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Why MGS3 was so bloody good
Topic Started: Sep 13 2015, 10:09:34 AM (2,979 Views)
kevviewevvie13
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When I first joined this forum, I had an idea of the first topic that I wanted to talk about, and that was MGS3. Arguably Hideo's greatest MGS of all time, this game has stuck in the minds of fans for years. But why was it so good you may ask? Well, let me answer.

Firstly, let me start with the theme song, this gave the game a real James Bond feel and me being a 007 fan, this really got me into it from the get-go.

Secondly, this is the beginning of the legend himself, Big Boss. This guy is a badass, enough said.

Thirdly, the location, this game was the first time that Hideo went to a jungle location, and it worked really well. This made being stealthy even more challenging as not only did you have guards who could spot you a mile away, you didn't have a lot of cover other then the tall grass lying around the place.

Fourthly, this was the first time that the Stamina bar played an important role, now you had to find things to eat and drink to keep your stamina bar topped up to avoid bad things happening to you.

Lastly, the characters, every single one of them is rememberable and a lot of them become an icon of later MGS games eg. Revolver Ocelot. From EVA, to Volgan, all of them were epic characters with their own stories that made you want to play on to find out more about them.

Do you agree with me? What's your favourite metal gear game? Leave them in the comments below!
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kim kim
Snake! Snake! SNAAAAAAKE!

I can agree with some of the things you mentioned. And speaking of being spotted, Ground Zeroes is worse since you can't choose a dificulty easier then normal. But I do like the gameplay of mgs3. It felt like something diferent the first time I played it.
Edited by kim kim, Sep 13 2015, 10:48:18 AM.
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kevviewevvie13
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Ground Zeroes AI was crazy, but it's nothing compared to TPP.

Seriously, the AI in that game is insane. Definitely gives a serious challenge when trying to be stealthy.
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Ef9 o shea
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Hadoken

Nicely said kev and I agree with you on a lot of it
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A Worthless Piece of Shit
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Flying Spaghetti Monster

MGS3 is probably the best game in the series.
Almost got ruined by most of the triple agents shit.
I liked the idea of Ocelot being a cocky inexperience major under the care of Volgin for all of his life. It's so genuine and is great characterization for what the character will eventually become in his later years. Almost got ruined by the idea that he was in fact a triple agent for the CIA and KGB shit.
Is Hideo Kojima of gay descent?
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Max Payne's Ramblings
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kevviewevvie13
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I think that more added to the story if you ask me.
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A Worthless Piece of Shit
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Flying Spaghetti Monster

nah over complicates and confuses players
Is Hideo Kojima of gay descent?
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Max Payne's Ramblings
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redfox45
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Basically
I used to wonder the same thing myself. I knew I loved it to death but I couldn't really explain why but a big part of it for me was definitely the retro 60's Bond-esqe soundtrack.

Superbunnyhop's critical closeup video really opened my eyes to ALL the reasons though.
Hate to namedrop but if there's a place and a time it's here and now.
And this is the way the saga ends, not with a bang...but a whimper
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Jassassino
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Avocados at law.

MGS3 would've been my favourite if it was the quality of the latter half the entire way through. The first half had a jungle which I thought to be pretty bland and repetitive, and was only interesting once there were boss fights, and over-the-top male-gaze and Bond-esque shots and inputs really broke some of the immersion too.

Gameplay was fantastic though, the camo system was great.
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The man without fear...
Rest in Peace, OS.

Welcome to the Gallery
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Dīpusurōto


People love MGS3 so much because :

1) It's the beginning. You don't need much knowledge on what happened prior to that. Sure having knowledge of MG1,MG2,MGS1,MGS2 paints a bigger picture, but MGS3 is great even without knowing anything at all.

2) The Cobra Unit is amazing. Many great and memorable Boss-Fights in MGS3.

3) The ending has a rather simple twist instead of going full-confuse mode.

4) It is the "easiest" to understand by far. It all seems to make sense. Especially those who disliked MGS2 do love MGS3 for its simplicity.

5) The Boss. Everyone loves The Boss.

6) You get tricked by a beautiful blond woman. Men can or wish to relate to that.


The biggest reason is that it is all very reasonable and understandable. Not confusing. Especially western people can relate much more to MGS3, because of James Bond movies etc.
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Ishmael Snake
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call me Ishmael Snake

The Snake radio team was pretty interesting i love to listening to Sigint explanations of all Snake's weapons he was such a nice character. :cool:
Good luck kiefersnake ! "Vic" Boss
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Hype_dragon1994
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420 PRAISE IT NOOB!!
Mgs3 is life... Mgs3 is bae... Serious though that game was so so so amazing from the detail to the story everything about this game is perfection couldn't find a fault with this game if i tried
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Infiltrator
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I liked the addition of a suppressor for your tranq gun. Taught you to use it sparingly.
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Mr. Gibbs
 
I hope we all die.
Max Payne
 
You stop right fucking there and apologies Infiltrator . CIA is many things; a has been meme master, a baneposter who ran it to the ground so bad to where it stopped being funny, a complete and utter podcast tsundere but I will NOT allow you to call him a shitty Gary Stu who killed a 7 part book series. That's just mean and unfair.

Sorry if I sound angry but this was too much, even with the strike in mind.


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SwimmingBird
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Light Infantry
I finished 5 and Snake Eater is still my favorite
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liquidussnakenanos
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The sheer quality and direction of the cutscenes are some of the best ever. The Halo Jump and chase scene are mind-blowing from the music, the editing, and the way the camera is placed.

The game had the most enjoyable support team and the comedic aspect was off the chart. I think they did really say more than enough things that are actually interesting that did not make them one dimensional (Sigint wishing the world to be one with the digital era with Zero being fit to lead that change for not giving a crap about his color) and warrant them for being the patriots.
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SniperQuiet
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liquidussnakenanos
Oct 6 2015, 01:59:56 PM
The sheer quality and direction of the cutscenes are some of the best ever. The Halo Jump and chase scene are mind-blowing from the music, the editing, and the way the camera is placed.

The game had the most enjoyable support team and the comedic aspect was off the chart. I think they did really say more than enough things that are actually interesting that did not make them one dimensional (Sigint wishing the world to be one with the digital era with Zero being fit to lead that change for not giving a crap about his color) and warrant them for being the patriots.
Oh God, the "World's first HALO jump". That scene is just sheer brilliance. And plus the fact that you fail at first and have to come back in again through other means (the rocket pod thing). No other MGS game has that "try again" aspect to its story, so it really breaks the mold too.

The support team was so good, as well. I loved Paramedic, and all her information on films of the time. It really added depth to the game, and really felt like it was in the '60s, moreso than V feels like it's in the 80s. The soundtrack, the characters (Paramedic's haircut), all the mentions of films from the time, the '60's style remix of the MGS theme, the James Bond feel, even EVA's motorbike. The whole game just oozes this sort of '60's essence.
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StaySyk
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This game really surprised me because its just so damn good. Character intros/developement and boss fights are 10/10.
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Mah Twitch
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Dec 30 2015, 04:25:14 PM
If I had ten daughters, I'd let StaySyk date all of them.
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SniperQuiet
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StaySyk
Oct 7 2015, 05:17:49 PM
This game really surprised me because its just so damn good. Character intros/developement and boss fights are 10/10.
One of my only faults with this game is that there's little to no back story on the Cobras, with the exception of The Fury, who gets minimal coverage through his monologue before you fight him, and The Sorrow and The Boss, since they're pretty much central to the plot anyway.

The Pain, The End, and The Fear don't get any backstory whatsoever, which is a shame, because The Fear always fascinated me.
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Lianco
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Funny, when I first joined here the first thing I posted was the exact opposite of this, while I agree with what you said about the characters and partly everything else, I just find the whole thing really underwhelming.

You have the heady thrills of MGS2 a rather complex, thought provoking, impressive and ahead-of-its-time game; then you have a rather simplistic, unchallenging, cheesy Bond story,(hell, and I'm a huge Bond fan as well) to say I felt like a fish out of water is in understatement. It just seemed so far removed from the other games in the series that I really didn't know how to feel. I really disliked my slog through this game, not to menu the bad menu interface.

I still think, to this day, that most of the reason why casual fans think 3 is the best is because it came after 2 and that the main character was more familiar, that's it. Hell, some people have actually told me that when I asked. Of course, none of them have been here because all of us here have more of an understanding of this series as a whole and I don't mean to personally attack anyone, just to say that.


Not to mention, that besides having lack of backstory, the bosses were just annoying.
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Tricerius
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MGS3 bosses were fun for the most part.

Difficult (as for End and Fury) but fun.
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Zero people prosper, yet the nation dies out
The ignorants dance in their own world
Governance and rule to them are only dreams
Rise and Fall politics; merely a game of Go
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