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The writer for Portable Cops is writing Surviveance
Topic Started: Feb 12 2018, 11:47:13 PM (685 Views)
The Departed
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Your friendly neighborhood truck

For anyone who liked MPO's writing, good news, whats his face is also writing the story for Surviveance. In fact, here's a copy & paste of the full creative team working on Surviveance, credit to reddit. (that rhyme was entirely coincidental fuck you)

Quote:
 
Well with the first 50 minutes leak from a few days ago, namely the opening credits scene. There at least 14 people who are industry vets that know metal gear back to front:

Gakuto Mikumo (the mind behind Portable Ops' story ) : http://www.mobygames.com/developer/sheet/view/developerId,470170/

Yota Tsutsumizaki( goes back to mgs3 and been moving up every since), Yota is also the director : http://www.mobygames.com/developer/sheet/view/developerId,156850/

Cinematic director is a veteran of mgs, Masaya Kobayashi http://www.mobygames.com/developer/sheet/view/developerId,44334/

Audio director also veteran, from mgs 2 days, Akihiro teruta: http://www.mobygames.com/developer/sheet/view/developerId,124897/

Lead planner, Yuji Kaine, been with the team since peace walker on level design :http://www.mobygames.com/developer/sheet/view/developerId,437601/

Same with Yu Sahara(who is also helping do level design again) : http://www.mobygames.com/developer/sheet/view/developerId,377407/

Tsuyoshi Osada also has a variety of experience with mg as a franchise :http://www.mobygames.com/developer/sheet/view/developerId,377406/

Atsuki Imada is another varied guy: http://www.mobygames.com/developer/sheet/view/developerId,279853/

Lead programmer, Kazuhide Hatsuyama, been with KP since mgs3 :http://www.mobygames.com/developer/sheet/view/developerId,156856/

lead player programmer, Kazuya Matsunaga, goes back to peace walker: http://www.mobygames.com/developer/sheet/view/developerId,437611/

Lead npc programmer, Junji Maruhashi goes back to the skateboarding mini game on substance :http://www.mobygames.com/developer/sheet/view/developerId,253899/

Lead gimmick programmer, Yoshito Ohara, a portable ops and peace walker vet: http://www.mobygames.com/developer/sheet/view/developerId,377409/

Art manager, Mineshi Kimura, a member of the original mgs team: http://www.mobygames.com/developer/sheet/view/developerId,57939/

Lead environmental artist is Jutaro Oue, who started off on twin snakes but became apart of KP: http://www.mobygames.com/developer/sheet/view/developerId,134660/

Lead effects artist, Hiroyuko Tsuchida, also a twin snakes person but also ZOE.: http://www.mobygames.com/developer/sheet/view/developerId,58000/

Lead UI artist , Akira Kanke, been on the main team since mgs4: http://www.mobygames.com/developer/sheet/view/developerId,279846/

And on creature design Masahiro Ito the man who created the monsters and art direction of Silent Hill 1-3, as well as the Clocktower spiritual successor Nightcry : http://www.mobygames.com/developer/sheet/view/developerId,51456/

They also got someone who is ex capcom and ex platinum who worked on revengence, Kenchiro Yoshimura: http://www.mobygames.com/developer/sheet/view/developerId,88417/

Last but not least Of course there's producer, Yuji Korekado someone whos works traces back to Policenauts and then every metal gear solid game after(including PO and PW). http://www.mobygames.com/developer/sheet/view/developerId,57952/


Dunno what this means for anyone if anything, but there you have it.

Tbh, I'm just more curious as to how that dude managed to leak the first hour of gameplay without the servers online, and if that means we actually have fucking offline play and that Surviveance isn't actually doing that always online garbage. But I'm probably just being too optimistic.

Either way, I like that the team at least has some reliable names to it and wasn't just passed off to some random Johnnies who were in way over their heads when they tried making a Mass Affect game. \_(:/)_/
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Duck as sake no bidibgeybfbfhailhydradrinkn:(

awards and such

r.i.p. to the coolest dude we'll ever know :gary:
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Ef9 o shea
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Thats all well and good lol

But the always online shit, and the lack of proper singleplayer being showcased is still hurting the game
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Silent Assassin
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#fuckonami
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Edgelord
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Silent Assassin
Feb 13 2018, 12:33:21 AM
#fuckonami
Hate those people and the other ones too, the #FuckHackKojimaBecauseiHateHisGamesAlthoughIspendHundredsofHoursPlayingThem
BEFORE THY BECOMES SALTY WITH THE TEARS OF BEING OFFENDED.
BEHOLD THE FIELD IN WHICH I GROW MY FUCKS TO GIVE.
LAY THINE EYES UPON IT AND SEE THAT IT IS BARREN
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Khun
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Quote:
 
Last but not least Of course there's producer, Yuji Korekado

Like I said.
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rei_hunter
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Ef9 o shea
Feb 13 2018, 12:27:13 AM
Thats all well and good lol

But the always online shit, and the lack of proper singleplayer being showcased is still hurting the game
Yeah they're very tightlipped about singleplayer.

The always online thing can be mitigated with a patch. Since the game has an offline mode .-.
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Silent Assassin
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Edgelord
Feb 13 2018, 01:28:01 AM
Silent Assassin
Feb 13 2018, 12:33:21 AM
#fuckonami
Hate those people and the other ones too, the #FuckHackKojimaBecauseiHateHisGamesAlthoughIspendHundredsofHoursPlayingThem
Never said Kojima's a hack. Always defended him, just not in the case of MGSV. He's as much to blame as Konami.
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Galactus123
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Feb 13 2018, 12:33:21 AM
#fuckonami
I think the dislike towards Konami is completely understandable. Fans like Kojima so it wasn't smart to get rid of him like they did. Also if the rumors are true that they didn't let him finish MGSV. Also it would have been smarter from them to release a proper MGS game or remake first to win the fans back and not something like this.
Edited by Galactus123, Feb 13 2018, 02:01:04 PM.
#AHideoKojimaGame
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Doakes
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Galactus123
Feb 13 2018, 01:56:26 PM
Also it would have been smarter from them to release a proper MGS game or remake first to win the fans back and not something like this.
That's actually probably kind of the opposite, because realistically, there's no need for another MGS game, and a whole new canon right out the gate's gonna be a tricky sale. A remake would be a tricky endeavor as well, since too true to the source material brings up the question of "why bother?" And taking liberties, which I'd personally welcome, could prove just as polarizing because a lot of people will always associate the MGS-specific lore with Kojima, and tackling that without him could be perceived as many people viewing it as re-writing MGS.

Something like SurVive, whether people like to admit it or not, is the absolute safest bet. It's non-canon, it possesses a fair amount of content for under full price, and appeals to a fairly common trend in gaming, whilst also being fairly distinct its' own right.
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Edgelord
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Doakes
Feb 13 2018, 06:21:28 PM
Galactus123
Feb 13 2018, 01:56:26 PM
Also it would have been smarter from them to release a proper MGS game or remake first to win the fans back and not something like this.
That's actually probably kind of the opposite, because realistically, there's no need for another MGS game, and a whole new canon right out the gate's gonna be a tricky sale. A remake would be a tricky endeavor as well, since too true to the source material brings up the question of "why bother?" And taking liberties, which I'd personally welcome, could prove just as polarizing because a lot of people will always associate the MGS-specific lore with Kojima, and tackling that without him could be perceived as many people viewing it as re-writing MGS.

Something like SurVive, whether people like to admit it or not, is the absolute safest bet. It's non-canon, it possesses a fair amount of content for under full price, and appeals to a fairly common trend in gaming, whilst also being fairly distinct its' own right.
100% true

In fact there is so much that can be tackled in the mguniverse.
I still long for a Mercenary RTS game from the mgs universe
BEFORE THY BECOMES SALTY WITH THE TEARS OF BEING OFFENDED.
BEHOLD THE FIELD IN WHICH I GROW MY FUCKS TO GIVE.
LAY THINE EYES UPON IT AND SEE THAT IT IS BARREN
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Khun
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Doakes
 
It's non-canon,

Frankly, we could consider it as "canon": most of the people working on Survive were involved on at least one MG title. Plus, chronologically, it is set between GZ and TPP (thus not part of a an alternative timeline).
Edited by Khun, Feb 13 2018, 08:32:16 PM.
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Doakes
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The very start of the game is the same as the Side Ops in Ground Zeroes, calling it a Pseudo Recreation of Events. Chances are good that there's going to be plenty in the final game which contradicts MGSV. Much like how Ghost Babel had a lot of the same team behind it as traditional MGS games, but basically rewrote the series so that MGS never happened and Snake was never a clone.
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Khun
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Doakes
Feb 13 2018, 08:32:57 PM
The very start of the game is the same as the Side Ops in Ground Zeroes, calling it a Pseudo Recreation of Events. Chances are good that there's going to be plenty in the final game which contradicts MGSV. Much like how Ghost Babel had a lot of the same team behind it as traditional MGS games, but basically rewrote the series so that MGS never happened and Snake was never a clone.
First of all, the canon contradicts itself. Secondly, where is it stated that the game isn't "canon"? They only said that it was a spin-off. My point is that it's totally different than games like Ghost Babel which aren't canon because of the alternative timeline (which doesn't apply to Survive).
Edited by Khun, Feb 13 2018, 08:41:59 PM.
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Doakes
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Khun
Feb 13 2018, 08:35:05 PM
Secondly, where is it stated that the game isn't "canon"? They only said that it was a spin-off. My point is that it's totally different than games like Ghost Babel which aren't canon because of the alternative timeline (which doesn't apply to Survive).
According to Yuji Korekado in that interview he did back in December, that does appear to be the case.

http://dengekionline.com/elem/000/001/649/1649034/#e

Quote:
 
Yuji Korekado: The story begins from the fall of Mother Base at the end of METAL GEAR SOLID V: GROUND ZEROES (MGSV:GZ), but from that point on, the plot is unrelated to the saga of the series.

To give you a conceptual idea, in MGSV: GZ there were “Side Ops” that were labeled “pseudo-historical.” Missions where you had Raiden eliminating Snatchers, or low-polygon character models from METAL GEAR SOLID making an appearance. Similarly, MGV is like an alternate universe that has branched off from MGSV: GZ.
The Raiden and Deja Vu Side Ops were completely non-canon. They existed just for the sake of a new gameplay experience. So, in that regard, by comparing it to those particular Side Ops, Korekado is saying that Survive is a game in the same vein as those. If that isn't how you choose to see it, then very well. But that's what I took from Korekado and the nature of the game does more than enough for me to take it at face value.
Edited by Doakes, Feb 13 2018, 09:59:09 PM.
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rei_hunter
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Khun
Feb 13 2018, 08:35:05 PM
Doakes
Feb 13 2018, 08:32:57 PM
The very start of the game is the same as the Side Ops in Ground Zeroes, calling it a Pseudo Recreation of Events. Chances are good that there's going to be plenty in the final game which contradicts MGSV. Much like how Ghost Babel had a lot of the same team behind it as traditional MGS games, but basically rewrote the series so that MGS never happened and Snake was never a clone.
First of all, the canon contradicts itself. Secondly, where is it stated that the game isn't "canon"? They only said that it was a spin-off. My point is that it's totally different than games like Ghost Babel which aren't canon because of the alternative timeline (which doesn't apply to Survive).
https://imgur.com/a/DwmR2

Non-canon. This is a screenshot of the first hour of Metal Gear Survive. (of course konami is actively killing any uploads of it on youtube with copyright strikes because they want to keep the story unederwraps until launch day...)
Very alternative timeline :D
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Psajdak
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IMO, Big Boss had some great quotes in PO.
Validated after 4 years.
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Silent Assassin
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ΜΟΛΩΝ ΛΑΒΕ

Agree with Doakes here. This is the absolute safest move they could make. It's a test bed for the new team, before tackling a "proper" MG game, be it a remake or something canon. They can jse MG S to test different features and not be constrained by canon or "this doesn't fit in MG"
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Khun
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Ok, Doakes. Well, that is a shame because it could have been canon. After all, why did they even bother to set the game after GZ? I mean, it could have been anything (if it was only a pretense to exploit the Fox Engine) instead of a game artificially shoehorned between GZ and TPP.
Edited by Khun, Feb 14 2018, 02:24:32 AM.
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The Baneposter
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Galactus123
Feb 13 2018, 01:56:26 PM
Silent Assassin
Feb 13 2018, 12:33:21 AM
#fuckonami
I think the dislike towards Konami is completely understandable. Fans like Kojima so it wasn't smart to get rid of him like they did. Also if the rumors are true that they didn't let him finish MGSV. Also it would have been smarter from them to release a proper MGS game or remake first to win the fans back and not something like this.

Kojima has justification for not finishing the game if that was the case. He had a lot of money and a lot of time on his hand - I absolutely do not think there were 3 chapters cut or whatever bullshit fans love to get high on when they want to feed their hate boners; but if there was the blame is equally on Kojima's shoulders as it is on Konami's.


Khun
Feb 14 2018, 02:20:11 AM
Ok, Doakes. Well, that is a shame because it could have been canon. After all, why did they even bother to set the game after GZ? I mean, it could have been anything (if it was only a pretense to exploit the Fox Engine) instead of a game artificially shoehorned between GZ and TPP.

Because fan would cry bloody murder if it was considered canon.
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Khun
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Indeed, Korekado seems to imply it in this interview. Maybe the game is secretly canon (despite the "a pseudo-historical of events" which doesn't seem genuine). I'll buy the game to find out (I haven't watched the one hour long video because I don't want to get spoiled).
Edited by Khun, Feb 14 2018, 03:43:32 AM.
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