Welcome Guest [Log In] [Register]
We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Why join MGSF?
  • MGSF is officially the internet's largest MGS discussion board. So, you can enjoy your time with an active community of dedicated MGS fans.
  • Want more than just MGS talk? MGSF has a huge off-topic section for Opinions, Sport, Music, Movies, and other video games!
  • Organizations! Create your own or join an existing one. Organizations are sub-communities of the forum designed so you can gather with your closest friends on the board.
  • Blog! As a member, you have the ability to create your own blog on the forum for other users and/or guests to read.
  • Our forum also has an Arts sections for you to express your creative side, as well as a Digital Art forum in the computer corner.
  • We also have a Kojima Productions forum for members who wish to discuss KP-related issues outside of MGS.
Join our community today!

If you are already a member, please log in to your account to access all of your features:

Username:   Password:
Add Reply
"Open World" MGS; How open should it be?
Topic Started: Apr 6 2014, 07:25:18 PM (2,598 Views)
FriendlyFalcon
Jail Guard
Max Payne
Apr 23 2014, 11:33:28 AM
FriendlyFalcon
Apr 23 2014, 06:50:46 AM
Max Payne
Apr 23 2014, 05:07:22 AM
So wait, your reasoning for excessively stupid menu play was ''its different''?
Just..no. MGS3's gameplay, aside from the tranq, is actually pretty sound, but the menus completely killed it because you were spending more time in the menus than you were actually playing.
you spent more time in menus than actually playing?
You get my point, there was alot of menu play in MGS3. Mostly because of the camo system and cure system and all that, instead of being dynamically inserted into the gameplay, it's all menus, menus and more menus. Especially camo being the biggest offender, and I don't get the hate for OctaCamo when all it did is get rid of the annoying menus in the camo system.
i actually consider menus to be gameplay, but i see why other people don't like them. in mgs3 i would only change camo once every area. changing camo for every single texture would be annoying
Edited by FriendlyFalcon, Apr 23 2014, 05:10:39 PM.
Offline Profile Quote Post Goto Top
 
J Terror
Member Avatar
Tengu Commando
It's not really "open-world" so it doesn't need any features like that genre usually has.

I'd instead like just tons more variation on how to get into enemy bases and encampments or something. If they're touting replayability to be a strong point of this game, I should have tons of options like Hitman or something. There were always multiple ways of tackling an objective in that game.

Have one of Kaz's codec calls tell us that the enemy has set up inside of an old rebel compound, and as such is complete with drug running tunnels running straight underground, completely hidden, except by a guerrilla style trap door, no marker on the iDroid or anything. Maybe the enemy doesn't actually know it's there so it could be a super easy fast way of getting in, or maybe it could be a long ass hallway filled with enemies and guards so we could finally have unprecedented open-world corridor stealth-action.

Just things like that, I guess.

And let me do a HALO jump, that'd be fucking dope.
Edited by J Terror, Apr 24 2014, 01:58:54 AM.
Offline Profile Quote Post Goto Top
 
FriendlyFalcon
Jail Guard
J Terror
Apr 24 2014, 12:16:21 AM
It's not really "open-world" so it doesn't need any features like that genre usually has.

I'd instead like just tons more variation on how to get into enemy bases and encampments or something. If they're touting replayability to be a strong point of this game, I should have tons of options like Hitman or something. There were always multiple ways of tackling an objective in that game.

Have one of Kaz's codec calls tell us that the enemy has set up inside of an old rebel compound, and as such is complete with drug running tunnels running straight underground, completely hidden, except by a guerrilla style trap door, no marker on the iDroid or anything. Maybe the enemy doesn't actually know it's there so it could be a super easy fast way of getting in, or maybe it could be a long ass hallway filled with enemies and guards so we could finally have unprecedented open-world corridor stealth-action.

Just things like that, I guess.

And let me do a HALO jump, that'd be fucking dope.
i gotta ask, how does ground zeroes compare to hitman blood money in terms of options and stuff? people love that game
Offline Profile Quote Post Goto Top
 
J Terror
Member Avatar
Tengu Commando
I'm not the best one to ask since I've only played Hitman: Absolution. Even then I doubt it would be an unfair comparison since it's only one map's worth of infiltration methods versus an entire games length of stuff.
#BringShackBack

Posted Image
"That's how this works, man. The one with the gun gets to tell the truth."


Old Sigs
Offline Profile Quote Post Goto Top
 
Heisenberg
Member Avatar
MGSF Patriot
They aren't anything alike really.
Posted Image

FOX-HOUND Award
Offline Profile Quote Post Goto Top
 
FriendlyFalcon
Jail Guard
J Terror
Apr 24 2014, 05:08:55 AM
I'm not the best one to ask since I've only played Hitman: Absolution. Even then I doubt it would be an unfair comparison since it's only one map's worth of infiltration methods versus an entire games length of stuff.
how about one level
Offline Profile Quote Post Goto Top
 
J Terror
Member Avatar
Tengu Commando
I was just comparing the number of options. Hitman: Absolution has lots. GZ doesn't. TPP? Who knows.
#BringShackBack

Posted Image
"That's how this works, man. The one with the gun gets to tell the truth."


Old Sigs
Offline Profile Quote Post Goto Top
 
kuwabarra-kuwabarra
Jail Guard
if you think about it, all metal gears have been kind of open world. but this one will be truly open! I WANT TO PRODUCE A METAL BOX DAMNNIT! and then, yea know, silently not kill everybody in the game....... :ninja: IM EXCITED
Offline Profile Quote Post Goto Top
 
Gene
Member Avatar


kuwabarra-kuwabarra: I merged your thread and a few other open world threads together.

All discussion about map sizes and the open world should now to be discussed here.
Posted Image
FOXHOUND RECRUITMENT V.4 // FOXHOUND PODCAST #16// FOXHOUND Broadcasting

Offline Profile Quote Post Goto Top
 
The Baneposter
Member Avatar
Only me

The recent previews confirmed what I was saying. The game isn't really proper open world, it just sandbox.

If that's good or bad, I dunno.
Posted Image
Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
Solidus Reborn
Member Avatar
Hi-Tech Soldier
Eh, it depends how you define "open world" to be honest.
"Genes exist to pass down our hopes and dreams for the future through our children. Living is a link to the future. That's how all life works. Loving each other, teaching each other... that's how we can change the world. I finally realized it. The true meaning of life..." - Naomi Hunter
Offline Profile Quote Post Goto Top
 
andreasps4
Member Avatar
Light Infantry
FriendlyFalcon
Apr 23 2014, 01:48:30 AM
Inspector_Swag
Apr 22 2014, 10:52:35 PM
FriendlyFalcon
Apr 22 2014, 10:30:06 PM
the reason i think there won't be any survival or health bars is that kojima wants this game to appeal to western audiences. he wants it to have less menus and he wants to streamline everything. think less mgs3 and more uncharted
Sounds good to me.
one of the reasons i liked mgs was that its very strange. it doesn't really follow rules that other developers follow. kind of upset to see that change
Big boss is able to order new weapons suits cardboard boxes helicopter support etc..from motherbase. Hunting for food is stupid with all that support from his allies
Offline Profile Quote Post Goto Top
 
Rogue Agent
Member Avatar
Occasional News Bot

Does free-roam mode related to open-world or sandbox? I'm not very good at these definitions and terms.
Most Helpful Member award

I <3 TOKUGAWA HEAVY INDUSTRIES - credit goes to Tollhouse and Snake Eater
Offline Profile Quote Post Goto Top
 
Old Liquid
Member Avatar
Hi-Tech Soldier
Rogue Agent
Jun 9 2015, 09:22:49 PM
Does free-roam mode related to open-world or sandbox? I'm not very good at these definitions and terms.
I think the whole map of Afghanistan and Africa individually will have no borders. There are enemies though, but you have no objectives.
Posted Image

Offline Profile Quote Post Goto Top
 
kuwabarra-kuwabarra
Jail Guard
Gene
Jun 9 2015, 08:54:45 PM
kuwabarra-kuwabarra: I merged your thread and a few other open world threads together.

All discussion about map sizes and the open world should now to be discussed here.
ohhh ok i was so confused! and btw....YEAH BABY!! you shag like a minx.
Offline Profile Quote Post Goto Top
 
Rogue Agent
Member Avatar
Occasional News Bot

Old Liquid
Jun 9 2015, 09:35:19 PM
I think the whole map of Afghanistan and Africa individually will have no borders. There are enemies though, but you have no objectives.
I see. I wonder what things you'll be able to do whilst roaming freely. So far we have encountering enemies and wreaking havoc on anything you come across, and gathering items. I wonder if we can encounter some NPCs.
Edited by Rogue Agent, Jun 10 2015, 01:29:17 AM.
Most Helpful Member award

I <3 TOKUGAWA HEAVY INDUSTRIES - credit goes to Tollhouse and Snake Eater
Offline Profile Quote Post Goto Top
 
Jim Houseman
Member Avatar
Hi-Tech Soldier
Rogue Agent
Jun 10 2015, 01:28:54 AM
Old Liquid
Jun 9 2015, 09:35:19 PM
I think the whole map of Afghanistan and Africa individually will have no borders. There are enemies though, but you have no objectives.
I see. I wonder what things you'll be able to do whilst roaming freely. So far we have encountering enemies and wreaking havoc on anything you come across, and gathering items. I wonder if we can encounter some NPCs.
Well apparently you can dwindle the defences of a base outside of a mission and it'll stay like that once you start the mission. I'm assuming there are some exceptions to that!
Offline Profile Quote Post Goto Top
 
Rogue Agent
Member Avatar
Occasional News Bot

Jim Houseman
Jun 10 2015, 01:32:27 AM
Well apparently you can dwindle the defences of a base outside of a mission and it'll stay like that once you start the mission. I'm assuming there are some exceptions to that!
Oh interesting! So you really can wreak havoc on bases even in free-roam. But yeah, I would hope there are expectations. Imagine if you cleared a whole chunk of bases and it became like a ghost town, and when you activate a mission, it stays like that. Would make it a bit too easy, right?
Most Helpful Member award

I <3 TOKUGAWA HEAVY INDUSTRIES - credit goes to Tollhouse and Snake Eater
Offline Profile Quote Post Goto Top
 
Jim Houseman
Member Avatar
Hi-Tech Soldier
Rogue Agent
Jun 10 2015, 01:40:24 AM
Jim Houseman
Jun 10 2015, 01:32:27 AM
Well apparently you can dwindle the defences of a base outside of a mission and it'll stay like that once you start the mission. I'm assuming there are some exceptions to that!
Oh interesting! So you really can wreak havoc on bases even in free-roam. But yeah, I would hope there are expectations. Imagine if you cleared a whole chunk of bases and it became like a ghost town, and when you activate a mission, it stays like that. Would make it a bit too easy, right?
Well it's interesting because I'm not sure how it fits in with the replayable missions. Maybe everything is just reset for that area and reverts back to how it currently is once you've finished.

In this video https://www.youtube.com/watch?v=Wo1YPm_0DT4&t=29m36s at 29:35 he explains that it's possible to completely
Spoiler: click to toggle
Edited by Jim Houseman, Jun 10 2015, 01:52:06 AM.
Offline Profile Quote Post Goto Top
 
Rogue Agent
Member Avatar
Occasional News Bot

Jim Houseman
Jun 10 2015, 01:49:30 AM
Well it's interesting because I'm not sure how it fits in with the replayable missions. Maybe everything is just reset for that area and reverts back to how it currently is once you've finished.
yeah that's a good point. I wonder how things will get reset - will it just be a magical game thing or will it happen organically - that is if you can accept and replay missions on your iDroid and not just the chopper.
Quote:
 
In this video https://www.youtube.com/watch?v=Wo1YPm_0DT4&t=29m36s at 29:35 he explains that it's possible to completely
Spoiler: click to toggle
Oh I remember this now, thanks. I must have forgotten about the free roam stuff in this video. Triggering alerts during free roam seems really cool, especially if the enemy can chase you throughout a large area.
Edited by Rogue Agent, Jun 10 2015, 02:00:05 AM.
Most Helpful Member award

I <3 TOKUGAWA HEAVY INDUSTRIES - credit goes to Tollhouse and Snake Eater
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Enjoy forums? Start your own community for free.
Go to Next Page
« Previous Topic · Metal Gear Solid V: The Phantom Pain · Next Topic »
Add Reply

User Color Code
Admin · Global Moderator · Forum Moderator · Member · Validating · Banned