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Death Stranding General Discussion
Topic Started: Jun 14 2016, 03:26:51 AM (30,283 Views)
Rogue Agent
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Stars Norman Reedus. It's basically a video announcing the title of the game - there's nothing much yet. No gameplay yet.

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Edited by Rogue Agent, Jun 14 2016, 02:16:52 PM.
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NateDog
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Kojima did an interview with GameInformer about Death Stranding, and says more than I expected at this stage about the concept of the game and it's inspiration. (Link)

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The newly formed Kojima Productions' first game, Death Stranding, debuted at Sony's E3 press conference a few days ago, and teased a concept that no one can quite figure out. Is it science fiction? Horror? Is it about life or death? It's a mystery that will likely leave us stumped for a while, as Hideo Kojima, the founder of the company and writer and director of the game, revealed in an interview with me earlier today that it's early in development.

Kojima also talked at length about the inspiration behind Death Stranding and Kojima Productions' current push to staff up.

I've had a lot of fun following you on Twitter the last couple of months. It seems like you're having the time of your life with your new company. How is life as an independent game developer treating you?

It hasn't changed that much over the last few years. I haven't been stuck in meetings anymore, and there's a lot of freedom, but for these past few years I've been making games, it's very much the same. Because of that, I have no fears. The one thing that is dangerous of going independent is that I don't get to deal with that many people anymore. That could limit my vision, so I'm trying to read as much as possible, and watch as many movies as possible, and try to go to different places.

One of the most interesting parts of you signing with Sony was watching you travel with Mark Cerny to different Sony development studios. What was the purpose of these visits? Were you getting to know Sony's culture, or were you perhaps looking at tech that would be available for development?


In December we announced our studio, and announced we were working with Sony for our first title. At that point, I already had a vision in mind, and I had to try to figure out how I would make it. In that regard, I was in search of an engine, and what tools would I use, and what services would be available to make it. The problem with that wasn't only the technology, but I had to find facilities, and put together a team. I was also studying what kind of environment [Sony] had, and what would be the best one for my team.

Where is the new Kojima Productions based, and how staffed up is your development team at this point?

While we finally settle into what will be our offices, we'll be in Tokyo and not America. In December, our staff was only four people, including myself. We arranged some temporary offices and had desks, chairs, my own computer, and that was it. From December we made the announcement, and we had a lot of people fortunately apply to work with us, and it's been a lot of interviews lately, but we were fortunate enough to make different tests for the game. For our teaser, we shot with Norman [Reedus] at the end of March, and in two months we were able to develop this. Now that this is announced, I hope and suspect more people will apply, and we'll turn it into something cool.

After the Sony press conference, we were discussing Death Stranding for hours and theorizing what it could be. Can you go into the inspiration behind the game?

There is this author that I'm a huge fan of named Kōbō Abe. One of his stories is called The Box Man. He wrote a short novel called Rope. I don't know if it has been translated to English. In this story, he states that the first tool mankind invented was the stick. The stick was invented to keep away bad and unpleasant things as a weapon. And the next thing mankind invented was the rope. Unlike the stick, the rope had [potential] to tie things close to you together.

Games nowadays are based mainly on sticks. You communicate and interact based on sticks punching or shooting or being used as weapons. Through cooperative and multiplayer you connect with other players through sticks. Now, in this game, you will be able to use sticks, but I also want people to use ropes to connect somehow. In the teaser, you can see crabs, whales, dolphins, handcuffs, and a baby with an umbilical cord. Those are connections. Connection is the theme of the whole game. The word "stranding" is a theme of the game. The name Death Stranding plays off key themes in the game.

How did you and Norman Reedus connect initially and for this project?

I wanted to work with him, and have been a fan of The Walking Dead. Going back to PT, I wanted to work with him on that. I tried to go to him directly. I don't like going through agencies. In this case, my friend Guillermo del Toro was also close with Norman, so he gave me his contact info and I got in touch with him. We just started work on PT and then he was sad about it [getting canceled] and the difficult circumstances back then, so we kept in touch. I talked to him again in February, and we made the decision to work together again. Toward the end of March we shot what we needed for this [trailer].

PT was being made with Reedus and del Toro. Were you considering reuniting the entire team and bringing del Toro on board?

I'm not working with Guillermo on this project, but we've always wanted to do something together. I don't know if that's going to be a game or a movie or a television show or a comic book, but we want to work together. With Guillermo, I discussed [Death Stranding] before signing with Sony, and said "I'm thinking of this project and working with Norman again" and he was happy, and thought it was a good idea.

Where are you guys at with Death Stranding? Is it still in the conceptual stage or are you in active development?


We're weighing our options for the engine. We are down to two candidates. One of the options was used to create this [trailer]. Because it's a new game, we want to do many tests first. As far as the imagery and the concept of what the world will look like, it's already settled. In between all of this, I'm trying to make the story and the characters and how it all comes together. We should settle on the engine soon, and at that point we'll move from tests to full development.

Honestly I'm fascinated by the connection idea and concept but this is Kojima, by the time the game comes out I'm sure it'll be a heavily altered or watered-down version of the initial idea. Still it's probably nice for him to be able to talk this freely about it all, although I'm still surprised he wants to knowing how he loves to keep people guessing.
Watch this space.
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Ludens
I'll keep coming
Two other interviews, by IGN and Polygon:

http://www.polygon.com/e3/2016/6/15/11948540/death-stranding-teaser-playable-hideo-kojima
http://www.ign.com/articles/2016/06/15/e3-2016-more-cryptic-death-stranding-details-from-kojima

In the Polygon interview, he confirms that they have two candidates for the engine of the game, and what we saw was running on one of them in real time. he refuses to give the names of the engines he's working on, but what we saw is running on a monstrous one obviously. I'm guessing it's running on UE4, and I hope he sticks with it rather than any other engine.

Regarding the creative vision, it seems Sony isn't restricting him unlike those cuntbags at Konami:

http://www.vg247.com/2016/06/16/sony-restricting-kojimas-creative-vision-probably-not-a-wise-thing-to-do/
Edited by Ludens, Jun 16 2016, 10:38:59 AM.
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The Baneposter
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"Death Stranding" asI said before, is painfully engrish for a game title, also this whole sticks and connections analogy seems pretty gibberish to me at this point.
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FalcoPelle
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death stranding is just the name of this footage.. the real project, the real title will be revealed

and Del Toro must be in, those credits are only for this trailer

hitori nojima is kenji yano!

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The Baneposter
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Lol that's desperation if i've ever seen it. Silent Hills is gone, konami owns the rights let it go
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Saladin
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Actually, Del Toro led Kojima to Reedus for this project. It's stated on Kojima Productions' Twitter, so there's a possibility that he may have a hand in Death Stranding in the future.


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The Baneposter
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He said he never wants to do game development ever again after SH was cancelled. a
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Dirty Duck
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Max Bayne
Jun 16 2016, 01:18:15 PM
"Death Stranding" asI said before, is painfully engrish for a game title, also this whole sticks and connections analogy seems pretty gibberish to me at this point.
Well Dead Stranding is an English phrase, he just changed Dead to Death. I quite like it. It has that "doesn't quite work together" charm, like A Scanner Darkly
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FalcoPelle
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This collaboration with Sony started in 2014. As mentioned during an episode of "monsters of the week" Konami wanted to launch all its brands on the major number possible of platforms.. except PT Sony Exclusive. How was this possible?

"Playable Teaser" "Death Stranding" just to describe a location, in the first case a test and a gameplay, in the second case another game engine test, two parallel worlds, Reedus walking in the street, Reedus walking in front of the sea.. "Insane" by Del Toro (cancelled) was a mix of Lovecraft' novels etc

A fetus also in PT, a famous scene with a fetus during Silent Hill 3 (Claudia/Donna Burke (involved in a secret project with Stephanie Joosten)

Resident evil 7 seems PT, Allison Road cancelled, other games have copied PT. It's impossible they're not going to develop their (kojima, del toro, ito juni etc) original concept.

Maybe I'm back means "Konami fuck you, I'm back with Silent Hill5 and I'll keep coming with my new toys"

Ok Konami owns the rights and that's a huge problem :)
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CIN
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Or this has absolutely nothing to do with PT or Silent Hills.
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Ludens
I'll keep coming
I don't think it has anything to do with PT, but it may very well feature horror themes. shortly after the opening of Kojima's new studio, he said in an interview that he's not willing to create games under horror genre anymore, but he does want to implement the sense of terror in his new games, even though they're not considered as horror games. pretty much like TPP which wasn't a horror game but had few sequences which conveyed the sense of terror to the players, like in the devil's house.

Regarding the title of the game, why would I care about the game's title? it sounds normal to me, not a bit worse than "metal gear solid" tbh.

On the subject of the game's themes, it appears the game will feature the ability to tame animals (or something else perhaps?) since he's talking about ropes, how they were used to "keep things close together rather than keeping them away" and also their purpose to "secure things that are important to you" and it's a very interesting concept actually. it needs more explanation obviously, but it does sound interesting nonetheless. he said we'd be able to use "sticks" as well (guns, almost certainly) so that's not a concern, but he wants the players to "connect" using ropes too.

Really looking forward to further info about this game, and I'm still analyzing the trailer to see what I could find.
Edited by Ludens, Jun 16 2016, 03:42:26 PM.
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Supreme Leader Dante
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I honestly think right now that the reveal teaser and some of the gameplay descriptions are pretentious as fuck. I realise I'm in the minority with that opinion.

I don't doubt it'll be a good game but creating a new genre? Give me a break please Kojima.
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Dirty Duck
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You never know it could be stealth puzzle shooter
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Dat.Boi
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Skullsuit
Jun 16 2016, 01:33:20 AM
Death Stranding is just one of those titles you have to say over and over before it stops sounding strange.

Death Stranding.

Death.

Stranding.
It actually doesn't sound that strange, it's a strong title and makes sense. No complaints with it really on my part.
o shit
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Ludens
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I doubt he's trying to create a whole new genre, judging by what he said, it's an action game with new elements just like how MGS was an action game but was classified under the stealth genre. apparently it features RPG elements as well, and he already said that the game will have a great amount of interaction and offers a lot of freedom.
Edited by Ludens, Jun 16 2016, 08:27:56 PM.
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flynnlives09
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Returned from the abyss...I guess.
I quite like the name to be honest, it is strange but not in a terrible way. It definitely sticks in your head.

It's definitely sci-fi, and maybe horror? I don't know, it comes off as more of a sci-fi thriller than anything. I'm definitely excited to see more about it.

That really sucks Del Toro's not involved, can't say I blame him though.

One thing I'm wondering, is what's the deal with the sky people? Maybe Manly Reedus is in a dream of some sort?

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Ev.
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Flynny! *Facelicks*!
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Octavious Wrex
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I think it's just Kojima saying things Kojima says. I swear to whatever that if I hear him say he's doing something exciting that's never been done before one more time.....

I understand the statement that he's trying to make about genras, but it's kinda a silly point. Basically every game can easily be defined by genra. It doesn't mean different games in the same genra are that similar, it's more of a guide for consumers than anything else. Earthbound, Morrowind, and Mass Effect are all RPG, but there is an ocean of difference between the games.

His whole analogy about sticks and ropes would have worked much better in days past, before the fairly recent "building games" popularity. I haven't read the author he speaks of though, so I might be misunderstanding his meaning.

It's just like how he's creating something new about death in games. If so many games weren't already toying with the death mechanic I would be more excited. Both Dark Souls and Shadow of Mordor made death into a game mechanic of sorts. We've also seen varieties in perma-death going back to the days of the supernintendo. I think it was Wing Commander Secret War where your copilots could die permenatly, and since you could interact with them between missions it would actually change the way your story would play out to a degree.

This sounds a lot like many of the things he said about MGSV, which turned out to be a tightly controlled action stealth game. It didn't do all these "exciting" things that have never been done before like he claimed. Maybe we'll get to finally revisit camp omega in Death Stranding.(That last part is a joke, we won't.)
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AbudJasemAlBaldawi
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Max Bayne
Jun 16 2016, 02:20:51 PM
He said he never wants to do game development ever again after SH was cancelled. a
Yeah but he also stated that he'll work on whatever Kojima wants to collaborate with him on, without specifically excluding games. I guess he's just put off of it from now, but I still wouldn't rule out him returning on a Silent Hills successor with KojiPro after Death Stranding (which is obviously gonna be a long time from now).
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Infiltrator
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Octavious Wrex
Jun 16 2016, 08:54:15 PM
I think it's just Kojima saying things Kojima says. I swear to whatever that if I hear him say he's doing something exciting that's never been done before one more time.....

I understand the statement that he's trying to make about genras, but it's kinda a silly point. Basically every game can easily be defined by genra. It doesn't mean different games in the same genra are that similar, it's more of a guide for consumers than anything else. Earthbound, Morrowind, and Mass Effect are all RPG, but there is an ocean of difference between the games.

His whole analogy about sticks and ropes would have worked much better in days past, before the fairly recent "building games" popularity. I haven't read the author he speaks of though, so I might be misunderstanding his meaning.

It's just like how he's creating something new about death in games. If so many games weren't already toying with the death mechanic I would be more excited. Both Dark Souls and Shadow of Mordor made death into a game mechanic of sorts. We've also seen varieties in perma-death going back to the days of the supernintendo. I think it was Wing Commander Secret War where your copilots could die permenatly, and since you could interact with them between missions it would actually change the way your story would play out to a degree.

This sounds a lot like many of the things he said about MGSV, which turned out to be a tightly controlled action stealth game. It didn't do all these "exciting" things that have never been done before like he claimed. Maybe we'll get to finally revisit camp omega in Death Stranding.(That last part is a joke, we won't.)
I agree, I'm gonna take everything Kojima says with a grain of this time around.

As for the name, I think it's fine. Although at first I kept having the urge to say "death standing."
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You stop right fucking there and apologies Infiltrator . CIA is many things; a has been meme master, a baneposter who ran it to the ground so bad to where it stopped being funny, a complete and utter podcast tsundere but I will NOT allow you to call him a shitty Gary Stu who killed a 7 part book series. That's just mean and unfair.

Sorry if I sound angry but this was too much, even with the strike in mind.


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