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| Tweet Topic Started: Sep 29 2015, 10:59:40 AM (461 Views) | |
| esco0101 | Sep 29 2015, 10:59:40 AM Post #1 |
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Jail Guard
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Hello, I'm new to the game and was hoping for some help. I have looked a lot and got some answers, especially for MB building, but still had these. Any help will be appreciated, thanks.... 1. I know there is no manual saves but is there a way to help trigger saves when you need to leave but dont have time to get thru a mission? 2. What are first things I should start upgrading as far as equipment? I was torn betweem binos, fulton or getting a sniper.... 3. Are FOBs necessary to make? Sounds like babysitting stuff that I dont want to deal with. 4. What is the purpose of taking outposts and will they always be mine? 5. If high alert is called on me and I killed/stunned some guys, where do the other guys come from? Is there a way to prevent them from coming? 6. Running away from a high alert situation decreases fame, any other ways this occurs? 7. When should I start building my first platforn at MB? 8. Besides for story, are tapes worth listening to? 9. Anything negative for aborting a mission? 10. I killed the commander on Hero's Way, can I replay the mission and fulton him? 11. What do I get out of replaying missions in general? Thanks for any help here or any other first tips u guys might have.... |
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| A Big Crocodile | Sep 29 2015, 11:26:35 AM Post #2 |
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Filthy casuals
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Alright, here we go: 1. The game saves occasionally, and during missions there's checkpoints, usually when you leave/enter a certain area or when you have completed a mission goal. If you shut down your system after such checkpoint, and restart the game, your game will continue that mission from the last saved checkpoint. I found that out when I nearly completed the game ![]() 2. Depends on your playstyle, really. But sniper rifles are pretty much invaluable if you want to stay hidden. Plus, there's some very powerful rifles that will help out a lot later on in the game. As for handguns (NL): my personal opinion is that the Burkov (NL) is the best. The tradeoff is slightly less range/accuracy, but it has semi-automatic fire rather than the manual loading of the standard gun, which is better if you need to quickly stun a guy from close range. 3. It's not necessary, but it helps out a lot. You can send more troops on outer ops, and it increases the total staff of your base even more, which allows for higher levels, which in turn you need for researching equipment. It will also automatically mine extra resources for you. And you can leave it completely alone if you want. 4. The purpose of taking outpostst gets you extra codenames/emblem symbols you can use to customise your emblem, and it grants you heroism points if I'm not mistaken. The outpost isn't "yours", though. If you leave the mission area and enter it again later, the outpost will be occupied again. But as long as you stay in the world it will remain empty. 5. That's because they send reinforcements from other bases. If you invade a base and don't want them to call in for reinforcements, you need to take out their communications. Either they have radio equipment in addition to those satellite dishes, in which case it suffices to take out only the radio equipment, but some bases only have those satellite dishes in which case you need to take out all of those. 6. Yes, you can also decrease fame by doing "wrong" stuff such as killing prisoners. 7. ASAP. 8. Yes, they often provide useful/interesting background information about either the story, the characters or other things present in the MGS world. Also, there's some rather humorous tapes. You'll find out soon enough. 9. Nope. 10. Yes. 11. Well there's the quest for either S-ranking every mission or getting all the mission assignment (which is a bigger chore than S-ranking, let me tell you). But as you replay and finish missions, you subsequently get rewarded less GMP from those missions. Edited by A Big Crocodile, Sep 29 2015, 11:27:27 AM.
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| Silent Assassin | Sep 29 2015, 11:34:04 AM Post #3 |
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ΜΟΛΩΝ ΛΑΒΕ
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1. You get a checkpoint when you get close to an objective. That's about it, as far as I know. 2. Depends on your play style. Do you like close quarters combat or sniping from afar? Fulton is a good way to go as you'll be able to fulton vehicles at higher levels. 3. A FOB tutorial will be forced on you, so you will have to make a strut. However, it will not be attacked unless you attack for the first time. Making an FOB increases your staff limit for both the FOB and Mother Base. 4. You cannot capture outposts and take them over. You can "capture" them which just eliminates enemies from them for a period of time. You also get a heroism boost. 5. No way to prevent reinforcements unless you destroy the base's central comm system. It's a bunch of radios stacked up and is usually in he middle of the base. Or destroy all comm dishes, which is a messy work. If you do that, reinforcements can't come from other outposts. 6. Triggering alerts. Maybe killing civilians and animals. 7. As soon as possible. 8. Yes. A lot of important info is in he tapes. 9. You lose the checkpoint progress and anything you did in the mission. 10. Yes. 11. Resources, high ranking staff and blueprints you might have missed. |
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| esco0101 | Sep 29 2015, 01:32:25 PM Post #4 |
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Jail Guard
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MUCH AS GRACIAS FELLAS.... |
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| esco0101 | Oct 3 2015, 09:56:43 AM Post #5 |
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Jail Guard
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thanks for that, next question: so I understand that when u wanna avoid the enemy from calling in reinforcements, u want to take out the lil radar stations, all of them in the post to be exact. What will blowing up the lil comm stations with all the blue lights do, will it do the same? N im pretty sure it is but is this permanent? Are there any other ways of preventing the post from calling in reinforcements? |
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| DrEdArgon | Oct 3 2015, 10:26:57 AM Post #6 |
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AKA The Game Eater!
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There is one mission in the game that will give you demon points for aborting it - the amount depends on how large is your base. Not going to say which mission to avoid spoilers. As for that reinforcements calling - either destroying the antenna or comms equipment indoors will prevent reinforcements. It's not permanent solution as those equipment will be replaced after you completed some amount of missions (I haven't checked how many missions you need to complete in order for them to respawn). |
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| JJJ_ | Oct 3 2015, 10:41:16 AM Post #7 |
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There Is Only Darkness
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I'm pretty sure that chaff dispersal is the only other way. |
I once wrote something in the shoutbox. This was the response.ZhasCOME2, on an MG and MG2 remake:
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