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Non-Lethal FOBs
Topic Started: Sep 25 2015, 05:56:23 AM (1,301 Views)
ShadowMega
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Jail Guard
is there a point to them? I don't see anyone using non-lethal security personnel to protect their base but there's got to be some kind of benefit using that type of security protocol. A larger ransom for the incapacitated invader perhaps?

I don't know, does anyone have any specifics on this? Just curious. I searched the forum and didn't find anything.
Through analysis of thousands of recorded gun fights the Predator Patriots have determined that the geometric distribution of antagonists in any gun battle, is a statistically predictable element. By the rote mastery of this art you'll find that your firing efficiency will rise by no less than 120%. The difference of 63% increases the lethal proficiency, making the master of the gun katas, adversaries not to be taken lightly.

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Slevi
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Initially, I stuck with the non-lethal staff because that was my general playstyle. I wanted my staff to carry on the same mentality. Non-lethal is pretty good for new players. New players usually go in with the stealthy suit gear, which drops them easily. And then a guard walks over and fultons.

The problem is that high level players tend to take advantage of this. They suit up in battle dresses, with rockets and glitch into corners and under bridges where the AI cant fulton them. I once fought a player who stayed underneath the bridges because the AI had no way of fultoning them. My AI would literally had to climb down a ladder, walk to the invader and fulton him. Which is an insane amount of time. In that amount of time, the invader easily has time to shake off the stun/sleep effect and continue on a killing spree. Unlucky of me, that was the only match I did not bring lethal gear to kill an invader and he got away free. Then I got disconnected. Pretty lame.

Ever since, I have kept my staff on lethal gear so that they never have to worry about fultoning the intruder.
Edited by Slevi, Sep 25 2015, 07:07:00 AM.
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Slevi
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*repost*
Edited by Slevi, Sep 25 2015, 07:07:35 AM.
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Atlas5515
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nonne quidquid est?
I know Owataww does, or however that is spelled. I usually try to go NL against an NL defense and sneak to the objective. Otherwise I have my 12.7 :P

They wear sneaking suits and gas masks, and after a certain fulton upgrade, being under objects no longer prevents fultoning, so they are fairly effective, and invulnerable to smoke and sleeping gas, besides the obvious easier to kill.

The other thing about stun is that your total stun damage isn't that obvious compared to normal damage, so it's a lot easier, after taking a few bullets, to think you're fine again before stepping into a pot shot that takes you down.

There probably is a larger ransom or something, but once you get far enough through the game, GMP is the least of your worries
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ItsCliPzZ
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You get ransom money if they are fulton'd I believe
( FOB Defence ) ( XBOX Profile )
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(SGR) SEAN
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once you have wormhole, non lethal all the way never failed a defense after that
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blitzinger
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I actually just got back into gaming. bought a ps3 a month ago since you can't play MGS 2,3,4 and PW on PS4. Just finished Peacewalker last night. Had a PS4 delivered a few days ago with MGS GZ and V. Starting on those tonight. Main reason I upgraded was due to reviews regarding sight distance and FPS drops causing obviously lag in some instances. Can you confirm if this is true?
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minimii
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I've gone on rampages in 4/4 NL bases twice without ever getting close to losing, I didn't even know they tried to fulton. They KO'd me probably 10+ times but as soon as I wake up I just blast the nearest guard and get back to the carnage. Really don't see a point in NL, both times I went throughout the whole base, wormholed as much soldiers and crates I could, then either jumped off the edge or made it back to the wormhole.
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Hype_dragon1994
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420 PRAISE IT NOOB!!
I go lethal all the way I think the point of NL is for the heroism points do you not get like 500 of you extract a invader? Personally I set my platforms up lethal all the time
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Silent Assassin
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ΜΟΛΩΝ ΛΑΒΕ

I watched a few NL videos and it just seems ineffective. They knock you out and then casually stroll over to you, giving you more than enough time to get up.
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Nib
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An intruder went non lethally on me. We were just by the goal too, but I managed to wake up and push him into the railing and shoot him to death. I thought they could just wake up if you use NL ammo. Didn't know you could fulton them.

What makes me less proud of my achievement is that I used battle armor. He didn't.
Edited by Nib, Sep 25 2015, 06:38:51 PM.
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Slevi
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Sep 25 2015, 03:19:43 PM
once you have wormhole, non lethal all the way never failed a defense after that
Our AI dont sprint and jump off ledges like human players. They casually walk over to your stunned body and fulton. And if that player is under a bridge, the AI has to take time to casually walk, climb down a ladder, crawl and finally fulton you. That takes way too much time for the invader to retaliate. And even then, they cant crawl, so you are practically invincible in terms on Non-lethal FOBs.

Ive kept my bases on Lethal ever since and I have yet to receive a loss.

Non-lethal was a nice idea for bases, but I cant trust other players to bring non-lethal gear.
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Slevi
Heavily-Armed Trooper
Nib
Sep 25 2015, 06:38:07 PM
An intruder went non lethally on me. We were just by the goal too, but I managed to wake up and push him into the railing and shoot him to death. I thought they could just wake up if you use NL ammo. Didn't know you could fulton them.

What makes me less proud of my achievement is that I used battle armor. He didn't.
As a defender you managed to shake off the stun effect and then retaliate. If the attacker were given the same 2nd chance, he would just retaliate and murder your base.

No one likes 2nd chance/ last stand in games. I know this isnt COD, but non-lethal bases sure do promote 2nd chance alot. And if it is a high level player, its going be 5+ chances until they are finally taken down.

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Nib
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Slevi
Sep 25 2015, 07:47:13 PM
Nib
Sep 25 2015, 06:38:07 PM
An intruder went non lethally on me. We were just by the goal too, but I managed to wake up and push him into the railing and shoot him to death. I thought they could just wake up if you use NL ammo. Didn't know you could fulton them.

What makes me less proud of my achievement is that I used battle armor. He didn't.
As a defender you managed to shake off the stun effect and then retaliate. If the attacker were given the same 2nd chance, he would just retaliate and murder your base.

No one likes 2nd chance/ last stand in games. I know this isnt COD, but non-lethal bases sure do promote 2nd chance alot. And if it is a high level player, its going be 5+ chances until they are finally taken down.

Yeah, sure is depressing when You are the one getting killed on your own base. Repeatedly even. It feels like you can't do a single thing to protect your home.
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ShadowMega
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Seems like NL certainly had it's disadvantages. I've been to a few NL fobs since posting this and had been knocked out once or twice. I definitely had enough time to get up before being fulton'd of the platform. I think the NL A.I. needs some work if that's the protocol some people want to use. At its current state really easy to get away.
Through analysis of thousands of recorded gun fights the Predator Patriots have determined that the geometric distribution of antagonists in any gun battle, is a statistically predictable element. By the rote mastery of this art you'll find that your firing efficiency will rise by no less than 120%. The difference of 63% increases the lethal proficiency, making the master of the gun katas, adversaries not to be taken lightly.

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