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MGSV: TPP E3 2015 Gameplay Demonstration Impressions; Also, ask me anything
Topic Started: Jun 17 2015, 03:45:40 AM (13,210 Views)
Risev
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Hello everyone. So I've had the opportunity to attend E3 this year and have seen the gameplay demonstration that was presented today by Sean Eyestone at the Konami booth. Here is what happened in the presentation:

The presentation started with Sean Eyestone confirming Micro-transactions, while reassuring everyone that they are only there for those who don't have a lot of time and won't affect the game in any negative way. Whether you believe that or not is up to you.

The gameplay starts in the air command center (helicopter menu screen). Here, they showed the photos on the walls, confirming that they are indeed moments that you can capture and put attach inside the chopper.

Here, we are shown Quiet sitting in front of us, and the various menu features that you can access in the chopper. Mostly the same as Ground Zeroes, except that now you can also fully customize your loadout from here, as well as choose your mission and where to land.

Customization options are simply awesome. You can of course customize Mother Base's color, custom emblems, and Snake himself, be it outfit, weapons, and buddies. You can also fully customize weapons, everything from scopes, barrels, under-barrels, colors, and various parts of the weapon itself.

There is a face option in the loadout section as well, although they didn't go into that. Might be face paint, masks, or who knows what. You can also choose to play as someone other than Snake, although they mostly have very average stats compared to Snake. Oh, and Diamond Dogs have female soldiers that you can play as as well.

Buddies can be selected here as well. Buddies shown are the four known so far, and each can be customized with a different outfit. For example, the default Quiet outfit we always see her in is called the naked camo, and you can change that if you don't want her to look like a bikini model.

They proceeded with Diamond Dog instead of Quiet for this demo. Then, instead of choosing a mission, they went with "Freerom" and just chose a drop location and time to go into the open sandbox of Afghanistan with no mission restrictions.

Dropped into a new section in Afghanistan. DD proceeded to follow in the D-Horse example and peed. Snake can pet DD if he wants.

After that, the player selected a mission from i-Driod, it was episode 3, "A Hero's Way" I believe it was called. The mission, however, does not start immediately. Instead, the player is given three different mission-start locations on the map where the player has to go to start the mission.

Before doing that, the player noticed a side-op nearby, Side-ops are just points of interest in the map where the player can go to and do either in freerom or in main missions. This one involved the extraction of a Russian translator.

The player, who chose to land here with a vehicle beforehand, rode there alongside DD. The location was a crumbling building with Russian soldiers nearby. The player attempted to interrogate one of the guards but could not understand anything.

DD automatically detects enemies and the like. Can be ordered to attack enemies and to wait. The player makes his way inside, kicking ass, and extracting the translator, allowing interrogation of Russian soldiers. The player also rescued a female soldier in the location and fultoned her back to base.

After that, player started to proceed to the mission area. Sprinting alongside DD to the vehicle and driving to one of the three mission-start locations. Arriving at the mission-start location, the player found a machine or something which he proceeded to plug the iDroid into to download mission data. Doing so starts the mission, with the creators of the mission and the characters appearing in it having their names pop on the screen like a TV show. It does NOT interrupt gameplay, since you can continue playing as the names pop up on screen.

The mission had the player eliminating a Russian captain or commander in a Russian base. For this mission, the player extracted DD and brought in the D-Walker, which is seriously overpowered. It moves very fast (faster than the horse probably), has a lot of firepower, shields the player, and can even perform stealth take-downs. The D-Walker even has a funny robotic voice when Snake orders it to do stuff, like scouting the area for enemies for example.

Proceeding with the mission, Snake found that several soldiers are now carrying shields and wearing heavy armor to counter Snake's previous tactics. Boomboxes with tapes found, and a funny moment in which Snake encountered an enemy inflatable decoy inside a building happened, showing that even enemies can use these tactics.

Snake CQC'ed the target and Fultoned him. He, however, encountered an alert phase and called in the D-Walker to kick some serious ass. Really overpowered. Snake also took an anti-aircraft enemy weapon and called in the chopper for extraction. The chopper itself (driver was NOT Morpho) can fire missiles on enemies, kicking even more ass. Snake rode in the chopper, a gun turret infront of him, and blew up everything in place as he flew away.

Mission over, Snake attached a Kojima Productions emblem on his chest, and the demo was over.

Here are a bunch of pictures I took: from the game presentation, the Konami booth, and myself alongside Sean Eyestone and a bunch of amazingly great cosplayers:

http://imgur.com/a/ptUV3

I do apologize for the low quality of the photos, I didn't have the luxary of taking my time with them.

Also, before the start of the presentation, they played a vocal version of the Quiet theme, which was frigging amazing. Also, I'm sure I've forgotten to mention a lot of stuff, so ask me anything if you want.
Edited by Risev, Jun 17 2015, 03:51:22 AM.
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Intandem
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So the demo was about 30 minutes? How long was the entire presentation? According to the E3 schedule, it appears that the presentations are an hour long, with a 15 minute break in-between each.

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Risev
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Wasn't that long. I say 30 minutes even though I didn't time it, could be a bit shorter or a bit longer.
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Kazuhira
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Gameplay differences from GZ? Did you notice anything particular?

Thanks for the impressions and photos!
Edited by Kazuhira, Jun 17 2015, 04:14:22 AM.
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Don't you die on me dammit!
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Risev
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Most can be seen in all the other demonstrations so far. It just looks a little bit better to play, like they've improved the mechanics and all that.

And that D-Walker controls very well from what I've seen as well.
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Intandem
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Risev
Jun 17 2015, 04:11:35 AM
Wasn't that long. I say 30 minutes even though I didn't time it, could be a bit shorter or a bit longer.
And that was the length of the whole presentation? They didn't speak about anything before/after the gameplay demo? Thanks for writing this by the way!

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Risev
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Just spoke about microtransactions in the beginning, and gave away some DD shirts at the end. Didn't manage to grab one, will try tomorrow.
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Intandem
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Spoiler: click to toggle


Damn that weapon is sexy. I'm pretty excited by the weapon customization in TPP. It looks pretty intensive. I imagine it's much deeper than MGS4's, I never played Peace Walker so I don't have experience with its system.

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Kazuhira
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Risev
Jun 17 2015, 04:15:37 AM
Most can be seen in all the other demonstrations so far. It just looks a little bit better to play, like they've improved the mechanics and all that.

And that D-Walker controls very well from what I've seen as well.
DD movements are AI controlled right? You just give the commands and he executes.

I'm wondering if it isn't a bit annoying bring the wolf with you. You are trying to save your ass and at the same time keeping an eye on the wolf.
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Operation Intrude N313
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First, thank you for taking the time to give us the skinny. Simply awesome of you.

Quote:
 
confirming Micro-transactions, while reassuring everyone that they are only there for those who don't have a lot of time and won't affect the game in any negative way. Whether you believe that or not is up to you.


That's about what I figured. No biggie except for the try-hards...

Quote:
 
Side-ops are just points of interest in the map where the player can go to and do either in freerom or in main missions.


Seems very similar to GTA in which you can proceed to "story-advancing" points or hit any number of random side missions and knock those out while cruising around the map. Great move and I'm sure that freedom will be appreciated.

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D-Walker, which is seriously overpowered


Yeah, I was wondering about this. I guess I'm mostly curious how those who try to play through non-lethally will have their hands tied somewhat based on the story of Big Boss seemingly going off the deep end here.

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Oh, and Diamond Dogs have female soldiers that you can play as as well.


Ha, my quest for an all-woman MSF has begun (save for the mandatory guys like Kaz, Ocelot, etc.)!!
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Intandem
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Kazuhira
Jun 17 2015, 04:22:24 AM
Risev
Jun 17 2015, 04:15:37 AM
Most can be seen in all the other demonstrations so far. It just looks a little bit better to play, like they've improved the mechanics and all that.

And that D-Walker controls very well from what I've seen as well.
DD movements are AI controlled right? You just give the commands and he executes.

I'm wondering if it isn't a bit annoying bring the wolf with you. You are trying to save your ass and at the same time keeping an eye on the wolf.
I think the D-Walker is AI controlled when you're not piloting the vehicle. I also have the same concerns over bringing DD the wolf into the field, seems like I would have to keep an extra eye on him while concentrating on the objective.

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Risev
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Shouldn't worry about DD, AI is pretty good, and you can always tell him to wait outside a dangerous area.
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dragonknight
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are the stealth mechanics still refined
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Kestrel
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Risev I absolutely love you for this! <3
Thanks man!

Finally! Cold hard confirmation that we can play as DD soldiers!
Can't wait to get Quiet some fatigues or a ghille suit. How awesome would that be?
Edited by Kestrel, Jun 17 2015, 04:34:30 AM.
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#bringbackblack
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Night Fright
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how about vehicle and helicopter?also is there some fast mover for airstrike from support unit?
"Victory is within our grasp, do not give up!"

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Risev
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dragonknight
Jun 17 2015, 04:31:11 AM
are the stealth mechanics still refined
They couldn't possibly get worse compared to GZ, right?

Night-Fright

They showed a lot of vehicles you can choose for the mission but I couldn't get a good look at which were there exactly.
Edited by Risev, Jun 17 2015, 04:35:28 AM.
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Intandem
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Kestrel
Jun 17 2015, 04:32:44 AM
RisRisev I absolutely love you for this! <3
Thanks man!

Finally! Cold hard confirmation that we can play as DD soldiers!
Can't wait to get Quiet some fatigues or a ghille suit. How awesome would that be?
It'd be cooler if you could call in a support squad of DD soldiers onto the battlefield from Motherbase. This is what I'm really hoping for. We have our own private army, to not use it would be ludicrous.

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dragonknight
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Risev
Jun 17 2015, 04:34:19 AM
dragonknight
Jun 17 2015, 04:31:11 AM
are the stealth mechanics still refined
They couldn't possibly get worse compared to GZ, right?
does the gameplay have alot of depth, dynamic
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Risev
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dragonknight
Jun 17 2015, 04:35:42 AM
Risev
Jun 17 2015, 04:34:19 AM
dragonknight
Jun 17 2015, 04:31:11 AM
are the stealth mechanics still refined
They couldn't possibly get worse compared to GZ, right?
does the gameplay have alot of depth, dynamic
Watch any of the previous gameplay demonstrations for TPP, add to that the awesomeness that is gun customization, buddies, and all that cool stuff, and you get your answer.
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dragonknight
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are the other soldiers not as good as Big Boss?
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