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Question on Kojima
Topic Started: Jun 30 2015, 04:56:22 AM (1,258 Views)
IronWill
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I was wondering, do you guys think (or do any of you know) how Kojimas thought process as far as storytelling goes? I mean, do you think hes had the whole story thought out since day one? Or is this something that he just comes up with on the fly while hes on the toilet?
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The Baneposter
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He said more than once that he comes up with the stories on the fly.
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Kelesis
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Jun 30 2015, 05:19:44 AM
He said more than once that he comes up with the stories on the fly.
"on the fly" isn't accurate. He has stated multiple times that he writes each story as if it will be the last. "On the fly" suggests he types it up on his android 2 minutes before he tells the team what the story for the new game will be about.
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CIA
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IronWill
Jun 30 2015, 04:56:22 AM
I was wondering, do you guys think (or do any of you know) how Kojimas thought process as far as storytelling goes? I mean, do you think hes had the whole story thought out since day one? Or is this something that he just comes up with on the fly while hes on the toilet?
On the toilet? That would explain Johnny. And nanomachines. And MGS4.
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ballisticola
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He thinks about he next game a certain amount, but I don't believe he sat down in the 90s a planned it out. I think it's part of his mental process that "this has to be the last game or I'll lose focus on this game right now".

But in an interview during the making of MGS2 he said he was "obviously" thinking about MGS2 while making MGS. Then he gave away the theme to MGS3 (again during development of MGS2). They went straight into MGS4 while MGS3 was shipping. The FOX engine started development right after MGS4. PW was written by early 2009 and a few months later at GDC he was claiming the new MGS would be crap because he wasn't making it. And PW to TPP is pretty self explanatory, PW started out as MGS5.

To what extent he plans the next game, I don't know, but saying he doesn't think about it is nonsense.
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Kulbelbolka
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He obviously didn't plan central story arc for Metal Gear since the beginning. More than that, I think story and lore makes his life harder and his talent more constraint.

The first shock effect about The Phantom Pain was when we saw it's first "Moby Dick Studios" trailer. It didn't make sense at all from the story point of view - why Big Boss doesn't have hand, what the hell is going on in that hospital. And in the next trailer we knew that he was in coma for 9 years and he has this weird horn.

I think it's pretty clever to fill empty spaces of Big Boss's story with something almost surreal, that no one ever expect. It is the perfect balance between continuing the long established storyline and making something totally new. If Kojima would just continue the story of MSF that would be not that interesting or even boring.
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AbudJasemAlBaldawi
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Pretty much the only time he ever planned ahead with his games' story was with Peace Walker, that whole game pretty much sets up Ground Zeroes and was even gonna be called MGS5 at one point.
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ZhasCOME2
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Sometimes it seems kojimas storytelling is rushed though. He's expressed regret multiple times for things he's done such as killing off Liquid. I think Grey Foxs death was epic in the sense that he went out fighting and helped snake. But with liquid, it would have been a better ending that snake and liquid crash and then Meryl pulls up in a snow mobile and they escape just as shadow Moses gets bombed and we never find out what happens to liquid until the next game. This would have gotten rid of the ridiculous liquid ocelot stuff. They could still keep the entire plot of mgs2 and all it's genius but just have liquid be a surprise at the end. Maybe even a subplot where liquid and ocelot are now enemies because ocelot double crossed him as usual. And then mgs4, the game was suppose to be the end and wrap up loop holes but that game as a mess story wise.

That really has become my least favorite in the series:
Old snake
Liquid ocelot
Johnny

Don't get me wrong though, going back to shadow moses and big boss were special moments.
Edited by ZhasCOME2, Jun 30 2015, 01:58:26 PM.
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big_boss1988
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Saying that he never thinks of a sequel when making is a big fat lie. Solidus and Ocelot behind the scene after the credit means there is a sequel. The after credit in MGS2 says there's a sequel. Playing as BB in MGS3 as a prequel suggests that are sequels and not just one sequel.

I'm not saying he thought of the whole thing since day 1. I'm just saying he never intended for any to be his last one except for MGS4. He always left a window for a sequel.
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ZhasCOME2
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That's true he left a window but I think he himself didn't want to continue metal Gear as a creator he wanted someone else to do it. But the fans demand probably pushed Konami to push Kojima. Even now, with mgsv coming out Konami wants another metal gear and Kojima appears to be on his way out and it could very well be because he doesn't want to do another metal gear. He may leave open an idea but he doesn't write out the next 3 games as a series so it's neither on the fly or well planned out but in the middle.

And this makes me think that Kojima probably thinks he can something even bigger than metal gear and that Silent hills PT was kind of a Test of that. And even though it had great perception for whatever reason Konami still wants Kojima to do a metal gear but that game requires most of his time. This is actually very obvious. Kojima has even publicly stated he is looking for other production companies to take over metal gear. I can't imagine that no other company would not want to work on one.
Edited by ZhasCOME2, Jun 30 2015, 03:13:13 PM.
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ballisticola
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He's expressed regret multiple times for things he's done such as killing off Liquid.
I have a feeling this is going to keep coming back. He didn't express regret about killing Liquid. It was a single tweet of a series of tweets taken out of context. What he actually said (and actually relevant to this topic) was that if he were to have planned the series from the start like a TV series, he would have had Liquid comeback. But as it is, Liquid had to die because of the theme of the game.
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That's true he left a window but I think he himself didn't want to continue metal Gear as a creator he wanted someone else to do it.
It was always the case that he wanted/thought about letting someone else direct.
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Red-_-Monkey
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I don't know, I'm just glad he didn't write the Matrix and Inception... otherwise there's be more mass shootings in cinemas
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OMG_Its_Grayfox
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(SGR) SEAN
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When it comes to great art, the creator doesnt really end up liking the final product and thinks he could have done better..
This is true with anything kojima does.
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The Baneposter
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ballisticola
Jun 30 2015, 11:57:27 AM
He thinks about he next game a certain amount, but I don't believe he sat down in the 90s a planned it out. I think it's part of his mental process that "this has to be the last game or I'll lose focus on this game right now".

But in an interview during the making of MGS2 he said he was "obviously" thinking about MGS2 while making MGS. Then he gave away the theme to MGS3 (again during development of MGS2). They went straight into MGS4 while MGS3 was shipping. The FOX engine started development right after MGS4. PW was written by early 2009 and a few months later at GDC he was claiming the new MGS would be crap because he wasn't making it. And PW to TPP is pretty self explanatory, PW started out as MGS5.

To what extent he plans the next game, I don't know, but saying he doesn't think about it is nonsense.
So what, he's lying?
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BIGBEN
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I read something not to long ago around the MPO cannon debate, and Kojima said he'd love to go back and fix some of the disparities in the story but that would mean he'd "have to make every game twice", in other words remake every title.
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ballisticola
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I read something not to long ago around the MPO cannon debate, and Kojima said he'd love to go back and fix some of the disparities in the story but that would mean he'd "have to make every game twice", in other words remake every title.
I'm pretty sure that was a fake interview, where he also said MGSV retcons the first half of MGSV :D
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So what, he's lying?
Well yeah, to a certain extent. I think it's sensible to get it into your head that the product you are making is the last one. Otherwise you and your staff might think "Let's pace ourselves here", which may equal "Let's not make this quite as good as we could".

MGS4 is the most telling. Most still think he only decided to make the game because of death threats, even though he was known to have been making the game before that. It seems the "I'm not directing" thing he does backfired quite spectacularly, because the internet had grow enough for there to be the "right" amount of people taking him too seriously. So we end up with the idea that "He was forced to make it". If MGS4 were to happen now and Kojima were to say "I'm not directing" people would have just laughed, waited for the trailer where he bumps off the new director and said "Oh you! :rolleyes: "...not say "We're going to kill you!".
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Mission 46: The Painful Truth
The Science of Metal Gear: Who is the dominant Snake?

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