this game to appeal to western audiences. he wants it to have less menus and he wants to streamline everything. think less mgs3 and more uncharted
Sounds good to me.
one of the reasons i liked mgs was that its very strange. it doesn't really follow rules that other developers follow. kind of upset to see that change
Offline Profile Quote Post Goto Top
 
The Baneposter
Member Avatar
Only me

So wait, your reasoning for excessively stupid menu play was ''its different''?
Just..no. MGS3's gameplay, aside from the tranq, is actually pretty sound, but the menus completely killed it because you were spending more time in the menus than you were actually playing.
Posted Image
Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
Rikitatsu
Member Avatar
Hi-Tech Soldier
Honestly, all this Survival features like Hunting and Eating sounds like boring "fluff" to me.
I wanna focus on infiltrating enemy compounds, I don't want to waste time hunting sheep.

It feels like a novelty that quickly wears off after a while, like it did in MGS3...
Posted Image
Offline Profile Quote Post Goto Top
 
FriendlyFalcon
Jail Guard
Max Payne
Apr 23 2014, 05:07:22 AM
So wait, your reasoning for excessively stupid menu play was ''its different''?
Just..no. MGS3's gameplay, aside from the tranq, is actually pretty sound, but the menus completely killed it because you were spending more time in the menus than you were actually playing.
you spent more time in menus than actually playing?
Offline Profile Quote Post Goto Top
 
trimegadon
Member Avatar
all out.

FriendlyFalcon
Apr 22 2014, 10:30:06 PM
the reason i think there won't be any survival or health bars is that kojima wants this game to appeal to western audiences. he wants it to have less menus and he wants to streamline everything. think less mgs3 and more uncharted
Personally i dont care about the survival aspect but as far as life and stamina bars, both are essential for the game to not lose touch with its tactical/strategic part.There should be a way to put them in the game without messing with the minimalistic HUD approach, which i definitely like.Gauzes(or that awful spray) for health, drinking water for instant stamina regeneration (with BB using 5 second animations for each) and rations doing the job for both.Bars could replenish automatic over time(stamina bar to full, health bar to 50%), but not that quickly.
Edited by trimegadon, Apr 23 2014, 07:05:15 AM.
Posted Image
SHADOW MOSES


Offline Profile Quote Post Goto Top
 
The Baneposter
Member Avatar
Only me

FriendlyFalcon
Apr 23 2014, 06:50:46 AM
Max Payne
Apr 23 2014, 05:07:22 AM
So wait, your reasoning for excessively stupid menu play was ''its different''?
Just..no. MGS3's gameplay, aside from the tranq, is actually pretty sound, but the menus completely killed it because you were spending more time in the menus than you were actually playing.
you spent more time in menus than actually playing?
You get my point, there was alot of menu play in MGS3. Mostly because of the camo system and cure system and all that, instead of being dynamically inserted into the gameplay, it's all menus, menus and more menus. Especially camo being the biggest offender, and I don't get the hate for OctaCamo when all it did is get rid of the annoying menus in the camo system.
Posted Image
Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
Heisenberg
Member Avatar
MGSF Patriot
They thought it was a crutch, but I enjoyed Otocam.
Posted Image

FOX-HOUND Award
Offline Profile Quote Post Goto Top
 
DrEdArgon
Member Avatar
AKA The Game Eater!
Max Payne
Apr 23 2014, 11:33:28 AM
I don't get the hate for OctaCamo when all it did is get rid of the annoying menus in the camo system.
Well, I guess that most of the hate for OctoCamo comes from the fact that it made it little too easy as you can have almost perfect camo in few seconds.
Posted Image
FoxHound Insider Battle Round 1 || YouTube Channel (WARNING! Autoplay)
Awards
Offline Profile Quote Post Goto Top
 
Acid Boss
Member Avatar
Hi-Tech Soldier
DrEdArgon
Apr 23 2014, 01:54:27 PM
Max Payne
Apr 23 2014, 11:33:28 AM
I don't get the hate for OctaCamo when all it did is get rid of the annoying menus in the camo system.
Well, I guess that most of the hate for OctoCamo comes from the fact that it made it little too easy as you can have almost perfect camo in few seconds.
That is what the military is striving for today in the modern world and is quickly becoming a reality. Not sure why all the hate.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Fully Featured & Customizable Free Forums
Go to Next Page
« Previous Topic · Metal Gear Solid V: The Phantom Pain · Next Topic »
Add Reply

User Color Code
Admin · Global Moderator · Forum Moderator · Member · Validating · Banned