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| "Open World" MGS; How open should it be? | |
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| Tweet Topic Started: Apr 6 2014, 07:25:18 PM (2,598 Views) | |
| FriendlyFalcon | Apr 23 2014, 05:10:13 PM Post #101 |
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Jail Guard
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i actually consider menus to be gameplay, but i see why other people don't like them. in mgs3 i would only change camo once every area. changing camo for every single texture would be annoying Edited by FriendlyFalcon, Apr 23 2014, 05:10:39 PM.
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| J Terror | Apr 24 2014, 12:16:21 AM Post #102 |
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Tengu Commando
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It's not really "open-world" so it doesn't need any features like that genre usually has. I'd instead like just tons more variation on how to get into enemy bases and encampments or something. If they're touting replayability to be a strong point of this game, I should have tons of options like Hitman or something. There were always multiple ways of tackling an objective in that game. Have one of Kaz's codec calls tell us that the enemy has set up inside of an old rebel compound, and as such is complete with drug running tunnels running straight underground, completely hidden, except by a guerrilla style trap door, no marker on the iDroid or anything. Maybe the enemy doesn't actually know it's there so it could be a super easy fast way of getting in, or maybe it could be a long ass hallway filled with enemies and guards so we could finally have unprecedented open-world corridor stealth-action. Just things like that, I guess. And let me do a HALO jump, that'd be fucking dope. Edited by J Terror, Apr 24 2014, 01:58:54 AM.
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| FriendlyFalcon | Apr 24 2014, 05:03:46 AM Post #103 |
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Jail Guard
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i gotta ask, how does ground zeroes compare to hitman blood money in terms of options and stuff? people love that game |
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| J Terror | Apr 24 2014, 05:08:55 AM Post #104 |
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Tengu Commando
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I'm not the best one to ask since I've only played Hitman: Absolution. Even then I doubt it would be an unfair comparison since it's only one map's worth of infiltration methods versus an entire games length of stuff. |
#BringShackBack![]() "That's how this works, man. The one with the gun gets to tell the truth." Old Sigs
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| Heisenberg | Apr 24 2014, 05:09:42 AM Post #105 |
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MGSF Patriot
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They aren't anything alike really. |
FOX-HOUND Award
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| FriendlyFalcon | Apr 24 2014, 10:21:52 PM Post #106 |
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Jail Guard
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how about one level |
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| J Terror | Apr 24 2014, 11:06:49 PM Post #107 |
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Tengu Commando
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I was just comparing the number of options. Hitman: Absolution has lots. GZ doesn't. TPP? Who knows. |
#BringShackBack![]() "That's how this works, man. The one with the gun gets to tell the truth." Old Sigs
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| kuwabarra-kuwabarra | Jun 9 2015, 08:31:15 PM Post #108 |
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Jail Guard
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if you think about it, all metal gears have been kind of open world. but this one will be truly open! I WANT TO PRODUCE A METAL BOX DAMNNIT! and then, yea know, silently not kill everybody in the game....... IM EXCITED
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| Gene | Jun 9 2015, 08:54:45 PM Post #109 |
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kuwabarra-kuwabarra: I merged your thread and a few other open world threads together. All discussion about map sizes and the open world should now to be discussed here. |
![]() FOXHOUND RECRUITMENT V.4 // FOXHOUND PODCAST #16// FOXHOUND Broadcasting | |
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| The Baneposter | Jun 9 2015, 09:01:29 PM Post #110 |
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Only me
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The recent previews confirmed what I was saying. The game isn't really proper open world, it just sandbox. If that's good or bad, I dunno. |
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| Solidus Reborn | Jun 9 2015, 09:03:30 PM Post #111 |
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Hi-Tech Soldier
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Eh, it depends how you define "open world" to be honest. |
| "Genes exist to pass down our hopes and dreams for the future through our children. Living is a link to the future. That's how all life works. Loving each other, teaching each other... that's how we can change the world. I finally realized it. The true meaning of life..." - Naomi Hunter | |
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| andreasps4 | Jun 9 2015, 09:06:51 PM Post #112 |
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Light Infantry
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Big boss is able to order new weapons suits cardboard boxes helicopter support etc..from motherbase. Hunting for food is stupid with all that support from his allies |
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| Rogue Agent | Jun 9 2015, 09:22:49 PM Post #113 |
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Occasional News Bot
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Does free-roam mode related to open-world or sandbox? I'm not very good at these definitions and terms. |
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Most Helpful Member award I <3 TOKUGAWA HEAVY INDUSTRIES - credit goes to Tollhouse and Snake Eater
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| Old Liquid | Jun 9 2015, 09:35:19 PM Post #114 |
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Hi-Tech Soldier
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I think the whole map of Afghanistan and Africa individually will have no borders. There are enemies though, but you have no objectives. |
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| kuwabarra-kuwabarra | Jun 9 2015, 10:27:37 PM Post #115 |
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Jail Guard
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ohhh ok i was so confused! and btw....YEAH BABY!! you shag like a minx. |
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| Rogue Agent | Jun 10 2015, 01:28:54 AM Post #116 |
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Occasional News Bot
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I see. I wonder what things you'll be able to do whilst roaming freely. So far we have encountering enemies and wreaking havoc on anything you come across, and gathering items. I wonder if we can encounter some NPCs. Edited by Rogue Agent, Jun 10 2015, 01:29:17 AM.
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Most Helpful Member award I <3 TOKUGAWA HEAVY INDUSTRIES - credit goes to Tollhouse and Snake Eater
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| Jim Houseman | Jun 10 2015, 01:32:27 AM Post #117 |
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Hi-Tech Soldier
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Well apparently you can dwindle the defences of a base outside of a mission and it'll stay like that once you start the mission. I'm assuming there are some exceptions to that! |
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| Rogue Agent | Jun 10 2015, 01:40:24 AM Post #118 |
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Occasional News Bot
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Oh interesting! So you really can wreak havoc on bases even in free-roam. But yeah, I would hope there are expectations. Imagine if you cleared a whole chunk of bases and it became like a ghost town, and when you activate a mission, it stays like that. Would make it a bit too easy, right? |
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Most Helpful Member award I <3 TOKUGAWA HEAVY INDUSTRIES - credit goes to Tollhouse and Snake Eater
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| Jim Houseman | Jun 10 2015, 01:49:30 AM Post #119 |
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Hi-Tech Soldier
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Well it's interesting because I'm not sure how it fits in with the replayable missions. Maybe everything is just reset for that area and reverts back to how it currently is once you've finished. In this video https://www.youtube.com/watch?v=Wo1YPm_0DT4&t=29m36s at 29:35 he explains that it's possible to completely Spoiler: click to toggle
Edited by Jim Houseman, Jun 10 2015, 01:52:06 AM.
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| Rogue Agent | Jun 10 2015, 01:59:17 AM Post #120 |
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Occasional News Bot
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yeah that's a good point. I wonder how things will get reset - will it just be a magical game thing or will it happen organically - that is if you can accept and replay missions on your iDroid and not just the chopper. Oh I remember this now, thanks. I must have forgotten about the free roam stuff in this video. Triggering alerts during free roam seems really cool, especially if the enemy can chase you throughout a large area. Edited by Rogue Agent, Jun 10 2015, 02:00:05 AM.
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Most Helpful Member award I <3 TOKUGAWA HEAVY INDUSTRIES - credit goes to Tollhouse and Snake Eater
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3:27 PM Jul 11