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fultoned items and replayabiity?
Topic Started: Jun 20 2015, 10:24:13 PM (1,027 Views)
Dannydarkko
Member Avatar
Jail Guard
It's been said that fultoned items (vehicles) and weapons (turrets, mortars) will not respawn once fultoned to keep players from farming areas to deck out mother base. I'm wondering if there has been any further information on the subject, maybe the items respawn over a period of in game days. If this isn't the case i can see some of the bases becoming pretty barren taking away from replayability and difficulty of areas you have cleaned out prior.
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OuterHaven
Light Infantry
I think it would be good if they don't respawn as it makes the game as if we didn't really kill anyone or take ppl and items away
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Dannydarkko
Member Avatar
Jail Guard
Yeah, a lot of people like realism like that and to know you left a mark in the game world somehow. But me personally I'd prefer re spawning over a few in game days or something. For it to be an open world type game i definitely want to poke around a lot and re enter bases without having to start a new game, and if the areas become empty i think it wouldn't be much fun at all. I mean the camps are being protected for one reason or another so it would make sense that they resupply it with artillery and troops for protection after a while.
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OuterHaven
Light Infantry
I have feeling it's setup in a way that we want clear in the first few try's cause soliders will call in back up and they will adept to us making it hard to capture bases fully.
Can't remember where but I read that u can take over bases in time which if turns out to be true makes the game feel more real and alive
I do think it will take a while to clear out post of soldiers and supply's as I think your limited on Fultons anymore way plus mother bases will need to be upgraded to hold more soldiers and stuff
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Demon
Heavily-Armed Trooper
I think.There will be balance.
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NakeySnakey
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Heavily-Armed Trooper
Dannydarkko
Jun 20 2015, 10:24:13 PM
It's been said that fultoned items (vehicles) and weapons (turrets, mortars) will not respawn once fultoned to keep players from farming areas to deck out mother base. I'm wondering if there has been any further information on the subject, maybe the items respawn over a period of in game days. If this isn't the case i can see some of the bases becoming pretty barren taking away from replayability and difficulty of areas you have cleaned out prior.
I totally agree with you. Ive always loved farming but i want to put hard work in it and make it count, meaning i want to travel around the open world and fulton my vechiles and so on, not just keep starting new games in the same area to be able to fulton the same vechiles/items.

Making the vechiles/items not respawning in the same place also makes "us" , the players, travel around in the open world they've put so much work into and experience every single cornerstone in it.
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OuterHaven
Light Infantry
I think it's bad if they respawn items and ppl over time cause that breaks the game in way. If you take anti air or radar and two days pass and they respawn what's the point in taking them out. Plus the sure size of the game and the bases want be easy to clear. If you guys listen to the e3 40 min. Demo they planning state the guards adapt to you as you come threw each time.
Plus if you guys go back to GZ you can evact the whole base and they don't come back that is better if you play that way.
I don't think anyone is gonna clear the bases in the first round or second most of us want even try to. Plus I believe they limited how many Fultons you can carry.
And I said before think you can gain control over bases and areas as you progress threw the game similar to SR3 And GTA
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