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"Open World" MGS; How open should it be?
Topic Started: Apr 6 2014, 07:25:18 PM (2,597 Views)
kuwabarra-kuwabarra
Jail Guard
Rogue Agent
Jun 10 2015, 01:59:17 AM
Jim Houseman
Jun 10 2015, 01:49:30 AM
Well it's interesting because I'm not sure how it fits in with the replayable missions. Maybe everything is just reset for that area and reverts back to how it currently is once you've finished.
yeah that's a good point. I wonder how things will get reset - will it just be a magical game thing or will it happen organically - that is if you can accept and replay missions on your iDroid and not just the chopper.
Quote:
 
In this video https://www.youtube.com/watch?v=Wo1YPm_0DT4&t=29m36s at 29:35 he explains that it's possible to completely
Spoiler: click to toggle
Oh I remember this now, thanks. I must have forgotten about the free roam stuff in this video. Triggering alerts during free roam seems really cool, especially if the enemy can chase you throughout a large area.
i miss the old system where they have to call for reinforcements before everyone knows you're there
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ballisticola
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Still we carry you.

Which is this system, but now it's massively improved.
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

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Hype_dragon1994
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420 PRAISE IT NOOB!!
As open as someone's mothers legs on a Saturday night... That's how open it should be
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kuwabarra-kuwabarra
Jail Guard
ballisticola
Jun 10 2015, 12:30:01 PM
Which is this system, but now it's massively improved.
no, in the new system if they see you, you go into slow motion and have to shoot them, and you can turn that off. right after you can't shoot them everyone in the entire base automatically knows you're there. yes cause that makes so much sense. they don't even pull out there radio anymore.
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Zan Datsu
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Get up & Go

It's not open world, you only have more freedom more open options to play a mission in a sandbox stealth environment. I'm glad Kojima choosed this way, i don't want a watch dog or gta open world for mgs.
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The Departed
Quote:
 
Until that diamond nipple awesome game is ever created, all we can do is dream that one day, an MG1 remake happens
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bigbossbalrog
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Yuri Addict
Apparently, there's a free roam mode.
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SlyIsSNaKe
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Hi-Tech Soldier
kuwabarra-kuwabarra
Jun 10 2015, 08:54:15 PM
ballisticola
Jun 10 2015, 12:30:01 PM
Which is this system, but now it's massively improved.
no, in the new system if they see you, you go into slow motion and have to shoot them, and you can turn that off. right after you can't shoot them everyone in the entire base automatically knows you're there. yes cause that makes so much sense. they don't even pull out there radio anymore.
Yes it makes sense because when they yell for help everybody knows to go to that location then they call for backup from other outpost. I admit it needed to be balanced and looked ridiculous in GZ because that was a big ass base but TPP will have smaller outposts.

Quote:
 
It's not open world, you only have more freedom more open options to play a mission in a sandbox stealth environment. I'm glad Kojima choosed this way, i don't want a watch dog or gta open world for mgs.


It is open world in the sense where you can explore the whole map but it isn't in a social environment like those games.
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Old Liquid
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Hi-Tech Soldier
kuwabarra-kuwabarra
Jun 10 2015, 08:54:15 PM
ballisticola
Jun 10 2015, 12:30:01 PM
Which is this system, but now it's massively improved.
no, in the new system if they see you, you go into slow motion and have to shoot them, and you can turn that off. right after you can't shoot them everyone in the entire base automatically knows you're there. yes cause that makes so much sense. they don't even pull out there radio anymore.
They haven`t pulled out their radios since 2004.
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kuwabarra-kuwabarra
Jail Guard
Old Liquid
Jun 10 2015, 09:26:08 PM
kuwabarra-kuwabarra
Jun 10 2015, 08:54:15 PM
ballisticola
Jun 10 2015, 12:30:01 PM
Which is this system, but now it's massively improved.
no, in the new system if they see you, you go into slow motion and have to shoot them, and you can turn that off. right after you can't shoot them everyone in the entire base automatically knows you're there. yes cause that makes so much sense. they don't even pull out there radio anymore.
They haven`t pulled out their radios since 2004.
im aware lol im just saying i miss the system
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kuwabarra-kuwabarra
Jail Guard
SlyIsSNaKe
Jun 10 2015, 09:25:21 PM
kuwabarra-kuwabarra
Jun 10 2015, 08:54:15 PM
ballisticola
Jun 10 2015, 12:30:01 PM
Which is this system, but now it's massively improved.
no, in the new system if they see you, you go into slow motion and have to shoot them, and you can turn that off. right after you can't shoot them everyone in the entire base automatically knows you're there. yes cause that makes so much sense. they don't even pull out there radio anymore.
Yes it makes sense because when they yell for help everybody knows to go to that location then they call for backup from other outpost. I admit it needed to be balanced and looked ridiculous in GZ because that was a big ass base but TPP will have smaller outposts.

Quote:
 
It's not open world, you only have more freedom more open options to play a mission in a sandbox stealth environment. I'm glad Kojima choosed this way, i don't want a watch dog or gta open world for mgs.


It is open world in the sense where you can explore the whole map but it isn't in a social environment like those games.
of course, but im pretty sure its still where everyone knows automatically. it would be cool if they heard him yell and came to investigate but not them all know his exact location and that hes there right away. it would also be cool if you could silence the guard before he calls help with out the whole slow motion thing. i personally don't like the whole slowmo thing.
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Jim Houseman
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Hi-Tech Soldier
Quote:
 
it would also be cool if you could silence the guard before he calls help with out the whole slow motion thing. i personally don't like the whole slowmo thing.
You can you've just got to be really quick :) Unless you're in CQC range or already have your sights on him it's pretty hard though.
Edited by Jim Houseman, Jun 10 2015, 09:58:58 PM.
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ballisticola
Member Avatar
Still we carry you.

kuwabarra-kuwabarra
Jun 10 2015, 09:39:43 PM
Old Liquid
Jun 10 2015, 09:26:08 PM
kuwabarra-kuwabarra
Jun 10 2015, 08:54:15 PM
ballisticola
Jun 10 2015, 12:30:01 PM
Which is this system, but now it's massively improved.
no, in the new system if they see you, you go into slow motion and have to shoot them, and you can turn that off. right after you can't shoot them everyone in the entire base automatically knows you're there. yes cause that makes so much sense. they don't even pull out there radio anymore.
They haven`t pulled out their radios since 2004.
im aware lol im just saying i miss the system
Have you not read any previews? They radio other bases for backup and you can stop this by destroying their communications.
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

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kuwabarra-kuwabarra
Jail Guard
ballisticola
Jun 10 2015, 10:04:12 PM
kuwabarra-kuwabarra
Jun 10 2015, 09:39:43 PM
Old Liquid
Jun 10 2015, 09:26:08 PM
kuwabarra-kuwabarra
Jun 10 2015, 08:54:15 PM
ballisticola
Jun 10 2015, 12:30:01 PM
Which is this system, but now it's massively improved.
no, in the new system if they see you, you go into slow motion and have to shoot them, and you can turn that off. right after you can't shoot them everyone in the entire base automatically knows you're there. yes cause that makes so much sense. they don't even pull out there radio anymore.
They haven`t pulled out their radios since 2004.
im aware lol im just saying i miss the system
Have you not read any previews? They radio other bases for backup and you can stop this by destroying their communications.
i know about that, what i really meant was i don't like how all of them in the base know you're automatically there. idk i still like the old metal gears. hopefully this one will bring some nostalgia.
Edited by kuwabarra-kuwabarra, Jun 10 2015, 10:34:44 PM.
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SlyIsSNaKe
Member Avatar
Hi-Tech Soldier
kuwabarra-kuwabarra
Jun 10 2015, 10:34:07 PM
ballisticola
Jun 10 2015, 10:04:12 PM
kuwabarra-kuwabarra
Jun 10 2015, 09:39:43 PM
Old Liquid
Jun 10 2015, 09:26:08 PM
kuwabarra-kuwabarra
Jun 10 2015, 08:54:15 PM
ballisticola
Jun 10 2015, 12:30:01 PM
Which is this system, but now it's massively improved.
no, in the new system if they see you, you go into slow motion and have to shoot them, and you can turn that off. right after you can't shoot them everyone in the entire base automatically knows you're there. yes cause that makes so much sense. they don't even pull out there radio anymore.
They haven`t pulled out their radios since 2004.
im aware lol im just saying i miss the system
Have you not read any previews? They radio other bases for backup and you can stop this by destroying their communications.
i know about that, what i really meant was i don't like how all of them in the base know you're automatically there. idk i still like the old metal gears. hopefully this one will bring some nostalgia.
It could only work like MGS2 if all the enemies carried suppressors on their guns.
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The Baneposter
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Only me

The system worked back then due to the shooting mechanics. Stopping an alarm would be too easy with the new shooting mechanics.
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kuwabarra-kuwabarra
Jail Guard
Max Payne
Jun 11 2015, 12:19:14 AM
The system worked back then due to the shooting mechanics. Stopping an alarm would be too easy with the new shooting mechanics.
hm, i guess. but maybe they could have done it differently? idk. im not saying i hate the game now lol im still gonna love it, but its just the only thing that really bugs me.
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ballisticola
Member Avatar
Still we carry you.

I've never seen the problem, it's merely cosmetic. If you get spotted and they shout out, people are going to hear. So what if it alerts someone across the base? Before they get near you the alert would have already ended. And people in ear shot would have called it in anyway, people you couldn't have neutralized even if they could radio it in.
Metal Gear Solid V: Lord of the Parasites - a study of MGSV
Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

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CIA
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I can see where kuwabarra^2 is coming from. I thought it was weird in GZ if I was late to neutralize a guy, the entire base would know where I was, just with the guard yipping when I poked around a cactus. Guards going for a panic button on their radios would have been a nice touch, but beggars can't be choosers.
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Departed: I hate MGS 1 because I'm old.
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kuwabarra-kuwabarra
Jail Guard
ballisticola
Jun 11 2015, 10:47:08 PM
I've never seen the problem, it's merely cosmetic. If you get spotted and they shout out, people are going to hear. So what if it alerts someone across the base? Before they get near you the alert would have already ended. And people in ear shot would have called it in anyway, people you couldn't have neutralized even if they could radio it in.
because even if it is cosmetic its the classicness that i like. im used to it and i loved it because no other game did that. im not saying change the system for me i am just putting my opinion. please tell me whats so wrong about that
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Edgelord
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A nutjob without borders

It's free roam.

You can freely travel anywhere you want. When you enter an area that has an active mission or completed mission, it gives you an option to play the mission or replay the mission but you dont need to.

As you free roam you'll automatically come across sideops (similar to TLOTR: shadow of morder, where you automatically get drawn into a boss battle but even in that game you dont have to fight the boss) which you can either do or leave.

Thats what I got from the previews anyway
BEFORE THY BECOMES SALTY WITH THE TEARS OF BEING OFFENDED.
BEHOLD THE FIELD IN WHICH I GROW MY FUCKS TO GIVE.
LAY THINE EYES UPON IT AND SEE THAT IT IS BARREN
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