Welcome Guest [Log In] [Register]
We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Why join MGSF?
  • MGSF is officially the internet's largest MGS discussion board. So, you can enjoy your time with an active community of dedicated MGS fans.
  • Want more than just MGS talk? MGSF has a huge off-topic section for Opinions, Sport, Music, Movies, and other video games!
  • Organizations! Create your own or join an existing one. Organizations are sub-communities of the forum designed so you can gather with your closest friends on the board.
  • Blog! As a member, you have the ability to create your own blog on the forum for other users and/or guests to read.
  • Our forum also has an Arts sections for you to express your creative side, as well as a Digital Art forum in the computer corner.
  • We also have a Kojima Productions forum for members who wish to discuss KP-related issues outside of MGS.
Join our community today!

If you are already a member, please log in to your account to access all of your features:

Username:   Password:
Add Reply
Is MGSV the best?
Yes, not including Ground Zeroes. 6 (28.6%)
No, not including Ground Zeroes. 15 (71.4%)
Total Votes: 21
Is MGSV the best game in the series?
Topic Started: Feb 1 2018, 11:41:30 AM (1,492 Views)
Jassassino
Member Avatar
Avocados at law.

Considering the game has now been out for a substantial amount of time, hype has faded and people are able to consider the game as something past either a huge disappointment or a huge success, I want to return to an old topic format I posted with every Metal Gear game thus far. (I'll edit in links to the other topics later)

Is Metal Gear Solid V the best game in the series? If not, why? With such a big formula change and a story with as many twists and turns as it had, would you consider it the best or worst?
Posted Image
Piss off, ghost!
Posted Image
Rest in Peace, OS.

Welcome to the Gallery
Offline Profile Quote Post Goto Top
 
dg1995
Member Avatar
Jail Guard
For me it isn't the best game because it's open world design was boring and repetitive.(Side missions were just easier and boring version of main missions)
Previous MGS games and even Ground Zeroes were at least more enjoyable for me.

Another problem I had with MGS V PP was this fact that you can easily cheat your way through with overpowered weapons and equipment and still gain the S ranking .(I used chopper in one of OSP missions and I easily gained the S ranking)
Offline Profile Quote Post Goto Top
 
Agent
Member Avatar


No it sucks. Time has not made it suck any less.
Offline Profile Quote Post Goto Top
 
solidsnoop29
Member Avatar
Twitter: @SolidSnoop29, Skype: SolidSnoop29, Twitch: SolidSnoop101
They spent soo much time making the assets and making the graphics look pretty, and even though the game-play is fun and probably has the best mechanics, it all got wasted because there was not much stealth to do. This game could have been a better open-world. We were promised that we could take the chopper to the sea and other areas. The Afghan map was under utilised, it needed more life even if it was set during the cold war Afghan vs Soviet era.

The characters made the map even more boring. It should have been the ULTIMATE Metal Gear Solid Open world game. It felt as if the MAP was far more bigger than the main protagonist.

In essence, nothing really felt that important. It's more like they created a giant void with the characters and story and they forgot to fill that void up.

I feel like Assassins Creed Origins is the predecessor to MGSV - what could have been MGSV. But I guess there are patents that Assassins Creed has which is why MGS couldn't do what it did, being more immersive and innovative with the open world.

In that case, MGSV shouldn't have been open-world.
The game should have had more to do with co-op, teaming up with soldiers, or more military elements and more tech and bipedal things since it's based on Metal Gears and BigBoss.

In that case, MGS3 at least utilised itself efficiently with PS2, with the camouflage and survival game elements .

Not saying MGSV is bad, it surely is one of the best games, but it could have done much better in this era of the new generation of gaming and the power OF PS4.
Since it'S Kojima's first open world, it's a good effort.
Edited by solidsnoop29, Feb 1 2018, 01:32:08 PM.
Posted Image



"This world will become one - I have found the way. Race, Tribal affiliations, National borders. Even our faces will be irrelevant. The world that The Boss envisioned will finally become a reality. And it will make mankind whole again...".


V HAS COME TO

Meme x Gene X Scene
Offline Profile Quote Post Goto Top
 
Ef9 o shea
Member Avatar
Hadoken

From a gameplay standpoint yes , but although i loved the story and the twist ending

And venom as a character it is not the best for story

For me personally i can overlook that though as i love the mechanics

So it is the best for me
Posted Image

Offline Profile Quote Post Goto Top
 
The Departed
Member Avatar
Your friendly neighborhood truck

I'm still playing V for Vegemite 2 and a half years later. On Steam, over 2,000 people are still playing daily.

A boring open world doesn't negate how much fun I have playing and replaying missions and how satisfying the gameplay is, given the sheer volume of shit I can do in V that I can't do in any other game, let alone an MGS game.

MGS games never have this much going for then as games. The Solid Snack games become boring ass linear action bullshit in their second halves, which just plain aren't as fun as sneaking around, and they lean too heavily on equally full set pieces. Bosses are often gimmicky, relying on strategies you'd never use in the actual game, and each final boss throws all strategy out the window for a fucking fist fight or sword fight, whose mechanics are too one note to be engaging, and don't put the skills you've culminated all game long to the test.

Biggie's games have always, always been better. They're more consistent with their gameplay design and don't lean as heavily on set pieces as the Snack games.

Here's why V's the best of them tho.

1. Snack Eater is a great game, but a lot of levels don't have a lot going for them. It's mainly the sequences that stand out, like when you reach an 'outpost.' And some parts kinda suck. Does anyone actually like the caves? Is anyone a fan of those first few minutes of absolute nothing? Is escorting Eva anything but a slog? And am I the only one who hates every rail shooter segment in every MGS game? My point is, Snack Eater has better level design than 1 and 4, and definitely better design than Big Shell, but it doesn't always have a lot going for it.

2. PW isn't a shit game, you hyperbolmonkeys. But it is a poor mans steakth game. Each mission is painfully short, and the AI is famously stupid. They can walk right up to you, and get disgmtracged if you throw a magazine behind them to distract them as they're walking up to confront you. And it's extra ops are more creative than their main ops. Also, despite having OTS gunplay, the combat of PW is truly god awful thanks to sluggish movement not meant for fast paced combat and idiot enemies with negative six self preservation.

3. GZ is one fucking mission and six reskins of the same mission with only moments of distinction. In every mission, you're still in camp omega, still hiding from marines, and still sneaking across the same places. Camp omega was a good map with really good level design, but it wasn't the best of all V as a whole had to offer, and it's missions weren't even the best versions of those mission types. Also because weapons are so weak, the action part of GZ is kind of lacking. In what world does it take multiple hits with a shotgun from close range to be a kill?

4. V has consistency from start to finish. It isn't just move from a to b, and hold for cutscenes. You have actual objectives and the missions afford you an asston of options to carry them out. Being minimalist, getting up close and personal for rescues and assassinations is more satisfying a stealth action gameplay experience than anything I've experienced with MGS beforehand.

V isn't just "same shit, different wrapper." It took MGS' established gameplay model and did something new with it for a change. In fact, it's the only MGS game to do that because it's the one and only MGS game that doesn't boil down to moving from one end of a room to another Frogger-espionage style. The times when you have objectives in MGS games are mere moments and only in service of moving to the next room, boss or set piece.

The action is actually really fun thanks to improved aiming from GZ that makes it tighter and more precise without making it perfect deadeye shooting like that shit new ghost recon game from last year. It also helps that guns have more power to them.

The argument that you can just MB Coin your way to high powers guns is pointless because in service of single player, high powered weaponry is entirely superfluous and you choose to use what you use. If all you ever do is knock everyone out and Fulton them in every single mission, that's on you.

To say it's the games fault for not forcing the player to not rely on that strategy is like saying MGS3 is shit because I can just kill or knock out everyone around me and run from A to B, which you can. Or that MGS1 is shit because in the first hour when it actually has enemies to sneak from and not just empty rooms with gun cams, you can just kill them with your silenced pistol consequence free. The tranq gun is a garbage concept and has been since MGS2. Unlike MGS2, you have more options beyond that which let you continue to be creative or sneaky which makes for more enjoyable gameplay experiences. Who cares if tranq gun fulton is most efficient? Zero tracing isn't efficient, but it's still way more satisfying to pull off when you can, and rewarded considerably as a result.

With bosses, sure, you only really have five boss types: Skulls, Snipers, Volgin, Eli and Sally, but these are still some of the most versatile bosses in the series. The Skulls are creative with a wide array of attacks and an even wider amount of ways to eliminate them as well as sneak past them, y'know, like a stealth game. I wish a few more specialized bosses were added to the fray, like Skullster, Chico, another Zoff assassin and even Battle Gear, but there wasn't a single boss I disliked or didn't have fun fighting or sneaking past. Contrast that to other MGS games, where I only like a few and think the majority are either serviceable or kinda shitty (Wolf, Rex, Liquid, Fortune, Fear, Shaggyhog, every vehicle in PW, and PW itself).

Is the story whack? Yes, because it's an MGS game and people can't accept the fact that Kojima is a bad writer. I'm sorry, but when 90% of your cutscenes are pure exposition dumps badly in need of editors who actually speak English and have heard the phrase, "show, don't tell," and where character moments are few and between, you don't deserve the title of 'brilliant auteur.' This series has now and always will be badly written trite. V's just another one to add to the fray. I'll give it points for having a villain I actually like, a plot that feels original, albeit weird, and supporting characters that don't exist solely to exposit, but I take all those points back because V does fuck all with any of it and expects me to ashamed of my words and deeds.

Fuck you, V's story, I'm not ashamed of my words and deeds at all, because I'm not a sex pervert like your creator.

I base my opinion solely on the gameplay because that's all I give a shit about with any MGS game. The only things that kinda mire V's gameplay are the motherbase and FOB shit. Motherbase is kind of intrusive because of the online resources shit. And while it doesn't affect me, FOB punishing players for not being around to defend against some cunt is really fucking whack.

But that never stops me from replaying one of near 30 awesome missions and having the most fun I've ever had with a stealth action game.

Too long didn't tldr version: yes, in my onion, V is the best MGS game because it has almost 30 baller-ass missions I can replay over and over and never get bored of. Compare that to most MGS games, and I'm already bored after the first hour because of a lack of consistent gameplay design and a leaning on dreadfully mediocre set pieces.
Posted Image
Dirty Duck
 
Duck as sake no bidibgeybfbfhailhydradrinkn:(

awards and such

r.i.p. to the coolest dude we'll ever know :gary:
Offline Profile Quote Post Goto Top
 
Doakes
Member Avatar


In over thirty years of being old enough to actually play and appreciate video games, there are only a handful of games I consider an actual 10 out of 10 masterpiece. Pac-Man, which I also believes is the one TRULY perfect video game, because of its' simplistic yet timeless design. Sonic 3 & Knuckles, which is just a consistently fun, colorful, and feel-good video game from start to finish, that plays just as well today as it did twenty four years ago. The Legend of Zelda: Ocarina of Time, because for all of its' flaws, it defined a generation of gaming for MANY people, and was inventive, mostly intuitive, sprawling with content, and consistently enjoyable. Legend of Zelda: Breath of the Wild, because this is, to me, the best Open World I've ever experienced in gaming, where exploration is the game and it's honestly unmatched in terms of how you explore, and what you can find in this portrait-esque beautiful world.

And finally, MGSV. I don't think it's perfect. In fact, it's the most flawed masterpiece I've ever played, but I consider it a masterpiece of gaming nonetheless. I'm turning forty this year. Very few games stimulate me because so many just blur together or put an emphasis on cutscenes and not gameplay. MGSV doesn't do that. It and BotW are the two games I've played in the last near twenty years that do what no other game has successfully done since then; they make me feel like a kid again.

I have a blast playing MGSV. I love replaying most of the Main Ops because they're all incredibly dynamic missions that allow me to carry them out however I wish, as opposed to being an instruction following simulator where I can only do things one way and any deviation from that is met with failure. Best of all, the situations I find myself in with any given mission feel organic. When things become chaotic action, it doesn't feel scripted. It feels like a natural progression of how I played, and instead of restarting it like I always do in games like this, such as Deus Ex: Mankind Divided or the new Hitman game, I roll with it. I have close to a Terabyte of footage for MGSV alone, and it's just one crazy situation unfolding after another, or me playing things strictly stealth.

Of all the MGS games, in my opinion, it's the only one that does the Stealth-Action genre right, because both sides of the coin not only feel tightly designed, but almost every mission can account for either playstyle, including the boss battles. We've already had five straight MGS games that had the same structure and same linear progression. We didn't need MGSV to be yet another one of those. It was a change not everyone would like, but for me, personally, it was the change that set MGSV's gameplay above its' predecessors by a VERY wide margin, because it's taking the Espionage side of MGS and making it more hands on. You can get VERY creative with how you covertly or none too subtly assassinate people, or get targets out of dodge.

Rather than ramble on like I usually do, and kind of already DID, I'll just let these videos I made do the talking for me. :P



Posted Image
Offline Profile Quote Post Goto Top
 
Edgelord
Member Avatar
A nutjob without borders

Yes
BEFORE THY BECOMES SALTY WITH THE TEARS OF BEING OFFENDED.
BEHOLD THE FIELD IN WHICH I GROW MY FUCKS TO GIVE.
LAY THINE EYES UPON IT AND SEE THAT IT IS BARREN
Offline Profile Quote Post Goto Top
 
The Phantom Snake
Member Avatar
Mother Base Commander
While the plot may not be on the level of let's say MGS2, I consider it fairly average in terms of MGS plot, the game play and replayability pushes V to excellence. I have played MGSV many times more than the rest of the series combined and the excellent gameplay just makes me play it instead of other MGS games. With an average plot and excellent gameplay it is my favourite MGS game. It's the one I enjoy the most playing, where as let's say 2 is the one I enjoy the most watching.
Posted Image
Offline Profile Quote Post Goto Top
 
Stare Roe
Light Infantry
45% is still way better than what I expected, considering it's predecessors.
Offline Profile Quote Post Goto Top
 
dg1995
Member Avatar
Jail Guard
I am beginning to think that Phantom Pain would have been more enjoyable for me if I didn't waste my time on those side ops missions and cassette tapes.
Offline Profile Quote Post Goto Top
 
Ishmael Snake
Member Avatar
call me Ishmael Snake

Even that cassette tapes shades more light on locations and events since there is no codec and radio transmissions are fairly short i like to listen them.
Good luck kiefersnake ! "Vic" Boss
Posted Image
Offline Profile Quote Post Goto Top
 
The Phantom Snake
Member Avatar
Mother Base Commander
I will have to say that I prefer the cassette tapes over the previous Codec calls. I disliked the previous MGS games (especially 2) for disrupting my gameplay constantly with Codec calls. It ruins the flow of gameplay totally when you are given the control for one minute, then it's off to Codec call, then some minutes later custscene followed by Codec calls, then gameplay for three minutes before more Codec calls. At least with cassette tapes I can play a mission through uninterrupted and then back at the ACC listen to that plot on the tape while doing other stuff like staff managing, etc... The problem with exposition interrupting gameplay got even worse going from MGS2 to MGS4. It's especially bad with 4 when I can think of several cutscenes to be cut in length and how to cut the length or deleting some cutscenes entirely without MGS4 suffering as a story.
Posted Image
Offline Profile Quote Post Goto Top
 
Box Tank!
Member Avatar
Jail Guard
The Phantom Snake
Feb 3 2018, 03:38:32 PM
I will have to say that I prefer the cassette tapes over the previous Codec calls. I disliked the previous MGS games (especially 2) for disrupting my gameplay constantly with Codec calls. It ruins the flow of gameplay totally when you are given the control for one minute, then it's off to Codec call, then some minutes later custscene followed by Codec calls, then gameplay for three minutes before more Codec calls. At least with cassette tapes I can play a mission through uninterrupted and then back at the ACC listen to that plot on the tape while doing other stuff like staff managing, etc... The problem with exposition interrupting gameplay got even worse going from MGS2 to MGS4. It's especially bad with 4 when I can think of several cutscenes to be cut in length and how to cut the length or deleting some cutscenes entirely without MGS4 suffering as a story.
I can understand that, I feel differently but I can understand. And yes in game play mgs5 is Leaps and Bounds better than its predecessors, and I love the cassette tapes but I love the games all the same including their times of interrupting.
The perfect combination of Stealth and Firepower.
Offline Profile Quote Post Goto Top
 
Edgelord
Member Avatar
A nutjob without borders

I liked the cassettes although i had to pour myself a cold icy scotch and relax as i listened and also i found many woukd have been awesome cutscenes.

I do love when some bitter people cry that they hate mgsv cause it didnt have countless hours of pointless boring codec calls about films and TV and vegan dietry issues but hate mgsv's cassette tapes which were important to the plot and characters.

Even kaz millers burger diaries with code talker was more tongue in cheek and more entertaining than any of the comedic calls in previous games
BEFORE THY BECOMES SALTY WITH THE TEARS OF BEING OFFENDED.
BEHOLD THE FIELD IN WHICH I GROW MY FUCKS TO GIVE.
LAY THINE EYES UPON IT AND SEE THAT IT IS BARREN
Offline Profile Quote Post Goto Top
 
The Departed
Member Avatar
Your friendly neighborhood truck

For all the boring yet optional exposition in V's tapes, the good moments in V's tapes stick with me more than the good codec moments.

That I'm not having gameplay interrupted so I can hear redundant, bloated information is also a perk.

But again, it's all gameplay for me. If MGS was written by a better writer, then story might factor in. But it isn't, so here we are.
Posted Image
Dirty Duck
 
Duck as sake no bidibgeybfbfhailhydradrinkn:(

awards and such

r.i.p. to the coolest dude we'll ever know :gary:
Offline Profile Quote Post Goto Top
 
Edgelord
Member Avatar
A nutjob without borders

The Departed
Feb 3 2018, 11:59:23 PM
For all the boring yet optional exposition in V's tapes, the good moments in V's tapes stick with me more than the good codec moments.

That I'm not having gameplay interrupted so I can hear redundant, bloated information is also a perk.

But again, it's all gameplay for me. If MGS was written by a better writer, then story might factor in. But it isn't, so here we are.
I've always said that Kojimas stories would be majestic if he had a professional screenwriter to go over his scripts. He definitely writes what could be grand stories and some of the dialogue he writes is fantastic but a good writer who can fool proof them would be perfect.

That being said i think mgsv is the best written work he has done so far. He is definitely improving.

Im sure and i hope del toro is giving him a helping hand with death stranding. He's lucky his brilliant game development mind overshadows his script writing skills
BEFORE THY BECOMES SALTY WITH THE TEARS OF BEING OFFENDED.
BEHOLD THE FIELD IN WHICH I GROW MY FUCKS TO GIVE.
LAY THINE EYES UPON IT AND SEE THAT IT IS BARREN
Offline Profile Quote Post Goto Top
 
The Phantom Snake
Member Avatar
Mother Base Commander
Like the beginning of MGS4 is so bad with its cutscenes constantly disrupting the gameplay. Like did we need a cutscene to introduce the Gekkos? Couldn't they have just dropped out of the sky while you're playing the game? Did we need a Snake vs Gekko cutscene? Couldn't that have been a mini boss instead teaching you to fight the Gekkos? In my opinion the moment Snake dismounts from the truck at the beginning of 4, the next cutscene should have been Snake meeting with Otacon (well the Mark 2 but you get the point...) And then I would have cut Johny's barrel cutscene. In act 5 I would have cut Meryl&Johny's shooting scene from the game and the list could go on.
Posted Image
Offline Profile Quote Post Goto Top
 
Gray Panther
Member Avatar
Grayer than Yaeger
I'm considering replaying it again. Been nearly 2 years since I last played it. Maybe my perspective will change, now that I'm off the hype train.
Posted Image
Offline Profile Quote Post Goto Top
 
Psajdak
Light Infantry
It left a lot to be desired...
Validated after 4 years.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Metal Gear Solid V: The Phantom Pain · Next Topic »
Add Reply

User Color Code
Admin Global Moderator Forum Moderator Member Validating Banned